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newb246

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Black market bane
« on: June 11, 2012, 11:15:15 am »
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Can you have a situation where young witch is in the black market and black marke is the bane?
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Robz888

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Re: Black market bane
« Reply #1 on: June 11, 2012, 11:23:06 am »
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No, because the presence of Young Witch causes you to add an additional kingdom, and Black Market would have to already be a chosen kingdom (with YW in it) to necessitate a Bane.
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Re: Black market bane
« Reply #2 on: June 11, 2012, 02:51:58 pm »
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I do not understand Robz' answer, "Young Witch causes you to add an additional kingdom".

What does that mean?
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Grujah

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Re: Black market bane
« Reply #3 on: June 11, 2012, 02:53:06 pm »
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When Young Witch is selected as a Kingdom card, you select an additional (11th) kingdom card (costing $2 or $3) to be bane.
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Ozle

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Re: Black market bane
« Reply #4 on: June 11, 2012, 02:53:34 pm »
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He means an additional card to the kingdom' so you have 11 instead of 10, with that last one being the bane
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Re: Black market bane
« Reply #5 on: June 11, 2012, 02:55:32 pm »
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Okay, I don't yet have Cornucopia at home and I have NEVER noticed that there are 11 supply piles in a YW game.

Apologies for my ignorance.
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WanderingWinder

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Re: Black market bane
« Reply #6 on: June 11, 2012, 02:55:53 pm »
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I do not understand Robz' answer, "Young Witch causes you to add an additional kingdom".

What does that mean?
An additional kingdom card, i.e. you have 10 piles of cards out that define this particular game of dominion from every other one, right? Well, young witch makes you add an 11th pile. But because of the order things happen, BM can't be the bane. If young witch is in the black market, you must have a) picked your 10 kingdom piles, THEN b)made your black market, which in this case apparently includes young witch, and only THEN c) choose a bane card, which you have to do out of the 2 and 3 cost cards which aren't in the kingdom already (or in the black market?), and since black market IS in the kingdom already, you can't pick it as a bane in this case.
Hope that clears it up.

Thisisnotasmile

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Re: Black market bane
« Reply #7 on: June 11, 2012, 03:05:22 pm »
+2

Which begs the question: If you are using the "every card not in the Kingdom is part of the BM deck" option, and BM is in the kingdom and YW is not, how do you choose a bane? Every other card is already in the kingdom/BM deck by this point.
« Last Edit: June 11, 2012, 05:06:24 pm by Thisisnotasmile »
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Grujah

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Re: Black market bane
« Reply #8 on: June 11, 2012, 03:08:32 pm »
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9 card Kingdom  ;D
You choose Bane first, obviously.

(you don't even need to use every Kingdom for BM, just 'nuff to cover 2s and 3s)
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WanderingWinder

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Re: Black market bane
« Reply #9 on: June 11, 2012, 03:09:53 pm »
+1

Which begs the question: If you are using the "every card not in the Kingdom is part of the BM deck" option, and BM is in the kingdom and YW is not, how do you choose a bane? Every other card is already in the kindom/BM deck by this point.
I believe that if we follow the standard 'do everything you can, ignore stuff you can't do' edict, you get no bane.

theory

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Re: Black market bane
« Reply #10 on: June 11, 2012, 03:16:12 pm »
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Which begs the question: If you are using the "every card not in the Kingdom is part of the BM deck" option, and BM is in the kingdom and YW is not, how do you choose a bane? Every other card is already in the kindom/BM deck by this point.
AFAIK there's no rule that "every card not in the Kingdom is part of the BM deck", just some expectation?  Seems easy enough to just compose the BM deck last after a bane gets picked.

Also it's not totally gamebreaking to have a copy of a card in both the BM and in the Kingdom.
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WanderingWinder

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Re: Black market bane
« Reply #11 on: June 11, 2012, 03:21:43 pm »
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Which begs the question: If you are using the "every card not in the Kingdom is part of the BM deck" option, and BM is in the kingdom and YW is not, how do you choose a bane? Every other card is already in the kindom/BM deck by this point.
AFAIK there's no rule that "every card not in the Kingdom is part of the BM deck", just some expectation?  Seems easy enough to just compose the BM deck last after a bane gets picked.

Also it's not totally gamebreaking to have a copy of a card in both the BM and in the Kingdom.
But you have to know that YW is in the BM before you pick a bane; otherwise, you'd need no bane. Unless you're saying to pick a bane before you pick the BM, just in case, but in that case, you're much less likely to see whatever 2/3 you set aside. All in all, it doesn't matter that much, but I don't see why the answer isn't just 'there is no bane'.

theory

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Re: Black market bane
« Reply #12 on: June 11, 2012, 03:28:07 pm »
+1

Because then YW is a very different card?

If you play with every single card not in the Kingdom in the BM deck, then by definition, you'll always need a bane in every game you play.  So the BM deck is always going to be 1 smaller that it otherwise would be.
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newb246

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Re: Black market bane
« Reply #13 on: June 11, 2012, 03:39:40 pm »
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To clarify my question:

The scenario I am suggesting is that you have 10 normal kingdom cards (none of them black market or yw) and in addition your 11th pile is bm which is the bane and yw is in the bm.

The crux of the question:   Each card has a reason for existing.  The yw is justified by the bm and the bm is justified by the yw.  So each card has a cause or reason but there is not sufficient reason for the entire loop
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Grujah

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Re: Black market bane
« Reply #14 on: June 11, 2012, 03:43:09 pm »
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But you do not put 11th pile unless there is yw in 10 normal kingdoms.
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newb246

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Re: Black market bane
« Reply #15 on: June 11, 2012, 03:54:51 pm »
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if YW is in BM, you also need a bane. 

In the simple case where BM is one of the 10 kingdom cards and YW is in the BM you would need an 11th bane pile.  My question here is if you can have a situation where the 10 normal cards are neither bm nor YW but YW is in the BM and BM is the bane, so each one justifies the other but the entire loop is unnecessary.
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Thisisnotasmile

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Re: Black market bane
« Reply #16 on: June 11, 2012, 03:58:27 pm »
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No matter how many times you repeat it, it still can't happen. A bane is added if and only if there is a Young Witch. You cannot add a bane and then retroactively use that to add a Young Witch.
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WanderingWinder

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Re: Black market bane
« Reply #17 on: June 11, 2012, 05:18:29 pm »
+1

Because then YW is a very different card?

If you play with every single card not in the Kingdom in the BM deck, then by definition, you'll always need a bane in every game you play.  So the BM deck is always going to be 1 smaller that it otherwise would be.

I don't find 'That makes it very different' to be a very convincing argument. The presence of tactician makes black market a very different card, but I don't see why this should make either card behave differently than they do, rules-wise. Neither here. In fact, I am fairly confident that in the rare situation where you have so may cards in the black market, even if not all the cards you own, that there aren't any 2/3s left, or the more common situation where people aren't playing with that many different sets - say I'm playing with just base and cornucopia or something - that by the rules of the game, there's no other interpretation than to have no bane. It's very similar to the 'well, if curses are always available, there must be something to do with them' kind of mindset, where you get people to just come up with weird house rules because that's all that seems to make sense to them, when really that's not what the game does.
Again, I don't really expect this to come up very often. I just don't see how you can possibly materialize your other solutions from the rule book, given that they're just not there.

Edit: more precisely, it's like the people who think that TR->feast only gains them one thing.
« Last Edit: June 11, 2012, 05:21:58 pm by WanderingWinder »
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Re: Black market bane
« Reply #18 on: June 11, 2012, 05:22:43 pm »
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As with Dominion itself, you follow a few basic rules unless told to otherwise by the cards.  After dealing out 10 non-Black Market, non-Young Witch cards you've done everything you've been asked to, so move onto the so-called "playing" phase of the game.

The closed-loop state is clearly desirable, but generally regarded as inaccessible from our component of the universe.  I believe that in the (conjectured) other component the rulebook comes with a metaFAQ with the entry "If Young Witch and Black Market are both selected, choose the Bane first—don't be silly guys."
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WanderingWinder

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Re: Black market bane
« Reply #19 on: June 11, 2012, 05:25:55 pm »
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As with Dominion itself, you follow a few basic rules unless told to otherwise by the cards.  After dealing out 10 non-Black Market, non-Young Witch cards you've done everything you've been asked to, so move onto the so-called "playing" phase of the game.

The closed-loop state is clearly desirable, but generally regarded as inaccessible from our component of the universe.  I believe that in the (conjectured) other component the rulebook comes with a metaFAQ with the entry "If Young Witch and Black Market are both selected, choose the Bane first—don't be silly guys."
Again, this doesn't help you if Young Witch is IN the black market.

AJD

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Re: Black market bane
« Reply #20 on: June 11, 2012, 05:51:28 pm »
+1

In fact, I am fairly confident that in the rare situation where you have so may cards in the black market, even if not all the cards you own, that there aren't any 2/3s left, or the more common situation where people aren't playing with that many different sets - say I'm playing with just base and cornucopia or something - that by the rules of the game, there's no other interpretation than to have no bane. It's very similar to the 'well, if curses are always available, there must be something to do with them' kind of mindset, where you get people to just come up with weird house rules because that's all that seems to make sense to them, when really that's not what the game does.

Again, I don't really expect this to come up very often. I just don't see how you can possibly materialize your other solutions from the rule book, given that they're just not there.

I actually don't see how you're reaching this conclusion. Let's follow the rules and see what we get:

1. Black Market's in the kingdom! What do we do?
—Make a Black Market deck out of one copy of each Kingdom card not in the Supply. Okay, in they all go.
2. Hey, that means Young Witch is in the Black Market deck! What do we do?
—Add an extra Kingdom card pile costing $2 or $3 to the supply.
3. Okay, where do we find this Kingdom card pile?
—Well, some $2 and $3 cards are in the kingdom already; obviously can't use those, since they wouldn't be "extra".
—Looks like we'll have to choose a $2 or $3 card that's not in the kingdom already.
4. All right, I found one! Wait a minute, there's only nine cards here.
—Oh, right, the tenth one is already in the Black Market deck.
5. Well, Young Witch says we have to add this Kingdom pile to the supply. Kingdom piles have ten cards in them (or eight or twelve if they're Victory cards). So go get that tenth card out of the Black Market deck and put it back in the Kingdom.

Note this argument has interesting consequences in a two-player game if Tunnel or Great Hall is the bane.
« Last Edit: August 02, 2012, 01:23:54 pm by AJD »
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danno

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Re: Black market bane
« Reply #21 on: June 11, 2012, 06:53:15 pm »
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I agree with WanderingWinder here. Consider the following:

Quote
2. Hey, that means Young Witch is in the Black Market deck! What do we do?
—Add an extra Kingdom card pile costing $2 or $3 to the supply.

The Setup rules state "Young Witch: This card causes there to be an extra pile in the
Supply, called the Bane pile;". I'd read this as indicating that the bane pile only exists IF "Young Witch" is in the Kingdom. The Black Market DECK is not part of the Kingdom. Hence, no bane pile.

This raises the question, what happens if Tournament is purchased from the Black Market deck? Are the prizes "brought into the game". I would assume yes.

Cheers

Dan
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WanderingWinder

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Re: Black market bane
« Reply #22 on: June 11, 2012, 07:10:47 pm »
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I agree with WanderingWinder here. Consider the following:

Quote
2. Hey, that means Young Witch is in the Black Market deck! What do we do?
—Add an extra Kingdom card pile costing $2 or $3 to the supply.

The Setup rules state "Young Witch: This card causes there to be an extra pile in the
Supply, called the Bane pile;". I'd read this as indicating that the bane pile only exists IF "Young Witch" is in the Kingdom. The Black Market DECK is not part of the Kingdom. Hence, no bane pile.

This raises the question, what happens if Tournament is purchased from the Black Market deck? Are the prizes "brought into the game". I would assume yes.

Cheers

Dan

That's not at question. YW in BM -> you need a bane. The only doubt is if YW is in the black market AND there are no 2/3s left to mark as a bane, given that they're all already in the game or in the BM.

kilgoretrout103

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Re: Black market bane
« Reply #23 on: June 11, 2012, 08:04:38 pm »
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In fact, I am fairly confident that in the rare situation where you have so may cards in the black market, even if not all the cards you own, that there aren't any 2/3s left, or the more common situation where people aren't playing with that many different sets - say I'm playing with just base and cornucopia or something - that by the rules of the game, there's no other interpretation than to have no bane. It's very similar to the 'well, if curses are always available, there must be something to do with them' kind of mindset, where you get people to just come up with weird house rules because that's all that seems to make sense to them, when really that's not what the game does.

Again, I don't really expect this to come up very often. I just don't see how you can possibly materialize your other solutions from the rule book, given that they're just not there.

I actually don't see how you're reaching this conclusion. Let's follow the rules and see what we get:

1. Black Market's in the kingdom! What do we do?
—Make a Black Market deck out of one copy of each Kingdom card not in the Supply. Okay, in they all go.
2. Hey, that means Young Witch is in the Black Market deck! What do we do?
—Add an extra Kingdom card pile costing $2 or $3 to the supply.
3. Okay, where do we find this Kingdom card pile?
—Well, some $2 and $3 cards are in the kingdom already; obviously can't use those, since they wouldn't be "extra".
—Looks like we'll have to choose a $2 or $3 card that's not in the kingdom already.
4. All right, I found one! Wait a minute, there's only nine cards here.
—Oh, right, the tenth one is already in the Black Market deck.
5. Well, Young Witch says we have to add this Kingdom pile to the supply. Kingdom piles have ten cards in them (or eight or twleve if they're Victory cards). So go get that tenth card out of the Black Market deck and put it back in the Kingdom.

Note this argument has interesting consequences in a two-player game if Tunnel or Great Hall is the bane.

This makes perfect sense to me. Nothing in the Cornucopia rules insert or the rules insert that comes with Black Market says you can't take the "extra Kingdom card pile" from the Black Market deck.
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Re: Black market bane
« Reply #24 on: June 11, 2012, 08:45:03 pm »
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More like this:
1) Hey, lets play Dominion! PDEGSCC are out, now to choose the kingdom cards...
2) Ok, Black Market, and the BM deck… and YW in the BM deck… an another pile… presto!
3) Hey, wait, Hamlet i in the BM deck and in th supply, and BM's rules sa cards that are not in the supply… lets put in Lighthouse instead.
4) Hey, why did you open double Chancellor when Sea Hag is on the board?
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Re: Black market bane
« Reply #25 on: June 12, 2012, 02:51:30 am »
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4) Hey, why did you open double Chancellor when Sea Hag is on the board?

To get the Curses off the top of the deck. Obviously.
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Re: Black market bane
« Reply #26 on: June 12, 2012, 04:49:52 am »
+1

4) Hey, why did you open double Chancellor when Sea Hag is on the board?

To get the Curses off the top of the deck. Obviously.

Also as we know from Saboteur, attacks with no benefit to you aren't very good.
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Re: Black market bane
« Reply #27 on: June 12, 2012, 08:05:11 am »
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4) Hey, why did you open double Chancellor when Sea Hag is on the board?

To get the Curses off the top of the deck. Obviously.

Also as we know from Saboteur, attacks with no benefit to you aren't very good.
Oh, yes of course. Sea Hag must be a terrible card then. Silly me. For anyone reading this, never open Sea Hag when Chancellor is on the board, okay?
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Re: Black market bane
« Reply #28 on: June 12, 2012, 02:24:30 pm »
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FWIW, Just played a random Iso game with YW in the BM deck and Lookout was the Bane.
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Re: Black market bane
« Reply #29 on: July 27, 2012, 11:56:53 pm »
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Well, here's my attempt to clarify a lot of what's been said already into one post.

First of all, as Theory mentioned, you don't need to put EVERY kingdom card that isn't being used into the Black Market deck. That was a just a suggestion that came with the rules, if I remember correctly. So you can simply choose not to use Young Witch at all.

Secondly, the Cornucopia rules state that if Young Witch "is in the game," create a Bane pile. It doesn't restrict it to being in the Kingdom only. So if Black Market is chosen to be in the Kingdom, Young Witch would be known to be in the Black Market deck, since that is chosen beforehand; therefore, it'd require a Bane pile to be set up....Actually, I just finished reading the paragraph in the Cornucopia setup, and it specifically mentions using a Bane card with Black Market. So that's settled. Again. By the way, the rules also specifically mention putting out the Prizes if Tournament is in the Black Market as well. 

If Young Witch is in the normal Kingdom, a Bane is chosen, which means that card now is in the supply (and applies to game-ending conditions, etc., as the rulebook states). So if Black Market is in the Kingdom, the card that has been chosen as the Bane cannot be in the Black Market since it already is in the game. If Young Witch is not in the Kingdom, but Black Market is, a Bane is still chosen (provided Young Witch is in the Black Market deck, which doesn't have to happen) and placed in the supply, which means that the Bane is no longer in the Black Market. Bottom line: there's no way to have a card in both the supply and the Black Market deck.

My question here is if you can have a situation where the 10 normal cards are neither bm nor YW but YW is in the BM and BM is the bane, so each one justifies the other but the entire loop is unnecessary.

This cannot happen. If neither is in the Kingdom, there is no Black Market deck. The only reason for Black Market to be the Bane is if Young Witch is already chosen as one of the 10 Kingdom cards. If Black Market then is chosen as the Bane, Young Witch could not be in the Black Market deck since it's already in the supply.

The only thing that isn't specified in the rules is if there isn't a $2- or $3-cost card from which to choose for the Bane. But at that point, players probably would be willing to swap in a different Kingdom card with one of the $2- or $3-cost cards in the Kingdom. Every expansion has at least a handful, so there's no way that $2- or $3-cost cards would not be available.

On an unrelated side note, I know it was mentioned in another thread, but if a reaction card is the Bane card, you would get its reaction ability first upon revealing it, and if that Bane/reaction card is still in your hand, you could block from receiving the curse. I believe you could just choose to reveal the Bane/reaction card from your hand to block the curse if its ability would result in it disappearing from your hand, though I'm not sure there's a reaction card that both blocks a curse and gets set aside at the same time, anyway. Although interestingly enough, if Lighthouse is the Bane, having it in your hand or in play from the previous turn would block the curse....But I digress.
« Last Edit: July 27, 2012, 11:58:44 pm by J.Co. »
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Re: Black market bane
« Reply #30 on: July 30, 2012, 02:58:10 pm »
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if a reaction card is the Bane card, you would get its reaction ability first upon revealing it, ...
Veto. No reaction fullfill this. Only secret chamber one may reveal at different times. The others, if usable at all, one have to decide wether bane or reaction ability.

... I'm not sure there's a reaction card that both blocks a curse and gets set aside at the same time
There is none!
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WanderingWinder

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Re: Black market bane
« Reply #31 on: July 30, 2012, 03:02:00 pm »
+1

if a reaction card is the Bane card, you would get its reaction ability first upon revealing it, ...
Veto. No reaction fullfill this. Only secret chamber one may reveal at different times. The others, if usable at all, one have to decide wether bane or reaction ability.
Technically, here's what happens.
Player A plays YW
This is the playing of an attack, so any reactions which can be played in response to an attack can get revealed now, and if they are revealed, you get that effect now.
Player A carries out the text of YW.
The part of the YW text which mentions revealing a bane triggers.
At this point, a bane may be revealed to block the curse.
Assuming there hasn't been a block of the curse (via lighthouse, moat, or bane), and there are curses to give out, other player gains a curse.
At this point, having just gained a card, one could potentially trigger watchtower's ability.

J.Co.

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Re: Black market bane
« Reply #32 on: August 01, 2012, 01:02:09 am »
0

if a reaction card is the Bane card, you would get its reaction ability first upon revealing it, ...
Veto. No reaction fullfill this. Only secret chamber one may reveal at different times. The others, if usable at all, one have to decide wether bane or reaction ability.
Right, but that's only because there isn't really a reaction card like that. Say there was a reaction card that said "If you get attacked, reveal this card. +1 card." So someone plays Young Witch, you reveal this reaction card, which also happens to be the Bane card, and draw a card. Then, you reveal again and it would block the curse. Theoretically, that would be correct, right?
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Re: Black market bane
« Reply #33 on: August 01, 2012, 01:14:23 am »
0

if a reaction card is the Bane card, you would get its reaction ability first upon revealing it, ...
Veto. No reaction fullfill this. Only secret chamber one may reveal at different times. The others, if usable at all, one have to decide wether bane or reaction ability.
Right, but that's only because there isn't really a reaction card like that. Say there was a reaction card that said "If you get attacked, reveal this card. +1 card." So someone plays Young Witch, you reveal this reaction card, which also happens to be the Bane card, and draw a card. Then, you reveal again and it would block the curse. Theoretically, that would be correct, right?

Strictly speaking, you reveal attack-triggered Reactions immediately when Young Witch is played, and Bane cards after the person who played Young Witch has drawn and discarded two cards. So basically, yes, in the order you describe, but not in the other order.

So the way it breaks down is:
if Moat is the Bane, you can reveal it immediately or after the draw-and-discard, and it will block the Curse either way.
If Secret Chamber is the Bane, you can reveal it immediately to swap cards with the top of your deck; and if it's still in your hand after you do that, you can reveal it again to block the Curse; but you can't use it to swap cards back onto the top of your deck again after you block the Curse with the Bane, whether it's Secret Chamber or any other Bane. (You can do this if you block the Curse with Moat's reaction, however.)
If Watchtower is the Bane, you can reveal it after the draw-and-discard to block the Curse, or, if you don't do that, you can reveal it on-gain to trash the Curse.
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eHalcyon

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Re: Black market bane
« Reply #34 on: August 01, 2012, 01:19:57 am »
+1

if a reaction card is the Bane card, you would get its reaction ability first upon revealing it, ...
Veto. No reaction fullfill this. Only secret chamber one may reveal at different times. The others, if usable at all, one have to decide wether bane or reaction ability.
Right, but that's only because there isn't really a reaction card like that. Say there was a reaction card that said "If you get attacked, reveal this card. +1 card." So someone plays Young Witch, you reveal this reaction card, which also happens to be the Bane card, and draw a card. Then, you reveal again and it would block the curse. Theoretically, that would be correct, right?

Just a note -- there will never be a reaction card that says "reveal this card for +1 card" because you are allowed to reveal reactions as many times as you want.  A reaction like that might as well read "put your deck into your hand".  The correct way to implement a reaction on those lines is Horse Traders.
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Re: Black market bane
« Reply #35 on: August 01, 2012, 07:24:15 am »
0

if Moat ...
If Secret Chamber ...
If Watchtower ...
Just for completeness:
If Trader is the Bane, you can reveal it after the draw-and-discard to block the Curse, or, if you don't do that, you can reveal it pre-gain to change the Curse to a silver.
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Re: Black market bane
« Reply #36 on: August 01, 2012, 08:05:09 am »
+1

if Moat ...
If Secret Chamber ...
If Watchtower ...
Just for completeness:
If Trader is the Bane, you can reveal it after the draw-and-discard to block the Curse, or, if you don't do that, you can reveal it pre-gain to change the Curse to a silver.
Trader can't be the Bane, it costs $4.
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Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

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Re: Black market bane
« Reply #37 on: August 02, 2012, 10:17:54 am »
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Which begs the question: If you are using the "every card not in the Kingdom is part of the BM deck" option, and BM is in the kingdom and YW is not, how do you choose a bane? Every other card is already in the kingdom/BM deck by this point.

As far as I can tell, this question and also all the obvious variations on it, where for some reason the Black Market deck already contains all the cards that could qualify as a bane, is without a satisfactory answer.
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Re: Black market bane
« Reply #38 on: August 02, 2012, 11:07:56 am »
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Which begs the question: If you are using the "every card not in the Kingdom is part of the BM deck" option, and BM is in the kingdom and YW is not, how do you choose a bane? Every other card is already in the kingdom/BM deck by this point.

As far as I can tell, this question and also all the obvious variations on it, where for some reason the Black Market deck already contains all the cards that could qualify as a bane, is without a satisfactory answer.

You choose a Bane and remove the card from the Black Market deck.
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Re: Black market bane
« Reply #39 on: August 02, 2012, 11:18:34 am »
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Which begs the question: If you are using the "every card not in the Kingdom is part of the BM deck" option, and BM is in the kingdom and YW is not, how do you choose a bane? Every other card is already in the kingdom/BM deck by this point.

As far as I can tell, this question and also all the obvious variations on it, where for some reason the Black Market deck already contains all the cards that could qualify as a bane, is without a satisfactory answer.

I think in the case where everything remaining is in the BM-deck, there are two possibilities. You can either claim you are a computer programm and run into a deadlock, or you realize that, as everthing will be in the BM-deck, YW will be either in the supply or in the BM-deck, so you definitely will need a bane in every game with BM.  So, you just realize that "everything is in the BM-deck" will never produce a valid* setup.  So you should modify your rule for the BM-deck, my proposal would be "everything except a random $2 or $3 card", which is equivalent to "draw the bane before you put the BM-deck together".

*except you think that "do everything as far as you can" also applies to the setup of the game, in which case you will just play without bane for Young Witches from the BM.
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Re: Black market bane
« Reply #40 on: August 02, 2012, 01:04:05 pm »
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I think that a bane should not be used, for the simple reason that you will only have a maximum of one YW in the game.  Nobody would buy the bane card just to ward off the one young witch that may or may not come up.  Consequently, if you add a bane card, all you're really doing is expanding the kingdom by a card.  Playing standard Dominion with 11-card kingdoms might be fun, but it's not the original design, so using one lone black-market YW as a vehicle to get an 11th card (which, again, will almost never be used as a bane) seems silly.
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engineer

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Re: Black market bane
« Reply #41 on: August 02, 2012, 01:05:41 pm »
+1

Think of it this way: the YW in the BM is travelling from a very, very far off land.  She's afraid of something, but nobody around here knows what it could be, and we certainly don't have any of those things around here anyway.
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Re: Black market bane
« Reply #42 on: August 02, 2012, 01:21:42 pm »
0

I think that a bane should not be used, for the simple reason that you will only have a maximum of one YW in the game.  Nobody would buy the bane card just to ward off the one young witch that may or may not come up.  Consequently, if you add a bane card, all you're really doing is expanding the kingdom by a card.  Playing standard Dominion with 11-card kingdoms might be fun, but it's not the original design, so using one lone black-market YW as a vehicle to get an 11th card (which, again, will almost never be used as a bane) seems silly.

The Cornucopia rules specifically state that if YW is in the Black Market deck, a Bane is to be included in the kingdom.
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Re: Black market bane
« Reply #43 on: August 02, 2012, 01:29:45 pm »
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*except you think that "do everything as far as you can" also applies to the setup of the game, in which case you will just play without bane for Young Witches from the BM.

I dunno, I think "do everything as far as you can" still gets you a Bane: http://forum.dominionstrategy.com/index.php?topic=2883.msg49322#msg49322
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Re: Black market bane
« Reply #44 on: August 02, 2012, 02:04:07 pm »
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I wonder if we can beetlejuice Donald X. (Donald X. Donald X.) into this thread. Seems like a good time for it.
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Donald X.

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Re: Black market bane
« Reply #45 on: August 03, 2012, 05:25:00 am »
+3

I wonder if we can beetlejuice Donald X. (Donald X. Donald X.) into this thread. Seems like a good time for it.
I am not sure what question you want answered. Does it involve reading all these posts about Black Market? I hope not. Do as much as you can, is that the answer?
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Re: Black market bane
« Reply #46 on: August 03, 2012, 10:09:29 am »
0

I wonder if we can beetlejuice Donald X. (Donald X. Donald X.) into this thread. Seems like a good time for it.
I am not sure what question you want answered. Does it involve reading all these posts about Black Market? I hope not. Do as much as you can, is that the answer?

I think the question they want answered is, what do you do if you need to pick a Bane card for Young Witch, but literally every single $2 or $3 card is already in the Black Market deck? I'm pretty sure the answer is, don't be an idiot, select a Bane card and take it out of the Black Market deck.
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Re: Black market bane
« Reply #47 on: August 03, 2012, 10:12:57 am »
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I think the question they want answered is, what do you do if you need to pick a Bane card for Young Witch, but literally every single $2 or $3 card is already in the Black Market deck? I'm pretty sure the answer is, don't be an idiot, select a Bane card and take it out of the Black Market deck.
I don't think so, if that would be the case, we would not have needed the thread.
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Re: Black market bane
« Reply #48 on: August 03, 2012, 10:54:31 am »
+1

I think the question they want answered is, what do you do if you need to pick a Bane card for Young Witch, but literally every single $2 or $3 card is already in the Black Market deck? I'm pretty sure the answer is, don't be an idiot, select a Bane card and take it out of the Black Market deck.
Do as much as you can. I had a hunch.

You don't need Black Market for this. Bring Prosperity, Cornucopia, and the base cards to a game night. Deal out a set of cards that includes Young Witch and every $2 or $3 you've got.

In practice I think no-one would ever have any problem whatsoever producing a Bane if somehow this came up.
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Re: Black market bane
« Reply #49 on: August 04, 2012, 03:39:27 am »
+4

I think the question they want answered is, what do you do if you need to pick a Bane card for Young Witch, but literally every single $2 or $3 card is already in the Black Market deck? I'm pretty sure the answer is, don't be an idiot, select a Bane card and take it out of the Black Market deck.
I don't think so, if that would be the case, we would not have needed the thread.
We dont really need the thread.
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Re: Black market bane
« Reply #50 on: August 12, 2012, 09:40:07 pm »
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Well, here's my attempt to clarify a lot of what's been said already into one post.

=
My question here is if you can have a situation where the 10 normal cards are neither bm nor YW but YW is in the BM and BM is the bane, so each one justifies the other but the entire loop is unnecessary.

This cannot happen. If neither is in the Kingdom, there is no Black Market deck. The only reason for Black Market to be the Bane is if Young Witch is already chosen as one of the 10 Kingdom cards. If Black Market then is chosen as the Bane, Young Witch could not be in the Black Market deck since it's already in the supply.


Thanks for your reply which is similar to some of the earlier replies.  I still don’t fully understand.  I will explain myself in three ways
1. By logic, 2. By reference to the rules, 3. By analogy

1. By logic:
It would seem to me that there are 2 fundamental ways to conceive of dominion set-up rules:

A. The chronological set-up method which has 3 steps
i.   Pick 10 Kingdom piles and the basic treasure/victories.
ii.   Do any special set-up for the 10 chosen cards (YW, BM, tournament, looters etc)
iii.   Begin play

B. The logical set-up method.  This has no steps.  Rather, any Kingdom at all can be chosen as long as it meets all of the the following four criteria:
i. it has the basic treasures/victory
ii. it has 10 normal Kingdom cards
iii. it meets the special set-up conditions of all of the cards
iv. it has no additional Kingdom cards

Under this understanding, we are not following a specific set process but are free to construct any Kingdom that meets all of these four boundary conditions (sort of like solving an ODE or PDE).

My question, then, was, which of these two understandings is correct?  Most of the answers above, including yours, assume that understanding A (the “chronological” understanding) is correct and then explain why based on understanding A, the situation I described is impossible.  Yes, this is quite obvious.  But my question is which of these two understandings are correct and none of the answers seem to address this question; they simply assume that understanding A is correct

2. By reference to the rules:

There is nothing in the rules that I see which confirm the chronological  understanding.  In fact, if anything, I believe the logical understanding is supported by the rules.  One line of the Cornucopia rules reads as follows “As with previous Dominion games, players must choose 10 sets of Kingdom cards for each game.”  Another reads as follows “In games using YoungWitch, choose an additional Kingdom card costing 2 or 3 , put its pile into the Supply, and mark its pile with the Young Witch randomizer card (underneath it, sideways).”  There is nothing in the rules to confirm that the chronological understanding is correct.  If anything, it seems to support the logical understanding because the Kingdom I posed would in fact fulfill both of the two sentences which I quoted from the rule book.   

3. By analogy:

The best analogy I can think for my question is the philosophical debate regarding the principle of sufficient reason.  In case you are unfamiliar with this, the scenario posed by philosophers is this: suppose the universe is one large time-loop in which the “last” event in the universe causes the “first” event in the universe.  Would such a scenario be an adequate explanation for the cause of the universe?  Some philosophers believe yes since under that scenario every event in the Universe has a cause.  Most events are caused by the event before them.  The “first” event is caused by the last event so every event has a cause.  Other philosophers, however, dispute this because while every specific event has a cause, there is no explanation for the existence of the entire casualty  loop itself.  Why should the loop exist rather than not exist?  This view is known as the “principle of sufficient reason” as it argues that causality loops cannot exist unless there is sufficient reason for them to exist.  I should think the analogy to my query is obvious. 

Of course, the principal of sufficient reason is an open question in philosophy and even were it resolved, there is no reason that the Dominion rules need to conform to the principles of causality in the Universe.  But perhaps that helps to clarify my question.

I hope you don’t mind me following-up on your answer.  I tried to follow-up a bit with some of the earlier responders but they seemed agitated by my question so I decided it was best to just drop it.  I hope you don’t have a similar lack of patience with my following-up. 

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shMerker

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Re: Black market bane
« Reply #51 on: August 12, 2012, 09:52:55 pm »
0

I think the question they want answered is, what do you do if you need to pick a Bane card for Young Witch, but literally every single $2 or $3 card is already in the Black Market deck? I'm pretty sure the answer is, don't be an idiot, select a Bane card and take it out of the Black Market deck.
I don't think so, if that would be the case, we would not have needed the thread.
We dont really need the thread.
But some of us are idiots.
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Dominionaer

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Re: Black market bane
« Reply #52 on: August 13, 2012, 03:47:47 am »
0

1. By logic:
...
B. The logical set-up method. ...
iii. it meets the special set-up conditions of all of the cards
iv. it has no additional Kingdom cards
Because one has to break either iii or iv, one can't fullfill B for BM or YW, so it is false by logic.

2. By reference to the rules:
May be i don't understand your logic, but the steps of choosing ten, seeing YW is in use, then choosing Bane seems quite chronological to me.

3. By analogy: ... that helps to clarify my question.
No!
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RiemannZetaJones

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Re: Black market bane
« Reply #53 on: August 22, 2012, 05:14:29 pm »
0

Donald X. has said that the "Do as much as you can" principle applies to setting up the kingdom. As applied to the no available Bane paradox, this implies that as much of the set-up that is possible is carried out (the chronological view of setting up the game). It is therefore possible to play a game of Dominion in which there is a Young Witch but no bane pile. This is most clearly if the kingdom consists of all the low-cost cards at hand.

I don't think the, admittedly obscure, topic of the YW/Black Market is satisfactorily resolved by even this ruling, however.

Here is what one might do:

Make a kingdom in which there is a Black Market, and a Young Witch. Deal with the set-up of the Black Market first (bear in mind, the agent setting up the game should have a choice here of which to deal with first, and the problem is almost certain to go away if the other order is chosen). Make a Black Market deck which contains one copy of every card not in the supply. Do the set-up for the Young Witch second. Find a card costing <4 that is not in the supply (9 copies of this card are in the box, one is notionally in the Black Market deck even if a randomizer card is used for it in that case). Try to add this card to the kingdom as a bane.

At this point we have an unresolved question. There are 9 copies of the card in the box. Do we do as much as we can, and add a stack of 9 cards to the kingdom? Or do we do as much as we can which is discover there is no card not already appearing and not add any bane to the kingdom at all?

Nobody reasonable should ever be in this position.

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blueblimp

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Re: Black market bane
« Reply #54 on: August 22, 2012, 06:31:22 pm »
0

At this point we have an unresolved question. There are 9 copies of the card in the box. Do we do as much as we can, and add a stack of 9 cards to the kingdom? Or do we do as much as we can which is discover there is no card not already appearing and not add any bane to the kingdom at all?

Young Witch's setup instructions on the card:
Quote
Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards.

Cornucopia rule's preparation section:
Quote
In games using Young Witch, choose an additional Kingdom card costing $2 or $3, put its pile into the Supply, and mark its pile with the Young Witch randomizer card (underneath it, sideways).

Nowhere does it say that the entire pile has to be in the box. So I think that you'd add a 9-card pile. (The tenth card can't be added because Young Witch has lost track of it. ;))
« Last Edit: August 22, 2012, 06:32:23 pm by blueblimp »
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RiemannZetaJones

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Re: Black market bane
« Reply #55 on: August 22, 2012, 08:04:00 pm »
0

Nowhere does it say that the entire pile has to be in the box. So I think that you'd add a 9-card pile. (The tenth card can't be added because Young Witch has lost track of it. ;))

This seems reasonable. During the game the piles can be referred to as such, even though they are not complete, so this is presumably the case during set-up as well.
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wrathofmine

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Re: Black market bane
« Reply #56 on: August 23, 2012, 05:14:52 am »
0

At this point we have an unresolved question. There are 9 copies of the card in the box. Do we do as much as we can, and add a stack of 9 cards to the kingdom? Or do we do as much as we can which is discover there is no card not already appearing and not add any bane to the kingdom at all?

But it's the same question that this one :
I create a random kingdom. The 3rd card I draw from randomizer is black market. I create a pile with all other kingdoms cards to be the Black Market pile. Now I don't have enough cards left to create the other piles of the supply. Do I play with a 3 cards kingdom ?
As I assume nobody will play with a 3 cards kindom (or 1 if the black market is the first card we draw from randomizers)
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Re: Black market bane
« Reply #57 on: August 23, 2012, 06:30:51 am »
+2

Donald X. has said...

Actually, in his most recent posts to this thread he basically says this thread is (and I paraphrase) a fruitless mental exercise and that in practice producing a bane is not a realistic obstacle. That the thread continues is testament to this forum's propensity for fruitless mental exercises.
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Re: Black market bane
« Reply #58 on: August 23, 2012, 06:32:16 am »
0

BTW, my solution to this fruitless mental exercise is to make the BM deck the bane pile.
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Re: Black market bane
« Reply #59 on: August 23, 2012, 08:38:41 am »
0

It would seem to me that there are 2 fundamental ways to conceive of dominion set-up rules:

The main part of the set-up rules is "In later games, players can choose the 10 Kingdom cards using any method they agree on". I think that it's sensible to extend that to the rest of the setup as well, so there is no one correct way of doing this, and that's a reason the game rules as such don't need to address this. Instead this question might come up for example if a tournament says "we will use random Kingdoms". Then that tournament might need more precise rules on what that really means.

Quote
A. The chronological set-up method which has 3 steps
i.   Pick 10 Kingdom piles and the basic treasure/victories.
ii.   Do any special set-up for the 10 chosen cards (YW, BM, tournament, looters etc)
iii.   Begin play

The thing that makes this into a "fruitless mental exercise" is that there aren't that many cards that have set-up instructions, so in practice this is only a BM-YW "problem" that is already answered.

But I agree that this "fruitless mental exercise" is interesting anyway. We know that cards can have set-up instructions, so it's feasible that there could be future cards with more of those (and inofficial fan cards could have them as well), so it's possible to imagine all kinds of interactions between them.

There doesn't have to be a loop to matter. As an example, think if there was a card with the set-up instruction "if there is no Reaction in the Kingdom, add one randomly". If YW and this card are both in the game we will get different probabilities of the possible Kingdoms depending on what set-up instruction we follow first. (Expensive Reactions like Horse Traders have lower probability of entering the game if we do set-up for YW first, since it might find a cheap Reaction as Bane.)

In the "chronological method" the second step should take one card at a time, and it would have to be determined how that is done. One way would be to pick one card with set-up instructions randomly until all is done. (If it's done that way it's not certain all set-up instructions for the ten original cards are done first. Maybe we randomly pick YW first out of a set with at least one more card with set-up instructions, and the Bane happens to have a set-up instruction as well. Now the Bane might be chosen next, and that's fine with me.)

Quote
B. The logical set-up method.  This has no steps.  Rather, any Kingdom at all can be chosen as long as it meets all of the the following four criteria:

This could work for "hey, let's agree to play with this Kingdom (that fulfills all the rules)!", but it's not feasible for doing random Kingdoms. If that should mean that every Kingdom that is possible should have the same probability it could be really hard to to compute in practice, and if not, then what does it mean? It's not enough to classify a random method by what results are possible, but by what probabilities they have.

So my take is that if you choose a Kingdom you want to play (or others to play) and all the rules are fulfilled (B) there's no point in discussing if that Kingdom really was possible to achieve by doing all the set-up instructions in some particular order (A). But if you're not choosing but using a random method that has to be done chronologically (A).

Finally, I don't know if this point has been made, and maybe it's a stretch, but I could interpret Black Market's "Before the game, make a Black Market deck ..." that this is something to be done immediately before starting play (iii) and not immediately when reading that set-up instruction. This would be good if there were many cards that put cards in and out of the game as part of set-up to always do the BM deck last anyway.
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RiemannZetaJones

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Re: Black market bane
« Reply #60 on: August 23, 2012, 05:07:25 pm »
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At this point we have an unresolved question. There are 9 copies of the card in the box. Do we do as much as we can, and add a stack of 9 cards to the kingdom? Or do we do as much as we can which is discover there is no card not already appearing and not add any bane to the kingdom at all?

But it's the same question that this one :
I create a random kingdom. The 3rd card I draw from randomizer is black market. I create a pile with all other kingdoms cards to be the Black Market pile. Now I don't have enough cards left to create the other piles of the supply. Do I play with a 3 cards kingdom ?
As I assume nobody will play with a 3 cards kindom (or 1 if the black market is the first card we draw from randomizers)

I think the choice of 10 kingdom cards precedes the additional setting-up those cards require.
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