Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 2 3 [4]  All

Author Topic: IsoDom 5: Round 1 Thread  (Read 37673 times)

0 Members and 1 Guest are viewing this topic.

WanderingWinder

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5275
  • ...doesn't really matter to me
  • Respect: +4384
    • View Profile
    • WanderingWinder YouTube Page
Re: IsoDom 5: Round 1 Thread
« Reply #75 on: June 15, 2012, 08:57:44 am »
0

MrEevee 1
Rabid 3

http://dominion.isotropic.org/gamelog/201206/14/game-20120614-095646-3317462b.html

HP Cutpurse mirror match
I win due to P1 advantage.

http://dominion.isotropic.org/gamelog/201206/14/game-20120614-100353-9701d9a4.html

A more interesting game, Islands, into city / noble brigands.
I'm not sure how or why I won this game?

http://dominion.isotropic.org/gamelog/201206/14/game-20120614-101132-0db51a8f.html

Young witch / Loan (bane) mirror.
Mr Eevee correctly adds a second YW, for an easy win.

http://dominion.isotropic.org/gamelog/201206/14/game-20120614-101846-27180044.html

Best board of the match, Young witch / tunnel / Scheme (bane) / tactician.
Even though my YW were mostly blocked by scheme, tunnel + discarder is still really good.

1: Don't know that you can put this down to first turn. You end up with 14 points more, meaning even if you flip a province from you to him, you win. Also, I don't think I like the pawn here.
2: I'm not sure how you won either. I like more NB than either of you got here.

WanderingWinder

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5275
  • ...doesn't really matter to me
  • Respect: +4384
    • View Profile
    • WanderingWinder YouTube Page
Re: IsoDom 5: Round 1 Thread
« Reply #76 on: June 15, 2012, 09:08:11 am »
0

dghunter79 vs -Stef-    2-3

1 - 0 (40-37) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-122117-e5bd90d0.html
1 - 1 (31-41) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-123447-5f27c7f6.html
1 - 2 (27-42) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-124727-0409e764.html
2 - 2 (51-21) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-125921-e8d31672.html
2 - 3 (resign) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-131428-eae1b86e.html

I started out on this tournament really nervous. As a result, I didn't really look at the set & make a plan, but just started buying some cards. Oh Boy. Dominion is not the game for that.

1 - 0 (40-37) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-122117-e5bd90d0.html
We start on a board with a Vault that says BigMoney and a black market and a embargo that say engine. Now I should know the vault has a bigger mouth, but find myself back trying to build an engine anyway. This happends to me from time to time, and more if I'm not thinking. With no +actions in the regular kingdom, I quickly feel sorry for this decision. Can't go back though. Embargo gold, then provinces, and just hope to get some good stuff from the Black Market. Somewhere in there I accidentally buy a vault in stead of another Stables (yes I'm really nervous) and dghunter justly wins the first game.

1 - 1 (31-41) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-123447-5f27c7f6.html
Game number two I'm still a bit shocked by my silliness diving into an engine, and hey, with this nice article on the front page of DominionStrategy I decide to give silver/smithy a try. Somewhere in turn 5 I notice he tries to build an engine and I'm somewhat scared that he can do it. Under normal circumstances, on a board like this, I'd almost certainly be building an engine. If he somehow finds time to squeeze in some golems, I'm afraid he'll make it. Fortunately he doesn't, and hey, smithy/silver isn't that bad a plan (espescially with vault as backup) and it ends favorably. At some turns he's only 1 or 2 points short of being able to buy the last prov and win though.

1 - 2 (27-42) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-124727-0409e764.html
Game 3 has a really fascinating board. It has tournament, that usually terminates all other plans, but here are some interesting options. Workers village, throne room, embassy to draw it all. Forge and salvager to get rid of the lesser cards. And with Black Market, Fairgrounds and Vineyard there's a *huge* amount of alternate VP available. KC and goons are somewhere in the BM deck.
One of the best boards I've seen to completely ignore the tournament and all provinces, and just start building a nice and all powerful engine. Not for me though, not today. I just keep grabbing tournaments and provinces like a mad man. I even start buying duchies real soon to get some points. Exactly the kind of thing I usually hope my opponent does. Right before a critical reshuffle I come back to my senses though and realize I need to end this game. So I buy my second salvager for 6. I'm a bit lucky, they line up with my provinces, so even though he goons a lot I can still trade my provinces for new ones and end it. Salvager is a very nasty card for engines, because you can't really stall your opponent. One to remember.

2 - 2 (51-21) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-125921-e8d31672.html
We play a colony board and this is the first one I really look at before starting to play. Basically I only see Witch and Mountebank and maybe maybe expand. There's also a golem that is really nice but with this ugly price to buy one. I'm pretty confident on my silver/silver opening, but dghunter79 buys potion/silver. At this point I feel as though the match is over. Whew, played not too well, but managed to get away with a win anyway. *reallity check*. He hits 4P *AND* 5 in his first reshuffle. In stead of winning, I already lost.

2 - 3 (resign) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-131428-eae1b86e.html
The final game is this first one I'm really happy with my own play. I look at the board for a while and decide I want to build up some options with a thinner deck, so I open Spice Merchant/Silver. He gets a Ghost Ship, and appears to go Ships-money-points. At that point I decide I don't want to buy a single green card, but just alchemists, monuments and a ghost ship every turn. It worked even better then I hoped.
1: Really don't like the black market play here. Not sure why it's this close even. The interesting thing is that vault really hates militia, so there's some interplay there...
2: Well, I'd call it vault/big money with a smithy jump-start, but more or less my question here is what do you see that tells you engine?
3: His big issue here is that his deck is very unfocused. The big engine really ought to come out ahead, I think, but look at all these singletons that aren't doing much for him. Sure, they get his fairgrounds bumped a little bit, but I don't think you want to try to win on fairgrounds; you want to win on goons chips. But the bigger thing is, why did he buy two provinces. I think none is optimal, but certainly one must be much much better than two. Having said that, salvager, as most T4B, is a big front-running card.
4: You have to include university as a card here! Otherwise, the potion open is DREADFUL. Here it's much more reasonable. Certainly I also think it's not so clear as you say - certainly not game over on turn 2 or turn 4... ::) Indeed, I'm not sure whether I buy golem there turn 3 - probably not.
5: Well played. Money is going to stall out badly here, every time.

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9412
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #77 on: June 15, 2012, 02:21:09 pm »
+2

WW, I feel like you're one of the commentators from Iron Chef.  Can I call you "Fukui-san"?
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

WanderingWinder

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5275
  • ...doesn't really matter to me
  • Respect: +4384
    • View Profile
    • WanderingWinder YouTube Page
Re: IsoDom 5: Round 1 Thread
« Reply #78 on: June 15, 2012, 02:27:51 pm »
+1

WW, I feel like you're one of the commentators from Iron Chef.  Can I call you "Fukui-san"?
Haha, I really appreciate the reference!





...but no. Please don't.

Lekkit

  • 2011 Swedish Champion
  • *
  • Offline Offline
  • Posts: 1253
  • Shuffle iT Username: Lekkit
  • Respect: +674
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #79 on: June 15, 2012, 04:59:34 pm »
0

WanderingWinder strikes me more like Doc.
Logged

ednever

  • Minion
  • *****
  • Offline Offline
  • Posts: 650
  • Respect: +722
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #80 on: June 15, 2012, 06:37:13 pm »
0

Quote
I would love to hear how some of the top-ranked players would've played this one. I clearly made some mistakes, with a bishop buy that never really did me any good (I was hoping to trash some golds late for extra vp), and I got so caught up in the governor rush early that I didn't get a tournament, and being able to snag an early prize would been huge.

This set is clearly too complex to "solve". A lot depends on how things develop during the game. I'll just add my 52 cents of intuition.

first thoughts on the set: WHOWA
1) I see minions supported by tournaments, pawns, shanty towns, markets
2) I see governors with militia, also with tournaments and markets.
plan 2) is stronger then 1) and the combination is a bit awkward. So my plan is to get lots of governors and skip the minions.

* I'd open silver/masquerade. That's what I almost always do when I see masq, and I think it's good here as well. I like the way I can slowly start trashing and have the safe route to money in the process to get good cards.
* The next round almost always includes destroying an estate and buying for 4 & 5. That will be governor - militia. If I hit 3/6 it'll be shanty town - governor. If opponent militia blocks that I'll get some tournaments. No way I'm buying any money the rest of the game.

From this point on a lot depends on shuffle luck and what my opponent does. I want to load up on governors, but the real focus is on getting rid of the bad cards. 
I want to go "governors - shanty town - militia - more stuff" asap. This "more stuff" after the discard will get more and more important as the game builds up. It will be problematic for my opponent, because he needs to keep cards to 1) profit from my remodelling after militia 2) give me something bad in case of a masq 3) start up his own turn. 4) profit from a possible bishop 5) keep a province to block my tournaments. Thats a lot with 3 cards!

Off course winning the tournaments can have a huge impact. followers is not as strong as usual, because you already have the militia and the curse is not that much worse then the estate. At that point you should be drawing your deck or at least close to, and masq destroys a curse for the same price it destroys an estate. Princess feels important, and trusty steed is also very nice of course. Bag of gold combines nicely with bishop.

Soooo many options... it just hurts. But if you get to the point that you remodel with a governor and your opponent doesn't have the cards to join in, I think you're winning. Don't dive into greening too soon, because an engine around bishop can *really* start scoring after a while. If you try to go for a long game, make sure not to get more then one province, or it just becomes too easy for him to end on provinces before your engine really kicks in. This is only important if he tries to ignore the engine potential of this set, not very likely.

Thanks for the commentary Stef.

I thought about going masc+silver, but figured trashing would not be so important if I could draw my deck (and was getting hit by militias) with governor. I knew I would end up with more silvers than I wanted, and I knew I wanted shanty towns and tournaments and militias. If I was going to pick up a shanty town I wanted my second purchase to be a cantrip to guarentee full use out of it.

As it happened, my shanty town ended up being my bottom card (1/12 chance!), and it ended up colliding with my militia anyway. AND I didn't hit $5 on my first reshuffle (I think that's the only way that could have happened - a 1/12 chance. Even two silvers has a better chance of missing $5 I think, right? Your masc+silver has slightly better odds though)

After the open, I like the gov for cards followed by militia in theory. I think I should have picked up an extra militia over a tournament on turn 7. That would have let me play my governor for cards instead of gold on turn 8. On turn 10 I likely could have played for cards too - but I didn't have a militia in hand and I did have a shanty town. Playing the governor got me an effective 6 card hand (useless st likely). Taking the hold followed by st got me a 5 card hand (plus that gold)

I think the biggest point is that if you can have a masc in your deck it makes the militia discard pretty scary of you are sitting on an extra action.

That's a combo I've seen once or twice, but completely missed in on this kingdom with everything else going on- and I think it's the way to play this.

G-g-st-militia-tournament-masc

Pretty scary.

I'll watch for it next time. (someone should write a combo article on masc+discard sometime... Sure there is the pin, but there is a lot of power in a poor man's version of it...)
Ed


Logged

ycz6

  • Minion
  • *****
  • Offline Offline
  • Posts: 676
  • Respect: +412
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #81 on: June 15, 2012, 08:26:05 pm »
0

ycz6 3 - 1 michaeljb

michaeljb and I just played a really, really strange set. Here are the logs:

michaeljb 6 -2 ycz6
http://dominion.isotropic.org/gamelog/201206/15/game-20120615-164027-f47a0098.html

In play are the three best opening trashers in the game, and also Familiar. Both of us open Remake/Ambassador, and start working towards Village/Envoy engines with Horn of Plenty. He slims down faster than me, and is able to draw his entire deck on turn 10. He picks up a Familiar for kicks, and empties the Village and Envoy piles for the win on turn 14.

ycz6 43 32 michaeljb
http://dominion.isotropic.org/gamelog/201206/15/game-20120615-164724-9e15b544.html

My first game with Tunnel as bane! I thought about skipping YW and opening Oracle/Tunnel, but wimped out. We play basically the same game, where he hits 5 a few times early for Upgrades and I take a quick Tunnel lead. There were 8 Golds left in the supply at the end of the game.

michaeljb 16 21 ycz6
http://dominion.isotropic.org/gamelog/201206/15/game-20120615-165204-728ada5b.html

Ironworks/Island is here, as is Festival/Warehouse/Library. I open Chancellor, thinking this isn't going to be a rush game and Warehouse won't get me up to 5 quicky enough. He ignores Festival, which I think is a pretty big error with Vineyards in play, and I am able to end the game with the lead by buying two Warehouses on turn 12. Note that I never shuffled in the middle of my turn, and only twice shuffled without having played Chancellor that turn.

michaeljb 29 40 ycz6
http://dominion.isotropic.org/gamelog/201206/15/game-20120615-170549-60614ab8.html

Apprentice/Possession, and that is perhaps all that needs to be said. Tactician and Torturer and Courtyard all play supporting roles, as we trade lucky Possession hits as our main source of buys. michaeljb pulls a pretty tricky maneuver on turn 20 (which I should've caught >:(). Eventually all the Duchies and Estates are out and I am down by one with only two Provinces remaining, making me very sad. Then I get lucky and win. Well, okay.

Good games michaeljb! Hope your matches next round are more normal.
Logged

michaeljb

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1422
  • Shuffle iT Username: michaeljb
  • Respect: +2114
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #82 on: June 15, 2012, 10:39:24 pm »
0

He ignores Festival, which I think is a pretty big error with Vineyards in play, and I am able to end the game with the lead by buying two Warehouses on turn 12.
This was really a side effect of my opening Ironworks/Warehouse instead of Ironworks/Chancellor; I made a huge mistake by not building my economy--I never actually drew $5  :o
So yeah, that game I'd say was the one where it was most obvious that one of us had a superior strategy.

But yeah, a weird set of games, but they were quite fun  :)
« Last Edit: June 16, 2012, 12:18:07 pm by michaeljb »
Logged
🚂 Give 18xx games a chance 🚂

-Stef-

  • 2012 & 2016 DS Champion
  • *
  • Offline Offline
  • Posts: 1574
  • Respect: +4419
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #83 on: June 16, 2012, 06:52:59 am »
0

Quote
but I had a better than even shot at hitting my 5¢ on turn 4 for a Witch/Mountebank.
...
Quote
What am I missing?

At that point, your deck still contained 7 cards: 3 * estate, 3 * copper, silver. You would only hit 5$ if 2 estates were on the bottom. Thats a 3/7 * 2/6 = 6 / 42 = 14% chance. The problem is that you sort of need to buy an action now (or your golem is a dead card) and all actions below $5 are ugly / non-helping.

Thats assuming t3 already happened. Before t3, putting 2 estates on the bottom is 3/12 * 2/11 = 1/22, but then you still need to end up with 4P & 5, not 3P & 6 or 5P & 4. That's 32/72 vs 20/72 and 20/72. So the likelihood of these two purchases is 1/22 * 32 / 72 = 2.02%. And if you only go for it if you hit 5 first (because you don't accept the 14% chance from above) then you should still cut this in half.

Not saying that I really mind, because it's all part of the game, and to be fair I don't think I deserved to win game 3. I really liked playing the matches altogether. Just saying hey, you got pretty pretty lucky here.
Logged
Join the Dominion League!

jsh357

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2577
  • Shuffle iT Username: jsh357
  • Respect: +4340
    • View Profile
    • JSH Gaming: Original games
Logged
Join the Dominion community Discord channel! Chat in text and voice; enter dumb tournaments; spy on top players!

https://discord.gg/2rDpJ4N

Lekkit

  • 2011 Swedish Champion
  • *
  • Offline Offline
  • Posts: 1253
  • Shuffle iT Username: Lekkit
  • Respect: +674
    • View Profile
Logged

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9412
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #86 on: June 16, 2012, 04:07:09 pm »
0

Kirian 3-2 over Watno

Watno 16-8 Kirian http://dominion.isotropic.org/gamelog/201206/16/game-20120616-121244-63423014.html
Kirian 62-57 Watno http://dominion.isotropic.org/gamelog/201206/16/game-20120616-122627-eb9c1e32.html
Kirian 33-29 Watno http://dominion.isotropic.org/gamelog/201206/16/game-20120616-123159-d3b78efb.html
Watno 42-res Kirian http://dominion.isotropic.org/gamelog/201206/16/game-20120616-123901-18e3304c.html
Kirian 27-15 Watno http://dominion.isotropic.org/gamelog/201206/16/game-20120616-124928-aa1e984c.html

Game 1:  Watno sees XR/GH, and I miss it and lag on it.  Meanwhile, Highway was a poor choice with bloated decks.  With Woodcutter aboard, Watno could three-pile quickly.
Game 2:  I get the golden Nomad-Chapel-Silver opening, but a few clashes early and some good luck on Watno's part brings us about even with our Wharves.  He greens early, and I work on catching up with Fairgrounds and later Vineyards, which together make the difference.
Game 3:  Neither of us was actually sure, after the fact, that Cache was a great buy with Apothecary... it seems nice, but without the time to build up 4-5 Apothecaries, and without +Buy on the table, greening hard worked out better.  Fun note:  two Minions purchased, but never used for attacks.
Game 4:  Close-fought Jack/Minion match.  Watno's extra gold gives him a 4-2 Province edge, and I never get the chance to catch up.  I resign when I'm mathematically locked out.
Game 5:  I draw 3P on 4 and 5.  He draws 2P on 4 and 3P on 6.  If either of us had ever had WT in hand when Familiars hit, there was a chance of him catching up, but beating a 7-3 Curse split is tough.

Great match Watno!
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Watno

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2745
  • Shuffle iT Username: Watno
  • Respect: +2983
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #87 on: June 16, 2012, 04:27:51 pm »
0

Yeah, good match.
I'm interested in hearing what others have to say about cache - apothecary. Also in the last game I opened watchtower potion, but never really got good use of the watchtower, so out probably wasn't a good idea.
Logged

-Stef-

  • 2012 & 2016 DS Champion
  • *
  • Offline Offline
  • Posts: 1574
  • Respect: +4419
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #88 on: June 16, 2012, 08:44:12 pm »
0

Yeah, good match.
I'm interested in hearing what others have to say about cache - apothecary. Also in the last game I opened watchtower potion, but never really got good use of the watchtower, so out probably wasn't a good idea.

about game 3 - Given the fact that you (both) invest heavily in apothecaries, I'd say Cache is a logical and good supplement. Not entirely sure apothecary is the right way to go here though. I see possible 3 plans:
A) apothecaries and cache (haven/potion)
B) silk roads and estates (silver/silver, cache very welcome here too)
C) minions and cities/saboteur (silver/haven or silver/silver)

In A vs B, A can't really get too many green cards or the apothecaries will stall too much. So B gets a lot of the silk roads & estates. A can't compete with this amount of points, and B wins.
In B vs C, B will be a toy of player C. C can probably take the cities to level 2 fast (get 1-2 silk roads too to scare B) and maybe even keep them at level 3 for a while.
In A vs C, C can't really get the cities up because A can get cities too easily as well, and A just buys provinces faster.

This just sounds way too complex. Am I dreaming here? Is either one of these plans superior no matter what?

---

In the apothecary game, you need some cards that take care of the non-coppers on your deck. That's why I'd open haven/potion here if I go for this plan, and also prefer haven over silver later on. Apothecary decks without buys tend to have either not enough or a huge amount of money, and haven also helps out there.

---

In game 5, I think you got the best opening with watchtower/potion. I fact, I would have bought another watchtower on t3 (not so sure about this). But t4 I'm pretty sure you make a mistake. A university on your deck is nice, but what you really need now is familiars. You can't get it on your deck, but you can get it in your deck by playing the watchtower (+2 money, no reshuffle). The university is long term itself, and the actions it gets in this game (mainly drawing) are also long term. Leaving the two coppers on your deck is annoying in the short term. No time for all that now, first take care of the curse split.
Logged
Join the Dominion League!

dghunter79

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 279
  • Respect: +320
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #89 on: June 16, 2012, 10:17:46 pm »
0

Quote
but I had a better than even shot at hitting my 5¢ on turn 4 for a Witch/Mountebank.
...
Quote
What am I missing?



Thats assuming t3 already happened.

Right, assuming you get the draw of 4p, I'm saying.  It seems like you would want the Golem over the University, even with an 86% chance of missing 5 and having to buy a Silver.  The upside is huge, and the downside is mitigated by Golem's cycling.  Golem's actually never going to be a dead card -- it's at worst a Chancellor minus the coin.

yudantaiteki

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 234
  • Respect: +167
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #90 on: June 17, 2012, 12:52:52 am »
0

chriskern over clb, 3-2  All close ones except for game 2.

Game 1: chriskern 37-clb 37
http://dominion.isotropic.org/gamelog/201206/16/game-20120616-210826-9c4557fb.html
Won off the tie; I wasn't sure the bishop strategy would work but I thought with extra estates I would be getting from Ambassador it was worth a shot.

Game 2: clb 72-chriskern 28
http://dominion.isotropic.org/gamelog/201206/16/game-20120616-211821-a24452b4.html
I just can't resist buying Black Market, and I really need to learn to resist it because it does me no good.  Even getting a torturer didn't help. Total domination by clb.

Game 3: chriskern 32-clb 30
http://dominion.isotropic.org/gamelog/201206/16/game-20120616-212426-31f5aef5.html
I had 2 festivals and a masquerade and the rest was money.  PPR won me the game; I'm glad I read about that here.

Game 4: clb 77-chriskern 59
http://dominion.isotropic.org/gamelog/201206/16/game-20120616-213546-dd1357fa.html
Both of us had similar strategies, but it was hard to think of what to do here -- the actions weren't very exciting and KC only really mixed well with Masquerade.  I guess maybe KC-Thief could have done OK on the money heavy board.  I got a Platinum stolen but then clb passed me his Thief and I stole a platinum right back.

Game 5: chriskern 42-clb 36
http://dominion.isotropic.org/gamelog/201206/16/game-20120616-214340-3210fcc6.html
I guess Scheme-Rabble was the obvious combo here (at least for two level 12 guys).  I made a huge mistake that almost lost me the game -- initially I used PPR on turn 17 correctly, but then for some reason on turn 18 I was thinking that if I bought the province it would end the game on a tie and clb would win on turns; of course there were 2 provinces left, not one.  But clb had unlucky draws and I managed to squeak it out.

GG clb; the match could easily have gone either way.
Logged

clb

  • Tactician
  • *****
  • Offline Offline
  • Posts: 424
  • Respect: +182
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #91 on: June 17, 2012, 01:46:26 am »
0

It was fun playing with you, yudantaiteki. Thanks for the good games (all platitudes aside)!
I have a hard time in the mirror-type matches - I am never quite sure what to do to differentiate my deck from the other guy's.
I feel like we ended up playing a lot of BM variants with not a lot of engine potential on most of the decks. There did seem to be some opportunity in game 3 (festival, smithy, village, and apprentice available), but just when I was getting ready to trim down and go for it, I remembered that I would probably be left passing engine pieces with the masquerade, so I grabbed a second masq, but probably would have been better with a smithy. I deliberately broke PPR as I felt that I would lose the long drag, so I gambled that he wouldn't get $8 his next turn, since he had just had such a money-rich hand the previous turn. I guess I wasn't paying quite enough attention to know that his next hand would also be enough to take me out.
If any of the people who have been commenting on the other games would like to chime in, I am pretty sure we would both love to hear what advice you have to offer.
Logged

Lekkit

  • 2011 Swedish Champion
  • *
  • Offline Offline
  • Posts: 1253
  • Shuffle iT Username: Lekkit
  • Respect: +674
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #92 on: June 17, 2012, 03:01:58 am »
0

http://dominion.isotropic.org/gamelog/201206/16/game-20120616-101350-d69b247f.html

This is basically Trader vs non-trader. Nothing fancy going on. I feel like the game is over when ddubois has 3 Golds turn 6 to my 0. I think I might have faired better if I had gone for Duchies earlier, as I had a lot of Silvers, but I'm not really sure.

http://dominion.isotropic.org/gamelog/201206/16/game-20120616-102415-26e78d24.html

I think my two early Courtyards are stronger than his single, and I establish an early lead. On turn 18 I start with 2 Golds, a Copper and a Courtyard, so I'm hoping for treasure (anyone) to win the game. I don't get one, so I put one of the Golds back with my Courtyard but my next hand can't buy the last Province either. I hit 7 again a few turns later, but in the end ddubois has time to catch up with Dukes, and gets the last Province to end the game.

http://dominion.isotropic.org/gamelog/201206/16/game-20120616-103153-d3d98ec0.html

We both go for the same strategy here. Steward into Festival+Library with Conspirator. ddubois gets a Gold, while I go for a more action packed deck, even skipping a Silver at one point. He draws his Library naked two times, while my engine fires off nicely and I can start to double Province. ddubois is $1 short of a draw on his last turn.

http://dominion.isotropic.org/gamelog/201206/16/game-20120616-104003-955cc5ad.html

This game I play terribly so I have to start buying a lot of Duchies and relying on luck to be able to catch up to his early lead. I get some good hands, and at one point I hatch the clever plan to Develop a Silver into a Remodel to hopefully be able to sneak some VPs from that. ddubois obviously allready thought of it, and at the time I draw mine, he's allready one turn ahead. He doesn't draw a Gold with his Remodel, while I luck out and do.

http://dominion.isotropic.org/gamelog/201206/16/game-20120616-104541-e704305b.html

ddubois goes for a kind of Village/Smithy engine, while I play pretty straight with a couple of terminals. Baron for extra cash early on, and a Bishop for additional VPs later. I'm not sure my strategy was better, but I'd still like to think it was. This game was really close though and I'm happy that I'm lucky enough to buy the last Province, even though I probably would've faired better the longer the game would've gone. I'm thinking it might actually have benefited me to not buy Provinces early and just churned away with my Bishop, killing Golds and gaining VP chips, but I'm not really good with Bishop, so I'm not sure.

Anyways, thanks a lot to ddubois for the games, and good luck in the rest of the tournament!
Logged

Insomniac

  • Jester
  • *****
  • Offline Offline
  • Posts: 785
  • Respect: +392
    • View Profile
Logged
"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

ArjanB

  • Spy
  • ****
  • Offline Offline
  • Posts: 82
  • Respect: +28
    • View Profile
« Last Edit: June 18, 2012, 08:16:52 am by ArjanB »
Logged

PerdHapley

  • Thief
  • ****
  • Offline Offline
  • Posts: 92
  • Respect: +39
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #95 on: June 17, 2012, 05:41:57 pm »
0

Perdhapley beats Rhombus 3-2. Logs are coming, I'm rushing around doing Father's Day stuff. It was a great match that came down to the wire - two turns before the end we were tied in points, in a game with some tricky Goons/Vineyard play. Thanks for the match, Rhombus!
Logged

Kirian

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 7096
  • Shuffle iT Username: Kirian
  • An Unbalanced Equation
  • Respect: +9412
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #96 on: June 18, 2012, 08:49:40 am »
0

Round 2 pairings are now posted, so this topic has been un-stickied.  I'll leave it open for a while so people can discuss the games if they wish.
Logged
Kirian's Law of f.DS jokes:  Any sufficiently unexplained joke is indistinguishable from serious conversation.

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
  • Respect: +532
    • View Profile
Re: IsoDom 5: Round 1 Thread
« Reply #97 on: June 19, 2012, 05:05:24 pm »
0

...
Kirian 33-29 Watno http://dominion.isotropic.org/gamelog/201206/16/game-20120616-123159-d3b78efb.html
...

Game 3:  Neither of us was actually sure, after the fact, that Cache was a great buy with Apothecary... it seems nice, but without the time to build up 4-5 Apothecaries, and without +Buy on the table, greening hard worked out better.  Fun note:  two Minions purchased, but never used for attacks.
Yeah, good match.
I'm interested in hearing what others have to say about cache - apothecary. Also in the last game I opened watchtower potion, but never really got good use of the watchtower, so out probably wasn't a good idea.
I think Caches are great on this board, but I think I would have skipped the Silver(s). In an Apothecary deck you usually want a couple Golds and then just lots of Copper and Apothecaries with some Cantrips thrown in to pick up the Gold and Green. Cache is a superior replacement to Gold in this formula. Silvers just slow you down.

On this board I would have probably opened Potion/Haven and then bought only Caches, Apothecaries, and Havens. It's a shame the only +Buy is in Cities, which will likely never activate in this kingdom. Everything else on this board looks too slow. You could get Harems to beef up Silk Roads, but with no draw and no +Buy it seems really slow. Minions can be countered quite handily by Menageries. Everything else seems useless.
Logged
Pages: 1 2 3 [4]  All
 

Page created in 0.363 seconds with 20 queries.