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Author Topic: IsoDom 5: Round 1 Thread  (Read 37102 times)

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BadAssMutha

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Re: IsoDom 5: Round 1 Thread
« Reply #50 on: June 13, 2012, 09:30:04 am »
0

BadAssMutha defeats methods of rationality in an somewhat unlikely 2-1-2 match.

Game 1: BadAssMutha 37 - 37 methods of rationality
I thought my Tunnel strategy, fueled by Navigator and Inn would get me a win for sure. A misclick on turn 7 made me keep cards I should have discarded with Nav, making me miss out on another Gold, but more importantly, giving me a dead turn of $2 on turn 8. Probably could have won otherwise, but got out of it with a tie.
http://councilroom.com/game?game_id=game-20120612-201920-8667196e.html

Game 2: methods of rationality 34 - BadAssMutha 30
Never really developed a cohesive strategy, and ultimately paid the price on this one. My Tacticians probably weren't the best investment.
http://councilroom.com/game?game_id=game-20120612-202812-62b314a1.html

Game 3:BadAssMutha 34 - methods of rationality 34
Here I get sucked into a Duke-Duchy battle I didn't want to pursue, but still got out of it with a tie. Things are looking grim, I need both of the next 2 games to win the match.
http://councilroom.com/game?game_id=game-20120612-203533-0eacc308.html

Game 4: BadAssMutha 46 - methods of rationality 24
I opened Sea Hag/Silver vs. Sea Hag/Warehouse in the hopes of getting an early Jester. It paid off, and methods' Hags weren't able to cycle a ton, and I still gave out 4 of the curses. Menagerie turned out to be extremely useful in this longer game.
http://councilroom.com/game?game_id=game-20120612-204757-b51d8f33.html

Game 5: BadAssMutha 48 - methods of rationality 24
My Highway/Ironworks strategy came together even better than I could have hoped. methods opened with Ironworks/Trade Route, while I went with IW/Silver, which got me to highway quicker.
http://councilroom.com/game?game_id=game-20120612-205602-9fd57e36.html

Great match!
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Kirian

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Re: IsoDom 5: Round 1 Thread
« Reply #51 on: June 13, 2012, 09:38:25 am »
0

I haven't heard from ddubois yet. I've sent him a PM, but got no response. And I'm kinda running out of times that I'm able to play. :S

And indeed this would be the time for people to start worrying.  I'll create a thread for that.
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HiveMindEmulator

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Re: IsoDom 5: Round 1 Thread
« Reply #53 on: June 13, 2012, 11:20:26 am »
0

HiveMindEmulator wins 3-2 against Mic Qsenoch

http://dominion.isotropic.org/gamelog/201206/13/game-20120613-070556-159c64d2.html
http://dominion.isotropic.org/gamelog/201206/13/game-20120613-072014-34899791.html
http://dominion.isotropic.org/gamelog/201206/13/game-20120613-072552-65b06d15.html
http://dominion.isotropic.org/gamelog/201206/13/game-20120613-073020-7ad2adb9.html
http://dominion.isotropic.org/gamelog/201206/13/game-20120613-074320-71d7b0f9.html

See game two for an example of how not to play Dominion by me.

Game 1 I got a 5/2 opening with Witch/Haven, plus a nice Inn timing on a post-Witch turn, so I was able to jump out to a 5-0 Curse lead and kind of coast.
Game 2 was a weird one. KC but no cantrips or villages (the only +action on Cellar). He opted to skip Sea Hag. Once I KC'd my Sea Hag, i just tried to run piles out, though that ended up making it pretty close, since neither of us really had any money. A lucky Remodel here or there and anything could have happened. Probably going Sea Hag BM would have beat either of us here.
Game 3 I went Envoy/Hoard/Harem vs Hoard/Nobles, and it looks like Nobles worked out better. The Envoy caused me to miss Hoards a couple times, while Nobles just picked them up cleanly.
Game 4 was a Chancellor/Stash game. He opened Chancellor/Chancellor and I opened Chancellor/Silver. With more Chancellors, he was able to hit them earlier in shuffles to win.
Game 5 he went for some sort of Big Money deck with Hoards and a few actions while I went for a Scheme/Golem-powered Hamlet/Council Room, with Ironworks/Jester for setup, and Hoard & Transmute to gain a couple Golds and Duchies. Playing 3 Council Rooms per turn is scary, but being able to Scheme back the Golems for back-to-back 15 point turns makes it worth it.
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Jorbles

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Re: IsoDom 5: Round 1 Thread
« Reply #54 on: June 13, 2012, 12:53:31 pm »
0

Jorbles [2 wins] and Turkman [3 wins]

First player won the first four games with both players following the same general strategy albeit with some minor differences. The last game found us diverging more than the other games, though we both jumped on witch early in the game as it seems players tend to do. The most exciting board for us both, I believe, was the second game where there were a lot of terminal actions, including goons. The least satisfying game for me was a horse traders / duke / duchy game.

...

Turkman 107 / Jorbles 76
http://dominion.isotropic.org/gamelog/201206/12/game-20120612-174454-f1c91b7c.html

I didn't actually enjoy this Game 2 board much, Monuments and Goons, but no Villages or card multipliers to make them fun. I found we were playing the same strategy, but Turkman had some better luck and that snowballed. It was painfully long (38 turns). The last half of the game was just me trying to draw the game out enough that I could comeback, but there wasn't really much chance of it.
Quote
Turkman 42 / Jorbles 30
http://dominion.isotropic.org/gamelog/201206/12/game-20120612-181013-0606f90a.html
I deserved to lose this final one, (and thus the match). I totally missed the Pawn/Peddler combo going into it and decided to go for a BMish Witch/Merchant Ship game. When I saw Turkman play more than one Pawn in a turn it clicked what he was doing and I realized I liked his strategy more than my own. With Remodel on the board Peddlers were very strong. I tried picking up Cities to comeback, but then he correctly stalled buying out the whole stack of Peddlers to put off activating them until I could play Witch to get out the last Curse. Pawn has always been a blind spot for me and hopefully this game will make me remember that it is a useful source of +Buy.

All in all though, it was kindof a dreary round. Turkman was a great player, but these boards weren't particularly exciting. BMish mirror matches are dull, but the one game that wasn't a mirror he had a better read on the board and deserved to win. Best of luck in the rest of the tournament!
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Stringer Bell

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Re: IsoDom 5: Round 1 Thread
« Reply #55 on: June 14, 2012, 03:54:43 am »
0

Well, I got beaten to a pulp. Only really had a shot in the first game, the second and third were blowouts. I even got to go first in games 2 and 3 and still got heavily beaten.

Game 1
IGG ran two piles out really early, so I thought it would be a good game for City, since I would be quickly getting to level 3 on it. There were so many Coppers, Curses, and IGGs in my deck that a big engine was probably not a great idea.
Game 2
I think we both had a similar idea here, to go for Tunnels and cards that would discard to gain Golds. I underestimated the power of Venture in this, opting to try to parlay those Golds into Provinces through Governor.
Game 3
This might have been my favorite game of the bunch, even though I lost by 24 points, because there was so much scoring and each turn could be a ten or twelve point turn if the cards landed right. I'm interested to see what people thought of this one, I'm not sure what my mistake was here.
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yuma

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Re: IsoDom 5: Round 1 Thread
« Reply #56 on: June 14, 2012, 09:38:17 am »
+1

yuma 3 - heron 2

heron-43 yuma-34 Masquerade game where his mostly big money beat my crappy half engine.

heron-38 yuma-34King's Court Torturer game where heron got a 5/2 opening with crossroads around as well. It was game over from the start but I at least stayed competitive.

yuma-41 heron-40 Rabble Big Money beat Oracle Big Money with both opening Trading Post mostly because of first player advantage and heron breaking PPR--although he broke it to win in game 1.

yuma-33 heron-30 My engine barely eeks out a win against Merchant Ship Big Money, again PPR broken.

yuma-83 heron-70 Goons game with Fishing Villages and Envoy. I thought the game was over after heron's 19 pt turn 19, but I managed to come back for the win with my advantage of +2 goons.

Thanks for the games.
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b33

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Re: IsoDom 5: Round 1 Thread
« Reply #57 on: June 14, 2012, 10:32:27 am »
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Teproc 2  b33 2   1 draw

game 1: http://dominion.isotropic.org/gamelog/201206/14/game-20120614-061314-4d47eebc.html
     this game university,city, mining village, oasis.   His winning strategy was going university city, I figured I could get to provinces sooner and opened oasis MV to get to quick gold, then I believe I
bought too many MV's which helped him get to 2 empty piles faster  for his cities. Do you guys think if i avoided the MVs that BM might have worked?

2:  http://dominion.isotropic.org/gamelog/201206/14/game-20120614-062158-ceb2452f.html
IGG game we tie

3: http://dominion.isotropic.org/gamelog/201206/14/game-20120614-064355-be1a3a3c.html

best comeback i ever had especially in tournament game; not a shocker Kc and goons were involved though apprentice was key in there to getting me plus actions when KC'd.

4: http://dominion.isotropic.org/gamelog/201206/14/game-20120614-065805-e8f9b127.html
double ambassador game  I undertrashed and he got to the big money sooner.

5: http://dominion.isotropic.org/gamelog/201206/14/game-20120614-071504-3479c1f4.html
   Tep had some bad luck this game, accidentally trade routing a province, and he said he missed the duke/hoard.

Enjoyed the games. Teproc was a great opponent.
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O

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Re: IsoDom 5: Round 1 Thread
« Reply #58 on: June 14, 2012, 10:42:40 am »
0

O - 3 Kenuru - 0

I'm sorry to Kenuru that I was such a spacey and disrespectful opponent.

I didn't notice the time and just assumed that someone was randomly playing me a match set, so when he said "wow I'm off my game today" I agreed , which is totally not OK in a tournament atmosphere.  :'(

Then I checked my laptop time and it was 9:10 and I was like "holy crap I'm late for my tournament match".... and then I realized I had just won my tournament match.

I outplayed Kenuru twice and eeked by in a mostly-mirror Hag/FG game, mostly by luck.

http://councilroom.com/game?game_id=game-20120613-210206-a23b8a8f.html

http://councilroom.com/game?game_id=game-20120613-210621-f82d1f21.html

http://councilroom.com/game?game_id=game-20120613-211324-8f699072.html
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Teproc

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Re: IsoDom 5: Round 1 Thread
« Reply #59 on: June 14, 2012, 10:44:39 am »
0

In reply to the above :

Game 1 : Pretty much what he said. I figured University would get me to the Unstoppable City Chain quick enough, and it worked very well.

Game 2 : Yeah, nothing to see here, except that b33 chose to go for Duchies before the IGGs were finished. Having only recently come back to the game, I haven't played a lot of IGG games, so what do you all think of that ?

Game 3 : Yeah, I don't really know what I did wrong. I'm really interested in your feedback on that one.

Game 4 : Yep, what b33 said.

Game 5 : Looking at the board, I considered Duke, and opted against it because I saw no enabler... when I first got 6, I realized Hoard was on the board. I decided that I had started the game with a Province plan in mind, and that I would stick to it, which was a mistake. I also think I played pretty badly all around after that.

Also, I accidently trashed a Province instead of a Potion... but it ended up being fine, since b33 won that one pretty handily.

I can only reiterate what b33 said : he was a very enjoyable opponent.
« Last Edit: June 14, 2012, 10:48:32 am by Teproc »
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Rabid

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Re: IsoDom 5: Round 1 Thread
« Reply #60 on: June 14, 2012, 01:33:53 pm »
0

MrEevee 1
Rabid 3

http://dominion.isotropic.org/gamelog/201206/14/game-20120614-095646-3317462b.html

HP Cutpurse mirror match
I win due to P1 advantage.

http://dominion.isotropic.org/gamelog/201206/14/game-20120614-100353-9701d9a4.html

A more interesting game, Islands, into city / noble brigands.
I'm not sure how or why I won this game?

http://dominion.isotropic.org/gamelog/201206/14/game-20120614-101132-0db51a8f.html

Young witch / Loan (bane) mirror.
Mr Eevee correctly adds a second YW, for an easy win.

http://dominion.isotropic.org/gamelog/201206/14/game-20120614-101846-27180044.html

Best board of the match, Young witch / tunnel / Scheme (bane) / tactician.
Even though my YW were mostly blocked by scheme, tunnel + discarder is still really good.
« Last Edit: June 14, 2012, 01:36:26 pm by Rabid »
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Re: IsoDom 5: Round 1 Thread
« Reply #61 on: June 14, 2012, 05:02:25 pm »
+1

dghunter79 vs -Stef-    2-3

1 - 0 (40-37) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-122117-e5bd90d0.html
1 - 1 (31-41) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-123447-5f27c7f6.html
1 - 2 (27-42) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-124727-0409e764.html
2 - 2 (51-21) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-125921-e8d31672.html
2 - 3 (resign) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-131428-eae1b86e.html

I started out on this tournament really nervous. As a result, I didn't really look at the set & make a plan, but just started buying some cards. Oh Boy. Dominion is not the game for that.

1 - 0 (40-37) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-122117-e5bd90d0.html
We start on a board with a Vault that says BigMoney and a black market and a embargo that say engine. Now I should know the vault has a bigger mouth, but find myself back trying to build an engine anyway. This happends to me from time to time, and more if I'm not thinking. With no +actions in the regular kingdom, I quickly feel sorry for this decision. Can't go back though. Embargo gold, then provinces, and just hope to get some good stuff from the Black Market. Somewhere in there I accidentally buy a vault in stead of another Stables (yes I'm really nervous) and dghunter justly wins the first game.

1 - 1 (31-41) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-123447-5f27c7f6.html
Game number two I'm still a bit shocked by my silliness diving into an engine, and hey, with this nice article on the front page of DominionStrategy I decide to give silver/smithy a try. Somewhere in turn 5 I notice he tries to build an engine and I'm somewhat scared that he can do it. Under normal circumstances, on a board like this, I'd almost certainly be building an engine. If he somehow finds time to squeeze in some golems, I'm afraid he'll make it. Fortunately he doesn't, and hey, smithy/silver isn't that bad a plan (espescially with vault as backup) and it ends favorably. At some turns he's only 1 or 2 points short of being able to buy the last prov and win though.

1 - 2 (27-42) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-124727-0409e764.html
Game 3 has a really fascinating board. It has tournament, that usually terminates all other plans, but here are some interesting options. Workers village, throne room, embassy to draw it all. Forge and salvager to get rid of the lesser cards. And with Black Market, Fairgrounds and Vineyard there's a *huge* amount of alternate VP available. KC and goons are somewhere in the BM deck.
One of the best boards I've seen to completely ignore the tournament and all provinces, and just start building a nice and all powerful engine. Not for me though, not today. I just keep grabbing tournaments and provinces like a mad man. I even start buying duchies real soon to get some points. Exactly the kind of thing I usually hope my opponent does. Right before a critical reshuffle I come back to my senses though and realize I need to end this game. So I buy my second salvager for 6. I'm a bit lucky, they line up with my provinces, so even though he goons a lot I can still trade my provinces for new ones and end it. Salvager is a very nasty card for engines, because you can't really stall your opponent. One to remember.

2 - 2 (51-21) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-125921-e8d31672.html
We play a colony board and this is the first one I really look at before starting to play. Basically I only see Witch and Mountebank and maybe maybe expand. There's also a golem that is really nice but with this ugly price to buy one. I'm pretty confident on my silver/silver opening, but dghunter79 buys potion/silver. At this point I feel as though the match is over. Whew, played not too well, but managed to get away with a win anyway. *reallity check*. He hits 4P *AND* 5 in his first reshuffle. In stead of winning, I already lost.

2 - 3 (resign) http://dominion.isotropic.org/gamelog/201206/14/game-20120614-131428-eae1b86e.html
The final game is this first one I'm really happy with my own play. I look at the board for a while and decide I want to build up some options with a thinner deck, so I open Spice Merchant/Silver. He gets a Ghost Ship, and appears to go Ships-money-points. At that point I decide I don't want to buy a single green card, but just alchemists, monuments and a ghost ship every turn. It worked even better then I hoped.
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DG

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Re: IsoDom 5: Round 1 Thread
« Reply #62 on: June 14, 2012, 05:09:07 pm »
0

DG 0 : 3 Marin

I'm not going to lose any sleep over these. Three games where Marin played well and I didn't get the draws to compete.

Marin 53 : 33 DG http://dominion.isotropic.org/gamelog/201206/14/game-20120614-112459-7c897f5d.html
Marin 27 : 18 DG http://dominion.isotropic.org/gamelog/201206/14/game-20120614-114416-74cba18e.html
Marin 18 : 17 DG http://dominion.isotropic.org/gamelog/201206/14/game-20120614-115347-754c33a3.html
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WanderingWinder

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Re: IsoDom 5: Round 1 Thread
« Reply #63 on: June 14, 2012, 06:20:41 pm »
0

BAM-methods of rationality:
1: I don't know about your strategy in general. Navigator/tunnel seems a bit weak to me. But apprentice will help a bit, inn will help a good bit, and opponent's ghost ships will help a good bit, at least in some cases. You can counter them fairly well, anyway.
3: This one confuses me. I'm not sure what you were going for, or how you got 'sucked into' a duchy/duke thing. If you don't think it's strong, then just don't go for it, don't let yourself get sucked it. If you do think it's strong, why don't you want to do it. Moreover, I'm not sure why either jack for provinces or jack for dukes (not sure which is better) shouldn't basically be the dominant thing here. REALLY confused as to why the jack player has all this other stuff like outpost in his deck.
5: Ironworks/Trade route seems such a slow opening. My question here would be silver/silver into IW/Highway, or IW/silver. I think I'd go with the latter.

heron

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Re: IsoDom 5: Round 1 Thread
« Reply #64 on: June 14, 2012, 06:49:29 pm »
0

Thanks for the games yuma.
I think, (as you're probably tired of hearing) that I need to work on not breaking PPR.

For some reason, I find it fun.
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Geronimoo

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Re: IsoDom 5: Round 1 Thread
« Reply #65 on: June 14, 2012, 06:49:43 pm »
0

Great comments on the games, Stef.
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popsofctown

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Re: IsoDom 5: Round 1 Thread
« Reply #66 on: June 14, 2012, 09:48:15 pm »
0

Mergus 3-1 over pops.

Here's the last game's log http://dominion.isotropic.org/gamelog/201206/14/game-20120614-184151-bb375395.html

I could get the rest from CR later I guess.

I'm too sore a loser by nature to do any discussion of it now.
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ednever

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Re: IsoDom 5: Round 1 Thread
« Reply #67 on: June 14, 2012, 11:30:26 pm »
0

ednever 3-2 over zxcvbn2

Game logs in order:

http://dominion.isotropic.org/gamelog/201206/14/game-20120614-191035-ed17e550.html
http://dominion.isotropic.org/gamelog/201206/14/game-20120614-191958-d75a2fcf.html
http://dominion.isotropic.org/gamelog/201206/14/game-20120614-193444-89707e7d.html
http://dominion.isotropic.org/gamelog/201206/14/game-20120614-194842-2292cc15.html
http://dominion.isotropic.org/gamelog/201206/14/game-20120614-200902-16cde52e.html

Some highlights:

Game 1: I go very heavy on Traders with no alt-VP. Bad idea. ZX takes a couple of Rabbles and blows me away.

Game 2: Alt VP. Bureaucrat/Duke game with Crossroads. I pick up Feasts and use them to win the Duchy race. Then it's just clean-up

Game 3: Interesting but painful game. I open 5/2 and pick up a Haggler instead of an Upgrade or a Ghost Ship. ZX gets GS's going long before I do but I have more Fishing Village. I finally get it going and the Haggler gets put to good use. I sneak in a victory.

Game 4: Governors/Margrave. I was way ahead (Horse Trader open helped) and then couldn't finish it off. I should have picked up a little bit of gold earlier.

Game 5: Best game of the bunch. If you want to read a log, this is the one. It's a fantastic weird kingdom.
Bishop, Colony, Governor, Island, Market, Masquerade, Militia, Minion, Pawn, Platinum, Shanty Town, and Tournament

My plan was: Use Governors to draw to get Tournaments lined up with Provinces. Use Militia to drop ZX's hand size back down. I ignored silver for Shanty Town (Since Militia would be my only terminal I thought I would use it as a cheap lab). ZX went for what I think was a more traditional Governor/Militia play with more money. I think there was likely something else here using Masquerade, or maybe even Island into Bishop with Governor to provide the Golds and Shanty towns the actions.

As it stood ZX took the lead, but I jumped back with a double Colony turn. Then he got ahead again. I broke PCR very nervously on turn 18 taking a Colony and a Province. He folloed up with his own breaking of PPR taking the second last province. I finished it off with a remodled Gold.

All very close games. Lots of fun!

Ed




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zxcvbn2

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Re: IsoDom 5: Round 1 Thread
« Reply #68 on: June 14, 2012, 11:51:07 pm »
0

Thanks for the games ed. These were, IMO, the most intriguing kingdoms I've had in IsoDom as of yet. Let's see:

Quote
Game 1: I go very heavy on Traders with no alt-VP. Bad idea. ZX takes a couple of Rabbles and blows me away.

I think the only reason I get away with a win in this one is Ed never gets a card-drawer, rabble is the only one in this game. In hindsight, he didn't even get five until he was going for duchies, though, so I think that's just bad luck on his part.

Quote
Game 2: Alt VP. Bureaucrat/Duke game with Crossroads. I pick up Feasts and use them to win the Duchy race. Then it's just clean-up

I just couldn't get over four early in this game. Also, in desperation I went for Noble Brigand hoping he won't be able to get to five later on, but his hoards prevent that. I really didn't play this well, but I did really like the kingdom.

Quote
Game 3: Interesting but painful game. I open 5/2 and pick up a Haggler instead of an Upgrade or a Ghost Ship. ZX gets GS's going long before I do but I have more Fishing Village. I finally get it going and the Haggler gets put to good use. I sneak in a victory.

I think I screw up here by buying a couple of golds early on. I should've hit the ghost ships harder, instead I let him catch back up and we end up splitting the ghost ships after I bough the first two or three. Also, probably shouldn't have bought the penultimate duchy with two piles gone, but I don't know what else I should've done there.

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Game 4: Governors/Margrave. I was way ahead (Horse Trader open helped) and then couldn't finish it off. I should have picked up a little bit of gold earlier.

The ending here was kind of intense. With three provinces left, I remodel a gold and try to blind draw up to 16 w/ 2 buys, but only draw up to fifteen, buying a province and a duchy, putting me up 10. Ed then isn't able to draw up to $13, and I win by the next turn. A rare game where I win even though I lose a governor rush.

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Game 5: Best game of the bunch. If you want to read a log, this is the one. It's a fantastic weird kingdom.
Bishop, Colony, Governor, Island, Market, Masquerade, Militia, Minion, Pawn, Platinum, Shanty Town, and Tournament

I would love to hear how some of the top-ranked players would've played this one. I clearly made some mistakes, with a bishop buy that never really did me any good (I was hoping to trash some golds late for extra vp), and I got so caught up in the governor rush early that I didn't get a tournament, and being able to snag an early prize would been huge.

Anyway, a lot of close games, it was really exciting at the end of those last two, lots of fun. :)
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Grujah

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Re: IsoDom 5: Round 1 Thread
« Reply #69 on: June 15, 2012, 06:33:47 am »
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Grujah 2 - 3 Wizard of Woz

Grujah 43 - 28 Wizard of Woz Ok, this was Develop HEAVEN. Almost every card went into its favor. I saw it, my opponent didn't.

Wizard of Woz 47 - 24 Grujah Ambassador and other things going on. I suck with Ambassadors, I sucked here way more than usually, played terribly. My opponent played good, I was dead half-way into the game.

Grujah 41 - 76 Wizard of Woz Colony game. My opponent went for BM Salvager, which proved powerful. Few turns into game I get this great idea of KC-KC-Bishop-Explorer-Province Golden Deck worth 12VP per turn. Was too slow, had some awful draws, I've never realized it.

Grujah 34 - 28 Wizard of Woz Weird Vineyards game with lots of enablers (Workshop, Uni, Quarry), decent + buys (Baron, Margrave) but no cantrips and poor + Actions (Uni). I won Vineyard split (Mandarin helped, there you go underrated card!), which won me the game.

Wizard of Woz 38 - 21 Wizard won Sea Hag war (6-4), I was too afraid of getting terminals so went for stashes, he didn't make the mistake and played better, won the Province split.


Well played, fun games, I underestimated my opponent for being lower level and got beaten heavily. GG.

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Wizard of Woz

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Re: IsoDom 5: Round 1 Thread
« Reply #70 on: June 15, 2012, 08:06:57 am »
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Thanks for the great games, Grujah.  I won much by luck, and got to see how develop can be valuable.  Any other input on game logs would be appreciated.
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-Stef-

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Re: IsoDom 5: Round 1 Thread
« Reply #71 on: June 15, 2012, 08:13:17 am »
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I would love to hear how some of the top-ranked players would've played this one. I clearly made some mistakes, with a bishop buy that never really did me any good (I was hoping to trash some golds late for extra vp), and I got so caught up in the governor rush early that I didn't get a tournament, and being able to snag an early prize would been huge.

This set is clearly too complex to "solve". A lot depends on how things develop during the game. I'll just add my 52 cents of intuition.

first thoughts on the set: WHOWA
1) I see minions supported by tournaments, pawns, shanty towns, markets
2) I see governors with militia, also with tournaments and markets.
plan 2) is stronger then 1) and the combination is a bit awkward. So my plan is to get lots of governors and skip the minions.

* I'd open silver/masquerade. That's what I almost always do when I see masq, and I think it's good here as well. I like the way I can slowly start trashing and have the safe route to money in the process to get good cards.
* The next round almost always includes destroying an estate and buying for 4 & 5. That will be governor - militia. If I hit 3/6 it'll be shanty town - governor. If opponent militia blocks that I'll get some tournaments. No way I'm buying any money the rest of the game.

From this point on a lot depends on shuffle luck and what my opponent does. I want to load up on governors, but the real focus is on getting rid of the bad cards. 
I want to go "governors - shanty town - militia - more stuff" asap. This "more stuff" after the discard will get more and more important as the game builds up. It will be problematic for my opponent, because he needs to keep cards to 1) profit from my remodelling after militia 2) give me something bad in case of a masq 3) start up his own turn. 4) profit from a possible bishop 5) keep a province to block my tournaments. Thats a lot with 3 cards!

Off course winning the tournaments can have a huge impact. followers is not as strong as usual, because you already have the militia and the curse is not that much worse then the estate. At that point you should be drawing your deck or at least close to, and masq destroys a curse for the same price it destroys an estate. Princess feels important, and trusty steed is also very nice of course. Bag of gold combines nicely with bishop.

Soooo many options... it just hurts. But if you get to the point that you remodel with a governor and your opponent doesn't have the cards to join in, I think you're winning. Don't dive into greening too soon, because an engine around bishop can *really* start scoring after a while. If you try to go for a long game, make sure not to get more then one province, or it just becomes too easy for him to end on provinces before your engine really kicks in. This is only important if he tries to ignore the engine potential of this set, not very likely.
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WanderingWinder

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Re: IsoDom 5: Round 1 Thread
« Reply #72 on: June 15, 2012, 08:45:43 am »
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Well, I got beaten to a pulp. Only really had a shot in the first game, the second and third were blowouts. I even got to go first in games 2 and 3 and still got heavily beaten.

Game 1
IGG ran two piles out really early, so I thought it would be a good game for City, since I would be quickly getting to level 3 on it. There were so many Coppers, Curses, and IGGs in my deck that a big engine was probably not a great idea.
Game 2
I think we both had a similar idea here, to go for Tunnels and cards that would discard to gain Golds. I underestimated the power of Venture in this, opting to try to parlay those Golds into Provinces through Governor.
Game 3
This might have been my favorite game of the bunch, even though I lost by 24 points, because there was so much scoring and each turn could be a ten or twelve point turn if the cards landed right. I'm interested to see what people thought of this one, I'm not sure what my mistake was here.
1: the problem here is what are you doing with those cities - answer is that labs aren't great in IGG rush, markets are okay but not great, and there's like NO actions that are all that nice.
2: I don't understand why you'd open tunnel here. But you both did it.

WanderingWinder

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Re: IsoDom 5: Round 1 Thread
« Reply #73 on: June 15, 2012, 08:51:26 am »
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Teproc 2  b33 2   1 draw

game 1: http://dominion.isotropic.org/gamelog/201206/14/game-20120614-061314-4d47eebc.html
     this game university,city, mining village, oasis.   His winning strategy was going university city, I figured I could get to provinces sooner and opened oasis MV to get to quick gold, then I believe I
bought too many MV's which helped him get to 2 empty piles faster  for his cities. Do you guys think if i avoided the MVs that BM might have worked?

2:  http://dominion.isotropic.org/gamelog/201206/14/game-20120614-062158-ceb2452f.html
IGG game we tie

3: http://dominion.isotropic.org/gamelog/201206/14/game-20120614-064355-be1a3a3c.html

best comeback i ever had especially in tournament game; not a shocker Kc and goons were involved though apprentice was key in there to getting me plus actions when KC'd.

4: http://dominion.isotropic.org/gamelog/201206/14/game-20120614-065805-e8f9b127.html
double ambassador game  I undertrashed and he got to the big money sooner.

5: http://dominion.isotropic.org/gamelog/201206/14/game-20120614-071504-3479c1f4.html
   Tep had some bad luck this game, accidentally trade routing a province, and he said he missed the duke/hoard.

Enjoyed the games. Teproc was a great opponent.
1:I really don't understand oasis here. Why is it better than silver? And opening mining village for quick gold, I think is generally not a great proposition, at least for a money deck I know it isn't. I think he's just going to win anyway here, because your BM strategy just has like zero support, and once he gets rolling, he can do LOTS of damage to you, or rather to the VP stacks.
2: I like Haggler here. I REALLY like apprentice here at some point.

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Re: IsoDom 5: Round 1 Thread
« Reply #74 on: June 15, 2012, 08:55:23 am »
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O - 3 Kenuru - 0

I'm sorry to Kenuru that I was such a spacey and disrespectful opponent.

I didn't notice the time and just assumed that someone was randomly playing me a match set, so when he said "wow I'm off my game today" I agreed , which is totally not OK in a tournament atmosphere.  :'(

Then I checked my laptop time and it was 9:10 and I was like "holy crap I'm late for my tournament match".... and then I realized I had just won my tournament match.

I outplayed Kenuru twice and eeked by in a mostly-mirror Hag/FG game, mostly by luck.

http://councilroom.com/game?game_id=game-20120613-210206-a23b8a8f.html

http://councilroom.com/game?game_id=game-20120613-210621-f82d1f21.html

http://councilroom.com/game?game_id=game-20120613-211324-8f699072.html
1: I don't understand the turn 4 smithy. And I'm a bit shocked to see the lone silver in BM's deck at the end. But the big thing is, I think mr. chapel probably wants scrying pools?
3: I am less sure that you clearly outplayed him here. Well, at least that was my impression from when I first looked at it yesterday. Now I think you did.
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