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Author Topic: Two puzzles  (Read 9729 times)

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dghunter79

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Two puzzles
« on: June 07, 2012, 07:00:47 pm »
+1

I.

What's missing?

Masquerade
Governor
Torturer

_________

II.

a. The following Kingdom cards share a certain quality.  They share this quality regardless of what the other 9 Kingdom cards are.  What is this quality?

Black Market
Governor
Forge
Jack of All Trades
Trader
Treasure Map


b. Other cards share this quality, but only in certain Kingdoms. 

i. For example, in all Kingdoms that contain Tunnel, another card shares this quality.  What is it?

ii. In all Kingdoms that contain Island, another two cards share this quality.  What are they?

permanoob

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Re: Two puzzles
« Reply #1 on: June 07, 2012, 08:27:04 pm »
0

I.
Looks very similar to my puzzle actually. I'm guessing Bishop, Cutpurse, and Bureacrat, with the condition being getting your opponent to a zero card hand before their turn begins
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dghunter79

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Re: Two puzzles
« Reply #2 on: June 07, 2012, 08:37:46 pm »
0

I.
Looks very similar to my puzzle actually. I'm guessing Bishop, Cutpurse, and Bureacrat, with the condition being getting your opponent to a zero card hand before their turn begins

So far as I can figure, there's only one other card that fits on this list.  Not one of those, sorry!

DG

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Re: Two puzzles
« Reply #3 on: June 07, 2012, 09:02:08 pm »
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I - Council Room, although Possession can do it too if you loosen the definition!
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dghunter79

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Re: Two puzzles
« Reply #4 on: June 07, 2012, 09:25:25 pm »
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I - Council Room, although Possession can do it too if you loosen the definition!

No, and never!

Galzria

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Re: Two puzzles
« Reply #5 on: June 07, 2012, 10:19:53 pm »
0

I: What are, "cards that can increase your opponents hand size during your turn?"
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

heron

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Re: Two puzzles
« Reply #6 on: June 07, 2012, 10:21:42 pm »
0

For the first puzzle, could the answer be Vault?
I kind of doubt it, but...
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dghunter79

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Re: Two puzzles
« Reply #7 on: June 07, 2012, 11:11:17 pm »
0

I: What are, "cards that can increase your opponents hand size during your turn?"

I mean, sure, but no.  We're looking for a quality that only applies to these three cards and one other.
« Last Edit: June 07, 2012, 11:13:32 pm by dghunter79 »
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Galzria

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Re: Two puzzles
« Reply #8 on: June 07, 2012, 11:20:57 pm »
0

I: What are, "cards that can increase your opponents hand size during your turn?"

I mean, sure, but no.  We're looking for a quality that only applies to these three cards and one other.

To be fair, outside of Council Room what other card does this apply to?

Still, not the subset you were looking for, so back to three drawing board.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

dghunter79

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Re: Two puzzles
« Reply #9 on: June 07, 2012, 11:30:01 pm »
0

I: What are, "cards that can increase your opponents hand size during your turn?"

I mean, sure, but no.  We're looking for a quality that only applies to these three cards and one other.

To be fair, outside of Council Room what other card does this apply to?

More than zero.

DG

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Re: Two puzzles
« Reply #10 on: June 08, 2012, 06:56:18 am »
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Quote
To be fair, outside of Council Room what other card does this apply to?

I've remembered that Margarve belongs there too.
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Grujah

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Re: Two puzzles
« Reply #11 on: June 08, 2012, 11:14:37 am »
0

I.
Looks very similar to my puzzle actually. I'm guessing Bishop, Cutpurse, and Bureacrat, with the condition being getting your opponent to a zero card hand before their turn begins

Actually, Vault can do that too.
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Grujah

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Re: Two puzzles
« Reply #12 on: June 08, 2012, 02:54:51 pm »
0

1.
Mountebank
or, More likely,
Saboteur
« Last Edit: June 08, 2012, 02:57:52 pm by Grujah »
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dghunter79

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Re: Two puzzles
« Reply #13 on: June 08, 2012, 03:15:46 pm »
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Two hints:

For Puzzle I

The quality shared by all the cards in Puzzle I is very similar to the quality shared by all the cards in Puzzle II.

For Puzzle II

The quality shared by all the cards in Puzzle II is very similar to the quality shared by all the cards in Puzzle I.

AJD

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Re: Two puzzles
« Reply #14 on: June 08, 2012, 05:04:11 pm »
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For II.b.i I'm going to guess that the answer is Loan, but I don't have a totally principled explanation for it.
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Grujah

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Re: Two puzzles
« Reply #15 on: June 08, 2012, 05:22:27 pm »
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for II

What are card that can increase number of treasure in your deck when you play them, also downgrading doesn't count?
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dghunter79

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Re: Two puzzles
« Reply #16 on: June 08, 2012, 06:10:28 pm »
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for II

What are card that can increase number of treasure in your deck when you play them, also downgrading doesn't count?

I should clarify.  The cards on list II are, to the best of my knowledge, the ONLY cards that share a specific quality across all possible Kingdoms.  Your criteria would expand the list to include Mint, Mine, Bag of Gold, Explorer, Bureaucrat, etc.

dghunter79

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Re: Two puzzles
« Reply #17 on: June 10, 2012, 12:56:24 pm »
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Two big hints:

For Puzzle I

The missing card has already been named on this thread.

For Puzzle II

Black Market -- 8) -------
Governor - 8) -
Forge ---- 8) -
Jack of all Trades - 8) -
Trader - 8) -------
Treasure Map -- 8) --

GendoIkari

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Re: Two puzzles
« Reply #18 on: June 11, 2012, 02:29:14 pm »
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I: What are, "cards that can increase your opponents hand size during your turn?"

I mean, sure, but no.  We're looking for a quality that only applies to these three cards and one other.

To be fair, outside of Council Room what other card does this apply to?

More than zero.

I don't quite get your answer here. Is there another card that fits Galzria's criteria?
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DG

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Re: Two puzzles
« Reply #19 on: June 11, 2012, 02:41:13 pm »
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Yes Margrave can also increase the hand size of an opponent with two cards in hand. I'm guessing that Margrave is the card previously mentioned that is the solution to the first part but I just can't see the specific criteria that our setter is looking for. It might be something like "can add a card to your opponent's hand that wasn't in the deck at start of turn", but what it is specifically I cannot say.
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eHalcyon

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Re: Two puzzles
« Reply #20 on: June 11, 2012, 02:58:57 pm »
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Yes Margrave can also increase the hand size of an opponent with two cards in hand. I'm guessing that Margrave is the card previously mentioned that is the solution to the first part but I just can't see the specific criteria that our setter is looking for. It might be something like "can add a card to your opponent's hand that wasn't in the deck at start of turn", but what it is specifically I cannot say.

Technically, Margrave increases opponent's hand size no matter how many cards they have in hand.  It's just that the increase is usually followed by a decrease.
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chester

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Re: Two puzzles
« Reply #21 on: June 11, 2012, 05:15:38 pm »
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Yes Margrave can also increase the hand size of an opponent with two cards in hand. I'm guessing that Margrave is the card previously mentioned that is the solution to the first part but I just can't see the specific criteria that our setter is looking for. It might be something like "can add a card to your opponent's hand that wasn't in the deck at start of turn", but what it is specifically I cannot say.

Technically, Margrave increases opponent's hand size no matter how many cards they have in hand.  It's just that the increase is usually followed by a decrease.


I think that's the answer -- Margrave; cards that can either increase or decrease opponents' hand size

Part 2:
If theme 2 is "increase or decrease your deck size", a lot of cards make some sense: Masquerade, Develop, Loan for part i; Transmute for part ii
but I don't see what Black Market has to do with anything.
« Last Edit: June 11, 2012, 06:06:18 pm by chester »
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dghunter79

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Re: Two puzzles
« Reply #22 on: June 11, 2012, 05:40:59 pm »
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Yes Margrave can also increase the hand size of an opponent with two cards in hand. I'm guessing that Margrave is the card previously mentioned that is the solution to the first part but I just can't see the specific criteria that our setter is looking for. It might be something like "can add a card to your opponent's hand that wasn't in the deck at start of turn", but what it is specifically I cannot say.

Technically, Margrave increases opponent's hand size no matter how many cards they have in hand.  It's just that the increase is usually followed by a decrease.


I think that's the answer -- Margrave; cards that can either increase or decrease opponents' hand size

Correct! 
The answer to Puzzle I is Margrave.  All of the cards on the list can result in both a net increase and a net decrease of an opponent's hand size.

heron

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Re: Two puzzles
« Reply #23 on: June 11, 2012, 06:09:53 pm »
+1

Then, is puzzle 2 Cards that can both increase and decrease the number of cards in your deck/hand when played?
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Grujah

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Re: Two puzzles
« Reply #24 on: June 11, 2012, 06:52:11 pm »
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II
B
i - Edited: Lookout. Loan
ii - actually 3 - KC, TR, Golem

Also, good, hard, but also not farfetch'd - ie great puzzle.
« Last Edit: June 11, 2012, 06:54:31 pm by Grujah »
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