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Author Topic: Apparently this is where people talk when it's night  (Read 24288 times)

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popsofctown

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Apparently this is where people talk when it's night
« on: May 31, 2012, 09:04:17 pm »

Not because I'm itching to do anything immediately, but if I wind up modding Mafia IV soon the way I ended up modding Mafia I (for lack of a qualified volunteer), I want as much advance notice as I can get.

Content to watch Mafia II and III?  Eager to do another open setup, eager to do a closed, eager to do a large?  After you've played one mafia game I think you can pretty much play as advanced a game as you want to, though a good, balanced, fun, closed theme is harder to design than a more normal game.

Just probing interest here.  Now that there's a forum games section you can play Resistance or maybe a paper and pencil RPG here. 
« Last Edit: August 27, 2015, 01:26:04 pm by popsofctown »
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Robz888

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Re: Any void left by Mafia I?
« Reply #1 on: May 31, 2012, 09:08:14 pm »

I would play another game. I prefer knowing what roles are available, but but either way is fine. Large group or small group is fine.
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Morgrim7

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Re: Any void left by Mafia I?
« Reply #2 on: May 31, 2012, 09:11:49 pm »

I would play another game. I prefer knowing what roles are available, but but either way is fine. Large group or small group is fine.
You impress me, Robz. This just goes to show how many forum games the human body is capable of playing. I think this i my last mafia game for a while...
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ftl

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Re: Any void left by Mafia I?
« Reply #3 on: May 31, 2012, 09:19:15 pm »

I'm not in until I get back from my June 7th-17th vacation. I'd do one after that, but not before.
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #4 on: May 31, 2012, 09:19:58 pm »

I would be interested to try modding a Mafia game, but I'm kinda worried about over-extending (i.e., modding a game WHILE also participating in two games).  I'm not a Robz.  :)
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popsofctown

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Re: Any void left by Mafia I?
« Reply #5 on: May 31, 2012, 09:29:37 pm »

I would recommend not modding and playing 2.  What inevitably happens is you put less effort into the games you're playing and the games you are -playing- in suffer.
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Insomniac

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Re: Any void left by Mafia I?
« Reply #6 on: May 31, 2012, 09:51:11 pm »

I'd definetly be up for one seeing as M-II ends at the end of day 3 ;)
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ftl

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Re: Any void left by Mafia I?
« Reply #7 on: May 31, 2012, 10:03:55 pm »

Well, it ends at the end of day 3 if a townie gets lynched? But not if a mafia does?
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Axxle

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Re: Any void left by Mafia I?
« Reply #8 on: May 31, 2012, 10:42:51 pm »

2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
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ftl

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Re: Any void left by Mafia I?
« Reply #9 on: May 31, 2012, 10:43:28 pm »

It's a little inappropriate to come here, outside of the game, and make posts about whether you're town in the game or not. Discussion related to what role you are should stay in the game thread.

[fakeedit]Axxle beat me to it.[/fakeedit]
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Galzria

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Re: Any void left by Mafia I?
« Reply #10 on: June 01, 2012, 01:54:22 am »

I think 2 Mafia's and a Resistance is my limit. I'm actually human, unlike Robz. If/When Mafia-II ends, I would very much be up for Mafia-IV. My preference is closed, with boundaries. I don't need to know how MANY roles are present, or WHAT roles are present... I just want to know a list of what COULD be present. I know, it's not *quite* closed Mafia, but I think I would enjoy it more. At least I know WHAT to look for/expect. I'm not familiar enough with the game to just assume ANYTHING could be out there, because I don't know what ANYTHING could be. As far as size goes, well, I don't know. I've enjoyed the closeness of the players in Mafia-II (town and Mafia alike!), but find the speed and spread out nature of Mafia-III to be a nice change and interesting one. So I think I would be happy with either.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Ozle

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Re: Any void left by Mafia I?
« Reply #11 on: June 01, 2012, 07:34:53 am »

Im off on holiday for a week now, so wont be around to be in another one, and then its summer so will actually try to get outside for a bit!
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #12 on: June 01, 2012, 11:53:30 am »

Well, now that Mafia II has come to its conclusion (amazing game by Galzria and Robz there), I feel better about having time to moderate Mafia IV.

Here's the setup I was contemplating.  I browsed the Mafiascum wiki for interesting options, and this jumped out at me for reasons I'll explain below:

  • 2 Mafia Goons
  • 2 Werewolves
  • 3 Masons
  • 5 Townies


And the role descriptions:

-------

Mafia Goon
Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:

Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:

You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Werewolf
Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:

Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:

You win when the other scumteam is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Town Mason
Welcome, [Player Name], you are a Town Mason, along with your partners, [Player Name] and [Player Name].
Abilities:

Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
You are confirmed town to your partners, and them to you.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.


Vanilla Townie
Welcome, [Player Name], you are a Vanilla Townie.
Abilities:

Your weapon is your vote, you have no night actions.
Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

--------

I like the looks of this because it sets the focus squarely on communication, rather than power roles.  And I like the presence of multiple factions - it fits the theme I have in mind very nicely.

Thoughts?  Pros/cons?  Interest?  I'll wait to start a Mafia IV thread until this evening (EDT) at the earliest, so folks can weigh in with their comments.  Thanks!
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Robz888

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Re: Any void left by Mafia I?
« Reply #13 on: June 01, 2012, 11:55:42 am »

I am in! Love it.
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Galzria

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Re: Any void left by Mafia I?
« Reply #14 on: June 01, 2012, 11:56:18 am »

I would be in.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Voltgloss

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Re: Any void left by Mafia I?
« Reply #15 on: June 01, 2012, 12:05:15 pm »

Also, for those who would have joined Mafia III but decided against it because of the publicly available discussion thread, I am thinking Mafia IV would have no public discussion thread (not even a quicktopic).  Personally, I don't actually care much either way;  but I think it's better for this growing Dominion Mafia community to have both "public discussion" and "no public discussion" games available, so people can choose which they prefer.

But if people feel strongly against this, let me know (and let me know why)!
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popsofctown

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Re: Any void left by Mafia I?
« Reply #16 on: June 01, 2012, 01:07:29 pm »

I hate multiball (multiple scumteams), so I would not be in for that.
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theorel

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Re: Any void left by Mafia I?
« Reply #17 on: June 01, 2012, 02:46:03 pm »

I've been following some of the Mafia threads, and it's pulled me out of lurking to wanting to play.

So, regardless of set up for the next game...I'm in.
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #18 on: June 01, 2012, 02:54:22 pm »

I hate multiball (multiple scumteams), so I would not be in for that.

Fair enough, pops.  Just so I know - would this also extend to a setup with Town, Mafia, and a Serial Killer?  (I was toying with that setup as well.)
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Axxle

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Re: Any void left by Mafia I?
« Reply #19 on: June 01, 2012, 02:56:57 pm »

I'd be interested in playing another game, although closed setups sound like they'd be somewhat overwhelming.
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #20 on: June 01, 2012, 03:01:55 pm »

I was thinking about other variants that would fit my theme idea, and here's another option I wouldn't mind running - especially if we can't get up to 12 participants.  This one requires only 7.

Setup
- 2 Mafia Goons or 2 Werewolves
- 3 Townies
- 1 Cop
- 1 Seer

Mechanics
- Daystart
- Mafia Goons or Werewolves are chosen randomly by the mod pregame
- Cop gets results in the form of Mafia/Not Mafia
- Seer gets results in the form of Werewolf/Not Werewolf

The idea being, you have two investigative roles, each able to suss out only one type of scum.  Only one type of scum will actually be in the game.  But it's randomly chosen WHICH type of scum that is.

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popsofctown

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Re: Any void left by Mafia I?
« Reply #21 on: June 01, 2012, 03:03:12 pm »

No, it doesn't extend to Serial killers.

That might seem inconsistent, but from personal experience the psychology of multiball much harder to catch during the daygame, but Serial killers don't.  Serial killers can often express genuine interest in finding mafia but tend to give off truckloads of survivalist tells.  Mafia in an SK game tend to get caught SK hunting, which looks different than scumhunting because SKs tend to be so different.


EDIT: I've played the open setup you just listed.  I was mafia.  We lost because we tried a gambit that only failed because a townie forgot to claim in his first post (it was complicated but anyway it was a bit like shooting a pool ball and missing your target and knocking a different good one in).
It's not my favorite setup because of the investigative role focus.  I think a semiopen would be a good idea (that's a closed setup with all the possible roles listed)
« Last Edit: June 01, 2012, 03:07:11 pm by popsofctown »
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Axxle

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Re: Any void left by Mafia I?
« Reply #22 on: June 01, 2012, 03:06:12 pm »

The idea being, you have two investigative roles, each able to suss out only one type of scum.  Only one type of scum will actually be in the game.  But it's randomly chosen WHICH type of scum that is.
So we'd basically have Cop and a Naive Cop? http://wiki.mafiascum.net/index.php?title=Cop
Although it'd be slightly different since the Naive Cop would know that they're one once a Mafia/Werewolf gets killed.
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popsofctown

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Re: Any void left by Mafia I?
« Reply #23 on: June 01, 2012, 03:08:04 pm »

Naive cops have unconfirmed sanity, so it's really another thing entirely..
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Re: Any void left by Mafia I?
« Reply #24 on: June 01, 2012, 03:33:11 pm »

I'd be up for the next game thats run
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Galzria

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Re: Any void left by Mafia I?
« Reply #25 on: June 01, 2012, 03:42:36 pm »

As I said in post #10 there, and Pops gave me the correct terminology for, I would be very open to a semi-open game. We don't know what's active in the game, but have a list of what could be. I will happily play with multiple scum factions, but probably prefer just one. And the more people the merrier I think.
« Last Edit: June 01, 2012, 03:47:15 pm by Galzria »
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Voltgloss

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Re: Any void left by Mafia I?
« Reply #26 on: June 01, 2012, 04:24:59 pm »

It's not my original flavor idea, but looking over the possibilities, I think I've got a workable list for a semi-open 13-player game.  The role list I'm looking at using is:

- Vanilla Townie
- Cop
- One-Shot Cop
- Doctor
- One-Shot Doctor
- Vigilante
- One-Shot Vigilante
- Roleblocker
- One-Shot Roleblocker
- Innocent Child
- Mason
- Mafia Goon
- Mafia Godfather
- Mafia Roleblocker
- Serial Killer

Cop, Doctor, and Serial Killer we're all now familiar with.
Vigilante is a Townie who can kill someone at night.
Innocent Child is a Townie who is publicly confirmed by the moderator to be a Townie (at the start of Day 1).
Masons are Townies who know each others' identities and can communicate at night via PM.
Roleblockers are like Jailkeepers, except they don't protect their target from being killed.  They just stop the target from using their nighttime ability.
Godfathers are Mafia who, when investigated by a Cop, appear to be Town.
And a "one-shot" role means they can only use their power once during the game.
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Galzria

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Re: Any void left by Mafia I?
« Reply #27 on: June 01, 2012, 04:27:38 pm »

Love it. Absolutely in.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Robz888

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Re: Any void left by Mafia I?
« Reply #28 on: June 01, 2012, 04:39:25 pm »

In for anything.
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Re: Any void left by Mafia I?
« Reply #29 on: June 01, 2012, 04:39:49 pm »

I'm in for anything as well.
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Galzria

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Re: Any void left by Mafia I?
« Reply #30 on: June 01, 2012, 04:43:40 pm »

In for anything.

Nice even 500 post count. /suspicious
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

O

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Re: Any void left by Mafia I?
« Reply #31 on: June 01, 2012, 04:45:02 pm »

I'd be up if there's no jesters  ;D

Also, is Driver a real role or just one a friend made up? Because thats terrible too.
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Galzria

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Re: Any void left by Mafia I?
« Reply #32 on: June 01, 2012, 04:49:03 pm »

I'd be up if there's no jesters  ;D

Also, is Driver a real role or just one a friend made up? Because thats terrible too.

You just don't want the Jester in so you don't have to break your claim streak of BEING one! (Not that I entirely disagree with you about that! ;))
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Voltgloss

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Re: Any void left by Mafia I?
« Reply #33 on: June 01, 2012, 04:53:08 pm »

I'd be up if there's no jesters  ;D

Also, is Driver a real role or just one a friend made up? Because thats terrible too.

No Jesters, I promise.  :)

You mean Bus Driver?  Yep, it's a real role.  Switches two people around so that night actions targeting one actually target the other.  So if Mafia Galzria tries to kill Robz, and Cop Tables tries to investigate Jotheonah, and Bus Driver O decides to drive Robz and Jotheonah... then Galzria kills Jotheonah and Tables investigates Robz.

http://wiki.mafiascum.net/index.php?title=Bus_Driver

It's interesting, but a bit daunting to include in my first moderated game.  So, no, no Bus Drivers here.
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popsofctown

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Re: Any void left by Mafia I?
« Reply #34 on: June 01, 2012, 04:55:34 pm »

That's a good semi-open list.


I prefer the Innocent Child variant that lets the Innocent Child PM the mod whenever he wants the mod to confirm his Innocence.  It's not too powerful and is far more interesting.
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Re: Any void left by Mafia I?
« Reply #35 on: June 01, 2012, 04:55:48 pm »

I'd be up if there's no jesters  ;D

Also, is Driver a real role or just one a friend made up? Because thats terrible too.

No Jesters, I promise.  :)

You mean Bus Driver?  Yep, it's a real role.  Switches two people around so that night actions targeting one actually target the other.  So if Mafia Galzria tries to kill Robz, and Cop Tables tries to investigate Jotheonah, and Bus Driver O decides to drive Robz and Jotheonah... then Galzria kills Jotheonah and Tables investigates Robz.

http://wiki.mafiascum.net/index.php?title=Bus_Driver

It's interesting, but a bit daunting to include in my first moderated game.  So, no, no Bus Drivers here.

I had a Mafia Driver, your version brings up some questions:

Can mafia kill other mafia?
O is Mafia. O Kills Voltglass, but Voltglass and O were driven.
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Thisisnotasmile

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Re: Any void left by Mafia I?
« Reply #36 on: June 01, 2012, 04:59:46 pm »

To be honest I'm probably going to sit out until we get to games with crazy roles for everyone. I much prefer messing with people and trying to work things out than writing essays about how X's essay about how suspicious Y is of Z make him suspicious and actually Z isn't suspicious becuase he wrote a good essay about Y's suspicions of himself because of how he wanted to get the game moving by casting random suspicion just to provoke a reaction which backfired.
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #37 on: June 01, 2012, 05:12:02 pm »

I prefer the Innocent Child variant that lets the Innocent Child PM the mod whenever he wants the mod to confirm his Innocence.  It's not too powerful and is far more interesting.

I did see that variant, pops.  If you find it makes for a more interesting role, I'm all for it.  Thanks.

I had a Mafia Driver, your version brings up some questions:

Can mafia kill other mafia?
O is Mafia. O Kills Voltglass, but Voltglass and O were driven.

It's questions like that that make me want to not use Bus Drivers in my first game.  :)  But if I were modding and the question came up, I think I'd rule as follows:

- Mafia can inadvertently kill other mafia.  So if O (Mafia) kills Voltgloss (Town), and Robz (Bus Driver) drives Voltgloss and Galzria (Mafia), then O will inadvertently kill Galzria.

- BUT, mafia can't inadvertently kill themselves, based on the overarching rule that a role can't target themselves under any circumstances.  So if O kills Voltgloss, and Robz drives Voltgloss and O, O doesn't inadvertently kill himself.  He just gets a "no result."

That's my gut reaction, anyway.

To be honest I'm probably going to sit out until we get to games with crazy roles for everyone. I much prefer messing with people and trying to work things out than writing essays about how X's essay about how suspicious Y is of Z make him suspicious and actually Z isn't suspicious becuase he wrote a good essay about Y's suspicions of himself because of how he wanted to get the game moving by casting random suspicion just to provoke a reaction which backfired.

Fair enough, TINAS.  I can see the appeal of a crazy-roles game, I just don't feel comfortable modding one until I have at least one "normal" game under my belt.  One question:  for crazy-roles games, which works better - semi-open or closed?  In a closed game I can see players making up roles for them to have, which definitely fits under the "crazy" category, but also seems really daunting.
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popsofctown

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Re: Any void left by Mafia I?
« Reply #38 on: June 01, 2012, 05:21:06 pm »

You mean a closed game with nonstandard roles where a mafia is about to get lynched and he claims a role that he himself made up on the spot?  And then someone else gets lynched because they want to keep the town Time Traveler alive?

I don't even consider that a "crazy" game.
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Thisisnotasmile

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Re: Any void left by Mafia I?
« Reply #39 on: June 01, 2012, 05:26:21 pm »

No. I've never played a "closed" game in my life and think the idea of one is stupid. It would be open or at least semi-open.
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Re: Any void left by Mafia I?
« Reply #40 on: June 01, 2012, 05:28:18 pm »

No. I've never played a "closed" game in my life and think the idea of one is stupid. It would be open or at least semi-open.

I've never played an Open game, but I'm finding this current closed one fascinating!
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Re: Any void left by Mafia I?
« Reply #41 on: June 01, 2012, 05:31:45 pm »

It's not my original flavor idea, but looking over the possibilities, I think I've got a workable list for a semi-open 13-player game.  The role list I'm looking at using is:

- Vanilla Townie
- Cop
- One-Shot Cop
- Doctor
- One-Shot Doctor
- Vigilante
- One-Shot Vigilante
- Roleblocker
- One-Shot Roleblocker
- Innocent Child
- Mason
- Mafia Goon
- Mafia Godfather
- Mafia Roleblocker
- Serial Killer

Cop, Doctor, and Serial Killer we're all now familiar with.
Vigilante is a Townie who can kill someone at night.
Innocent Child is a Townie who is publicly confirmed by the moderator to be a Townie (at the start of Day 1).
Masons are Townies who know each others' identities and can communicate at night via PM.
Roleblockers are like Jailkeepers, except they don't protect their target from being killed.  They just stop the target from using their nighttime ability.
Godfathers are Mafia who, when investigated by a Cop, appear to be Town.
And a "one-shot" role means they can only use their power once during the game.
Based on the description you give, what is the point of having ONE mason? Or am I missing something?

Thisisnotasmile

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Re: Any void left by Mafia I?
« Reply #42 on: June 01, 2012, 05:32:42 pm »

There would be more than one, if there was one at all.
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popsofctown

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Re: Any void left by Mafia I?
« Reply #43 on: June 01, 2012, 05:38:44 pm »

It's not my original flavor idea, but looking over the possibilities, I think I've got a workable list for a semi-open 13-player game.  The role list I'm looking at using is:

- Vanilla Townie
- Cop
- One-Shot Cop
- Doctor
- One-Shot Doctor
- Vigilante
- One-Shot Vigilante
- Roleblocker
- One-Shot Roleblocker
- Innocent Child
- Mason
- Mafia Goon
- Mafia Godfather
- Mafia Roleblocker
- Serial Killer

Cop, Doctor, and Serial Killer we're all now familiar with.
Vigilante is a Townie who can kill someone at night.
Innocent Child is a Townie who is publicly confirmed by the moderator to be a Townie (at the start of Day 1).
Masons are Townies who know each others' identities and can communicate at night via PM.
Roleblockers are like Jailkeepers, except they don't protect their target from being killed.  They just stop the target from using their nighttime ability.
Godfathers are Mafia who, when investigated by a Cop, appear to be Town.
And a "one-shot" role means they can only use their power once during the game.
Based on the description you give, what is the point of having ONE mason? Or am I missing something?

Those are possible roles, not definite roles.  So there would be two or three masons or none at all.
Mason is a a really good role and one of my favorites.
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #44 on: June 01, 2012, 05:43:45 pm »

What TINAS and pops said.  Masons would only show up as a group.
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Insomniac

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Re: Any void left by Mafia I?
« Reply #45 on: June 01, 2012, 06:02:11 pm »

If you run this Volt I'm definetly in
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Re: Any void left by Mafia I?
« Reply #46 on: June 01, 2012, 06:23:37 pm »

I suggest making a truly Dominion-themed Mafia game, where the roles are renamed.  The roleblocker would be a Moat.  The Masons can be Conspirators.  You could add in Jester and JoaT (someone linked it in another thread and I liked it -- a character with multiple one-shot abilties).

I would be interested but I think I'll be overwhelmed with Mafia III, unless I die early.
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #47 on: June 01, 2012, 06:33:18 pm »

I suggest making a truly Dominion-themed Mafia game, where the roles are renamed.  The roleblocker would be a Moat.  The Masons can be Conspirators.  You could add in Jester and JoaT (someone linked it in another thread and I liked it -- a character with multiple one-shot abilties).

Stop reading my mind.  :)

No Jester though, I promise.
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Galzria

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Re: Any void left by Mafia I?
« Reply #48 on: June 01, 2012, 06:53:30 pm »

Feel free to set it up anytime V, and we can start getting an official signup list going there. ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Voltgloss

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Re: Any void left by Mafia I?
« Reply #49 on: June 01, 2012, 07:33:39 pm »

Mafia IV topic will be posted this evening.  Here's hoping it will be a fun ride.  :)

Edit:  And, the topic's live!  Hope you to see you all there. 
« Last Edit: June 01, 2012, 10:18:13 pm by Voltgloss »
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jotheonah

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Re: Any void left by Mafia I?
« Reply #50 on: June 07, 2012, 05:54:24 pm »

Is there interest in Mafia V? I would love to mod a game. I would call it "Mafia V: Dispatches from the Penultimate Province"
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O

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Re: Any void left by Mafia I?
« Reply #51 on: June 07, 2012, 05:55:38 pm »

I vote we keep it at 2 mafia games simultaneously at once.
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jotheonah

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Re: Any void left by Mafia I?
« Reply #52 on: June 07, 2012, 05:58:43 pm »

well in that case, dibs on moderating the next one.
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Re: Any void left by Mafia I?
« Reply #53 on: June 07, 2012, 06:03:49 pm »

well in that case, dibs on moderating the next one.

I call Dibs on VI, a lynch-only reveal game (so if the Cop gets NKed...); if there is sufficient interest at the time.
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Captain_Frisk

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Re: Any void left by Mafia I?
« Reply #54 on: June 07, 2012, 06:08:52 pm »

I vote we keep it at 2 mafia games simultaneously at once.
I vote no more than 2 simultaneous games for any individuals.  If a 3rd game started up, I'd be cautiously interested, and I'd be 100% fine with a 3rd game that didn't involve anyone from M4, but I agree that seeing the core of O, RobZ, Galzria, J in EVERY GAME is crazy.
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Robz888

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Re: Any void left by Mafia I?
« Reply #55 on: June 07, 2012, 06:21:36 pm »

well in that case, dibs on moderating the next one.

I'm in.

I call Dibs on VI, a lynch-only reveal game (so if the Cop gets NKed...); if there is sufficient interest at the time.

I'm also in.

I vote no more than 2 simultaneous games for any individuals.  If a 3rd game started up, I'd be cautiously interested, and I'd be 100% fine with a 3rd game that didn't involve anyone from M4, but I agree that seeing the core of O, RobZ, Galzria, J in EVERY GAME is crazy.

 :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
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Galzria

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Re: Any void left by Mafia I?
« Reply #56 on: June 07, 2012, 06:23:38 pm »

C.F., you want in, but were ALSO in III and IV. So no discrediting us because we got in the first round before you. You're just as addicted. ;)

I'm in both whenever they happen.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Voltgloss

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Re: Any void left by Mafia I?
« Reply #57 on: June 07, 2012, 06:27:04 pm »

My personal limit is being involved in 2 games at once.  So if Mafia V and/or VI start up while III and IV are still both ongoing, I won't be joining.  But I'll definitely be reading them and will participate in any discussion threads.
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Re: Any void left by Mafia I?
« Reply #58 on: June 07, 2012, 06:28:17 pm »

I vote we keep it at 2 mafia games simultaneously at once.
I vote no more than 2 simultaneous games for any individuals.  If a 3rd game started up, I'd be cautiously interested, and I'd be 100% fine with a 3rd game that didn't involve anyone from M4, but I agree that seeing the core of O, RobZ, Galzria, J in EVERY GAME is crazy.

Solution: always kill them first.  ;)

I'm in if it's a smaller group.  Mafia III and IV are both ridiculous.  Toooooo many pages.  Also, I think I'd prefer a format where we have at least some idea of which roles are around. :P
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manda2014

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Re: Any void left by Mafia I?
« Reply #59 on: June 07, 2012, 06:33:31 pm »

I'm in if it's a smaller game 
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jotheonah

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Re: Any void left by Mafia I?
« Reply #60 on: June 07, 2012, 07:02:40 pm »

other than the awesome name, nothing is set in stone, so please express game set up preferences. Who would play in a role madness game? A bastard mod game? (I'm just gauging interest, don't worry) (And if I do a bastard game, I promise it will be labelled as such)
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Robz888

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Re: Any void left by Mafia I?
« Reply #61 on: June 07, 2012, 07:05:03 pm »

other than the awesome name, nothing is set in stone, so please express game set up preferences. Who would play in a role madness game? A bastard mod game? (I'm just gauging interest, don't worry) (And if I do a bastard game, I promise it will be labelled as such)

As you know, I am in for anything.

I had expected that games with MORE people would be better, because that's how it works IRL. On the forum, I'm not sure that's the case, and I sort of miss the more intimate feel of MI and MII. However, I would be loathe to turn away anybody interested in playing (especially because I might get shown the door at some point....). As for roles, whatever, but I do like knowing what could be in the game.
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eHalcyon

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Re: Any void left by Mafia I?
« Reply #62 on: June 07, 2012, 07:24:23 pm »

I'm interested in having games with Masons and multiple Mafia families.  I guess these things (especially the latter) only really work in bigger games... hum.

Might also be neat to have some bulletproof people.
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Captain_Frisk

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Re: Any void left by Mafia I?
« Reply #63 on: June 07, 2012, 07:32:11 pm »

other than the awesome name, nothing is set in stone, so please express game set up preferences. Who would play in a role madness game? A bastard mod game? (I'm just gauging interest, don't worry) (And if I do a bastard game, I promise it will be labelled as such)

As you know, I am in for anything.

I had expected that games with MORE people would be better, because that's how it works IRL. On the forum, I'm not sure that's the case, and I sort of miss the more intimate feel of MI and MII. However, I would be loathe to turn away anybody interested in playing (especially because I might get shown the door at some point....). As for roles, whatever, but I do like knowing what could be in the game.


I am really enjoying the closed setup!  I like knowi that ther could be an arsonist, or a CPR doctor, or a nk immune miller vig.

I would play role madness, or bastard mod

I am in favor of shorter days, even if it is stressful.
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Glooble

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Re: Any void left by Mafia I?
« Reply #64 on: June 07, 2012, 07:53:09 pm »

I meant what I said about PMing everyone Jester as their role just to see what would happen.
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O

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Re: Any void left by Mafia I?
« Reply #65 on: June 07, 2012, 07:57:21 pm »

I meant what I said about PMing everyone Jester as their role just to see what would happen.

Well that's pretty damn obvious; I would win  ;D
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #66 on: June 07, 2012, 08:01:31 pm »

I'm interested in having games with Masons and multiple Mafia families.  I guess these things (especially the latter) only really work in bigger games... hum.

See my post #12 for an example thereof.  Designed for 12 players.
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jotheonah

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Re: Any void left by Mafia I?
« Reply #67 on: June 07, 2012, 08:11:09 pm »

I meant what I said about PMing everyone Jester as their role just to see what would happen.

After the 23rd day with no lynch and no nightkills, the town is getting restless...
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Galzria

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Re: Any void left by Mafia I?
« Reply #68 on: June 07, 2012, 08:12:45 pm »

I meant what I said about PMing everyone Jester as their role just to see what would happen.

After the 23rd day with no lynch and no nightkills, the town is getting restless...

TLHEA.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

WanderingWinder

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Re: Any void left by Mafia I?
« Reply #69 on: June 07, 2012, 08:29:01 pm »

I'm in if it's a smaller game
How do you have 2 respect with one post, which I have to assume is this post, which doesn't have any upvotes?
Oh, welcome to the forums!


I vote against more mafia here on the forums. Quite probably for more somewhere else, like quicktopics.


Edit: Oh right, this isn't the one post, because posts in this forum don't count.
« Last Edit: June 07, 2012, 08:37:45 pm by WanderingWinder »
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manda2014

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Re: Any void left by Mafia I?
« Reply #70 on: June 07, 2012, 09:41:44 pm »

I'm in if it's a smaller game
How do you have 2 respect with one post, which I have to assume is this post, which doesn't have any upvotes?
Oh, welcome to the forums!


I vote against more mafia here on the forums. Quite probably for more somewhere else, like quicktopics.


Edit: Oh right, this isn't the one post, because posts in this forum don't count.

The respect is on my post in the intros subforum.  :P
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eHalcyon

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Re: Any void left by Mafia I?
« Reply #71 on: June 07, 2012, 09:42:53 pm »

I meant what I said about PMing everyone Jester as their role just to see what would happen.

Last weekend I played Mafia IRL with a bunch of friends, assigning roles using playing cards.  We'd already played a few games.  Several players were a bit miffed because they still hadn't gotten anything other than Vanilla Townie and they ended up swapping cards with each other, seeing they were all VT.  Of course that's not fair to other players, so we would redeal.  And the same thing would happen again.  We redealt something like 5 times.  Others started getting fed up so they finally settled down and accepted their role.  That game was particularly bad for the town.  Everyone who died came up VT.  They didn't realize until the very end that I had dealt everyone VT cards.

The best part was how confused one guy was after he'd gotten lynched.  It was night phase and he was looking around trying to find the Mafia (and other roles) as I called out to them.  It took him far longer than should have been necessary to realize I was just making it up.  ;D
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Re: Any void left by Mafia I?
« Reply #72 on: June 07, 2012, 09:55:20 pm »

I meant what I said about PMing everyone Jester as their role just to see what would happen.

Last weekend I played Mafia IRL with a bunch of friends, assigning roles using playing cards.  We'd already played a few games.  Several players were a bit miffed because they still hadn't gotten anything other than Vanilla Townie and they ended up swapping cards with each other, seeing they were all VT.  Of course that's not fair to other players, so we would redeal.  And the same thing would happen again.  We redealt something like 5 times.  Others started getting fed up so they finally settled down and accepted their role.  That game was particularly bad for the town.  Everyone who died came up VT.  They didn't realize until the very end that I had dealt everyone VT cards.

The best part was how confused one guy was after he'd gotten lynched.  It was night phase and he was looking around trying to find the Mafia (and other roles) as I called out to them.  It took him far longer than should have been necessary to realize I was just making it up.  ;D

This is an experiment that I think every group of regular mafia players runs eventually. I remember when we did it with my friends. I was unaware (only the moderator knew, of course), and I died during the gamr. The moderator told me after I was dead.

Eventually, there were 3 people left. They were utterly, utterly, furiously confused. They took forever to decide who to lynch. They just had no idea. When they found out, they were beside themselves with anger.

Anyway, this solidified in my mind that somehow, members of the mafia do give themselves away. Because in this game, with actually no mafia, the all-town group actually did have a noticeably harder time deciding who to kill.
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Re: Any void left by Mafia I?
« Reply #73 on: June 07, 2012, 10:16:21 pm »

I meant what I said about PMing everyone Jester as their role just to see what would happen.

Last weekend I played Mafia IRL with a bunch of friends, assigning roles using playing cards.  We'd already played a few games.  Several players were a bit miffed because they still hadn't gotten anything other than Vanilla Townie and they ended up swapping cards with each other, seeing they were all VT.  Of course that's not fair to other players, so we would redeal.  And the same thing would happen again.  We redealt something like 5 times.  Others started getting fed up so they finally settled down and accepted their role.  That game was particularly bad for the town.  Everyone who died came up VT.  They didn't realize until the very end that I had dealt everyone VT cards.

The best part was how confused one guy was after he'd gotten lynched.  It was night phase and he was looking around trying to find the Mafia (and other roles) as I called out to them.  It took him far longer than should have been necessary to realize I was just making it up.  ;D

This is an experiment that I think every group of regular mafia players runs eventually. I remember when we did it with my friends. I was unaware (only the moderator knew, of course), and I died during the gamr. The moderator told me after I was dead.

Eventually, there were 3 people left. They were utterly, utterly, furiously confused. They took forever to decide who to lynch. They just had no idea. When they found out, they were beside themselves with anger.

Anyway, this solidified in my mind that somehow, members of the mafia do give themselves away. Because in this game, with actually no mafia, the all-town group actually did have a noticeably harder time deciding who to kill.

My friends thought it was hilarious afterwards.  Were roles not being revealed?  At the very worst, if you know there are 2 Mafia, then the game is over when the town is size 4, right?
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Re: Any void left by Mafia I?
« Reply #74 on: June 07, 2012, 10:22:27 pm »

I meant what I said about PMing everyone Jester as their role just to see what would happen.

Last weekend I played Mafia IRL with a bunch of friends, assigning roles using playing cards.  We'd already played a few games.  Several players were a bit miffed because they still hadn't gotten anything other than Vanilla Townie and they ended up swapping cards with each other, seeing they were all VT.  Of course that's not fair to other players, so we would redeal.  And the same thing would happen again.  We redealt something like 5 times.  Others started getting fed up so they finally settled down and accepted their role.  That game was particularly bad for the town.  Everyone who died came up VT.  They didn't realize until the very end that I had dealt everyone VT cards.

The best part was how confused one guy was after he'd gotten lynched.  It was night phase and he was looking around trying to find the Mafia (and other roles) as I called out to them.  It took him far longer than should have been necessary to realize I was just making it up.  ;D

This is an experiment that I think every group of regular mafia players runs eventually. I remember when we did it with my friends. I was unaware (only the moderator knew, of course), and I died during the gamr. The moderator told me after I was dead.

Eventually, there were 3 people left. They were utterly, utterly, furiously confused. They took forever to decide who to lynch. They just had no idea. When they found out, they were beside themselves with anger.

Anyway, this solidified in my mind that somehow, members of the mafia do give themselves away. Because in this game, with actually no mafia, the all-town group actually did have a noticeably harder time deciding who to kill.

My friends thought it was hilarious afterwards.  Were roles not being revealed?  At the very worst, if you know there are 2 Mafia, then the game is over when the town is size 4, right?

No, whenever I play IRL, we DO NOT reveal roles when people die. So when there are 3 left, all they know is there has to be 1 mafia and 2 non-mafia.

I'd say this way is actually much, much, much better. But for online play, it just makes things way too difficult for the town.
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Re: Any void left by Mafia I?
« Reply #75 on: June 07, 2012, 11:12:02 pm »

I meant what I said about PMing everyone Jester as their role just to see what would happen.
I was just thinking that!  But I'd probably also make them all 1-shot vigilantes and not reveal NK roles.
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Re: Any void left by Mafia I?
« Reply #76 on: June 08, 2012, 12:08:46 am »

I meant what I said about PMing everyone Jester as their role just to see what would happen.
I was just thinking that!  But I'd probably also make them all 1-shot vigilantes and not reveal NK roles.

A game with no mafia.  Have a couple of Serial Killers, and all the town are X-shot Vigilantes.
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Re: Any void left by Mafia I?
« Reply #77 on: June 08, 2012, 12:19:57 am »

I also have a story of some IRL friends who played a Mafia game where the mod gave everyone Vanilla Town.  (I wasn't actually in that game.)  I'm not surprised to see other groups doing it.
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Re: Any void left by Mafia I?
« Reply #78 on: June 08, 2012, 12:20:46 am »

I also have a story of some IRL friends who played a Mafia game where the mod gave everyone Vanilla Town.  (I wasn't actually in that game.)  I'm not surprised to see other groups doing it.

I was the first lynch in a game like that.

So... hard.. to not... laugh..
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Re: Any void left by Mafia I?
« Reply #79 on: June 08, 2012, 12:22:02 am »

I also have a story of some IRL friends who played a Mafia game where the mod gave everyone Vanilla Town.  (I wasn't actually in that game.)  I'm not surprised to see other groups doing it.

I was the first lynch in a game like that.

So... hard.. to not... laugh..

Why am I completely not surprised? ;)
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Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Any void left by Mafia I?
« Reply #80 on: June 08, 2012, 12:23:45 am »

I didn't claim Jester, if that's what you're thinking...
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Galzria

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Re: Any void left by Mafia I?
« Reply #81 on: June 08, 2012, 12:39:18 am »

I didn't claim Jester, if that's what you're thinking...

That's why they lynched you then, now isn't it?
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Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Any void left by Mafia I?
« Reply #82 on: June 08, 2012, 08:54:24 am »

I vote we keep it at 2 mafia games simultaneously at once.

I have no horse in the race, since I've sworn myself off of forum Mafia games, but I don't see the need to place a cap on the number of games. These posts no longer show up on the news feed, right? So the increased traffic doesn't interfere with non-Mafia players. It would just increase the number of new threads in the subforum.

I could definitely see a limit of the number of games a player can participate in, but even that should probably be up to the individual on whether he can handle it or not. Robz apparently is a multi-tasking fool. Even then, I'm sure that his games suffer a little bit, but he seems to be handling it just fine. I suppose that's one benefit of playing by forum; you aren't under so much pressure to respond right away.

It would seem that if there are enough players interested in a new game, there's no reason to cap it at two simultaneous games. Since each "day" could last up to 2 weeks, it'd be unfortunate to have people waiting in the wings for so long.
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Re: Any void left by Mafia I?
« Reply #83 on: June 08, 2012, 10:13:58 am »

I wonder if the WW's of the world would be fine with a forked forum... mafia.dominostrategy.com... where we could maintain our Domino themed games and our sense of community - but not be mucking up the boards.  It would also let us keep post counts.

As someone who didn't like mafia showing up at first, I can sympathize with those who don't want to see 7 things of mafia up on the recent unread posts list, especially since once it gets rolling, it always stays up there.
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Re: Any void left by Mafia I?
« Reply #84 on: June 08, 2012, 10:21:17 am »

I wonder if the WW's of the world would be fine with a forked forum... mafia.dominostrategy.com... where we could maintain our Domino themed games and our sense of community - but not be mucking up the boards.  It would also let us keep post counts.

As someone who didn't like mafia showing up at first, I can sympathize with those who don't want to see 7 things of mafia up on the recent unread posts list, especially since once it gets rolling, it always stays up there.
Alas, I have but one +1 to give. Well, I guess I can make a post, so that's sort of 2?

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Re: Any void left by Mafia I?
« Reply #85 on: June 08, 2012, 10:46:35 am »

sorry, I'm picturing DominoStrategy.com. Somehow I don't see it being quite the same sort of community...

I'm happy to do the whole game in a QT or offsite or something if that would make people happy.
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Re: Any void left by Mafia I?
« Reply #86 on: June 08, 2012, 10:51:33 am »

sorry, I'm picturing DominoStrategy.com. Somehow I don't see it being quite the same sort of community...

I'm happy to do the whole game in a QT or offsite or something if that would make people happy.

I started it with a typo, but then when I thought about how funny it would be to have a deep strategy articles, game log analysis, and a youtube channel of mexican train dominos, I decided to keep it and run with it.
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Re: Any void left by Mafia I?
« Reply #87 on: June 08, 2012, 10:52:22 am »

I wonder if the WW's of the world would be fine with a forked forum... mafia.dominostrategy.com... where we could maintain our Domino themed games and our sense of community - but not be mucking up the boards.  It would also let us keep post counts.

As someone who didn't like mafia showing up at first, I can sympathize with those who don't want to see 7 things of mafia up on the recent unread posts list, especially since once it gets rolling, it always stays up there.
Alas, I have but one +1 to give. Well, I guess I can make a post, so that's sort of 2?

Oh - I'm not sure if you noticed, but you can actually "ignore" the forum games boards now if you are so inclined.
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Re: Any void left by Mafia I?
« Reply #88 on: June 08, 2012, 11:02:23 am »

I wonder if the WW's of the world would be fine with a forked forum... mafia.dominostrategy.com... where we could maintain our Domino themed games and our sense of community - but not be mucking up the boards.  It would also let us keep post counts.

As someone who didn't like mafia showing up at first, I can sympathize with those who don't want to see 7 things of mafia up on the recent unread posts list, especially since once it gets rolling, it always stays up there.
Alas, I have but one +1 to give. Well, I guess I can make a post, so that's sort of 2?

Oh - I'm not sure if you noticed, but you can actually "ignore" the forum games boards now if you are so inclined.
No, I can't...?

Voltgloss

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Re: Any void left by Mafia I?
« Reply #89 on: June 08, 2012, 11:03:17 am »

I'm happy to do the whole game in a QT or offsite or something if that would make people happy.

Should we all just join mafiascum.net?

I typed this facetiously to start but now I'm kinda thinking about it seriously. 
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theory

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Re: Any void left by Mafia I?
« Reply #90 on: June 08, 2012, 11:11:27 am »

I wonder if the WW's of the world would be fine with a forked forum... mafia.dominostrategy.com... where we could maintain our Domino themed games and our sense of community - but not be mucking up the boards.  It would also let us keep post counts.

As someone who didn't like mafia showing up at first, I can sympathize with those who don't want to see 7 things of mafia up on the recent unread posts list, especially since once it gets rolling, it always stays up there.
Alas, I have but one +1 to give. Well, I guess I can make a post, so that's sort of 2?

Oh - I'm not sure if you noticed, but you can actually "ignore" the forum games boards now if you are so inclined.
No, I can't...?
http://forum.dominionstrategy.com/index.php?action=profile;area=ignoreboards
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Re: Any void left by Mafia I?
« Reply #91 on: June 08, 2012, 11:13:50 am »

I wonder if the WW's of the world would be fine with a forked forum... mafia.dominostrategy.com... where we could maintain our Domino themed games and our sense of community - but not be mucking up the boards.  It would also let us keep post counts.

As someone who didn't like mafia showing up at first, I can sympathize with those who don't want to see 7 things of mafia up on the recent unread posts list, especially since once it gets rolling, it always stays up there.
Alas, I have but one +1 to give. Well, I guess I can make a post, so that's sort of 2?

Oh - I'm not sure if you noticed, but you can actually "ignore" the forum games boards now if you are so inclined.
No, I can't...?
http://forum.dominionstrategy.com/index.php?action=profile;area=ignoreboards
Well, I was half-serious, and half-joking. But there are reasons I'd want to not totally ignore it, without having thousands of posts popping up.... How does this ignore thing work, anyway? Somebody post something while I'm testing it out...

Voltgloss

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Re: Any void left by Mafia I?
« Reply #92 on: June 08, 2012, 11:14:43 am »

Test post per WW's request.
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Re: Any void left by Mafia I?
« Reply #93 on: June 08, 2012, 11:16:43 am »

Test post per WW's request.

I am also posting offensive things about WW.
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Re: Any void left by Mafia I?
« Reply #94 on: June 08, 2012, 11:17:57 am »

Interesting. It still took me less than 4 minutes to notice these.

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Re: Any void left by Mafia I?
« Reply #95 on: June 08, 2012, 11:18:09 am »

I'm happy to do the whole game in a QT or offsite or something if that would make people happy.

Should we all just join mafiascum.net?

I typed this facetiously to start but now I'm kinda thinking about it seriously.

I've considered it, because as others have pointed out, I'm addicted.  That said, I like this community.  I don't know anyone over there... I'd really like to get WW or Geronimoooo in a game.
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Re: Any void left by Mafia I?
« Reply #96 on: June 08, 2012, 11:18:33 am »

Interesting. It still took me less than 4 minutes to notice these.
So what does it do?
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Re: Any void left by Mafia I?
« Reply #97 on: June 08, 2012, 11:22:16 am »

hey theory, I don't know if you've ever considered doing an April Fools prank with the site (there are many tantalizing possibilities, especially if you could rope DXV into helping) but remaking the front page into DominoStrategy.com would be pretty hilarious.
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Re: Any void left by Mafia I?
« Reply #98 on: June 08, 2012, 11:22:28 am »

Interesting. It still took me less than 4 minutes to notice these.
So what does it do?
Um, nothing? I can see that there's a post been made, but it doesn't flash up blue. Should have checked to see if it posts it to my 'unread posts' - will do that the next time somebody posts. And if I click into the board, the 'new' stuff still shows up.

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Re: Any void left by Mafia I?
« Reply #99 on: June 08, 2012, 11:29:49 am »

hey theory, I don't know if you've ever considered doing an April Fools prank with the site (there are many tantalizing possibilities, especially if you could rope DXV into helping) but remaking the front page into DominoStrategy.com would be pretty hilarious.

I am curious about the difference between opening with a 4/3 domino vs. a 5/2 domino. I imagine it isn't especially impactful but I'm a newbie when it comes to Dominos.

Oh, and you can discuss engine building as well read: Rube Goldberg machines.
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Re: Any void left by Mafia I?
« Reply #100 on: June 08, 2012, 11:34:47 am »

Well I guess 5/2 open is more beneficial. As first domino to be laid down is the highest double, there is higher chance that it will be 5/5 than 4/4,3/3,2/2 so you have highest chance to chain with it.
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Re: Any void left by Mafia I?
« Reply #101 on: June 08, 2012, 11:35:22 am »

So posts don't show up in the 'unread feed' either. Nevertheless, this doesn't really satisfy me. Though at this point I realize I'm being increasingly weird, and I don't expect to be accommodated.

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Re: Any void left by Mafia I?
« Reply #102 on: June 08, 2012, 11:37:31 am »

Well I guess 5/2 open is more beneficial. As first domino to be laid down is the highest double, there is higher chance that it will be 5/5 than 4/4,3/3,2/2 so you have highest chance to chain with it.

So, I don't actually know domino rules other than matching the dots (pips?) on the pieces. :-P
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Re: Any void left by Mafia I?
« Reply #103 on: June 08, 2012, 11:45:44 am »

So posts don't show up in the 'unread feed' either. Nevertheless, this doesn't really satisfy me. Though at this point I realize I'm being increasingly weird, and I don't expect to be accommodated.

So the problem is just know that they are there, waiting to be read?  Won't that exist on other forums as well?
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Re: Any void left by Mafia I?
« Reply #104 on: June 08, 2012, 11:50:54 am »

Well I guess 5/2 open is more beneficial. As first domino to be laid down is the highest double, there is higher chance that it will be 5/5 than 4/4,3/3,2/2 so you have highest chance to chain with it.

So, I don't actually know domino rules other than matching the dots (pips?) on the pieces. :-P

Well, actually, for before mentioned reason, 5/2 are generally more worn out so 4/3 tend to have sharper edges which helps in the second stage of game, where the goal is to use pieces that you connected to dismember your opponents.
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Re: Any void left by Mafia I?
« Reply #105 on: June 08, 2012, 11:53:08 am »



I'm proud of you guys.
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Captain_Frisk

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Re: Any void left by Mafia I?
« Reply #106 on: June 08, 2012, 11:53:59 am »

We are filling the void left by mafia I with discussion of domino strategy?  Seems on topic to me.
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Axxle

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Re: Any void left by Mafia I?
« Reply #107 on: June 08, 2012, 01:30:19 pm »

Interesting. It still took me less than 4 minutes to notice these.
So what does it do?
Um, nothing? I can see that there's a post been made, but it doesn't flash up blue. Should have checked to see if it posts it to my 'unread posts' - will do that the next time somebody posts. And if I click into the board, the 'new' stuff still shows up.
It doesn't show up in "Show unread posts since last visit" but does show up in "Show new replies to your posts."  You can still navigate to them as normal.  I ignore the Variants board myself.
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manda2014

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Re: Any void left by Mafia I?
« Reply #108 on: June 09, 2012, 01:33:40 am »

Both mafia games are in night 2 now and I don't know what to do with my life anymore O.o
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Grujah

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Re: Any void left by Mafia I?
« Reply #109 on: June 09, 2012, 06:14:35 am »

Go play DOMINION!

O yeah,

Iso down as well  :'(
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Morgrim7

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Re: Any void left by Mafia I?
« Reply #110 on: June 09, 2012, 08:51:16 pm »

Go play DOMINION!

O yeah,

Iso down as well  :'(
Not anymore! :D :D
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Galzria

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Re: Any void left by Mafia I?
« Reply #111 on: June 10, 2012, 02:14:28 pm »

I think from here on out, I'm more in favor of slightly smaller games. That way if we need replacements, we haven't tapped all of our resources. It also makes it easier on potential replacements as there will be less to read.

I would hate for anybody to be left out however, so if it were going to be 2 or 3 running games of 9, I would be good with that.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Robz888

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Re: Any void left by Mafia I?
« Reply #112 on: June 10, 2012, 02:22:29 pm »

I would hate for anybody to be left out however, so if it were going to be 2 or 3 running games of 9, I would be good with that.

I am: In, In, and In.
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Re: Any void left by Mafia I?
« Reply #113 on: June 10, 2012, 02:41:22 pm »

I think from here on out, I'm more in favor of slightly smaller games. That way if we need replacements, we haven't tapped all of our resources. It also makes it easier on potential replacements as there will be less to read.

I would hate for anybody to be left out however, so if it were going to be 2 or 3 running games of 9, I would be good with that.

Don't listen to Him j . Look how much more fun mafia three and four are. it is possible they are more fun because I am in them.
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Re: Any void left by Mafia I?
« Reply #115 on: June 10, 2012, 03:11:33 pm »

I looked up Fire and Ice and saw this tie:

http://forum.mafiascum.net/viewtopic.php?f=52&t=18469&start=1225

Read last few pages, hilarious shit there.
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Re: Any void left by Mafia I?
« Reply #116 on: June 10, 2012, 03:18:14 pm »

And now I'm slightly surprised that it's still considered an approved setup.
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Re: Any void left by Mafia I?
« Reply #117 on: June 10, 2012, 03:31:14 pm »

And now I'm slightly surprised that it's still considered an approved setup.

So wait, @1-1-1:

Town votes nolynch or is suicidal; neither Fire nor Ice can be lynched

Iff night:
Fire and Ice kill eachother, because targeting town either is no NK (both target) or they lose (other mafia kills them)

So fire and ice lynch town and live happily ever after?

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Captain_Frisk

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Re: Any void left by Mafia I?
« Reply #118 on: June 10, 2012, 03:34:56 pm »

I looked up Fire and Ice and saw this tie:

http://forum.mafiascum.net/viewtopic.php?f=52&t=18469&start=1225

Read last few pages, hilarious shit there.

Reading those last few pages makes me glad that I am playing on Dominion strategy instead.
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Re: Any void left by Mafia I?
« Reply #119 on: June 10, 2012, 03:36:44 pm »

I vote medical mafia or fire and ice. Werewolf mafia has no townie wins.
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Grujah

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Re: Any void left by Mafia I?
« Reply #120 on: June 10, 2012, 03:40:55 pm »

And now I'm slightly surprised that it's still considered an approved setup.

So wait, @1-1-1:

Town votes nolynch or is suicidal; neither Fire nor Ice can be lynched

Iff night:
Fire and Ice kill eachother, because targeting town either is no NK (both target) or they lose (other mafia kills them)

So fire and ice lynch town and live happily ever after?

Well, actually, townie dies anyway so he might just as well decide who he wants to win.
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Galzria

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Re: Any void left by Mafia I?
« Reply #121 on: June 10, 2012, 03:41:17 pm »

Medical Mafia would be great for laughs.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

jotheonah

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Re: Any void left by Mafia I?
« Reply #122 on: June 10, 2012, 03:47:26 pm »

the sole mafia win in MM is a hilarious game. guy tries to write a computer program to calculate percent chances of who's which Doctor. Program does so much more harm than good.
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Re: Any void left by Mafia I?
« Reply #123 on: June 10, 2012, 03:52:34 pm »

Medial Mafia seems fun (maybe a bit too chaotic though). And everyone is a PR so its cool (unless you get Weak doctor, that sucks  ;D).
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #124 on: June 10, 2012, 03:54:29 pm »

Medical Mafia would be great for laughs.

Seconded. 

Weak Doctor doesn't necessarily suck.  If you have some way of leaving a tell during the Day as to who you're targeting, and then mysteriously die in the night, the Town could put together the pieces and figure out the person you targeted was Mafia.

It really is chaotic though.  Which is probably a good thing to shake up us over-analyzers.  ;)
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popsofctown

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Re: Any void left by Mafia I?
« Reply #125 on: June 10, 2012, 04:15:42 pm »

Medical mafia is terrible.  It ends up playing like Dethy.  Everyone has to hypoclaim and everything revolves around investigation.

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Re: Any void left by Mafia I?
« Reply #126 on: June 10, 2012, 04:16:50 pm »

Vote: Fire and Ice

Lets hammer this bitch.
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Captain_Frisk

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Re: Any void left by Mafia I?
« Reply #127 on: June 10, 2012, 04:18:26 pm »

Vote: Fire and Ice

Lets hammer this bitch.

Vote: closed large setup
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Galzria

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Re: Any void left by Mafia I?
« Reply #128 on: June 10, 2012, 04:20:17 pm »

Medical mafia is terrible.  It ends up playing like Dethy.  Everyone has to hypoclaim and everything revolves around investigation.

There is no investigative role. You are either Mafia, or a Doctor. Mass claiming does nothing. You don't even know what type of Doctor you are.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

popsofctown

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Re: Any void left by Mafia I?
« Reply #129 on: June 10, 2012, 04:29:28 pm »

Is doctor type revealed on death?  If so, the weak doc is still investigative, always is.  You would want to chart out everyone's night actions to produce maximum information.  It's painful. 

If doctor type isn't revealed on death then... ok, I guess it's kind of like playing Halo on Fiesta mode (random weapon).

Even if doctor type isn't revealed on death, using a chart with each player's targetting can enhance odds of finding scum.  Possibly even "solve" for scum 100% of the time
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #130 on: June 10, 2012, 04:47:02 pm »

I think doctor type isn't revealed on death. 

I can see the issue of Medical Mafia devolving into a chart-the-night-actions logic problem, though.  Which is interesting in its own right but not a typical game of Mafia.

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ehunt

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Re: Any void left by Mafia I?
« Reply #131 on: June 14, 2012, 11:13:55 pm »

I've got five hundred dollars on never playing online dominion again, so now I spend all my time lurking on M4.

I want in, and I missed M5 setup. Will there be M6?
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Robz888

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Re: Any void left by Mafia I?
« Reply #132 on: June 14, 2012, 11:15:27 pm »

I've got five hundred dollars on never playing online dominion again, so now I spend all my time lurking on M4.

I want in, and I missed M5 setup. Will there be M6?

I'm in.
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Axxle

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Re: Any void left by Mafia I?
« Reply #133 on: June 14, 2012, 11:16:35 pm »

O called VI, not sure if he's still planning on it.

well in that case, dibs on moderating the next one.

I call Dibs on VI, a lynch-only reveal game (so if the Cop gets NKed...); if there is sufficient interest at the time.
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Robz888

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Re: Any void left by Mafia I?
« Reply #134 on: June 14, 2012, 11:17:53 pm »

I'm pretty sure there will always be interest unless me, Galzria, Volt, Jo, Insomniac, O, and Axxle all die in a plague (and Morgrim, got to have somebody to mislynch first round).
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Re: Any void left by Mafia I?
« Reply #135 on: June 14, 2012, 11:18:18 pm »

Still planning on it, but planning for it once 3/4 (or unlikely, if 5 ends before 3/4...)  ends.

If there's large desire to have 3 running I'll consider it.
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Galzria

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Re: Any void left by Mafia I?
« Reply #136 on: June 14, 2012, 11:23:41 pm »

I'm pretty sure there will always be interest unless me, Galzria, Volt, Jo, Insomniac, O, and Axxle all die in a plague (and Morgrim, got to have somebody to mislynch first round).

This.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Robz888

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Re: Any void left by Mafia I?
« Reply #137 on: June 15, 2012, 12:24:18 am »

Still planning on it, but planning for it once 3/4 (or unlikely, if 5 ends before 3/4...)  ends.

If there's large desire to have 3 running I'll consider it.

I'm in.
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Captain_Frisk

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Re: Any void left by Mafia I?
« Reply #138 on: June 15, 2012, 01:38:08 am »

I think I may have a problem.  In.
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Re: Any void left by Mafia I?
« Reply #139 on: June 15, 2012, 02:13:05 am »

ok... I think I got my answer. As soon as *either* MIII/M4 dies up the thread will be opened.

before that... I feel a moral duty to protect Robz and my own personal health.
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Robz888

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Re: Any void left by Mafia I?
« Reply #140 on: June 15, 2012, 02:19:53 am »

Okay, note to all: I will be away this weekend, and may not be as responsive as usual. PLEASE ADD ME AUTOMATICALLY TO ANY AND ALL MAFIA GAMES THAT MAY ARISE. I will try to respond manually, but may not be able to check in all that much. And I don't want to miss any games.
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Morgrim7

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Re: Any void left by Mafia I?
« Reply #141 on: June 15, 2012, 01:32:42 pm »

Okay, note to all: I will be away this weekend, and may not be as responsive as usual. PLEASE ADD ME AUTOMATICALLY TO ANY AND ALL MAFIA GAMES THAT MAY ARISE. I will try to respond manually, but may not be able to check in all that much. And I don't want to miss any games.
I was wondering when Robz would ask us to auto include him in any Mafia games. Thats Robz for ya.
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I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

jotheonah

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Re: Any void left by Mafia I?
« Reply #142 on: June 15, 2012, 01:34:35 pm »

I vote for an all-Robz mafia game, moderated by Robz, wherein Robz sends himself 9 role PMs and then talks to himself for 70 pages.
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eHalcyon

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Re: Any void left by Mafia I?
« Reply #143 on: June 15, 2012, 03:54:52 pm »

I vote for an all-Robz mafia game, moderated by Robz, wherein Robz sends himself 9 role PMs and then talks to himself for 70 pages.

I bet Robz gets lynched first.
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Galzria

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Re: Any void left by Mafia I?
« Reply #144 on: June 15, 2012, 04:17:23 pm »

I vote for an all-Robz mafia game, moderated by Robz, wherein Robz sends himself 9 role PMs and then talks to himself for 70 pages.

I bet Robz gets lynched first.

Hard to tell. The only thing that's known is that Robz won't change his vote once cast, even if he's cast his vote on Robz.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

ftl

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Re: Any void left by Mafia I?
« Reply #145 on: June 15, 2012, 05:01:38 pm »

All the Robzs will make their initial votes and never change them, thus making it impossible for a majority of Robzs to vote for a single Robz to lynch, thus resulting in No Lynch. So then the Mafia Robzs will kill the Townie Robzs one by one.
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Voltgloss

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Re: Any void left by Mafia I?
« Reply #146 on: June 15, 2012, 05:12:15 pm »

Bastard Mafia II is open for registrants.
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popsofctown

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Re: Any void left by Mafia I?
« Reply #147 on: June 17, 2012, 03:27:34 am »

since it's bastard doesn't Robz autojoin at least twice?
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Re: Any void left by Mafia I?
« Reply #148 on: June 22, 2012, 05:41:31 am »

Mafia VI is open to registrants  :)
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Galzria

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Re: Any void left by Mafia I?
« Reply #149 on: June 25, 2012, 08:05:36 pm »

Two regular games and one Bastard game are clearly not enough if they can all be in Night Phase at the same time...

In my opinion anyway.
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Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Any void left by Mafia I?
« Reply #150 on: June 25, 2012, 08:56:34 pm »

Two regular games and one Bastard game are clearly not enough if they can all be in Night Phase at the same time...

In my opinion anyway.

You'll get nothing and like it. (Night is <48 hours anyways).

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Re: Any void left by Mafia I?
« Reply #151 on: June 25, 2012, 09:11:29 pm »

Maybe we should get a mafia game started that is only unlocked when all other mafia threads are in the night phase.
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Re: Any void left by Mafia I?
« Reply #152 on: June 25, 2012, 09:13:49 pm »

Do we have enough interest for Mafia Marathons (IE, short time periods).

I'd say these would have to take place on a QT, or people could get justifiably pretty annoyed.
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Re: Any void left by Mafia I?
« Reply #153 on: June 25, 2012, 09:16:44 pm »

Do we have enough interest for Mafia Marathons (IE, short time periods).

I'd say these would have to take place on a QT, or people could get justifiably pretty annoyed.

Inb4Robz
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Axxle

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Re: Any void left by Mafia I?
« Reply #154 on: June 25, 2012, 09:20:34 pm »

Do we have enough interest for Mafia Marathons (IE, short time periods).

I'd say these would have to take place on a QT, or people could get justifiably pretty annoyed.
Yeah!

And we should just play in the isotropic lobby, that won't annoy anyone ;D
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Re: Any void left by Mafia I?
« Reply #155 on: June 25, 2012, 09:21:24 pm »

Why is it called Marathon if it lasts shorter?  ;D
I'd expect Marathon to be like.. Month a day.

Should it be like.. Blitz?
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Re: Any void left by Mafia I?
« Reply #156 on: June 25, 2012, 09:21:41 pm »

Do we have enough interest for Mafia Marathons (IE, short time periods).

I'd say these would have to take place on a QT, or people could get justifiably pretty annoyed.
Yeah!

And we should just play in the isotropic lobby, that won't annoy anyone ;D

And what when Iso goes down?

ij
« Last Edit: June 29, 2012, 03:44:11 pm by Grujah »
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Re: Any void left by Mafia I?
« Reply #157 on: June 25, 2012, 09:23:12 pm »

Why is it called Marathon if it lasts shorter?  ;D
I'd expect Marathon to be like.. Month a day.

Should it be like.. Blitz?

IDK, I just stole the idea from Mafiascum. >.>.

And we could like, propose a 10-player game (unranked)...
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Re: Any void left by Mafia I?
« Reply #158 on: June 26, 2012, 04:37:07 am »

Someone who knows what they're doing (unfortunately not me) should host a mafia bot in the #councilroom IRC channel and we could play there. Room's always dead anyway.
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Re: Any void left by Mafia I?
« Reply #159 on: June 26, 2012, 09:48:20 am »

Seriously - Start M6 up!  We're all dead in M5 overnight anyway.
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Re: Any void left by Mafia I?
« Reply #160 on: June 26, 2012, 09:53:49 am »

I would just like to point out that I am not interested in any more mafia for a while seeing as rrenaud has released the FS beta list to FS. I am too busy refreshing my inbox, you see.
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Re: Any void left by Mafia I?
« Reply #161 on: June 26, 2012, 10:18:23 am »

I would just like to point out that I am not interested in any more mafia for a while seeing as rrenaud has released the FS beta list to FS. I am too busy refreshing my inbox, you see.

Just get a bigger monitor so you can refresh your mafia game and your inbox at the same time.
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Re: Any void left by Mafia I?
« Reply #162 on: June 26, 2012, 11:01:16 am »

And what when Iso goes down?


Wait, Iso is going down?

</obligatory rrenaud's law>
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Re: Any void left by Mafia I?
« Reply #163 on: June 26, 2012, 11:07:57 am »

Seriously - Start M6 up!  We're all dead in M5 overnight anyway.

In the dead space inside my heart, left by the sleeping Mafia crowd, I've found a wonderful thing called Dominion. You can even play it online at http://dominion.isotropic.org/ !!! I know, Amazing Right!?!?  :P
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Apparently this is where people talk when it's night
« Reply #164 on: June 26, 2012, 04:18:59 pm »

+1 for the title change.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Apparently this is where people talk when it's night
« Reply #165 on: June 26, 2012, 04:31:14 pm »

+1 for the title change.

Did anyone else come in here for a new topic - and get confused as they read pop's month old intro?
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Re: Apparently this is where people talk when it's night
« Reply #166 on: June 26, 2012, 04:34:58 pm »

+1 for the title change.

Did anyone else come in here for a new topic - and get confused as they read pop's month old intro?

Actually, I was browsing the subforum headed to a particular thread that doesn't have new posts, and I saw this one with pages full of reply's and was like... 'How the hell did I miss this thread?!?". Upon opening it, it was immediately clear however.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Axxle

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Re: Apparently this is where people talk when it's night
« Reply #167 on: June 26, 2012, 04:48:10 pm »

I checked my "Show new replies to your posts." and for the life of me couldn't remember posting in a thread with this name.
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Re: Any void left by Mafia I?
« Reply #168 on: June 26, 2012, 04:50:35 pm »

Two regular games and one Bastard game are clearly not enough if they can all be in Night Phase at the same time...

In my opinion anyway.

You'll get nothing and like it. (Night is <48 hours anyways).

It occurs to me that since everyone has a night action in M-V there's not much reason to wait the full 48 hours.  The usual reason is just because you can check who's been online and potentially figure out mafia, right?
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Re: Apparently this is where people talk when it's night
« Reply #169 on: June 26, 2012, 04:52:18 pm »

+1 for the title change.

Did anyone else come in here for a new topic - and get confused as they read pop's month old intro?
Yes, I did.
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I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

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Re: Any void left by Mafia I?
« Reply #170 on: June 26, 2012, 04:53:37 pm »

Two regular games and one Bastard game are clearly not enough if they can all be in Night Phase at the same time...

In my opinion anyway.

You'll get nothing and like it. (Night is <48 hours anyways).

It occurs to me that since everyone has a night action in M-V there's not much reason to wait the full 48 hours.  The usual reason is just because you can check who's been online and potentially figure out mafia, right?

go ahead if everyone's PMed their night action.
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Re: Apparently this is where people talk when it's night
« Reply #171 on: June 26, 2012, 04:57:42 pm »

Unfortunately, still waiting on one. Plus some of the pertinent information only exists on my home computer and I'm at work.  But I may jump the gun and start the day this evening.
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Re: Apparently this is where people talk when it's night
« Reply #172 on: June 26, 2012, 05:00:25 pm »

If that one was me, you now have it!
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Re: Apparently this is where people talk when it's night
« Reply #173 on: June 26, 2012, 05:03:46 pm »

If that one was me, you now have it!

You're not even playing in Mafia V...
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Re: Apparently this is where people talk when it's night
« Reply #174 on: June 26, 2012, 05:04:46 pm »

If that one was me, you now have it!

You're not even playing in Mafia V...

I lol'd.
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Re: Apparently this is where people talk when it's night
« Reply #175 on: June 26, 2012, 05:06:17 pm »

ahhhh, but am I?
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Re: Apparently this is where people talk when it's night
« Reply #176 on: June 26, 2012, 05:10:38 pm »

Haha, why do I get the feeling half of the Mafia players are out and about trolling this subforum.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Insomniac

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Re: Apparently this is where people talk when it's night
« Reply #177 on: June 26, 2012, 05:12:22 pm »

because we are
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Re: Apparently this is where people talk when it's night
« Reply #178 on: June 26, 2012, 05:13:33 pm »

Haha, why do I get the feeling half of the Mafia players are out and about trolling this subforum.

Because we're supposed to be policy lynching Morgrim and O, and there's nothing better to do. 
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Re: Apparently this is where people talk when it's night
« Reply #179 on: June 26, 2012, 05:13:38 pm »

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Apparently this is where people talk when it's night
« Reply #181 on: June 26, 2012, 05:15:30 pm »

That should be about to come soon isnt it? Night there should finish soon
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Re: Apparently this is where people talk when it's night
« Reply #182 on: June 26, 2012, 05:17:06 pm »

That should be about to come soon isnt it? Night there should finish soon

One can hope...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Apparently this is where people talk when it's night
« Reply #183 on: June 26, 2012, 05:30:25 pm »

That should be about to come soon isnt it? Night there should finish soon

One can hope...

I don't really care about that one.  Somehow I was lynched with 4 out 11 votes.
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Re: Apparently this is where people talk when it's night
« Reply #184 on: June 26, 2012, 05:32:43 pm »

That should be about to come soon isnt it? Night there should finish soon

One can hope...

I don't really care about that one.  Somehow I was lynched with 4 out 11 votes.

I assumed that ehal counts as 1 not 2 and that robz is playing by pm and voted for you
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Re: Apparently this is where people talk when it's night
« Reply #185 on: June 26, 2012, 05:33:24 pm »

That should be about to come soon isnt it? Night there should finish soon

One can hope...

I don't really care about that one.  Somehow I was lynched with 4 out 11 votes.

I assumed that ehal counts as 1 not 2 and that robz is playing by pm and voted for you

Cant really talk about it here, but im assuming something different
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Re: Apparently this is where people talk when it's night
« Reply #186 on: June 26, 2012, 05:35:22 pm »

That should be about to come soon isnt it? Night there should finish soon

One can hope...

I don't really care about that one.  Somehow I was lynched with 4 out 11 votes.

I assumed that ehal counts as 1 not 2 and that robz is playing by pm and voted for you

Cant really talk about it here, but im assuming something different

Uhm its bastard mafia outside communication is allowed
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Re: Apparently this is where people talk when it's night
« Reply #187 on: June 26, 2012, 05:35:49 pm »

That should be about to come soon isnt it? Night there should finish soon

One can hope...

I don't really care about that one.  Somehow I was lynched with 4 out 11 votes.

I assumed that ehal counts as 1 not 2 and that robz is playing by pm and voted for you

Cant really talk about it here, but im assuming something different

Uhm its bastard mafia outside communication is allowed

But im far too nice to break rules!
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Re: Apparently this is where people talk when it's night
« Reply #188 on: June 26, 2012, 05:38:26 pm »

Dominion Strategy . com where the forum members without beta access cant go 24 hours without mafia (some forum members anyway)
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Re: Apparently this is where people talk when it's night
« Reply #189 on: June 26, 2012, 05:39:12 pm »

Mafia junkies
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Re: Apparently this is where people talk when it's night
« Reply #190 on: June 26, 2012, 05:42:20 pm »

That should be about to come soon isnt it? Night there should finish soon

One can hope...

I don't really care about that one.  Somehow I was lynched with 4 out 11 votes.

I assumed that ehal counts as 1 not 2 and that robz is playing by pm and voted for you

Cant really talk about it here, but im assuming something different

I was lynched with 5/12.  Blame Volt.  ::)
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Re: Apparently this is where people talk when it's night
« Reply #191 on: June 26, 2012, 05:45:04 pm »

Mafia junkies

Am I the only one who's put off by the Mafia games running?  It seems like my unread posts since last visit are containing a lot less "Dominion Strategy" - but I recognize that I may be in the minority here.

I clearly have a problem.
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Re: Apparently this is where people talk when it's night
« Reply #192 on: June 26, 2012, 05:47:04 pm »

Mafia junkies

Am I the only one who's put off by the Mafia games running?  It seems like my unread posts since last visit are containing a lot less "Dominion Strategy" - but I recognize that I may be in the minority here.

I clearly have a problem.

Looks like a case of the Witch calling the Mountebank a cursing attack.
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Re: Apparently this is where people talk when it's night
« Reply #193 on: June 26, 2012, 05:47:36 pm »

Mafia junkies

Am I the only one who's put off by the Mafia games running?  It seems like my unread posts since last visit are containing a lot less "Dominion Strategy" - but I recognize that I may be in the minority here.

I clearly have a problem.

Lynch all liars.

In all seriousness, I read that quote like, 10 times wondering WHEN the heck you said that... Then looked at the date and lol'd.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Apparently this is where people talk when it's night
« Reply #194 on: June 26, 2012, 05:47:59 pm »

I keep telling myself "this is my last mafia game"

at least my iso level is creeping back up to pre-mafia level.
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Re: Apparently this is where people talk when it's night
« Reply #195 on: June 26, 2012, 05:51:54 pm »

I actually played 10 games of Dominion today! Went 9-1. Considering the last time I found the time to play on iso was like, 2 months ago, I was quite pleased (was 17-1 last go around too, so 26-2 over last 28. ;D)
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Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

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Re: Apparently this is where people talk when it's night
« Reply #196 on: June 26, 2012, 05:53:49 pm »

I played one game today....and got totalled by Pops!

And I played one game last week and ran out of time against Frisky
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Re: Apparently this is where people talk when it's night
« Reply #197 on: June 26, 2012, 09:16:32 pm »

Do you mean ran out of time as in you had to leave for an appointment and resigned?  Or that the time bug popped up and Frisk forced resignation for pondering a Pawn for more than 10 seconds and then threw his frisky head back and laughed in deep, raucous bellows?
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Re: Apparently this is where people talk when it's night
« Reply #198 on: June 27, 2012, 10:13:34 am »

He had to resign..... Obviously I stalled enough till he had to go back to work!
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Re: Apparently this is where people talk when it's night
« Reply #199 on: June 27, 2012, 10:18:52 am »

He had to resign..... Obviously I stalled enough till he had to go back to work!

Yeah - it was getting ugly, I wasn't concentrating, and I had little chance of winning, but it wasn't going to end quickly.

http://councilroom.com/game?game_id=game-20120619-060617-d4643111.html
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Re: Apparently this is where people talk when it's night
« Reply #200 on: June 27, 2012, 11:39:01 am »

Donde esta Voltgloss? It's MIV wake up time!
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Re: Apparently this is where people talk when it's night
« Reply #201 on: June 27, 2012, 03:28:11 pm »

Volt posted that he would be away from a computer all day today, and would start D3 this evening.
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Re: Apparently this is where people talk when it's night
« Reply #202 on: June 27, 2012, 03:33:28 pm »

Volt posted that he would be away from a computer all day today, and would start D3 this evening.

Yeah - 60 - 180 minutes and counting...
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Re: Apparently this is where people talk when it's night
« Reply #203 on: June 27, 2012, 03:48:54 pm »

I HIT 30 AGAIN YEAAAAAAH


ALL HAIL
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Re: Apparently this is where people talk when it's night
« Reply #204 on: June 27, 2012, 04:17:26 pm »

Any chance of a small-ish game starting up any time soon? I'd like to play, but I don't really have the time to devote to reading/analyzing something with as many pages as Mafia IV. Not sure if there's much interest in a smaller game, but if there is, I'm in.
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Re: Apparently this is where people talk when it's night
« Reply #205 on: June 27, 2012, 04:18:45 pm »

I HIT 30 AGAIN YEAAAAAAH


ALL HAIL

30 games of mafia?
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Re: Apparently this is where people talk when it's night
« Reply #206 on: June 27, 2012, 04:19:11 pm »

Any chance of a small-ish game starting up any time soon? I'd like to play, but I don't really have the time to devote to reading/analyzing something with as many pages as Mafia IV. Not sure if there's much interest in a smaller game, but if there is, I'm in.

Play bastard mafia :P
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Re: Apparently this is where people talk when it's night
« Reply #207 on: June 27, 2012, 04:22:19 pm »

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Re: Apparently this is where people talk when it's night
« Reply #208 on: June 27, 2012, 04:56:34 pm »

Any chance of a small-ish game starting up any time soon? I'd like to play, but I don't really have the time to devote to reading/analyzing something with as many pages as Mafia IV. Not sure if there's much interest in a smaller game, but if there is, I'm in.

I wouldn't mind running a smaller, newbie-friendly game after M-IV and BM-II conclude.
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Re: Apparently this is where people talk when it's night
« Reply #209 on: June 27, 2012, 05:37:40 pm »

Any chance of a small-ish game starting up any time soon? I'd like to play, but I don't really have the time to devote to reading/analyzing something with as many pages as Mafia IV. Not sure if there's much interest in a smaller game, but if there is, I'm in.

I wouldn't mind running a smaller, newbie-friendly game after M-IV and BM-II conclude.

I'm in.
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Re: Apparently this is where people talk when it's night
« Reply #210 on: June 27, 2012, 05:40:27 pm »

Any chance of a small-ish game starting up any time soon? I'd like to play, but I don't really have the time to devote to reading/analyzing something with as many pages as Mafia IV. Not sure if there's much interest in a smaller game, but if there is, I'm in.

I wouldn't mind running a smaller, newbie-friendly game after M-IV and BM-II conclude.

That would be fantastic.
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Re: Apparently this is where people talk when it's night
« Reply #211 on: June 28, 2012, 09:22:53 pm »

I hereby request to run BMIV (or whatever number we end up on), probably after MVI ends.  I've got 13 unique roles and should be able to handle 14-20 people.  It would be BM because nobody will be vanilla, everyone will have multiple win conditions and it won't be balanced at all.  But it should be hilarious and fun.
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Re: Apparently this is where people talk when it's night
« Reply #212 on: June 28, 2012, 09:29:55 pm »

I hereby request to run BMIV (or whatever number we end up on), probably after MVI ends.  I've got 13 unique roles and should be able to handle 14-20 people.  It would be BM because nobody will be vanilla, everyone will have multiple win conditions and it won't be balanced at all.  But it should be hilarious and fun.

In to all of the above.
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Re: Apparently this is where people talk when it's night
« Reply #213 on: June 28, 2012, 09:31:52 pm »


I hereby request to run BMIV (or whatever number we end up on), probably after MVI ends.  I've got 13 unique roles and should be able to handle 14-20 people.  It would be BM because nobody will be vanilla, everyone will have multiple win conditions and it won't be balanced at all.  But it should be hilarious and fun.

In to all of the above.
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Galzria

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Re: Apparently this is where people talk when it's night
« Reply #214 on: June 28, 2012, 10:01:58 pm »


I hereby request to run BMIV (or whatever number we end up on), probably after MVI ends.  I've got 13 unique roles and should be able to handle 14-20 people.  It would be BM because nobody will be vanilla, everyone will have multiple win conditions and it won't be balanced at all.  But it should be hilarious and fun.

In to all of the above.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Robz888

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Re: Apparently this is where people talk when it's night
« Reply #215 on: June 28, 2012, 10:10:12 pm »

In.
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Voltgloss

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Re: Apparently this is where people talk when it's night
« Reply #216 on: June 28, 2012, 10:50:39 pm »

I hereby request to run BMIV (or whatever number we end up on), probably after MVI ends.  I've got 13 unique roles and should be able to handle 14-20 people.  It would be BM because nobody will be vanilla, everyone will have multiple win conditions and it won't be balanced at all.  But it should be hilarious and fun.

Vote: RobzIn.
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jotheonah

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Re: Apparently this is where people talk when it's night
« Reply #217 on: June 28, 2012, 11:40:52 pm »

so in for role madness.
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eHalcyon

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Re: Apparently this is where people talk when it's night
« Reply #218 on: June 28, 2012, 11:47:02 pm »

No sign ups yet!  Will make a thread later.  Again, it will be most likely after MVI ends, because that one has a whopping 19 people and will probably take a lot of focus on its own.

All roles are Dominion themed and have -mostly- new abilities, at least compared to what we've seen so far on f.ds.

I'm still considering adding more roles to the ones I've already thought up...  :P
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Re: Apparently this is where people talk when it's night
« Reply #219 on: June 29, 2012, 10:31:39 am »

No sign ups yet!  Will make a thread later.  Again, it will be most likely after MVI ends, because that one has a whopping 19 people and will probably take a lot of focus on its own.

All roles are Dominion themed and have -mostly- new abilities, at least compared to what we've seen so far on f.ds.

I'm still considering adding more roles to the ones I've already thought up...  :P
This sounds awesome, I'll def play too :)
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Re: Apparently this is where people talk when it's night
« Reply #220 on: June 29, 2012, 03:42:15 pm »

need to test somthing.

somerthing*.
ko
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Re: Apparently this is where people talk when it's night
« Reply #221 on: June 29, 2012, 03:42:45 pm »

Yup, it seems if you edit really fast it doesn't show up (that you have edited*). Not alarming though.

Would be good if it were disabled in this subforum, but if timeframe is short (it seems few minutes) than its not a problem at all.

Ok, yeah, its probably 2 minutes.
« Last Edit: June 29, 2012, 03:45:18 pm by Grujah »
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Insomniac

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Re: Apparently this is where people talk when it's night
« Reply #222 on: June 29, 2012, 03:45:26 pm »

Yup, it seems if you edit really fast it doesn't show up (that you have edited*). Not alarming though.

Would be good if it were disabled in this subforum, but if timeframe is short (it seems few minutes) than its not a problem at all.

Twas pointed out by theory a while ago, mods have been trusting players not to do it
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Re: Apparently this is where people talk when it's night
« Reply #223 on: June 29, 2012, 03:45:48 pm »

Yup, it seems if you edit really fast it doesn't show up (that you have edited*). Not alarming though.

Would be good if it were disabled in this subforum, but if timeframe is short (it seems few minutes) than its not a problem at all.

Theory has confirmed this previously. I believe it's a 20 second window.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Galzria

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Re: Apparently this is where people talk when it's night
« Reply #224 on: June 29, 2012, 03:46:11 pm »

Ninja'd
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Ozle

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Re: Apparently this is where people talk when it's night
« Reply #225 on: June 29, 2012, 05:35:43 pm »

Standard forum practice I believe

Wait, am I allowed to post in here even though its not night in my Mafia game?! Hehe
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Re: Apparently this is where people talk when it's night
« Reply #226 on: July 03, 2012, 05:28:07 pm »

Standard forum practice I believe

Wait, am I allowed to post in here even though its not night in my Mafia game?! Hehe

Walking by, eHalcyon noticed Ozle conversing at the entrance to one of the more popular joints in town.  However, the word was that this particular bar and lounge only opened its doors to the public after the sun went down.  What was Ozle doing there when it was still so bright out?  Who was he talking to?

Curiosity piqued, eHalcyon approached.  Despite the glaring sun, the world suddenly seemed darker.  Grujah was there, hair frizzled and eyebrows still not grown back from his last crazy experiment.  What was he testing this time? 

Close by was Insomniac, though it was hard to recognize him with his face all wrapped up.  Did he fancy himself some sort of ninja?

And there was Galzria, discussing windows of all things!  Was he a thief planning a heist?  Maybe a stained glass enthusiast?

Something foul was afoot, and eHalcyon had no intention of getting involved with such shady characters.  He backed away slowly before this strange company could notice that he had spotted their clandestine meeting...
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Insomniac

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Re: Apparently this is where people talk when it's night
« Reply #227 on: July 04, 2012, 02:53:21 pm »

Why is there no mafia with all this infighting going on over a point counter...?
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popsofctown

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Re: Apparently this is where people talk when it's night
« Reply #228 on: July 04, 2012, 05:37:08 pm »

point tracker players are the informed minority.  Obvscumz
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Insomniac

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Re: Apparently this is where people talk when it's night
« Reply #229 on: July 04, 2012, 05:48:26 pm »

point tracker players are the informed minority.  Obvscumz

I lold
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Re: Apparently this is where people talk when it's night
« Reply #230 on: July 06, 2012, 03:54:55 pm »

Ssstuuump??
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Grujah

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Re: Apparently this is where people talk when it's night
« Reply #231 on: July 08, 2012, 10:16:06 am »

Next one? I'd like to host.  ;D
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eHalcyon

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Re: Apparently this is where people talk when it's night
« Reply #232 on: July 08, 2012, 10:50:09 am »

Next one? I'd like to host.  ;D

There's still MIV, MV and MVI going.  BMIII as well, and Resistance II is starting.  And I called hosting the next game already! :P

To be specific, I called the next BM, but I'm tempted to make it a regular M game because I want to see how people deal with the role madness in a serious game.
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Grujah

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Re: Apparently this is where people talk when it's night
« Reply #233 on: July 08, 2012, 10:57:00 am »

Yeah, I meant when one finishes. K, I am in queue after you than.
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Voltgloss

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Re: Apparently this is where people talk when it's night
« Reply #234 on: July 08, 2012, 01:02:27 pm »

As mentioned upthread, I would like to host a newbie-friendly mafia game after M-IV ends.  It would use the standard 2-of-4 setup used in M-I and M-II, and player slots will if at all possible go to new players or players who have only participated in 1 mafia game to date.  How to people feel about that running concurrently with eHalcyon's planned role-madness* game?  I'm kinda anticipating there will be very little overlap between the player bases - maybe no more than 3 "experienced" players, assuming enough newbies and near-newbies sign up?

*Incidentally, I fully concur with your NOT labeling it Bastard Mafia.  Let's see some serious role madness up ins.  :)
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Robz888

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Re: Apparently this is where people talk when it's night
« Reply #235 on: July 08, 2012, 01:49:58 pm »

I would like to be in for the role madness game, and the newbie game, and any other game.

Please! I need to continue my record of participating in 100% of Forum games.
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Re: Apparently this is where people talk when it's night
« Reply #236 on: July 08, 2012, 01:57:58 pm »

I would like to be in for the role madness game, and the newbie game, and any other game.

Please! I need to continue my record of participating in 100% of Forum games.

You WILL slip and miss one! And when you do, I'll be right there to catch up to you (having only missed M-I myself).

On that note, I'm more of a newb than Robz, so /inb4Robz.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Grujah

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Re: Apparently this is where people talk when it's night
« Reply #237 on: July 08, 2012, 02:03:09 pm »

I had a role madness idea where every role is also incompetent in some way.

Other ideas I'd like to host is one where Mafia chooses stuff, like:
http://wiki.mafiascum.net/index.php?title=Pick_Your_Poison
http://wiki.mafiascum.net/index.php?title=Chosen_Mafia
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popsofctown

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Re: Apparently this is where people talk when it's night
« Reply #238 on: July 08, 2012, 02:06:55 pm »

Remove cop from the 2 of 4.  It's just stupid amounts of town power. 
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Re: Apparently this is where people talk when it's night
« Reply #239 on: July 08, 2012, 02:11:11 pm »

I think the amount of forum mafia now is too much. There are 3 current mafia games going on, plus a BM and another misc game!, and they are just causing each other to slow right down, people just dont have the time to read and post in all of them and so they all suffer!

I would probably think we have one normal, one BM and one other going on a time only, otherwise people will need to spend thier whole lives on the forum just to keep up!
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Voltgloss

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Re: Apparently this is where people talk when it's night
« Reply #240 on: July 08, 2012, 02:46:25 pm »

Remove cop from the 2 of 4.  It's just stupid amounts of town power.

I hear you... but on the other hand it (along with doctor) is one of the iconic Mafia roles.  For newbies, might it be best for their first game to include a cop (or at least have a cop as one of the possible roles) so they can get used to thinking about cop (and doctor, and jailkeeper) interactions?

From a pure power-balance perspective I agree and would be inclined to switch Cop with, say, Tracker.  But I am worried Tracker will be a bit on the complicated side for new players.
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Re: Apparently this is where people talk when it's night
« Reply #241 on: July 08, 2012, 02:48:38 pm »

Remove cop from the 2 of 4.  It's just stupid amounts of town power.
I think newbie games should just show newbies the ropes to the game.  It doesn't have to be balanced.
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Re: Apparently this is where people talk when it's night
« Reply #242 on: July 08, 2012, 03:02:54 pm »

I think the amount of forum mafia now is too much. There are 3 current mafia games going on, plus a BM and another misc game!, and they are just causing each other to slow right down, people just dont have the time to read and post in all of them and so they all suffer!

I would probably think we have one normal, one BM and one other going on a time only, otherwise people will need to spend thier whole lives on the forum just to keep up!

Thing is, you really need your mafia fix when you die in one :(
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Axxle

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Re: Apparently this is where people talk when it's night
« Reply #243 on: July 08, 2012, 03:05:05 pm »

I think the amount of forum mafia now is too much. There are 3 current mafia games going on, plus a BM and another misc game!, and they are just causing each other to slow right down, people just dont have the time to read and post in all of them and so they all suffer!

I would probably think we have one normal, one BM and one other going on a time only, otherwise people will need to spend thier whole lives on the forum just to keep up!

Thing is, you really need your mafia fix when you die in one :(
Mafia Queue

Queue up if you die or you can otherwise take another game.
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Ozle

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Re: Apparently this is where people talk when it's night
« Reply #244 on: July 08, 2012, 03:05:48 pm »

I think the amount of forum mafia now is too much. There are 3 current mafia games going on, plus a BM and another misc game!, and they are just causing each other to slow right down, people just dont have the time to read and post in all of them and so they all suffer!

I would probably think we have one normal, one BM and one other going on a time only, otherwise people will need to spend thier whole lives on the forum just to keep up!

Thing is, you really need your mafia fix when you die in one :(

Yeah, and the trouble is, people will sign up before they die just in case they die early, and they dont want to have to wait around for another one.

Which then causes the problem I noted above, too many running about.
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eHalcyon

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Re: Apparently this is where people talk when it's night
« Reply #245 on: July 08, 2012, 07:11:08 pm »

*Incidentally, I fully concur with your NOT labeling it Bastard Mafia.  Let's see some serious role madness up ins.  :)

Aye aye.  The main reason was just that I doubt it's balanced.  I'm not sure which team would have the advantage though! :P  How about labelling it "Role Madness" and leaving it at that?
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Re: Apparently this is where people talk when it's night
« Reply #246 on: July 08, 2012, 07:20:13 pm »

Look, if you want to limit anything, there should just be a limit to the number of separate games a player can be in at one time.
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Grujah

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Re: Apparently this is where people talk when it's night
« Reply #247 on: July 08, 2012, 07:27:48 pm »

Look, if you want to limit anything, there should just be a limit to the number of separate games a player can be in at one time.

This. Sorry Robz.

Though mods could enforce this on their own discretion.
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popsofctown

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Re: Apparently this is where people talk when it's night
« Reply #248 on: July 08, 2012, 07:32:03 pm »

Cop shouldn't be an iconic role, because it's a bad role.

Broken setups set a bad precedent because they reward different kinds of play.  No-lynching in follow the cop is just something you can't do in real setups.  etc.

You could keep it from being a bad example of what comes later by making the cop unprotectable so that the setup is less gameable, something that's common in advanced games.  But it makes more sense just to not include the role at all.
« Last Edit: July 08, 2012, 07:39:30 pm by popsofctown »
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Axxle

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Re: Apparently this is where people talk when it's night
« Reply #249 on: July 09, 2012, 01:47:27 pm »

"You've been invited to the Dominion beta"

Goodbye mafia!
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Insomniac

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Re: Apparently this is where people talk when it's night
« Reply #250 on: July 09, 2012, 01:54:10 pm »

Removed, not sure allowed to talk about fight club here
« Last Edit: July 09, 2012, 02:24:10 pm by Insomniac »
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Robz888

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Re: Apparently this is where people talk when it's night
« Reply #251 on: July 09, 2012, 02:22:12 pm »

Me too! Hello Beta and Iso and Mafia, more like it.
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Axxle

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Re: Apparently this is where people talk when it's night
« Reply #252 on: July 09, 2012, 02:48:53 pm »

Me too! Hello Beta and Iso and Mafia and Mafia and Mafia, more like it.
FTFY
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Re: Apparently this is where people talk when it's night
« Reply #253 on: July 10, 2012, 09:53:11 pm »

How do people feel about steganography in mafia, like what was done in M3, spelling out your role name with the first letter of paragraphs?

How about encryption?
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Galzria

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Re: Apparently this is where people talk when it's night
« Reply #254 on: July 10, 2012, 09:57:17 pm »

How do people feel about steganography in mafia, like what was done in M3, spelling out your role name with the first letter of paragraphs?

How about encryption?

Honestly, I've got enough other stuff to pay attention to. I don't have the energy to see stuff like that, and honestly it's just as likely to be harmful to town as helpful.

So... Don't care for it overall I suppose.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Axxle

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Re: Apparently this is where people talk when it's night
« Reply #255 on: July 10, 2012, 09:58:47 pm »

As a mod I'd be against cryptography just because it will allow the mafia to converse during the day.

That said, we did to a tiny bit in MI, where Ozle would tell me the results of his investigation in the first post of the day (we ran it by the mod first)
« Last Edit: July 10, 2012, 10:00:23 pm by Axxle »
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Re: Apparently this is where people talk when it's night
« Reply #256 on: July 10, 2012, 10:27:57 pm »

How do people feel about steganography in mafia, like what was done in M3, spelling out your role name with the first letter of paragraphs?

How about encryption?

FWIW the steganography (I did not know this word before) didn't come into play during the actual game.  I was prepared to pull it out if anyone counterclaimed, though it would probably be easy to write off as a Mafia trick.  I think it was a fun thing to do once.  I wouldn't try it again, especially because of all the WIFOM that could go with it.

I'm against encryption.  Axxle just described something with Ozle in MI; I would be against that.  If a group is supposed to have daychat, they'll get it.  Encryption is just a way around that rule.  OTOH, it would be interesting if daychat was disallowed EXCEPT for encryption.  And then everyone is overanalyzing every post trying to break the codes. :P
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ftl

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Re: Apparently this is where people talk when it's night
« Reply #257 on: July 10, 2012, 10:31:06 pm »

Heh, I didn't notice the communication in M1 at all, what was the tell, Axxle?

Seconded/thirded/nth on the no-encryption; nothing wrong with daychat if some group should have it, just don't bother making town overanalyze every little word, it would be so annoying.

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Re: Apparently this is where people talk when it's night
« Reply #258 on: July 10, 2012, 11:39:44 pm »

How do people feel about steganography in mafia, like what was done in M3, spelling out your role name with the first letter of paragraphs?

How about encryption?

FWIW the steganography (I did not know this word before) didn't come into play during the actual game.  I was prepared to pull it out if anyone counterclaimed, though it would probably be easy to write off as a Mafia trick.  I think it was a fun thing to do once.  I wouldn't try it again, especially because of all the WIFOM that could go with it.

I'm against encryption.  Axxle just described something with Ozle in MI; I would be against that.  If a group is supposed to have daychat, they'll get it.  Encryption is just a way around that rule.  OTOH, it would be interesting if daychat was disallowed EXCEPT for encryption.  And then everyone is overanalyzing every post trying to break the codes. :P

We had codewords for rolecop investigation results with yuma and voltgloss in in MIII. At the time I didnt realize it could be scummy (see what I did there), but now that I'm less busy with being amazed at someone having the creativity to suggest it, yeah, definitely seems iffy. There should be a clear ruling about this imo* (and I would prefer for it to be prohibited, not passionate about the issue though). I sort of want to apologize for us three although the town won anyways and I doubt it decreased anyones enjoyment in the game.

*If its already in the rules, I would suggest some clarification or rewording because I read the rules and didnt realize we were breaking them and I doubt yuma or Voltgloss were doing it intentionally either.
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eHalcyon

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Re: Apparently this is where people talk when it's night
« Reply #259 on: July 10, 2012, 11:44:30 pm »

How do people feel about steganography in mafia, like what was done in M3, spelling out your role name with the first letter of paragraphs?

How about encryption?

FWIW the steganography (I did not know this word before) didn't come into play during the actual game.  I was prepared to pull it out if anyone counterclaimed, though it would probably be easy to write off as a Mafia trick.  I think it was a fun thing to do once.  I wouldn't try it again, especially because of all the WIFOM that could go with it.

I'm against encryption.  Axxle just described something with Ozle in MI; I would be against that.  If a group is supposed to have daychat, they'll get it.  Encryption is just a way around that rule.  OTOH, it would be interesting if daychat was disallowed EXCEPT for encryption.  And then everyone is overanalyzing every post trying to break the codes. :P

We had codewords for rolecop investigation results with yuma and voltgloss in in MIII. At the time I didnt realize it could be scummy (see what I did there), but now that I'm less busy with being amazed at someone having the creativity to suggest it, yeah, definitely seems iffy. There should be a clear ruling about this imo* (and I would prefer for it to be prohibited, not passionate about the issue though). I sort of want to apologize for us three although the town won anyways and I doubt it decreased anyones enjoyment in the game.

*If its already in the rules, I would suggest some clarification or rewording because I read the rules and didnt realize we were breaking them and I doubt yuma or Voltgloss were doing it intentionally either.

What were the codewords?  Didn't notice it during the game.

But I think that that was actually against the rules.  IIRC, there was indeed a rule against encryption (I thought about it before doing my JAILKEEPER acronym) and I would say that using codewords is encryption.
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Re: Apparently this is where people talk when it's night
« Reply #260 on: July 10, 2012, 11:54:21 pm »

How do people feel about steganography in mafia, like what was done in M3, spelling out your role name with the first letter of paragraphs?

How about encryption?

FWIW the steganography (I did not know this word before) didn't come into play during the actual game.  I was prepared to pull it out if anyone counterclaimed, though it would probably be easy to write off as a Mafia trick.  I think it was a fun thing to do once.  I wouldn't try it again, especially because of all the WIFOM that could go with it.

I'm against encryption.  Axxle just described something with Ozle in MI; I would be against that.  If a group is supposed to have daychat, they'll get it.  Encryption is just a way around that rule.  OTOH, it would be interesting if daychat was disallowed EXCEPT for encryption.  And then everyone is overanalyzing every post trying to break the codes. :P

We had codewords for rolecop investigation results with yuma and voltgloss in in MIII. At the time I didnt realize it could be scummy (see what I did there), but now that I'm less busy with being amazed at someone having the creativity to suggest it, yeah, definitely seems iffy. There should be a clear ruling about this imo* (and I would prefer for it to be prohibited, not passionate about the issue though). I sort of want to apologize for us three although the town won anyways and I doubt it decreased anyones enjoyment in the game.

*If its already in the rules, I would suggest some clarification or rewording because I read the rules and didnt realize we were breaking them and I doubt yuma or Voltgloss were doing it intentionally either.

What were the codewords?  Didn't notice it during the game.

But I think that that was actually against the rules.  IIRC, there was indeed a rule against encryption (I thought about it before doing my JAILKEEPER acronym) and I would say that using codewords is encryption.

We changed them every night to make it impossible for you guys. It was the first word of yumas first post, here is a sample codebook, this was for day 3 or something.

Quote from: yuma
Alright=vanilla townie
wow=jailer
Holy=cop
Jeez=doctor
well=mason
I=serial killer
If=vigilante
That=role not in codebook

If it is a one-shot ability I will end the sentence with an exclamation mark (!)

Like you suggested if I use the word interesting, in my next three sentences, the third word will spell out the first three letters, exactly like you did for jester.

Again I'm sorry, I didnt realize it was prohibited. "I swear I only did it once.."
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Voltgloss

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Re: Apparently this is where people talk when it's night
« Reply #261 on: July 10, 2012, 11:56:18 pm »

It never even crossed my mind that that sort of signaling would fall under the "no encryption" rule, but if the community at large feels it does, I don't have a problem with it being clearly prohibited going forward.

Not that it helped us, anyway.
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eHalcyon

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Re: Apparently this is where people talk when it's night
« Reply #262 on: July 10, 2012, 11:58:09 pm »

I would consider it encryption, but whatever, we still won. ;)

Not even sure it's that useful to know.
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Eevee

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Re: Apparently this is where people talk when it's night
« Reply #263 on: July 11, 2012, 12:04:25 am »

I would consider it encryption, but whatever, we still won. ;)

Not even sure it's that useful to know.
Well, useful not, a clear ruling "prohibited or not" would still be good imo.

Aww thinking about MIII opens up the wounds, how did we lose that. :/
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eHalcyon

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Re: Apparently this is where people talk when it's night
« Reply #264 on: July 11, 2012, 12:07:02 am »

I would consider it encryption, but whatever, we still won. ;)

Not even sure it's that useful to know.
Well, useful not, a clear ruling "prohibited or not" would still be good imo.

Aww thinking about MIII opens up the wounds, how did we lose that. :/

Shuffle luck.
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Voltgloss

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Re: Apparently this is where people talk when it's night
« Reply #265 on: July 11, 2012, 12:10:28 am »

I would consider it encryption, but whatever, we still won. ;)

Not even sure it's that useful to know.
Well, useful not, a clear ruling "prohibited or not" would still be good imo.

Aww thinking about MIII opens up the wounds, how did we lose that. :/

Shuffle luck.

On the post-Morgrim-lynch nightkill, yeah, but I can definitely see where I at least made gameplay mistakes along the way.  Food for thought for next time, it all is.  :)
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Eevee

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Re: Apparently this is where people talk when it's night
« Reply #266 on: July 11, 2012, 12:32:27 am »

I would consider it encryption, but whatever, we still won. ;)

Not even sure it's that useful to know.
Well, useful not, a clear ruling "prohibited or not" would still be good imo.

Aww thinking about MIII opens up the wounds, how did we lose that. :/

Shuffle luck.

On the post-Morgrim-lynch nightkill, yeah, but I can definitely see where I at least made gameplay mistakes along the way.  Food for thought for next time, it all is.  :)

Yeah, even when the game was still going I felt like I played the entire game pretty bad. And we as a team screwed up the day that ended with Volt getting lynched oh so bad, OH WHY WHY didnt we claim something. :/ Live and learn!
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Axxle

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Re: Apparently this is where people talk when it's night
« Reply #267 on: July 11, 2012, 01:24:58 am »

Axxle just described something with Ozle in MI; I would be against that.  If a group is supposed to have daychat, they'll get it.  Encryption is just a way around that rule.  OTOH, it would be interesting if daychat was disallowed EXCEPT for encryption.  And then everyone is overanalyzing every post trying to break the codes. :P
It was something incredibly brief and simple.  "If he has a power role and we dont find out till morning and we cannot communicate, if he is a cop ill spell your name with a lower case a, if he is the doctor ill spell your namewhen i first mention it with only one x"

Like I said I made sure Pops was ok with it, because honestly I would not have allowed that as mod, but since Ozle wanted to I just went along with it.
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eHalcyon

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Re: Apparently this is where people talk when it's night
« Reply #268 on: July 11, 2012, 01:28:16 am »

Axxle just described something with Ozle in MI; I would be against that.  If a group is supposed to have daychat, they'll get it.  Encryption is just a way around that rule.  OTOH, it would be interesting if daychat was disallowed EXCEPT for encryption.  And then everyone is overanalyzing every post trying to break the codes. :P
It was something incredibly brief and simple.  "If he has a power role and we dont find out till morning and we cannot communicate, if he is a cop ill spell your name with a lower case a, if he is the doctor ill spell your namewhen i first mention it with only one x"

Like I said I made sure Pops was ok with it, because honestly I would not have allowed that as mod, but since Ozle wanted to I just went along with it.

lynch all "typos"
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Galzria

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Re: Apparently this is where people talk when it's night
« Reply #269 on: July 11, 2012, 01:34:22 am »

Psh. You're all newbs.  ;)

Keep it simple:

 
Sounds good! Look for my suspicion ranking--if I make one, it will be in order to tell you that I learned we should not go after Voltgloss.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Robz888

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Re: Apparently this is where people talk when it's night
« Reply #270 on: July 11, 2012, 02:06:56 am »

Bam! Simple code. That I guess might be illegal, now that I think about it. Is it?
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Eevee

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Re: Apparently this is where people talk when it's night
« Reply #271 on: July 11, 2012, 02:12:32 am »

Bam! Simple code. That I guess might be illegal, now that I think about it. Is it?
Well that would be mafia communicating during the day, which - given they dont have day chat - feels against the spirit if not the letter of the rulebook? But I would guess its up to the mod of the particular game to decide this.
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Insomniac

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Re: Apparently this is where people talk when it's night
« Reply #272 on: July 11, 2012, 11:07:36 am »

It is technically illegal. I wasn't that stoked when I was told about the jailkeeper thing the thing is as a mod I'm not going to read every single post to see if there is a hidden message there especially since even if I find one it doesn't mean it was intended. So while it is against the rules it is super hard to enforce. The rules in question are


9. Do not edit or delete posts. We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.

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Ozle

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Re: Apparently this is where people talk when it's night
« Reply #273 on: July 11, 2012, 11:41:56 am »

Always makes me chuckle when I see the name insomniac in a post about night time talking.

Anyways, yeah, I did it after checking with the Mod, had no idea of the levels to go to though, and it didn't help as I got no results and then lynched the next day anyway!

mafia Rolecop is not what what you want in your first ever game of mafia!
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http://forum.dominionstrategy.com/index.php?topic=7466.0

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Grujah

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Re: Apparently this is where people talk when it's night
« Reply #274 on: July 11, 2012, 02:18:42 pm »

Idea:

Robz is in every game.
f.ds has a history of lynching town D1.
We lynch Robz D1 every game.
We are bound to hit scum D1 eventually.

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Axxle

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Re: Apparently this is where people talk when it's night
« Reply #275 on: July 11, 2012, 02:34:29 pm »

Robz is in every game.
You aren't allowed to discuss games in progress  ;)
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Galzria

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Re: Apparently this is where people talk when it's night
« Reply #276 on: July 11, 2012, 02:36:56 pm »

Mafia has taken over my life:

 http://forum.dominionstrategy.com/index.php?action=stats

I've cracked Top 10 for most time on-line...

Which wouldn't be terribly noticeable, except each of the other 9 people have AT LEAST a 5 month jump on me from when we registered.

...

And still I gain...
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

popsofctown

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Re: Apparently this is where people talk when it's night
« Reply #277 on: July 11, 2012, 02:51:42 pm »

Someone pmed me about codes while I was modding mafia 1.  My rules are:

1. No use of a foreign language
2. No mathematical cryptography
3. No use of post timestamps for signalling

If someone wants to come up with keywords for a group of predefined messages it's ok with me.  It's possible to get caught because it will sound awkward in your post, and the marginal benefit is small.  It's not like daytalk where mafia can write defenses for eachother.
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Robz888

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Re: Apparently this is where people talk when it's night
« Reply #278 on: July 11, 2012, 02:53:55 pm »

Mafia has taken over my life:

 http://forum.dominionstrategy.com/index.php?action=stats

I've cracked Top 10 for most time on-line...

Which wouldn't be terribly noticeable, except each of the other 9 people have AT LEAST a 5 month jump on me from when we registered.

...

And still I gain...

Congrats!

I'm happy to have made the Top 10 Most Respected, despite the fact that Forum games don't count for post or respect totals (nor should they). See, my mafia playing does not interfere with my Dominion analyzing!
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Insomniac

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Re: Apparently this is where people talk when it's night
« Reply #279 on: July 11, 2012, 02:54:59 pm »

Respect gained from forum games affect your respect...
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Axxle

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Re: Apparently this is where people talk when it's night
« Reply #280 on: July 11, 2012, 02:55:49 pm »

Mafia has taken over my life:

 http://forum.dominionstrategy.com/index.php?action=stats

I've cracked Top 10 for most time on-line...

Which wouldn't be terribly noticeable, except each of the other 9 people have AT LEAST a 5 month jump on me from when we registered.

...

And still I gain...

Congrats!

I'm happy to have made the Top 10 Most Respected, despite the fact that Forum games don't count for post or respect totals (nor should they). See, my mafia playing does not interfere with my Dominion analyzing!
I think they do count for respect totals. For example I upvoted one of Inrobzniac's posts and it shows as +1, giving him an infinite post:respect ratio!

edit: ninja'd
« Last Edit: July 11, 2012, 02:56:53 pm by Axxle »
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theory

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Re: Apparently this is where people talk when it's night
« Reply #281 on: July 11, 2012, 02:55:55 pm »

I'm going to try disabling the Respect system altogether in the forum games forum and see how that works out.  It just hides the buttons, it doesn't delete any +1's you've already earned here.

I'll also implement this change soon so that the Top 10 Topics (by replies and views) on the stats page isn't just pure Mafia.
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Insomniac

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Re: Apparently this is where people talk when it's night
« Reply #282 on: July 11, 2012, 02:58:05 pm »

Would people be happier if I just disabled the Respect system altogether in the forum games forum?

Not particularily IMO somethings in this forum deserve respect IE moding a game, (not just saying because I have modded one)
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"It is one of [Insomniacs] badges of pride that he will bus anyone, at any time, and he has done it over and over on day 1. I am completely serious, it is like the biggest part of his meta." - Dsell

Galzria

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Re: Apparently this is where people talk when it's night
« Reply #283 on: July 11, 2012, 03:00:16 pm »

Respect gained from forum games affect your respect...

Oooh, Robz was lying?

Vote: Robz888
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Robz888

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Re: Apparently this is where people talk when it's night
« Reply #284 on: July 11, 2012, 03:09:31 pm »

I'm going to try disabling the Respect system altogether in the forum games forum and see how that works out.  It just hides the buttons, it doesn't delete any +1's you've already earned here.

I'll also implement this change soon so that the Top 10 Topics (by replies and views) on the stats page isn't just pure Mafia.

Oh, okay. Didn't know! I support the change.
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