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Author Topic: Request - Maximalist Garden  (Read 3786 times)

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ashersky

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Request - Maximalist Garden
« on: May 21, 2012, 09:30:10 am »
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I am a challenge watcher, not a creator or solver, so this is more of a request to the challenge gurus out there.

A throwaway line in WW's latest missive (on the 4th ending condition) about gardens got me thinking about actual outer limits on things.  Gardens is limited by the number of cards you can have in a deck.  So here's my question:

How long would it take to have every single card in your deck?  Every treasure, victory, curse, and kingdom card, given various restraints.  Such as:

--with or without colony/platinum
--with or without King's Court/Throne Room (can you even buy the last card of every pile on your last turn without KC?)
--with or without Black Market/Young Witch

Obviously Gardens is required.  A secondary query would be the maximum point total, with or without other alternate VP cards, with or without Goons, etc.

If this has been done or figured out already, just point me to the thread.  I was wondering just how quickly it could be done, though, and how.
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Galzria

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Re: Request - Maximalist Garden
« Reply #1 on: May 21, 2012, 09:45:17 am »
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I take no credit:

 http://dominion.isotropic.org/gamelog/201112/13/game-20111213-014547-4d8690ef.html

Ask Geronimoo for further details. But 10 to 12 turns, and a little over 1000 points.

As to adding Black Market, or restricting King's Court... Whew. Not sure.
« Last Edit: May 21, 2012, 09:47:29 am by Galzria »
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ashersky

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Re: Request - Maximalist Garden
« Reply #2 on: May 21, 2012, 09:48:18 am »
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That's impressive.

I wonder how many more turns it takes without the KC.  Probably many, many more?
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GendoIkari

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Re: Request - Maximalist Garden
« Reply #3 on: May 21, 2012, 09:53:23 am »
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Here's a thread on it:

http://forum.dominionstrategy.com/index.php?topic=1169

Though you have to add Gardens to the solution mentioned there.
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qmech

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Re: Request - Maximalist Garden
« Reply #4 on: May 21, 2012, 02:44:48 pm »
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--with or without King's Court/Throne Room (can you even buy the last card of every pile on your last turn without KC?)

That's certainly possible: Highways, Markets and Grand Markets would be one way to do it.
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Re: Request - Maximalist Garden
« Reply #5 on: May 21, 2012, 07:53:32 pm »
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--with or without colony/platinum
--with or without King's Court/Throne Room (can you even buy the last card of every pile on your last turn without KC?)
--with or without Black Market/Young Witch

Obviously Gardens is required.  A secondary query would be the maximum point total, with or without other alternate VP cards, with or without Goons, etc.

If this has been done or figured out already, just point me to the thread.  I was wondering just how quickly it could be done, though, and how.

I got 14 turns without all three

http://dominion.isotropic.org/gamelog/201205/21/game-20120521-164539-29b8caa9.html

For the base treasures... well, Talisman is your friends. Don't know if it's possible without KC/Goons and without Talisman in a reasonable time.
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dondon151

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Re: Request - Maximalist Garden
« Reply #6 on: May 21, 2012, 08:50:45 pm »
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For the base treasures... well, Talisman is your friends. Don't know if it's possible without KC/Goons and without Talisman in a reasonable time.

Haggler works if you can get enough buys to pick up everything that's not a Copper or a Curse and/or you don't play as many Bridges to reduce the cost of everything to 0.
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Re: Request - Maximalist Garden
« Reply #7 on: May 21, 2012, 08:54:19 pm »
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For the base treasures... well, Talisman is your friends. Don't know if it's possible without KC/Goons and without Talisman in a reasonable time.

Haggler works if you can get enough buys to pick up everything that's not a Copper or a Curse and/or you don't play as many Bridges to reduce the cost of everything to 0.

Bridge a) reduces costs and b) provides +buy. So playing less bridges doesn't really help you.
Replacing Talisman with haggler adds a bit more flexibility but a) requires 10 more +actions (I actually kept a fairly tight ship of actions with mine) and b) is a complete pain in the ass to click through...

I'm sure someone will get 11-12 turns and embarrass me. I probably could manage 13 with the setup I picked if I tried enough times for optimizing play (its not trivial at all..) 
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Re: Request - Maximalist Garden
« Reply #8 on: May 21, 2012, 08:55:11 pm »
+1

--with or without colony/platinum
--with or without King's Court/Throne Room (can you even buy the last card of every pile on your last turn without KC?)
--with or without Black Market/Young Witch

Obviously Gardens is required.  A secondary query would be the maximum point total, with or without other alternate VP cards, with or without Goons, etc.

If this has been done or figured out already, just point me to the thread.  I was wondering just how quickly it could be done, though, and how.

I got 14 turns without all three

http://dominion.isotropic.org/gamelog/201205/21/game-20120521-164539-29b8caa9.html

For the base treasures... well, Talisman is your friends. Don't know if it's possible without KC/Goons and without Talisman in a reasonable time.
Nice! Using your set of cards, I was able to hit 13 turns: http://dominion.isotropic.org/gamelog/201205/21/game-20120521-175438-09b402bd.html
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Re: Request - Maximalist Garden
« Reply #9 on: May 21, 2012, 08:57:56 pm »
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Nice! Using your set of cards, I was able to hit 13 turns: http://dominion.isotropic.org/gamelog/201205/21/game-20120521-175438-09b402bd.html

Interesting! I wonder if it's because I chose 5-2 over 4-3, or if its because.... we went in exactly the opposite directions. I went Engine->Talisman->Empty, you went Talisman->Engine->Empty  :o
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