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Author Topic: New feature, score and money per turn graphs on game pages  (Read 12038 times)

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rrenaud

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New feature, score and money per turn graphs on game pages
« on: July 09, 2011, 03:47:46 pm »
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I hope you like it.

I found it interesting to see the graphs in goons games.  I think players make the error of going for points far too early in explosive goons games.  I've haven't lost a city/goons game on isotropic yet, and most of the vp graphs tell the same story.  My opponents tend to get an early lead by crapping up their decks with coppers or victory cards, but then I catchup with a megaturn that ends the game.

http://councilroom.com/search_result?p1_name=rrenaud&p2_name=&kingdom=city%2Cgoons
http://councilroom.com/game?game_id=game-20101113-132847-b2499308.html
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WanderingWinder

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Re: New feature, score and money per turn graphs on game pages
« Reply #1 on: July 09, 2011, 04:13:13 pm »
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Love the feature, this is awesome.
I would like to point out a slight bug, I think it's with how it's calculating Diadem's money, as can be seen on turn 20 of this game:
http://councilroom.com/game?game_id=game-20110703-120144-5b726ba4.html
It says I had $25, but iirc I had like 53 or 54.

Thisisnotasmile

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Re: New feature, score and money per turn graphs on game pages
« Reply #2 on: July 09, 2011, 04:39:34 pm »
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The money graph might just be capped at $25
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rrenaud

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Re: New feature, score and money per turn graphs on game pages
« Reply #3 on: July 09, 2011, 04:55:32 pm »
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It's a bug with how I keep track of money with regards to diadem.  I don't keep track of the number of actions players have, and it's in general a fair amount work to keep track of them to get one card working.
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Thisisnotasmile

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Re: New feature, score and money per turn graphs on game pages
« Reply #4 on: July 09, 2011, 05:11:49 pm »
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Could you maybe convince Doug to add in a line of text after playing the Diadem similar to when you play a Bank and it says how much it is worth. I would assume it would be a lot easier to deal with then?
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rrenaud

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Re: New feature, score and money per turn graphs on game pages
« Reply #5 on: July 09, 2011, 05:58:41 pm »
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If Doug made an

Code: [Select]
Foo plays a Diadem
... which is worth $10

line for diadem, it would certainly make my side easier (it would just work without me having to do anything).  OTOH, I have an aversion to asking Doug things for councilroom.  But I guess it could be good for opponents in game as well.
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WanderingWinder

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Re: New feature, score and money per turn graphs on game pages
« Reply #6 on: July 09, 2011, 06:11:47 pm »
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If Doug made an

Code: [Select]
Foo plays a Diadem
... which is worth $10

line for diadem, it would certainly make my side easier (it would just work without me having to do anything).  OTOH, I have an aversion to asking Doug things for councilroom.  But I guess it could be good for opponents in game as well.
The only time I can see this making a difference is if somebody was foolish enough to play their diadem before contraband. However, that could happen, and I think the opponent should be able to know - they would over the board.

rrenaud

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Re: New feature, score and money per turn graphs on game pages
« Reply #7 on: July 09, 2011, 06:14:07 pm »
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It probably would also help when you are near the end of the game, and you are judging your opponents chance at a big turn.  If you see they just played a Diadem for $8, you might be a lot more scared of the big turn than if they played it for $3.  But I agree that it's only marginally useful.  OTOH, I think bank does show a 'which is worth', and that is the most analogous card, because the rule for its value is also somewhat complicated.
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Reyk

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Re: New feature, score and money per turn graphs on game pages
« Reply #8 on: July 11, 2011, 04:27:57 am »
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Great Feature - thx a lot!
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Axe Knight

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Re: New feature, score and money per turn graphs on game pages
« Reply #9 on: July 11, 2011, 05:17:51 pm »
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It reminds me of the College Basketball graph on ESPN.  It's a terrific pictorial snapshot of the game when reading through takes a lot of time.  Thanks, rrenaud!
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