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Author Topic: Mafia II: Of Goons and Woodcutters GAME OVER Mafia Wins!  (Read 94841 times)

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Axxle

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Mafia II: Of Goons and Woodcutters GAME OVER Mafia Wins!
« on: May 13, 2012, 02:59:02 am »

Alive:

Robz888
jotheonah
Galzria
Voltgloss

Dead:
Morgrim7 - Town Vanilla Lynched Day 1
Tables - Town Cop Killed Night 1
Kuildeous - Town Vanilla Lynched Day 2
bozzball - Town Vanilla Killed Night 2
Insomniac - Town Vanilla Lynched Day 3


Mafia Ruleset (blatantly stolen from my mafiascum game)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName. Votes will NOT be counted if they are not bold! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have 2 week deadlines. If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts. We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.


The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

Game Setup
Game Setup information:

The setup used for this newbie game is one of the ones given below. The setup is randomly determined, but is one of the 6 given here:
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Doctor.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Doctor, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Sane Cop.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Doctor.

There will always be two mafia players and seven town players.

Here are all the role PMs that can be in the game:

-----------------------------------------

Mafia Goon
Welcome to Mafia II!

You are a Mafia, a Mafia Goon.

Your partner is __________, a Mafia Rolecop. You make speak with them during the pre-game and during the night phases.
(Any other communication outside of the thread with any other players is prohibited.)

Each night, you or your partner may send me the name of a player you would like to kill.

You win if the Mafia comprise at least half the town, or if nothing can prevent the same from happening.

-----------------------------------------

Mafia Rolecop
Welcome to Mafia II!

You are a Mafia, a Mafia Rolecop.

Your partner is __________, a Mafia Goon. You make speak with them during the pre-game and during the night phases.
(Any other communication outside of the thread with any other players is prohibited.)

Each night, you or your partner may send me the name of a player you would like to kill.

Each night, you may also send me the name of a fellow player. You will be told their role name.

You win if the Mafia comprise at least half the town, or if nothing can prevent the same from happening.

-----------------------------------------

Town Doc
Welcome to Mafia II!

You are a Townie, a Town Doc.

Each night, you may send me the name of a fellow player. You will protect that player from death.

You win when all of the Mafia are dead.

-----------------------------------------

Town Cop
Welcome to Mafia II!

You are a Townie, a Town Cop.

Each night, you may send me the name of a fellow player. You will be informed if that player is town or mafia.

You win when all of the Mafia are dead.

-----------------------------------------

Town Jailkeeper
Welcome to Mafia II!

You are a Townie, a Town Jailkeeper.

Each night, you may send me the name of a fellow player. That player will be protected from death, and will perform no night actions.

You win when all of the Mafia are dead.

-----------------------------------------

Town Vanilla
Welcome to Mafia II!

You are a Townie, a Vanilla Townie.

You win when all of the Mafia are dead.


TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.
« Last Edit: June 03, 2012, 02:46:49 am by Axxle »
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Axxle

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Re: Mafia II: Of Goons and Woodcutters
« Reply #1 on: May 13, 2012, 03:00:14 am »

Feel free to respond in this thread if you're interested in playing.  Priority will be given to players who expressed interest in Mafia I and aren't currently in that game.

I sort of set up the rules already using a game that I'm already in as a baseline.  If anyone else has suggestions for another type of Mafia game they'd like to play then let me know.  (eg. different roles, different duration, different player count)
« Last Edit: May 13, 2012, 03:27:21 am by Axxle »
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Robz888

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Re: Mafia II: Of Goons and Woodcutters
« Reply #2 on: May 13, 2012, 12:33:42 pm »

Hello! I would love to play. However, I am also in the other Mafia game, so I can totally understand not wanting me here. Up to you, either way!

FLAG-33792
« Last Edit: November 05, 2013, 10:55:51 am by Robz888 »
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Tables

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Re: Mafia II: Of Goons and Woodcutters
« Reply #3 on: May 13, 2012, 07:58:44 pm »

As the person who missed the first game and asked if anyone else wanted to host another game... I think I'm in.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Morgrim7

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Re: Mafia II: Of Goons and Woodcutters
« Reply #4 on: May 13, 2012, 10:18:52 pm »

I am in. For sure.
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I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

jotheonah

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Re: Mafia II: Of Goons and Woodcutters
« Reply #5 on: May 13, 2012, 11:00:31 pm »

I want to play! I expressed interest in the branched from Monopoly forum and then missed the other one starting (seemed like it happened fast!). Anyway, evidence abounds that I am on this forum ALL THE TIME and have lots of time on my hands.
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bozzball

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Re: Mafia II: Of Goons and Woodcutters
« Reply #6 on: May 14, 2012, 03:58:50 am »

I am in.
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Galzria

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Re: Mafia II: Of Goons and Woodcutters
« Reply #7 on: May 14, 2012, 12:29:31 pm »

Oh, what the heck. Haven't played before, but certainly looks exciting. I have experience with poker, so maybe that'll help...?

Anyway, I'm in.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

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Re: Mafia II: Of Goons and Woodcutters
« Reply #8 on: May 14, 2012, 03:49:57 pm »

Id like to jump in on this
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Insomniac

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Re: Mafia II: Of Goons and Woodcutters
« Reply #9 on: May 14, 2012, 03:58:25 pm »

Id like to jump in on this

I also haven't played before if that makes a difference
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Morgrim7

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Re: Mafia II: Of Goons and Woodcutters
« Reply #10 on: May 14, 2012, 04:01:31 pm »

Id like to jump in on this

I also haven't played before if that makes a difference
Nither have I, but there is a first time for everything, right? And after reading the instructions and the firse Mafia, I understand pretty well.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Axxle

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Re: Mafia II: Of Goons and Woodcutters
« Reply #11 on: May 14, 2012, 04:05:25 pm »

7 so far.  Don't worry if you haven't played before, the actual rules are straightforward, and everyone is a noob at some point  :)

check out http://forum.dominionstrategy.com/index.php?topic=2540.0 if you want a rundown of the rules.  If you have any questions feel free to ask.
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Voltgloss

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Re: Mafia II: Of Goons and Woodcutters
« Reply #12 on: May 14, 2012, 04:25:59 pm »

I think... yes.  I'd like to join in on this.  Reading the Mafia I thread is great fun in and of itself.
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Morgrim7

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Re: Mafia II: Of Goons and Woodcutters
« Reply #13 on: May 14, 2012, 04:27:35 pm »

Someone join soon!!! I am excited to start this.  ;)
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Kuildeous

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Re: Mafia II: Of Goons and Woodcutters
« Reply #14 on: May 14, 2012, 04:30:12 pm »

This sounds intriguing. I'd like to get in.

If I'm too late, then maybe I can try my hand at Mafia 3. I'll have to read the first thread and get an idea of what's happening.
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Galzria

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Re: Mafia II: Of Goons and Woodcutters
« Reply #15 on: May 14, 2012, 04:39:14 pm »

I think... yes.  I'd like to join in on this.  Reading the Mafia I thread is great fun in and of itself.

I agree. It's so hard not to chime in with thoughts of my own in the first thread. ;)
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Axxle

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Re: Mafia II: Of Goons and Woodcutters
« Reply #16 on: May 14, 2012, 04:43:27 pm »

That's 9 players, and we're off! (I'll get the PM's to you soon)

Robz888
Tables
Morgrim7

jotheonah
bozzball
Galzria

Insomniac
Voltgloss
Kuildeous
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Axxle

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Re: Mafia II: Of Goons and Woodcutters
« Reply #17 on: May 14, 2012, 04:55:43 pm »

You can confirm that you've gotten your roles, but please wait a few hours to discuss the game so that the Mafia can have a little time to talk between themselves.  I'll let you know when you can start.
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Axxle

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Re: Mafia II: Of Goons and Woodcutters
« Reply #18 on: May 14, 2012, 05:11:24 pm »

Just to clarify how the pregame works: The mafia has some time to discuss strategy.  The mafia does not get a start kill and roles don't get to do their night action.
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Axxle

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Re: Mafia II: Of Goons and Woodcutters
« Reply #19 on: May 14, 2012, 08:32:24 pm »

Although 3 hours isn't that long for the Mafia to get in contact with each other and formulate a plan, I think we'll just start while people are still excited. So you guys know how wonderfully creative I am here's the introduction (I thought it up entirely on my own.  No need to praise me.):

Everyone was happily piling up things in their Garden filled kingdom - a week ago Axxle popsofctown acquired a Duchy to the north, and brought a cute Duchess back to his home in the Gardens (he claims her Duke is dead, we like to believe him).  They enjoyed long walks through the beautiful foliage and throwing Coppers into the fountains and making wishes.  But this morning, the Duchess came screaming out of the house.  She had been widowed again, Axxle popsofctown lay dead in the floor of their house, a knife in his back.  It is sad, but his spirit still guides us all.

Day 1 has begun.
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Kuildeous

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Re: Mafia II: Of Goons and Woodcutters
« Reply #20 on: May 14, 2012, 08:36:41 pm »

She had been widowed again, Axxle popsofctown lay dead in the floor of their house, a knife in his back. 

Ooh, so the Duchess is single now? *slicks hair back*

What? Too soon?
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Galzria

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Re: Mafia II: Of Goons and Woodcutters
« Reply #21 on: May 14, 2012, 08:48:37 pm »

She had been widowed again, Axxle popsofctown lay dead in the floor of their house, a knife in his back. 

Ooh, so the Duchess is single now? *slicks hair back*

What? Too soon?

Boy, you don't waste time showing motive!  ;) Not that I can blame you. She is a dooooozy!

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Voltgloss

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Re: Mafia II: Of Goons and Woodcutters
« Reply #22 on: May 14, 2012, 09:16:10 pm »

She had been widowed again, Axxle popsofctown lay dead in the floor of their house, a knife in his back. 

Ooh, so the Duchess is single now? *slicks hair back*

What? Too soon?

Boy, you don't waste time showing motive!  ;) Not that I can blame you. She is a dooooozy!

Ah, but which is more suspicious?  To make a comical comment about the "initial killing"... or to jump on that comment right away and describe it as "showing motive?"  My two coppers are on the latter, but I'd like to hear your rebuttal, Galzria (and the thoughts of others as well).

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Galzria

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Re: Mafia II: Of Goons and Woodcutters
« Reply #23 on: May 14, 2012, 09:23:05 pm »

Ah, but which is more suspicious?  To make a comical comment about the "initial killing"... or to jump on that comment right away and describe it as "showing motive?"  My two coppers are on the latter, but I'd like to hear your rebuttal, Galzria (and the thoughts of others as well).
[/quote]

Only if the latter comment was said with a straight face, and not meant to be comical as well.
 
Besides, the last known owner of "copper" was newly dead Axxle. Care to explain how you came into possession of them?
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Morgrim7

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Re: Mafia II: Of Goons and Woodcutters (Day 1)
« Reply #24 on: May 14, 2012, 09:38:32 pm »

Ah, but which is more suspicious?  To make a comical comment about the "initial killing"... or to jump on that comment right away and describe it as "showing motive?"  My two coppers are on the latter, but I'd like to hear your rebuttal, Galzria (and the thoughts of others as well).

Only if the latter comment was said with a straight face, and not meant to be comical as well.
 
Besides, the last known owner of "copper" was newly dead Axxle. Care to explain how you came into possession of them?
[/quote]Yes, Axxle had two Coppers that he bought the Duchess with. Wait, no, he gained it when he bought the Duchy.
But he had to buy the Duchy...
I think it was the Duchess. Maybe se liked the Duke better, and she plans to run away to the city where she can marry the Duke and live happily ever after.
Logged
"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246
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