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Author Topic: Mafia [split from In defense of Monopoly]  (Read 17410 times)

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popsofctown

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Mafia [split from In defense of Monopoly]
« on: May 08, 2012, 12:30:12 am »
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Mafia is really not that strategic but is widely loved.
As a prominent member of the biggest forum mafia community 3 years running, I feel obligated to object to this.  Face to face mafia either degenerates into reading people's faces rather easily, or feeling like nothing you can do can help your chances of lynching correctly and that there are people waiting to play another game.  Forum mafia allows games to run on longterm timetables without inconveniencing dead people, and without overly easy face reads.  Playing face to face mafia and concluding it has no strategy is a bit like learning what moves are legal in chess, playing 3 games of blitz chess, and concluding there isn't much strategy.

Success in mafia is determined by a combination of psychological analyses and luck.  This also might warp your perception of its strategy, but unfairly so.  A Texas Hold 'Em player has to combine luck with psychological predictions, if your sample size is a single hand an expert player loses money as often as a clueless player.  In the same way, it takes several games to identify whether any particular strategy is working in mafia, or whether any particular player is good or bad.

A very large proportion of our community also plays isotropic Dominion, so we aren't a group of people who love a barrel of laughs and a silly time.

EDIT:  I see others discussed poker.  Knowing odds is trivial and everything between an average player and an expert player knows them all about equally well.  There could be an inch of different in players' knowledge of these probabilities but it shouldn't be up for discussion of the "strategy" involved in poker, it's all psychological, picking up on others' habits.
Players who are good at poker win consistently with a large number of hands, so it is strategic.  You may not like psychological strategy,  but there's evidence that strategy is there.
« Last Edit: May 10, 2012, 09:47:36 am by theory »
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Fabian

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Re: Re: In defense of Monopoly
« Reply #1 on: May 08, 2012, 04:32:15 am »
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pops,

That would be POG I assume?
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theory

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Re: Re: In defense of Monopoly
« Reply #2 on: May 08, 2012, 11:05:23 am »
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Mafia is really not that strategic but is widely loved.
As a prominent member of the biggest forum mafia community 3 years running, I feel obligated to object to this.  Face to face mafia either degenerates into reading people's faces rather easily, or feeling like nothing you can do can help your chances of lynching correctly and that there are people waiting to play another game.  Forum mafia allows games to run on longterm timetables without inconveniencing dead people, and without overly easy face reads.  Playing face to face mafia and concluding it has no strategy is a bit like learning what moves are legal in chess, playing 3 games of blitz chess, and concluding there isn't much strategy.
Can you elaborate?  I don't doubt you, but I'm interested in learning more about Mafia strategy.
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Robz888

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Re: Re: In defense of Monopoly
« Reply #3 on: May 08, 2012, 12:16:42 pm »
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Mafia is really not that strategic but is widely loved.
As a prominent member of the biggest forum mafia community 3 years running, I feel obligated to object to this.  Face to face mafia either degenerates into reading people's faces rather easily, or feeling like nothing you can do can help your chances of lynching correctly and that there are people waiting to play another game.  Forum mafia allows games to run on longterm timetables without inconveniencing dead people, and without overly easy face reads.  Playing face to face mafia and concluding it has no strategy is a bit like learning what moves are legal in chess, playing 3 games of blitz chess, and concluding there isn't much strategy.
Can you elaborate?  I don't doubt you, but I'm interested in learning more about Mafia strategy.

Oh good Lord do I love Mafia. I can play it online??? Where???? Help! I would love to play online. I really, really loved mafia, but you need, like, 10 friends to play it, and I spend all my time playing Dominion instead of making friends.

But anyway, yeah, Mafia is super strategic, even IRL. First of all, it's a game of memorization. You have to remember everything that people said, who they defended, because it becomes relevant in later rounds. It's been show, for instance, that if people can take notes while they play, they beat the Mafia much more consistently.
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Re: Re: In defense of Monopoly
« Reply #4 on: May 08, 2012, 03:48:38 pm »
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Also, the purple monopoly sucks.  ;D

I only mentioned the Purples/Browns as an example that the cheapest hotel still has a higher rent than having all four railroads. They're still terrible, but I was just illustrating that railroads will never get you more than $200 on a hit, while any single hotel will snag you more, even the pathetic Purples/Browns. Also, I misspoke. I omitted some details, which could lead a reader to assume that you can build up all the Purples/Browns $310. While it does cost $310 to build up Mediterranean, you need to build up Baltic, as well. Both of these would cost $760 to fully develop. Sorry about the confusion.

And you're right that those other properties cost more to develop fully than the railroads, but the rewards are far greater. For example, the light blues cost $1070 to fully build. A single hit gets you $550 or $600. Two hits will pay for the investment. For the railroads, you need four hits just to break even (unless you buy the railroads for cheap, which is certainly viable). The oranges start to pay off after 3 hits. What's more important than the number of hits to recoup your losses is how much more those hits will earn you. After that third time of an orange getting hit, each subsequent hit gives you about a grand. Each railroad hit? Still only $200.

Railroads aren't terrible, but they're slow. When money bounces back and forth between hotels, it'll be your own hotels' rent that protect you from someone else's rent. Railroads won't be able to keep up, not even—I suspect—with the uniform distribution and more spots.

Although, I'll gladly buy one or two to use in bartering. If I can entice someone into giving me a color monopoly, I'll gladly give him a railroad monopoly and see if I can't squeeze a little something extra out of him. I won't badmouth the railroads during an actual game.

Railroads and Hotel Light Blues bring in similar profit/turn, I believe. Railroads are much, much more likely to be landed on.
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popsofctown

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Re: Re: In defense of Monopoly
« Reply #5 on: May 08, 2012, 04:00:58 pm »
+1

pops,

That would be POG I assume?
I play on Mafiascum.net.  I don't know what POG is, but the lack of M in the acronym leads me to suspect it is one of many sites that plays some forum mafia but is mainly about something else.  Mafiascum.net is the largest site fully dedicated to forum mafia; EpicMafia is a noteworthy site that focuses on chatroom-mafia, a different, faster format; I wouldn't be surprised if they outnumber us since that is probably easier to get into.  Those are the only two I know of.

Mafia is really not that strategic but is widely loved.
As a prominent member of the biggest forum mafia community 3 years running, I feel obligated to object to this.  Face to face mafia either degenerates into reading people's faces rather easily, or feeling like nothing you can do can help your chances of lynching correctly and that there are people waiting to play another game.  Forum mafia allows games to run on longterm timetables without inconveniencing dead people, and without overly easy face reads.  Playing face to face mafia and concluding it has no strategy is a bit like learning what moves are legal in chess, playing 3 games of blitz chess, and concluding there isn't much strategy.
Can you elaborate?  I don't doubt you, but I'm interested in learning more about Mafia strategy.
I'll skip strategy for power roles (like Cop, the role that targets a player each night and learns their alignment) since that should be readily apparent.

A mafia game starts with no information about anyone.  Games generally get off to a good start with the joke-voting phase, or in some games, the random question phase.  The idea is to "break the ice", not in a social way, but to get a foothold on the game.
Any posting has a risk, sometimes small, sometimes large, that you'll post a bit differently from a town aligned player would, so mafia aligned players would refuse to join the banter, if they could.  But they can't get away with that because it's like refusing a polygraph test, it's a red flag.  In any phase of the game, avoiding posting or posting less is cause for suspicion, it's generally called "lurking".
Somewhere in the banter small suspicions come up.  They will be really small things that probably don't mean anything after all, but they give people a chance to take a stance on another player and join the process of ascertaining whether any particular player is scum.  Then those stances on the early activity can in turn be used as material for analysis, so once you get out of the RVS, RQS, or more generally, "low information stage", the town really has the ball rolling. 

Once the game is going, there are a handful of basic ways you can divine whether a player is scum from the way they post.  One is what I call "the survivalist tell", (many of my peers might put less stock in it than I do).  No player wants to be lynched, it hurts his faction's probability of winning.  But it hurts scum more than town, town is usually allowed more mislynches (innocent lynches) than correct lynches, and town can also help their faction by identifying scum players, while scum only have the goal of survival to focus on.  Lurking can be considered a subset of the survivalist tell, it does absolutely nothing at all to help you identify scum players for the town and makes it harder for other players to ascertain that you are scum.

Another, bigger way of finding scum is identifying players that can't "scumhunt".  Mafia aligned players know who are the scum are, so they have to fake the behavior of talking to players and trying to figure out if they are scum.  They may seem disengenuous, like they don't believe their own accusation, (how do you spell disengenuous? I'm too lazy to google this is already a wallpost).  They also will post things they think will look like this process, but really doesn't at all. For instance "Information Instead of Analysis" is when a scum player tries to fake scumhunting by discussing a history of what has happened so far, but totally fails to actually draw conclusions from the information and really just parrots it.

Other ways of identifying scum are debatable, situational, or even ineffable.  Many people have methods by which they can identify players who are (almost) definitely not scum, rather than picking up on someone being scum.  This tends to make power role interactions interesting, as a basic example, the Doctor will protect a player he thinks is definitely not scum. (Many face to face groups allow the Doctor to protect himself, which is stupid as all get out because he should protect himself every night..)


As a fun "try this at home" takeaway, forum mafia players have known for a long time that the most popular face to face setup, Doctor, Cop, a few mafia and townspeople, is broken in half.  The cop should claim that he is the cop as soon as the game starts, while the doctor remains concealed.  The cop can repeatedly investigate each night while protected by the doctor, then report his results to the town.
(Some groups do have a house rule against claiming your own role, which is unfortunate, since it isn't enforceable for hinting at your own role and isn't the best way to fix the doctor-cop problem)


Mafia is really not that strategic but is widely loved.
As a prominent member of the biggest forum mafia community 3 years running, I feel obligated to object to this.  Face to face mafia either degenerates into reading people's faces rather easily, or feeling like nothing you can do can help your chances of lynching correctly and that there are people waiting to play another game.  Forum mafia allows games to run on longterm timetables without inconveniencing dead people, and without overly easy face reads.  Playing face to face mafia and concluding it has no strategy is a bit like learning what moves are legal in chess, playing 3 games of blitz chess, and concluding there isn't much strategy.
Can you elaborate?  I don't doubt you, but I'm interested in learning more about Mafia strategy.

Oh good Lord do I love Mafia. I can play it online??? Where???? Help! I would love to play online. I really, really loved mafia, but you need, like, 10 friends to play it, and I spend all my time playing Dominion instead of making friends.

But anyway, yeah, Mafia is super strategic, even IRL. First of all, it's a game of memorization. You have to remember everything that people said, who they defended, because it becomes relevant in later rounds. It's been show, for instance, that if people can take notes while they play, they beat the Mafia much more consistently.

I got into it when I noticed a small group playing in an offtopic subforum of a forum I visit, thought to myself "there's probably a site for this", and googled to find a dedicated mafia site.  Most good search queries will take you to mafiascum.net
« Last Edit: May 08, 2012, 04:04:55 pm by popsofctown »
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Fabian

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Re: Re: In defense of Monopoly
« Reply #6 on: May 08, 2012, 06:15:30 pm »
+1

pops, that's interesting. POG is an acronym for Puzzles and Other Games, a sub-forum of 2+2, the biggest poker forum on the internet (twoplustwo.com, currently down for a few days I think). I assumed it was what you were talking about, since the rest of your post talked of poker quite a bit.
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popsofctown

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Re: Re: In defense of Monopoly
« Reply #7 on: May 08, 2012, 06:55:53 pm »
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Mafia is very similar to poker, so that's unsurprising.
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Fabian

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Re: Re: In defense of Monopoly
« Reply #8 on: May 08, 2012, 07:09:05 pm »
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I'm quite interested to check out this place now, after following (though not participating in) quite a few mafia games on 2+2 :)
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Axxle

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Re: Re: In defense of Monopoly
« Reply #9 on: May 08, 2012, 10:00:22 pm »
+1

I'm quite interested to check out this place now, after following (though not participating in) quite a few mafia games on 2+2 :)
I'm getting quite interested as well!  I might see you two there one of these days.
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popsofctown

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Re: Re: In defense of Monopoly
« Reply #10 on: May 08, 2012, 10:14:04 pm »
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I'm on hiatus from the site for, complex reasons.
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Axxle

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Re: Re: In defense of Monopoly
« Reply #11 on: May 09, 2012, 04:38:54 am »
+1

pops,

That would be POG I assume?
I play on Mafiascum.net.
I thought I heard about Mafiascum from somewhere before.  The forum's run by mith!  The great guy who used to run BGGDL.  Very cool!
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theory

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Re: Re: In defense of Monopoly
« Reply #12 on: May 09, 2012, 08:48:11 am »
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When I found out that rinkworks ran, well, rinkworks, that blew my mind.
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mith

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Re: Re: In defense of Monopoly
« Reply #13 on: May 09, 2012, 08:51:02 am »
+4

~wave~

Ok, yeah, rinkworks is more mindblowing. I'll go back to lurking now. :)
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Re: Re: In defense of Monopoly
« Reply #14 on: May 09, 2012, 09:39:23 am »
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I had never heard of Rinkworks until I just read this, thats exactly the sort of website I always wanted to make, came up with all the ideas and then realised im rubbish at making websites!

I am extremely jealous, but also will no longer be bored this afternoon!

Therefore I now conclude that Monopoly has finally found a worthwhile use....
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popsofctown

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Re: Re: In defense of Monopoly
« Reply #15 on: May 09, 2012, 04:42:20 pm »
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I'm curious whether mith searches for his own name, reads this forum as exhaustively as I do, or was genuinely curious about Monopoly controversy.
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Grujah

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Re: Re: In defense of Monopoly
« Reply #16 on: May 09, 2012, 08:12:33 pm »
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As a fun "try this at home" takeaway, forum mafia players have known for a long time that the most popular face to face setup, Doctor, Cop, a few mafia and townspeople, is broken in half.  The cop should claim that he is the cop as soon as the game starts, while the doctor remains concealed.  The cop can repeatedly investigate each night while protected by the doctor, then report his results to the town.

Hmm... but a mafia player knows that, so can't he also claim as soon as possible that he is the Cop, so how does the Doctor know whom to heal at night? Plus, if the real Cop also claims the same, can't the mafia just kill him night after?
I guess if you are a Cop and someone else is a Cop you should just keep quiet and try to lynch him as soon as possible?
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Axxle

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Re: Re: In defense of Monopoly
« Reply #17 on: May 09, 2012, 08:18:40 pm »
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As a fun "try this at home" takeaway, forum mafia players have known for a long time that the most popular face to face setup, Doctor, Cop, a few mafia and townspeople, is broken in half.  The cop should claim that he is the cop as soon as the game starts, while the doctor remains concealed.  The cop can repeatedly investigate each night while protected by the doctor, then report his results to the town.

Hmm... but a mafia player knows that, so can't he also claim as soon as possible that he is the Cop, so how does the Doctor know whom to heal at night? Plus, if the real Cop also claims the same, can't the mafia just kill him night after?
I guess if you are a Cop and someone else is a Cop you should just keep quiet and try to lynch him as soon as possible?
I would think that if multiple people claim they're the cop, you lynch one, if they're the cop, lynch the other one who should be a mafia member.  Hopefully you lynch the mafia member first but there's no helping that.
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popsofctown

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Re: Re: In defense of Monopoly
« Reply #18 on: May 09, 2012, 08:58:50 pm »
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For reasons Axxle explained, getting a mafia member to fakeclaim generally means you've already gotten some gain, and the mafia are doing damage control.  You need fewer correct lynches than misses, so a 1-1 trade is good.

In the Doc-Cop setup in particular, you can just delay the "lynch one, then maybe the other" process until day 2 or 3, and have both "cops" report their results each day so you have them. 
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Re: Re: In defense of Monopoly
« Reply #19 on: May 09, 2012, 09:00:13 pm »
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As a fun "try this at home" takeaway, forum mafia players have known for a long time that the most popular face to face setup, Doctor, Cop, a few mafia and townspeople, is broken in half.  The cop should claim that he is the cop as soon as the game starts, while the doctor remains concealed.  The cop can repeatedly investigate each night while protected by the doctor, then report his results to the town.

Hmm... but a mafia player knows that, so can't he also claim as soon as possible that he is the Cop, so how does the Doctor know whom to heal at night? Plus, if the real Cop also claims the same, can't the mafia just kill him night after?
I guess if you are a Cop and someone else is a Cop you should just keep quiet and try to lynch him as soon as possible?
I would think that if multiple people claim they're the cop, you lynch one, if they're the cop, lynch the other one who should be a mafia member.  Hopefully you lynch the mafia member first but there's no helping that.

Well the cop should only say he's the cop if he learns who a Mafia is, or else he is putting himself at risk without really useful information to tell. I mean, it does help to know if someone is innocent, but the mafia can just automatically kill that person in the night (this way they take out of the game someone whose status is certain), so it mitigates the usefulness of the information. Personally, I prefer to play with cop or medic, not both.
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popsofctown

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Re: Re: In defense of Monopoly
« Reply #20 on: May 09, 2012, 09:15:45 pm »
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Cop and doc both is a broken setup because the cop need not fear getting killed.  The doc just protects him.

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Re: Re: In defense of Monopoly
« Reply #21 on: May 09, 2012, 09:18:12 pm »
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1) Doctor can get killed/lynched
2) If cop claims, Mafia can get a bunch of kills without worrying that the doctor will interfere by not selecting the cop
3) Mafia can claim/counterclaim

It's not really broken.
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popsofctown

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Re: Re: In defense of Monopoly
« Reply #22 on: May 09, 2012, 09:25:20 pm »
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It depends on how many mafia and how many townies there are.  Most face to face playgroups that use doc-cop use a proportion that favors the town even if they play like computers, which is what a mafia game designer would consider a "broken" setup in the sense that it definitely isn't setup to give both sides a 50-50 shot at victory.  Scum should have a slight edge in the setup if it were played by computers/without analyzing discussions, so that then the town's ability pry out the scum tilts the game to 50-50.
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Re: Re: In defense of Monopoly
« Reply #23 on: May 09, 2012, 09:54:49 pm »
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Why does it need to be 50-50? I understand that we want a competitive game somewhat, but when 70-80% of the players are on one side its ok to have them win 65% of the time.
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Re: Re: In defense of Monopoly
« Reply #24 on: May 09, 2012, 10:09:14 pm »
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This is good question, about how many for each role. I've read that even if you hold the ratios constant, if you just increase the number of people to a certain point, the mafia will win every time.

I typically play like this, though it isn't ironclad: if you have only 8 people to play (not really very many), you have 2 mafia, 5 townies, 1 special role either cop or doctor. If you have 10-12 you can have cop and medic. If you have 13, you can add a mafia. I would be interested to see how other groups do it.
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popsofctown

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Re: Re: In defense of Monopoly
« Reply #25 on: May 09, 2012, 10:24:46 pm »
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Why does it need to be 50-50? I understand that we want a competitive game somewhat, but when 70-80% of the players are on one side its ok to have them win 65% of the time.
Empirically, mafia get so miserable in "rigged" setups it's not a good idea. 

Theoretically, I'd point out that solitaire games aim for a winrate less than 100% so there is no inherent virtue in setting the odds of victory equal to the proportion of the participants.  (If you are just arguing that the imbalance makes it tolerable, well, the fixes are even more tolerable)
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Re: Re: In defense of Monopoly
« Reply #26 on: May 09, 2012, 10:29:16 pm »
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In my experience the mafia are so happy to be part of the "special" group that they don't mind a non50% (but still decent) chance of winning.'

Also, what is your opinion of the crazier roles, see: jester (If Jester gets lynched, he alone wins).
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Re: Re: In defense of Monopoly
« Reply #27 on: May 10, 2012, 12:47:36 am »
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In my experience the mafia are so happy to be part of the "special" group that they don't mind a non50% (but still decent) chance of winning.'

Also, what is your opinion of the crazier roles, see: jester (If Jester gets lynched, he alone wins).
There's always that buzz factor.  If your playgroup can supplement the brutal doc-cop combo with human lie detecting, the mafia should lose a lot more than 50% of the games.  Setup balance is dependent on the strength of the players, though. Perhaps your playgroup's mafiosos are cunning enough that the doc-cop-combo is a fun incline to tackle (conventional thinking is generally that experienced playgroups lead to increasingly powerful towns rather than increasingly powerful mafia.  In face to face, this is probably reversed, though)

Jester is a rather old topic of discussion.  Jester is like KC and Possession, for 4$ each, out of a Black Market deck, when you've never heard of the cards before.  It punishes the town for doing what they are supposed to be doing - lynching players not aligned with the town.  Lynching players that don't seem interested in finding scum.  It is bad design for that reason.

Good power roles reward players for using daytime discussion to find scum or town, like the Doctor.  Mediocre power roles at least are neutral about it.  Jester is just bad.

Many other "special" roles are accepted though.  Serial Killer is a one man mafia and has it's own interesting psychological patterns.  Generally the Serial Killer is given a 1 shot "bulletproof vest" to bring him close enough to a 33% chance of his faction's victory so he isn't miserable.  Some people are okay with survivors (must live until mafia or town wins to win.  It's no longer a zero sum game, punishes scumhunting that tends to lead to the survivor, thus I don't approve) and lynchers (must lynch player X to win, then they leave the game.  Similar issues).

Cult is almost as widely unpopular as Jester, if you've heard of that.  It's almost impossible to balance well and can punish what's normally good play.

EDIT: Whoa, Rhombus is citing sources as he discusses Monopoly?? :o
« Last Edit: May 10, 2012, 12:50:48 am by popsofctown »
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Re: Re: In defense of Monopoly
« Reply #28 on: May 10, 2012, 12:52:11 am »
0

I've heard of Cult but not Lynchers. I think the dynamics really change when the game is face to face- it's more structured around the social aspect than the game-theory aspect.

I've also done real time mafia (One lynching/murder per day)... Not sure where that falls on the spectrum.
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Re: Re: In defense of Monopoly
« Reply #29 on: May 10, 2012, 09:45:00 am »
0

Do you Mafia people enjoy playing The Resistance?
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Re: Mafia [split from In defense of Monopoly]
« Reply #30 on: May 10, 2012, 09:47:55 am »
+3

Also, are you interested in playing a Mafia game on f.ds?
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Re: Mafia [split from In defense of Monopoly]
« Reply #31 on: May 10, 2012, 12:00:11 pm »
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I would! I recognise the concept but not played it before!
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Re: Mafia [split from In defense of Monopoly]
« Reply #32 on: May 10, 2012, 12:09:58 pm »
+1

Also, are you interested in playing a Mafia game on f.ds?

I don't even know what that means. Yes?
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Re: Mafia [split from In defense of Monopoly]
« Reply #33 on: May 10, 2012, 12:19:58 pm »
0

Count me in!

Also, not to make Rinkworks feel old, but I recognized his name instantly from his website. I played all the adventure games when I was like 15. (I'm 24 now.) I wasted almost as much time there as I do here now.
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Re: Mafia [split from In defense of Monopoly]
« Reply #34 on: May 10, 2012, 01:15:51 pm »
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I would love to join in to a game.
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Re: Mafia [split from In defense of Monopoly]
« Reply #35 on: May 10, 2012, 02:20:45 pm »
+1

I could play or moderate a game of mafia. 

I've never heard of The Resistance.  I googled it, but I'm still not sure what it is.  Is it a mafia variant, or a different hidden information kind of game altogether?  There's a difference.  "Conspiracy" is kind of like mafia, but is different in a fundamental way and isn't mafia.  Assassins in the palace is considered by many to be a setup that isn't really mafia (I've never played, but the gist of it is that it's more about figuring out who the town power role is and killing him.)

Most forum mafia players don't play much face to face mafia because they don't enjoy the face reading aspect.  Poker probably absorbs the people looking for that.  So if Resistance is a mafia variant, the answer would be "no".

If it's not actually mafia, it might be something no one's ever thought of, and could be worth playing online.  Or, perhaps, might gel with face to face play better.

EDIT: also, lol at "Mafia" [split from In defense of Monopoly].  Sorry for derailing that thread.  :-[
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Re: Mafia [split from In defense of Monopoly]
« Reply #36 on: May 10, 2012, 02:25:31 pm »
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The Resistance is a boardgame based on Mafia, but with more of a logical framework.
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Re: Mafia [split from In defense of Monopoly]
« Reply #37 on: May 10, 2012, 02:27:12 pm »
0

I could play or moderate a game of mafia. 

I've never heard of The Resistance.  I googled it, but I'm still not sure what it is.  Is it a mafia variant, or a different hidden information kind of game altogether?  There's a difference.  "Conspiracy" is kind of like mafia, but is different in a fundamental way and isn't mafia.  Assassins in the palace is considered by many to be a setup that isn't really mafia (I've never played, but the gist of it is that it's more about figuring out who the town power role is and killing him.)

Most forum mafia players don't play much face to face mafia because they don't enjoy the face reading aspect.  Poker probably absorbs the people looking for that.  So if Resistance is a mafia variant, the answer would be "no".

If it's not actually mafia, it might be something no one's ever thought of, and could be worth playing online.  Or, perhaps, might gel with face to face play better.

EDIT: also, lol at "Mafia" [split from In defense of Monopoly].  Sorry for derailing that thread.  :-[
It's not really Mafia.  The biggest difference is that there is no player elimination so it tends to be more popular with a face to face group. (are we going to have to split this Mafia [split from In defense of Monopoly] thread into a Resistance [split from Mafia [split from In defense of Monopoly]] thread?  ;D)
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Re: Mafia [split from In defense of Monopoly]
« Reply #38 on: May 10, 2012, 02:38:41 pm »
+1

Okay, are we playing Mafia? I want to play Mafia. I am "in".
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Re: Mafia [split from In defense of Monopoly]
« Reply #39 on: May 10, 2012, 02:56:24 pm »
+1

Okay, are we playing Mafia? I want to play Mafia. I am "in".
I'm interested in playing too.  Sounds like it'd be a blast to play with the f.ds persons.
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Re: Mafia [split from In defense of Monopoly]
« Reply #40 on: May 10, 2012, 03:04:08 pm »
0

Sure, I'd be in.

Face to face, I'm much more of a fan of Resistance than Mafia. There's actual information in the Resistance; my experience with face to face mafia is that nobody knows anything, people spend half an hour debating over nothing, and then pick someone who to lynch essentially randomly. (I remember at one point I wrote a quick sim to check that, and concluded that yes, in that group, who-to-lynch was being chosen no better than chance.)

Am definitely curious to see whether forum Mafia ends up better, especially since apparently there are some serious players here. 
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Re: Mafia [split from In defense of Monopoly]
« Reply #41 on: May 10, 2012, 03:11:52 pm »
0

Sure, I'd be in.

Face to face, I'm much more of a fan of Resistance than Mafia. There's actual information in the Resistance; my experience with face to face mafia is that nobody knows anything, people spend half an hour debating over nothing, and then pick someone who to lynch essentially randomly. (I remember at one point I wrote a quick sim to check that, and concluded that yes, in that group, who-to-lynch was being chosen no better than chance.)

Am definitely curious to see whether forum Mafia ends up better, especially since apparently there are some serious players here.

Not necessarily true. I usually begin face-to-face mafia by turning to my neighbor, staring at them intensely, and shouting: "Are you the mafia? Are you? ARE YOU???"

Then we judge their reaction, and if it isn't good enough, we kill them. So, better than a random lynching. An unprepared mafia can totally drop the ball when confronted with swift and unexpected accusations. Watch their eyes.
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Re: Mafia [split from In defense of Monopoly]
« Reply #42 on: May 10, 2012, 03:13:54 pm »
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I'd play
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Re: Mafia [split from In defense of Monopoly]
« Reply #43 on: May 10, 2012, 03:27:01 pm »
0


Not necessarily true. I usually begin face-to-face mafia by turning to my neighbor, staring at them intensely, and shouting: "Are you the mafia? Are you? ARE YOU???"

Then we judge their reaction, and if it isn't good enough, we kill them. So, better than a random lynching. An unprepared mafia can totally drop the ball when confronted with swift and unexpected accusations. Watch their eyes.

Sure, it's not necessarily true. But it was true in that group. I did the simulations, people really were doing no better than chance, even with all the tricks they had accumulated like that.

Which is why I'm looking forward to the forum version, hopefully it's different :)
« Last Edit: May 10, 2012, 03:29:38 pm by ftl »
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Re: Mafia [split from In defense of Monopoly]
« Reply #44 on: May 10, 2012, 04:11:32 pm »
0

I'd play
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Re: Mafia [split from In defense of Monopoly]
« Reply #45 on: May 10, 2012, 06:38:47 pm »
0

Resistance may still be classifiable (is that a word?) as mafia even if it doesn't have player elimination.  If you just called lynched and nightkilled players "tagged" instead of dead in mafia, and let them continue discussing, even continue voting, the game would still be essentially the same, an informed minority against the uninformed majority.
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Re: Mafia [split from In defense of Monopoly]
« Reply #46 on: May 11, 2012, 05:26:40 am »
+4

Not necessarily true. I usually begin face-to-face mafia by turning to my neighbor, staring at them intensely, and shouting: "Are you the mafia? Are you? ARE YOU???"
Scum tell.

VOTE: ROBZ888
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Re: Mafia [split from In defense of Monopoly]
« Reply #47 on: May 11, 2012, 08:45:31 am »
0

Would definitely play mafia on f.ds. Used to play all the time on my old internet-home until we all got old and went to uni (and stopped playing pokemon) and the forum died. I even tried to run a game of The Resistance at one point but nobody seemed interested enough to make it work (One person identified every single spy and named them to me in private and then continued to agree to sending missions with those people on).
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Re: Mafia [split from In defense of Monopoly]
« Reply #48 on: May 11, 2012, 09:43:52 am »
0

Is mafiascum.net still running? I was an old hand there (cubansmoker).

I invented time-traveling mafia. Now that was strategic. At least, I pretended it was.
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Re: Re: In defense of Monopoly
« Reply #49 on: May 11, 2012, 12:40:35 pm »
0

Also, are you interested in playing a Mafia game on f.ds?

Heck yes

1) Doctor can get killed/lynched
2) If cop claims, Mafia can get a bunch of kills without worrying that the doctor will interfere by not selecting the cop
3) Mafia can claim/counterclaim

It's not really broken.

Here's the problem: As soon as the cop claims, he's immune until the doctor dies. The mafia at this point is EXTREMELY concerned about doctor interference, as he makes the cop invincible. They have no choice but to frantically search for and kill the doctor, as until they do, the cop finds out more and more player alignments. Assuming no counterclaim, as soon as the doctor dies the cop on average can clear 1-3 players (it varies a lot depending on when the doctor dies of course). Having clears is extremely valuable - after the mafia kills the cop, they then have to focus on those clears. And if there are enough clears, the town can just lynch every mafia and win. It leads to a win rate of about 75% or more for the town, ignoring scumhunting and tells, which is just ridiculous.

The mafia pretty much has to counterclaim. And that's good anyway, as has already been mentioned, the mafia now has a dead man walking and the cop can still do his thing for a few days, AND the doctor can protect other players and interfere (the mafia don't want to kill the cop as that puts them at a serious numbers disadvantage). So it still gives the town a major advantage.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Mafia [split from In defense of Monopoly]
« Reply #50 on: May 11, 2012, 12:44:11 pm »
0

Oh, and I should weigh in on the kind of mafia I'm used to. popsofctown has described the kind of mafia I don't enjoy nearly as much - the extremely low information, tells and analysis based kind of games. I'm much more used to, and much more enjoy, what's often called 'role madness' where you regularly have every player (both town and mafia) having some special role, some complex interactions between them and the game is often as much, or even more, about each team uses those special roles effectively instead of scumhunting and reading tells. It's a LOT less strategic, and proper mafia players would probably have a fit if they saw it, but it's also a TON of fun. Like dominion, there's a lot of luck, but skilled players DO still win more often.
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...spin-offs are still better for all of the previously cited reasons.
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Re: Mafia [split from In defense of Monopoly]
« Reply #51 on: May 11, 2012, 05:31:19 pm »
0

Not necessarily true. I usually begin face-to-face mafia by turning to my neighbor, staring at them intensely, and shouting: "Are you the mafia? Are you? ARE YOU???"
Scum tell.

VOTE: ROBZ888

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Re: Mafia [split from In defense of Monopoly]
« Reply #52 on: May 13, 2012, 10:34:51 pm »
0

The two different styles are both legitimate.  I just don't enjoy role fiestas.  I don't always play role fiestas, but when I do, I prefer to play on IRC or a messenger, I think that medium is best for that style of play.  You want to get in as many games as possible to get consistent MVPs and weaker players. 

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Re: Mafia [split from In defense of Monopoly]
« Reply #53 on: May 14, 2012, 12:22:22 pm »
0

Hey all,

In case anyone is looking for another option for playing, I'd like to recommend the BoardGameGeek Werewolf forums (Werewolf is just a rethemed version of Mafia.) I've been playing on those boards for the past 5 years and the style of games there is definitely unique and stands out from other Mafia forums I've seen.

* The games tend to be one cycle per day (except for extremely complex games) so there's a lot of action all the time, and things will generally be more fresh on your memory than the longer cycles I usually see elsewhere, although it does mean you have to commit to posting a few times per weekday (games generally go on hiatus over weekends).
* The style of the general rolesets tends to differ; BGG Werewolf games both because of the mechanics and because of the players tend to place higher emphasis on strategy and analysis than most other sites, although tone reads are very important too.
* Most importantly, we have an external system that monitors the forum that we connect and archive all our games with, which allows some extremely complex games, and also helps a lot with even simple games. All game information, from the posts and votes that people make, to private chats, special virtual items and locations and role information, is stored in a database, and some of that is publicly accessible to players in a game in order to help them track what is going on. Every "standard" game automatically is set up to give each player a private chatroom with the moderator, the wolves (mafia) a private chatroom with each other, and track and post regular updates to the game thread the status of who is voting for whom at all times.

It looks like two basic/newbie friendly games just started, but if any of you are interested I could easily start another up for people here.
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Re: Mafia [split from In defense of Monopoly]
« Reply #54 on: May 29, 2012, 04:14:59 pm »
0

I notice some people are having trouble with the terminology sometimes used. 

http://wiki.mafiascum.net/index.php?title=Category:Glossary

These are many of the phrases used on mafiascum.  I'm not sure how many of the terms we'll adopt here on F.DS though.
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