Just a slush of ideas I had trying to make Potions a little more interesting. Comments and suggestions welcome and appreciated! Ale
At the start of your next turn, discard a card from your hand.
($2P Action – Duration)
(Ale's great, but too many can give you quite a hangover.)Assistant
Choose three: +1 Action; +$1; +1 Potion; +1 Buy; Trash a card from your hand.
(Choices may be repeated.)
(Sort of a super-Pawn with more flexibility. I don't think it's too
much like Pawn, either, since the results will be drastically improved and actually useful.)Elixir
When you play this, choose one: +$1; or +1 Potion.
When you discard this from your hand, you may reveal it. If you do, +1 Card.
($1P Treasure – Reaction)
(If I understand the rules correctly, you could just keep this card in your hand until the end of your turn, reveal it during cleanup, and get an extra card for next turn. I hope that works, because I designed this with that strategic option in mind. Also, this soft counters discarding attacks and combos in general with cards that discard from your hand.)Medicine Merchant
You may discard a Potion from your hand. If you do, +$6. Otherwise, gain a Potion into your hand.
(This costs TWO Potions, not just one. It works a lot like a super Baron, but with Potions, making it higher risk and higher reward.)Necromancer
Trash a card from your hand. You may gain a card costing no more than the trashed card, and you may gain a non-Victory card from the Trash pile. If you gained a Curse card, each other player gains a Curse card and you may play this again.
($4P Action – Attack)
(This is sort of meant to combo with Magic Charm from this thread
, which was previously named Necromancer. I tried very hard to find a balanced card that could fish from the trash pile, and I think this is about as good as it gets: The best use you will most likely be able to make of this card is to trash your best card from your hand and double gain it back, but it can have better uses if people are having fun trashing good cards for benefits.)