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Author Topic: Mustard's Bracket Round 7  (Read 15780 times)

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zxcvbn2

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Mustard's Bracket Round 7
« on: May 08, 2012, 11:22:20 am »
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I'll post something next week with all the games that still need to be made up. For now you can check at isodom.challonge.com to see what still needs to be made up. As for this week's games, they will be with six Hinterlands cards and the matchups are:

Atlantic Group:
Young Nick vs. elahrairah13
andwilk vs. Graystripe77
fit1one vs. Kirian
Jonts26 vs. DG

Eastern America Group:
Wandering Winder vs. zxcvbn2
blueblimp vs. Voltaire
Robz888 vs. angrybirds
Masticore vs. Mic Qsenoch

Central Europe Group:
Fabian vs. AngBoy
Tonks77 vs. JanErik
Lekkit vs. ArjanB
StickaRicka vs. ugasoft

Eurasia Group:
Geronimoo vs. MrEevee
luliin vs. lespeutere
loes u vs. Rabid
Mangsky vs. Nucleus
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lespeutere

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Re: Mustard's Bracket Round 7
« Reply #1 on: May 08, 2012, 05:19:32 pm »
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luliin vs. lespeutere
3-4
14-12
68-77
29-45
53-34
31-32
37-31
10-15

Another series, I did not play very well. So I finished my games and will not be first in this bracket. Nevertheless, it was great fun to me, although I got to admit I prefer random matches over these ones where you see one card over and over again (like hunting party, in my case). Thanks to all the people in my group, especially loes u for jumping in and good luck to whoever moves on to the 4 player match!
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Rabid

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Re: Mustard's Bracket Round 7
« Reply #3 on: May 12, 2012, 09:35:29 am »
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Loes u 3
Rabid 4

Nice close match, thanks for the games loes u.

http://dominion.isotropic.org/gamelog/201205/12/game-20120512-050645-c45fee85.html
Trader + gardens + silkroads.

http://dominion.isotropic.org/gamelog/201205/12/game-20120512-051502-86835b48.html
IGG on 5/2 vs Silver/steward
Couple of lucky prov in mid game and I steal this one.

http://dominion.isotropic.org/gamelog/201205/12/game-20120512-052051-2de011c7.html
More IGG but this time with trader.
I incorrectly buy the 7th Prov and lose 38 to 37.

http://dominion.isotropic.org/gamelog/201205/12/game-20120512-053212-0dc1cce9.html
Hamlet, watchtower, tunnel. My early draws are better and it snowballs from there.

http://dominion.isotropic.org/gamelog/201205/12/game-20120512-054151-287638e8.html
5/2 as first player into wharf + fools gold.
I go Ironwork + island and take 4 of the fools golds.
Losing 50 to 45 in 17 to 16 turns.
Can anyone see a way to win this as player 2?

http://dominion.isotropic.org/gamelog/201205/12/game-20120512-055042-7d4afdc3.html
We both try to go highways.
Highways / nothing vs Baron / silver.
My baron misses the estates and I don't get to $5 until turn 6.
While Loes u farmlands Estate into baron on turn 6, and draws baron + estate on turn 7. :(


http://dominion.isotropic.org/gamelog/201205/12/game-20120512-060156-9d70303d.html
My favourite board of the match.
I go for 1 Witch, then switch to farming village + cartographer + tunnel + Silk roads and 3 pile on tunnel + SR + curses.
Loes u has 2 witches and a 6/4 curse split but my tunnels rebuild economy faster then buying money, and give me a head start on the SR race.

Thanks for the match was fun.

Good luck in the next round.
 
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Rabid

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Re: Mustard's Bracket Round 7
« Reply #4 on: May 12, 2012, 09:38:59 am »
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PS, looks like I'm not going to win the group even though I have won all 6 matches :(

I think Nucleus needs removing from Division M, Eurasia Group: http://challonge.com/mustardisodom1
« Last Edit: May 12, 2012, 09:41:37 am by Rabid »
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O

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Re: Mustard's Bracket Round 7
« Reply #5 on: May 12, 2012, 04:25:56 pm »
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PS, looks like I'm not going to win the group even though I have won all 6 matches :(

I think Nucleus needs removing from Division M, Eurasia Group: http://challonge.com/mustardisodom1

Impressive on your match scores.. 4-3,4-3,4-3,4-3,4-3,5-2.  :o
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Rabid

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Re: Mustard's Bracket Round 7
« Reply #6 on: May 13, 2012, 06:54:22 am »
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Well its a tough group, with 4 players over lvl 40.
(only 2, lvl 40+ when the event started if I remember correctly)
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Robz888

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Re: Mustard's Bracket Round 7
« Reply #7 on: May 13, 2012, 12:24:50 pm »
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Angrybirds defeats Robz888 4-3, continuing my plunge from bracket contender to utter humiliation. How the semi-mighty have fallen.

angrybirds 41 - 42 Robz888 http://dominion.isotropic.org/gamelog/201205/13/game-20120513-080919-57514ea6.html
I thought Double Jack was supposed to crush Sea Hag? It didn't. It barely squeaked by with a win. What happened?

angrybirds 22 - 26 Robz888 http://dominion.isotropic.org/gamelog/201205/13/game-20120513-081813-3a45dd4b.html
This was the second game in a row where I know my strategy was better, but I still just barely won, and off of a lucky PPR breaking. Ambassador/Tournament is an elite opening, so I was dismayed to see it almost lose to Ambassador/Silver, especially when my early turns seemed very successful in terms of Ambassadoring. I guess Crossroads made him having Estates less painful.

angrybirds 41 - 35 Robz888 http://dominion.isotropic.org/gamelog/201205/13/game-20120513-082345-b8462487.html
Remake/Silver openings. I go Tactician, he goes Possession. He gets a bit luckier at the end, but not like waaay lucky or anything. So, another nailbiter, and a good win for him.

Robz888 36 - 37 angrybirds http://dominion.isotropic.org/gamelog/201205/13/game-20120513-083357-37afed51.html
Do you go for Familiar in a Colony game where Mountebank is available? I decide that yes, you do, so I open Potion/Silver. Well, he has 5/2 and gets to open Mountebank/nothing. Gulp... maybe? My potion misses the reshuffle, but I am able to get a Mountebank on Turn 3. He grabs a potion as soon as he can. The result? I lose the curse war 7-3. There' nothing else on this board really except Embassy and Ghost Ship, so I green a little earlier (ignoring Colony entirely) and almost win anyway. But Farmland shenanigans keeps him in it and he takes the win by 1 point.

Robz888 19 - 25 angrybirds http://dominion.isotropic.org/gamelog/201205/13/game-20120513-084140-f9ff8966.html
An interesting game. He opens Contraband/nothing and I open Silver/Silver. I was pretty sure his opening is bad, because it's not an alt-VP game, really (although he does have Border Village, Farmland, and Nobles at $6). Well, we quickly start killing each other will Noble Brigands, so Highway becomes a safer Silver. Contraband allows him to do some strategic pile depleting and he grabs 2 Duchies and 2 Brigands at once to end the game in the lead. This was a really great game for him, featuring some innovative play. So I'm quite sure he outplayed me here.

Robz888 36 - 41 angrybirds http://dominion.isotropic.org/gamelog/201205/13/game-20120513-085014-d3d5c683.html
Fool's Gold game. He opens with Remodel, which is a great card for FG. I take Oracle instead, which was possibly a mistake. We split them 5-5, and he gets Oracles, too, and a Stables, and I grab a Cartographer, and again it is so, so, so close. Well, I get a string of nothing turns, and he wins this one. Definitely some good luck for him, but Remodel might just be the better strategy anyway.

Robz888 47 - 44 angrybirds http://dominion.isotropic.org/gamelog/201205/13/game-20120513-085545-65816eb1.html
My string of losses finally ends in this Silk Road/Garden/Duchess/Wharf game. I'm good at these types of games, and I win the Garden and Silk Roads war. Still, it's close! But I win.
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angrybirds

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Re: Mustard's Bracket Round 7
« Reply #8 on: May 13, 2012, 01:40:59 pm »
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My quick thoughts:

Game 1: Seahag looked really good with Hunting Parties as I was able to use the H.Ps to get Seahag played even when I already had $8 for the province. But DoubleJack was the better choice.

Game 2: I wanted Ambassador/Tournament but then my hand clicked silver. It was like it had a mind of its own. After that I was scrambling a bit trying for a comeback. Mountebank proved semi-successful and I think getting Trusty Steed on the first Tournament victory was a mistake. Princess instead?

Game 3: I felt really good about Possession when I 1. saw embassy could be used to line up Potion with $6 and 2. when he bought Tactician--hoping I could possess one of his Tact turns (although there is the risk of having Tact in had when I possess). As it turns out none of those scenarios happen--nor does my goal of remaking my potion into a duchy. But I am still able to eek it out.

Game 4: We end up with very similar decks at the end. Curses made the difference, and so did the coppers I think, so I ended up being glad about my 2 Mountebank buys early. I got a bit lucky at the end there.

Game 5: This is my favorite game of the set. I often avoid Contraband because it doesn't help getting to $6 to just have your opponent veto gold, but with B.V. and Nobles around and a bunch of solid $5s (Highway and Haggler) it looks worth the buy. I made a bad mistake accidentally buying a second Haggler when I wanted a highway which would have split them 5/5 and made my life a little easier. Any game that involves Noble Brigand is a fun one for me. It is my favorite rarely used card in the game.

Game 6: Remodel/Fool's Gold opened ok, but after that I had no idea what to do with it. Stables with Cartographer worked well in sync together (at least in theory, I only played them combined once). Got lucky in the end.

Game 7: I over bought Wharfs/Inns and didn't have quite enough money. I had $7 4 times and had to settle for S.R./Gardens and a silver instead of doubling up. Robz888 played this perfectly.

Thanks for the games, fun sets and fun competition overall
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Re: Mustard's Bracket Round 7
« Reply #9 on: May 13, 2012, 02:28:07 pm »
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angrybirds 41 - 42 Robz888 http://dominion.isotropic.org/gamelog/201205/13/game-20120513-080919-57514ea6.html
I thought Double Jack was supposed to crush Sea Hag? It didn't. It barely squeaked by with a win. What happened?

It beats it, I'm not sure about "crush".

But this is the dangers of over-relying on simulator data. X>Y does not imply that X+A>Y+A in dominion, as it is with hunting parties in this case.
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Re: Mustard's Bracket Round 7
« Reply #10 on: May 14, 2012, 05:25:36 pm »
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MrEevee beats Geronimoo 5-2

I hate these tournaments... people are really trying to win...  :P

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-121354-a5d18313.html
Geronimoo 40 - MrEevee 30
Courtyard/Fool's Gold for both of us. I take my usual pre-game minute to analyze the board and he makes a comment "simulating Jack vs courtyard/Fool's Gold?". You all know I don't do that, don't you? Either way, he was kidding and I win partly because he buys a Silver instead of FG for some reason.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-122011-e05435ab.html
MrEevee 46 - Geronimoo 38
I get a $5/$2 on a Sea Hag board as second player. I don't need to simulate that to know I'm in deep trouble. The game gets ugly as expected and I feel very clever when I start greening very agressively trying to 3-pile with Silk Roads and Tunnels. I'm in the lead a good portion of the end game, but then he buys 2 (seemingly) miracle Provinces after his reshuffle and I'm suddenly dead. Oh well.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-122851-422bb2b7.html
MrEevee 34 - Geronimoo 32
We chatted a little and my professional poker playing opponent opens Oracle/Silver. I open Silver/Silver because of Mountebank. I think they're both viable, but wanting 2 Mountebanks means 3 terminals is maybe a bit much. I get a few Inns as tactical plays to get more Mountebank hits while MrEevee gets Stashes. "WW's trick", I say and he confirms he's been watching a lot of his vids and shot from lvl 24 to lvl40 in no time because of them. I get mainly Golds with my $6s and those should have likely needed to have been Stashes, but I'm not sure because I had quite a few Inns to find those Golds. Anyway, his Stashes clearly worked for him.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-123947-7f140c8c.html
Geronimoo 41 - MrEevee 34
We both had identical strategies opening Fool's Gold/Spice Merchant into Haggler and a Grand Market when possible. Nothing spectacular happened and I win getting slightly better draws and first player advantage I guess.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-125504-a446a8d0.html
MrEevee 39 - Geronimoo 37
This was a pretty complex board. Have a look and try to decide on a strategy before reading on:

Cartographer, Duchess, Festival, Highway, Ironworks, Island, Margrave, Oasis, Tunnel, and Worker's Village

...


You got it? Headache? There's Highway-Ironworks and Margrave-Worker's Village to get a sick engine going. On the other hand there's also Tunnel with lots of enablers. Eventually I decid I wasn't going to go for Tunnels because they'd clog up the engine more than help it. MrEevee does dip into the Tunnel (trap?), but I can't really get my engine up fast enough while he gets a bunch of Highways. I know I'm dead, so decide I'll try to three-pile him and hope he stalls a bit but he pulls it out in the end. Probably misplayed this tactically, but I think my strategy was sound.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-130727-7e6741ea.html
MrEevee 64 - Geronimoo 48
I open Bishop/Fool's Gold and MrEevee cleverly counters with Fool's Gold/Fool's Gold making good use of the free trashing and achieving the 5/5 FG split. I get a few dead turns in this game while my opponent plays very solid and gets a few Margraves and Platinums. Again, I feel a I got a little unlucky here.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-132015-13507cb9.html
MrEevee 63 - Geronimoo 61
I open Silver/Trader in a Colony game aiming for Embassy into Banks/Platinums. I don't hate extra Silvers in a Colony game as long as there's strong drawing (like Embassy). My opponent opens a more conservative Silver/Silver. My turn 4 and 5 are even more questionable as I get a Noble Brigand seeing as he opened Silver/Silver and next turn Trade my Silver away instead of buying an Embassy. MrEevee meanwhile constructs a much simpler deck with Embassies and Banks while I get more actions. The Brigand and Trader really clog my hands and I realize how badly I misplayed this. In the end game I don't PPR while that would have given me the game. Then when I think I'm ahead enough I break it, but the last Province upgrades his Silk Roads and he wins with 2 points.

Apart from the last game which I screwed up, I really feel I got a little unlucky this match, but have to admit that MrEevee played this really really well and expect to see him near the the top spot in no time (watch out Obi Wan :) )
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Eevee

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Re: Mustard's Bracket Round 7
« Reply #11 on: May 14, 2012, 06:21:09 pm »
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MrEevee beats Geronimoo 5-2

I hate these tournaments... people are really trying to win...  :P

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-121354-a5d18313.html
Geronimoo 40 - MrEevee 30
Courtyard/Fool's Gold for both of us. I take my usual pre-game minute to analyze the board and he makes a comment "simulating Jack vs courtyard/Fool's Gold?". You all know I don't do that, don't you? Either way, he was kidding and I win partly because he buys a Silver instead of FG for some reason.
That silver buy was just lol, I had some other stuff going on (poker tables) but had postponed this a couple of times already so just decided to multitask, I'm glad that was the only clear clear mistake I made because of not focusing 100%. FG appeared a lot of times throughout the match, going 2nd on those games is never easy. Don't really like going for doublejack here even though being 2nd sucks for a mirror, giving Geronimoo all the FG's doesn't sound particularly appealing either.


http://dominion.isotropic.org/gamelog/201205/14/game-20120514-122011-e05435ab.html
MrEevee 46 - Geronimoo 38
I get a $5/$2 on a Sea Hag board as second player. I don't need to simulate that to know I'm in deep trouble. The game gets ugly as expected and I feel very clever when I start greening very agressively trying to 3-pile with Silk Roads and Tunnels. I'm in the lead a good portion of the end game, but then he buys 2 (seemingly) miracle Provinces after his reshuffle and I'm suddenly dead. Oh well.
I would have had to screw up a LOT to lose this one. I clearly had better economy than Geronimoo so the "comeback" wasnt _that_ lucky but stilll.. should be able to do better given 1st player and starting with an extra silver..  I'd say he played this far better but I still wasnt bad enough for it to overcome the 5-2 as 2nd player.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-122851-422bb2b7.html
MrEevee 34 - Geronimoo 32
We chatted a little and my professional poker playing opponent opens Oracle/Silver. I open Silver/Silver because of Mountebank. I think they're both viable, but wanting 2 Mountebanks means 3 terminals is maybe a bit much. I get a few Inns as tactical plays to get more Mountebank hits while MrEevee gets Stashes. "WW's trick", I say and he confirms he's been watching a lot of his vids and shot from lvl 24 to lvl40 in no time because of them. I get mainly Golds with my $6s and those should have likely needed to have been Stashes, but I'm not sure because I had quite a few Inns to find those Golds. Anyway, his Stashes clearly worked for him.
The reasons I opted for oracle over silver were a) mountebanks will make for pretty thick decks and b) I anticipated buying one or two inns at opportune moments to reshuffle the mountebanks (and the oracle) in. Dont know which is better, its obviously still very close. Lucky win for me again.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-123947-7f140c8c.html]
Geronimoo 41 - MrEevee 34
We both had identical strategies opening Fool's Gold/Spice Merchant into Haggler and a Grand Market when possible. Nothing spectacular happened and I win getting slightly better draws and first player advantage I guess.
Yeah, I dont think anything was really happening here, fool's gold mirrors are still hard for 2nd player.
http://dominion.isotropic.org/gamelog/201205/14/game-20120514-125504-a446a8d0.html
MrEevee 39 - Geronimoo 37
This was a pretty complex board. Have a look and try to decide on a strategy before reading on:

Cartographer, Duchess, Festival, Highway, Ironworks, Island, Margrave, Oasis, Tunnel, and Worker's Village

...


You got it? Headache? There's Highway-Ironworks and Margrave-Worker's Village to get a sick engine going. On the other hand there's also Tunnel with lots of enablers. Eventually I decid I wasn't going to go for Tunnels because they'd clog up the engine more than help it. MrEevee does dip into the Tunnel (trap?), but I can't really get my engine up fast enough while he gets a bunch of Highways. I know I'm dead, so decide I'll try to three-pile him and hope he stalls a bit but he pulls it out in the end. Probably misplayed this tactically, but I think my strategy was sound.
I dont know, reading Geronimoo's analysis makes me feel like I had no idea what I was doing even though I was feeling pretty confident all throughout the game. Maybe the golds tunnels gave me weren't worth it in the end, no idea. Would be interesting to play this one again to get a better feel of things.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-130727-7e6741ea.html
MrEevee 64 - Geronimoo 48
I open Bishop/Fool's Gold and MrEevee cleverly counters with Fool's Gold/Fool's Gold making good use of the free trashing and achieving the 5/5 FG split. I get a few dead turns in this game while my opponent plays very solid and gets a few Margraves and Platinums. Again, I feel a I got a little unlucky here.
I dont think bishop does all that much here, free trashing helps your opponent tremendously and you are generally going to have less high priced cards in your deck in a fool's gold game so I feel bishop is less of a power card in the end game too (+colonies so a few extra points isnt that big of a deal + margraves & drawing it dead sometimes). I was very unsure of when to start greening here but in the end I felt I got it about right so yay for that. Obviously (and once again) it's still lucky to win from 2nd player in a FG semi-mirror, but it feels less undeserved when you actually play well too.

http://dominion.isotropic.org/gamelog/201205/14/game-20120514-132015-13507cb9.html
MrEevee 63 - Geronimoo 61
I open Silver/Trader in a Colony game aiming for Embassy into Banks/Platinums. I don't hate extra Silvers in a Colony game as long as there's strong drawing (like Embassy). My opponent opens a more conservative Silver/Silver. My turn 4 and 5 are even more questionable as I get a Noble Brigand seeing as he opened Silver/Silver and next turn Trade my Silver away instead of buying an Embassy. MrEevee meanwhile constructs a much simpler deck with Embassies and Banks while I get more actions. The Brigand and Trader really clog my hands and I realize how badly I misplayed this. In the end game I don't PPR while that would have given me the game. Then when I think I'm ahead enough I break it, but the last Province upgrades his Silk Roads and he wins with 2 points.
This was very weird, Geroniimo's trader and noble brigand buys had me seriously confused given it's a colony game. I play a very straightforward embassy-big money with bank being somewhat of a key piece (happened to draw 7 a lot) and manage to win it after some endgame shenanigans. Not much to say about my play, Geronimoo tried something a bit too cute and it didn't work out.


Apart from the last game which I screwed up, I really feel I got a little unlucky this match, but have to admit that MrEevee played this really really well and expect to see him near the the top spot in no time (watch out Obi Wan :) )
I would say you got more than a little unlucky and I do not think I played all that well (although I do have the "doing other stuff at the same time makes it harder to play well, especially if that other stuff has a clock that forces you to make all the decisions in 10 seconds" excuse) but a nice match nonetheless, thanks for the kind words and a nice set of games! I look forward to playing you again in the future.
« Last Edit: May 14, 2012, 06:26:24 pm by Eevee »
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zxcvbn2

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Re: Mustard's Bracket Round 7
« Reply #13 on: May 15, 2012, 11:20:17 am »
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So a couple of updates. First of all, I forgot to grab the logs, but Wandering Winder beat me in a match earlier by a score of 5-2. This puts him at 68 points, while among the remaining players with games left, the most they can attain if they win all their games is 64 points. So congratulations to Wandering Winder on winning the Eastern America Group.

At the same time, I have dropped Nucleus from the Eurasia Group since I did not get a response from him. Because of this, the winner of the Eurasia Group has been decided, with MrEevee accruing 54 points and the most anyone can reach who has matches left is 52. So congratulations to MrEevee on winning the Eurasia Group.

I have sent messages to a couple of other players, and if I don't hear back from them in a timely fashion there could be a few more dropouts. For now, the other two brackets are pretty up in the air. Also, those with remaining matches in the Eastern America and Eurasia Groups may play their remaining games, but it is not required.
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WanderingWinder

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Re: Mustard's Bracket Round 7
« Reply #14 on: May 15, 2012, 01:47:08 pm »
+1

I missed a couple logs from the match; I plan on posting them tomorrow. Some quite interesting games, actually.

I'm uploading videos now, but for some reason, my internet is being slooooooooooooooooooooow today, so it's taking like an hour per vid... :/

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Re: Mustard's Bracket Round 7
« Reply #15 on: May 15, 2012, 01:56:24 pm »
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Havent had sufficient free time to go through the forums
but for everyone who needs to schedule a game against mangsky or angboy please shoot me a PM

thanks!
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WanderingWinder

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Re: Mustard's Bracket Round 7
« Reply #16 on: May 16, 2012, 09:03:51 am »
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Videos:


Logs:
http://councilroom.com/game?game_id=game-20120515-070012-41967d46.html
http://councilroom.com/game?game_id=game-20120515-070355-6d20c4a4.html
http://councilroom.com/game?game_id=game-20120515-071122-53cf6a7d.html
http://councilroom.com/game?game_id=game-20120515-071957-d2993de1.html
http://councilroom.com/game?game_id=game-20120515-073140-682c807d.html
http://councilroom.com/game?game_id=game-20120515-073824-c2913869.html
http://councilroom.com/game?game_id=game-20120515-074500-fe1ac1f7.html

Commentary:
Game 1: Almost every card is important here. We start out with him going young witch, later getting some border villages into trading posts. And lots of silver. I go shanty town (bane) with my IGG rush. Eventually, I win the curse-war 9-1, and then the next phase of the game begins. I actually have pretty good money here. I get into some provinces, some farmlands. We each get some trade routes, which are fairly quickly $5 beasts. He ets a couple embassies, but... can't really get an engine together. The game goes pretty long, which makes me nervous, but I actually get several provinces and win without ever having been in too much danger.

Game 2: A clear BM board. We both start with smithy. He gets a haggler, while I prefer a cache, and never get teh second smithy, or any other action. He picks up another smithy eventually. Well, I must have misplayed, but strategically, I think I did a touch better than him, but it would fairly well be a luck-fest, where I'd expect his first-turn advantage to be the biggest non-shuffle-luck factor, but... he misplays the endgame by buying a duchy with 2 provinces left, with pretty much no reason. It doesn't put him in the lead anyway. He basically needed both provinces. Then later, he breaks PPR when a duchy WOULD have given him the lead... but I'm unable to capitalize, and he wins anyway.

Game 3: I play Jack with minions. I don't really know how much the minions help, but... He goes for minions. With one ambassador. And some oases eventually. Not that bad, really. But jack pulls through. Incidentally, I sorta wonder if a bigger, more traditional cards/actions engine with highway might be good. Then again, margrave would probably be a key there, and that helps me get a jack in hand, which really really helps me out, so... maybe not. But with ambassador... hmm.

Game 4: He goes for trader and then greens on provinces and silk road. I consider going trader/cache. Which would go with what I like stylistically. However, thankfully, my good sense kicks in, I go spice merchant, one shanty town, and a bunch of upgrades into all the GMs, which is pretty clearly the way to go, as it's a colony game. If it weren't... then I think Trader/Cache BM would be quite good. As it is, I steal a couple Silk Road off upgrade and win rather easily.

Game 5: I play for Haggler/Lab. He gets a Black Market embargo down on the lab, and things don't quite come together for me. He basically goes cartographer/tunnel, and is able to make work.

Game 6: Tactician, Chapel, Mountebank, Masquerade potentially forge. He gets 5/2 and goes for the classic Mountebank/Chapel (haven was an option). I get 4/3, (I didn't realize I'd reset the thing from refreshing when I lost internet before) and go masq-silver. Eventaully, I get a second masq, we each get a tactician, and roll. I have some interesting choices of whether to play mountebank or tactician, he had some chapel/mountebank collisions though. He must get more mountebank plays off by far, but I get better money, and the masqs do a lot. So despite making a stupid auto-pilot play on a tactician hand with two masqs, I end up winning pretty comfortably. Oh, also, with his mega-chapelling, I get him to pass me a silver, and later... a gold.

Game 7: I go Jack into ventures, some banks, never a platinum, and a bunch of colonies. I green a good bit before him. He goes for a jack, a jester, and a thousand banks. I win off of my extra provinces.

Geronimoo

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Re: Mustard's Bracket Round 7
« Reply #17 on: May 16, 2012, 09:22:23 am »
0

@WW: your first game I would have simply rushed the Duchies because the only way for him to win this is to build an engine. You got more points by branching out for Farmlands and Provinces, but gave him more time to remake his deck.
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paddyodoors

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Re: Mustard's Bracket Round 7
« Reply #18 on: May 16, 2012, 09:47:08 am »
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@WW: your first game I would have simply rushed the Duchies because the only way for him to win this is to build an engine. You got more points by branching out for Farmlands and Provinces, but gave him more time to remake his deck.

JeroenAga?  Is that you?  :D
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WanderingWinder

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Re: Mustard's Bracket Round 7
« Reply #19 on: May 17, 2012, 08:06:27 am »
0

It's just been brought to my attention that due to a refresh after my internet started going loopy, the last 2 game of my match this week with zxcvbn2 weren't played with the 6 hinterlands card restrictions.
What to do?

Jorbles

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Re: Mustard's Bracket Round 7
« Reply #20 on: May 17, 2012, 11:43:10 am »
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Replaying them seems logical, but that's time consuming and even with those two wins not counting I don't think it'll matter. The only people who could feasibly catch you are Masticore if he wins all but one of his games or blueblimp if he wins all of his games. Masticore and blueblimp are good players, but I don't think they're going to win by that much. On the other hand it would be pretty great (except for their opponents) if one of them proved me wrong and you replaying those two matches actually mattered.
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Young Nick

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Re: Mustard's Bracket Round 7
« Reply #21 on: May 17, 2012, 11:43:15 am »
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I would imagine that replaying the two games makes the most sense if it was only two of them. That's just my two cents though.

How many cards were from Hinterlands in those two games?
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Fabian

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Re: Mustard's Bracket Round 7
« Reply #22 on: May 17, 2012, 01:30:58 pm »
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Replaying them seems like the only reasonable option. Less reasonable would be to concede those two games, even less reasonable would be to keep those two games as it is.
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DG

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Re: Mustard's Bracket Round 7
« Reply #23 on: May 17, 2012, 02:07:12 pm »
+1

Let them stand. They were games of Dominion played fairly at the time.
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elahrairah13

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Re: Mustard's Bracket Round 7
« Reply #24 on: May 17, 2012, 02:29:17 pm »
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young nick won 4 games
elahrairah13 won 3 games

links and commentary possibly coming sometime
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