Game 10: Chancellor in the Court!
Key Cards: King's Court, Rabble, Festival, Trading Post and... Chancellor (!)
http://dominion.isotropic.org/gamelog/201205/06/game-20120506-103426-34468692.htmlColony game with King's Court, a big draw card (Rabble) and a +$, +buy card (Festival).
You knew this game would be decided by a mega-turn. The key was: Who was going to get the mega-turn first?
I had first player advantage which helped. There was also Trading Post, which could be used to trash a little to increase the chances of drawing KC-KC-Rabble and setting off the chain.
And then there was Chancellor.
I'm not sure if I've ever purchased Chancellor before today. But when I looked at the kingdom I thought two things:
(1) It's all about getting the mega turn off first. And that means getting the King's Court(s) first. Chancellor helps you get your new buys into your deck a lot faster.
(2) King's Court loves Actions. It can't multiply the power of a Silver, but it can turn a Chancellor into a +$6 card (usually enough to buy another King's Court
I tried something I had never tried before. I opened Silver-Chancellor. Then proceeded to pick up 3 more Chancellors over the course of the game.
It worked. Kind of.
I cycled my deck quickly and picked up my first KC on turn 5. I manage to KC my Chancellor (one of my Chancellors) on turn 8. Picking up another KC and flipping the deck. I then start KC Chancellors almost every turn (with a couple of Trading Post plays thrown in). I pick up 6 King's Courts, often using $7+ to pick up a Festival (2) or Rabble (4).
Unfortunately I couldn't get my King's Court to collide with something to get a series going (Festival, KC-Rabble, or Festival, Rabble, KC..., or best yet: KC-KC-Rabble...)
Meanwhile qmech was slowly widdling away on the Colonies. He was ahead 42 to 11 with only 4 Colonies left on turn 22.
Then I drew it: King's Court, King's Court, Rabble, Chancellor, Festival.
Boom.
KC-KC-Rabble-KC-KC-KC...
Eventually playing all my Festivals and Chancellors three times.
I buy the four remaining colonies, and have enough left over for a duchy.
Final score: 53-42
End of game. End of series.
Final Tally:
ednever: 5 wins, 4 losses, 1 tie
qmech: 4 wins, 5 losses, 1 tie
qmech was a ton of fun to play.
These tournaments are great. They get really good players to pay attention to every move (I know I don't to that when I normally play). It makes for really intense games.
I will do the next one without question (even if it means starting at 6am and not being finished until after 6pm...)
I would love it if other good players would look at this series qmech and I played. I would love feedback on individual buys and what choices were right/wrong.
Thanks again to Rabid. Really fun weekend!
Ed