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Author Topic: [COMPLETE] Geronimoo's challenges - The Black Market  (Read 2505 times)

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Geronimoo

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[COMPLETE] Geronimoo's challenges - The Black Market
« on: April 28, 2012, 04:00:00 am »
0

The intro got sucked into the Black Market deck...

Challenge: Finish the game in the shortest amount of turns by emptying the Colonies (buying/gaining them, you don't need to have them all in your deck at end of game). But... you are only allowed to buy cards from the Black Market deck.  To not make this impossible, you're also allowed to buy any number of Black Markets and Colonies, 1 Potion, 1 Silver, 1 Gold and 1 Platinum. Bonus points for emptying the Black Market deck! Choose your own kingdom (but you can't buy any of the cards except for Black Market).

One entry (as a personal message) only per person, deadline Saturday 5/5, GMT+1 9:00 a.m.
« Last Edit: May 15, 2012, 01:57:19 am by Geronimoo »
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Galzria

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Re: Geronimoo's challenges - The Black Market
« Reply #1 on: April 28, 2012, 04:24:16 am »
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Is there any way on Iso to dictate what cards are in the BM deck?

If not.... Ugh. >.>
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

qmech

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Re: Geronimoo's challenges - The Black Market
« Reply #2 on: April 28, 2012, 04:47:22 am »
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Is there any way on Iso to dictate what cards are in the BM deck?

There is not.
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dondon151

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Re: Geronimoo's challenges - The Black Market
« Reply #3 on: April 28, 2012, 05:00:28 am »
+1

Is there any way on Iso to dictate what cards are in the BM deck?

No, but cards in the kingdom aren't in the the BM deck  :D
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Galzria

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Re: Geronimoo's challenges - The Black Market
« Reply #4 on: April 28, 2012, 05:04:36 am »
+1

If I acquire gainers (IW, Workshop, etc) from the BM deck, may I gain kingdom cards?  ;D ;D ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

qmech

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Re: Geronimoo's challenges - The Black Market
« Reply #5 on: April 28, 2012, 06:28:49 am »
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I should think so.

buying out the Colonies

Specifically buying?
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Schneau

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Re: Geronimoo's challenges - The Black Market
« Reply #6 on: April 28, 2012, 08:45:29 am »
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This challenge is awesome. It is fun thinking of what cards would be worst to encounter in the BM deck. Though, I think it would be even better if you had to empty the BM deck before finishing the game.
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Schneau

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Re: Geronimoo's challenges - The Black Market
« Reply #7 on: April 28, 2012, 08:51:54 am »
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If I acquire gainers (IW, Workshop, etc) from the BM deck, may I gain kingdom cards?  ;D ;D ;D
If the answer is "no" to cards like these, does it also mean no to Explorer, Bureaucrat, Mine, Trading Post, etc.?
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Schneau

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Re: Geronimoo's challenges - The Black Market
« Reply #8 on: April 28, 2012, 09:08:10 am »
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Also, are you allowed to buy a Potion if there are Alchemy cards in the BM deck?
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Schneau

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Re: Geronimoo's challenges - The Black Market
« Reply #9 on: April 28, 2012, 09:22:03 am »
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Sorry for all of the questions, but do all 8 Colonies have to be in your deck at the end of the game, or can you trash them?
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Geronimoo

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Re: Geronimoo's challenges - The Black Market
« Reply #10 on: April 28, 2012, 03:31:55 pm »
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I changed the description a little to clear things up:

-the Colonies pile needs to be empty at end of game. You can do this by buying or gaining Colonies. You don't need to have the Colonies in your deck at end of game.
-I added 1 Potion which you can buy
-you can gain cards from the board if you bought an Ironworks/Explorer... from the Black Market
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Galzria

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Re: Geronimoo's challenges - The Black Market
« Reply #11 on: April 29, 2012, 12:46:31 pm »
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Anybody else finding this one to be rather tricky...?

A quick note to anybody that may not know - In in effort to have as much control over my Kingdom on Iso as I can, I set up a Young Witch game (I'm not sure if gaining some sifting may be useful here) and declined until I hit a bane I wanted - After resigning that game, I hit the "repeat last game" next to the constraints field, and it added
Quote
*Fishing Village
to the end of my constraints. So while you may not be able to control the BM deck (I was hoping for a backdoor into that with "repeat last game TBH), you can control the bane.

Cheers
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.


Blitz:
TOWN Wins: ZM11, ZM13
TOWN Losses: ZM3, ZM5, ZM6, ZM8, ZM9, ZM10
SCUM Wins: ZM1
SCUM Losses: ZM4

Total Wins: 3
Total Losses: 7

Normal Games:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31
SCUM Wins: M2, M19, M23, M100
SCUM Losses: M15 (SK), M102 (Traitor)

Total Wins: 13
Total Losses: 10

Other:
TOWN Wins: DM1, BM4, BM4, BM5, BM8, BM13, DoM1, OZ2, RM45
TOWN Losses: BM1, BM2, BM3, BM6, BM11, RM3, RM4
SCUM Wins: DM3, BM7, RM1, RM2
SCUM Losses: BM9, OZ1

Total Wins: 13
Total Losses: 9

Deadlock39

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Re: Geronimoo's challenges - The Black Market
« Reply #12 on: April 29, 2012, 01:02:32 pm »
+1

Yeah, you can control the Bane with the "*" I think it is actually in the FAQ or somewhere. 

Another interesting thing here is that you can actually control the Bane for a Young Witch that appears in the Black Market.  As we all know, you can't control whether Young Witch is in the Black Market or not; however, if you specify Black Market and a Bane, you can generate games until Young Witch ends up in the Black Market, and it will honor your requested Bane. 

Geronimoo

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Re: Geronimoo's challenges - The Black Market
« Reply #13 on: May 05, 2012, 01:04:18 pm »
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Results!!!

Very few entries for this challenge. Too bad, because it was rather interesting and a lot less random than you might think. Galzria and Schneau had pretty much identical strategies and finished in 17 turns so they both win. Congrats!

They opened Black Market/Black Market hoping to find an Upgrade, Remake or Workshop as fast as possible to get stuff from the powerful kingdom without having to buy it. Pretty soon their deck would explode in a flurry of actions as if the Black Market was never there. Some people tried fair strategies that actually used the cards from the Black Market, but they were much much slower (25-27 turns).

Here are the winning entries:
http://dominion.isotropic.org/gamelog/201204/29/game-20120429-060517-9f18e3fc.html
http://dominion.isotropic.org/gamelog/201204/29/game-20120429-181847-767fca38.html
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