I played a game not too long ago, that my opponent resigned from after it seemed he wouldn't be able to come back:
http://councilroom.com/game?game_id=game-20120411-153714-b383db5a.htmlGranted, I wasn't working some magically quick deck, but I didn't think (at the time), that I was THAT far ahead. In truth, at the outset, I had serious consideration to play almost the exact engine he went for (Worker's Village + University for Actions, Vault for +draw and discard, and Watchtower to bring the handsize back up). I decided at the last second though, that I wanted to try and keep it a little bit simpler. I opted instead for a Peddler rush (I know, usually not as strong on a Colony board), hence the unusual, and often bad, worker's village buy at the outset.
Actually, my theory behind it was: A) I wanted them for Cantrip +buy, and B) opening Amb/Amb might slow my economy down too much - Amb/*nothing* would give me a little bit of breathing room. I hadn't been planning on grabbing a second Ambassador at first, however with 3 coppers on turn 3, and knowing I could get a Silver turn 4, I decided to gamble.
However, now I'm not sure it was such a gamble.
Thoughts? Did I get lucky? Play well? What do you think?