A simple thread:
Post game links to games you deservedly lost, and the lesson you learnt from losing the game.
Game: http://councilroom.com/game?game_id=game-20120411-114720-992b1925.htmlLesson: Sometimes you need +cards for an engine to work, and that relying on Masquerade to be that +cards doesn't usually cut it.
I thought about playing Masquerade + BM, then decided instead to try a funky engine involving Inns and Jesters and Horse Traders. Net result: I never had enough cards in hand, and never reached $8 save on one very lucky turn when Horse Trader had increased my hand size.
Game: http://councilroom.com/game?game_id=game-20120411-104551-25c6b8a0.htmlLesson: Get the treasure map after the engine, not before.
I had great visions of kings court / council room / witch engines that had a heap of gold from treasure maps. I knew that the odds of early treasure map collision were low, but hoped lookout would facilitate them. Despite superb luck getting my Moat on almost every occasion that I was KC-Witched, I still lost, and that was because my opponent built his engine first, then got the Treasure Maps afterwards,
Game: http://councilroom.com/game?game_id=game-20120411-102500-f3b1a3ee.htmlLesson: The slower the game, the better Monument becomes. Playing monument and slowing down the game is a strong play.
I like Monument a lot, and registered that Ambassador would slow the game down, but also that Hunting Parties would speed it up. I also figured an early Ambassador advantage would be decisive. I could not have bene more wrong. I got off to a storming early lead, and indeed my early lead on the Ambassador war had me in a very strong position. Then it all came apart as my own VP and my opponent's Ambassador advantage started to clog up my deck, and the engine that my opponent had built while I was greening allowed him to continue to draw Ambassadors and lock me out. After that it was a slow Monument-grind to a loss.
Now if I was smart, I would have taken measures earlier in the game to up the tempo of the game. Even ambassadoring a province might have been a smart thing to do. Alternatively, I maybe should have realised that my goal was 8 provinces to get in a winning position for the game, not 4 provinces, so bought gold instead of province the first couple of times. As it was, I got to what would normally be considered a dominant position, but then got knocked down by an engine that controlled the tempo of the game.