Something occurred to me recently: the card art for some cards doesn't match what the card does/represents.
I might be looking at the art the wrong way of course, or thinking the card represents something it doesn't but...
Salvager:
The art shows someone diving underwater and salvaging stuff, presumably from a wreck.
The card effect, and therefore I presume the thematic intention of the card, is salvaging back money from something you no longer want. For example, recouping the cost of a village by demolishing it and selling off all the timber, the dressed stone, the people, etc. etc.
Philosopher's Stone:
Shows a bottle of something.
The card effect generates a mass of money, which gets more powerful as the game goes on. I presume this represents, y'know a philosopher's stone, which can turn base metals into gold but which takes a long time to get right.
Stash:
Shows a small bag of coins. Like a stash that has been stolen.
The card effect suggests money that you've stashed away for later. So maybe it ought to be someone digging up a stash of money, or a treasury-like picture?
Of course, this is all fairly minor stuff. Nothing as bad as some of the "wrong arts" that you see in some CCGs. A classic example I recall is in the CCG Vampire: The Eternal Struggle where there's a card called "torn signpost" that represents a strong vampire tearing up a signpost and using it as a weapon, and where the card art depicts a road sign with a slight tear in it...
What do you think? Do you agree or disagree? Any other cards you can think of where the art doesn't seem to match the effect?