You say "resolving of the Action card", but of course "resolving" means following instructions. What else are we resolving?
I'm glad you asked. If I say "follow instructions of the action card" it could be vague. It could be interpreted as everything that goes into playing an action or it could be interpreted as specifically the printed text on the card. When an action is played many game mechanics can happen. Playing the action as a Way. There are other effects like durations, tokens, or effects on other card that may do things during the playing of that action. When I say "resolve an action" that would mean to encompass all possible things that could occur. However, not everything that occurs at this time is attributable to the playing or instruction following of that action.
"Instructions of a card" means one thing and is not vague. Just like the cost, name and types of the card it is an attribute of the card. (They are printed on the card, yes, but they can be "shapeshifted", meaning changed. Bridge changes the cost of cards. Inheritance changes the instructions of Estates. Envious changes the instructions of Silver and Gold. There used to be more "shapeshifters", like Band of Misfits, but they were errataed away.) Enchantress for instance directly refers to the instructions of the card. It has a clear definition.
If we say "the instructions you follow as a result of playing a card", it can mean any of the different instructions, like tokens, etc. But "the card's instructions that you follow when you play it" can of course only mean the card's instructions. You say "resolve an Action card" and mean the first thing, but that is very unclear and confusing language. Then you should say at least "resolve the
playing of an Action card".
But aside from that terminology, I see that we agree about this part.
"Receives $ that is attributed to the Action card" is vague.
This isn't vague as we already have rules are rulings that demonstrate this. I'm simply describing it. Ways attribute their effect to the action. Actions, of course, attribute their own effect to themselves. Adventures tokens, per their rules, do not attribute their effect to the action. Effects that can happen as you play an action or during resolving it may or may not be attributed to the action. It depends on the effect's specific wording. Donald X. gave a great example for this one.
We have a ruling, but this debate is about whether the ruling makes sense within the framework of how Dominion works in general and how games work in general. You can't explain why a ruling makes sense by saying that it's because we have that ruling. This is circular argumentation.
I'll note that neither Ways nor Harbor Village use the word "attribute". If you attribute something to a card, you are giving it an attribute, a property. Cards have that, as I said, their instructions, cost, name and types. You are giving it another. See my "tag model"!
"Receives 'trash a card' that is attributed to the Action card" is vague. You're "attributing" an instruction to a card without saying what that means technically.
I don't think that is vague at all. I could try to describe it differently.
The player carries out the effect "trash a card" during the playing of the action whose source is the action.
The player carries out the effect "trash a card" during the playing of the action whose source is not the action.
The player carries out the effect "+$1" during the playing of the action whose source is the action.
The player carries out the effect "+$1" during the playing of the action whose source is not the action.
I'm a bit wary about using "source", just so long as its agreed that here it means "from where it is obtained." In addition an effect or rule may say an action is to be considered "from where it is obtained."
Also note I can remove, "The player carries out the effect" in all of these since it's implicit.
"Source" is not defined anywhere, neither is "obtained". Note that I'm using the words "player" and "instructions" and "follow instructions", all defined in Dominion and also generally defined and understood in all games. Use these terms only and see where it gets you.
The only way to be technically accurate is to talk about the player following instructions.
I'll soft disagree with this notion as the player following any instruction written anywhere or any game really, be it a rule, a ruling, a card, is so innate. It is so implicit and engrained into what makes a game. If the player following instructions has to be explicitly mentioned to be accurate when describing a card, then that must mean the player following instructions is explicitly mentioned on the card for a specific reason, otherwise its redundant and irrelevant.
The point is not to have card texts themselves be unnecessarily more spesific, like mentioning "instructions" or "player" when it's not needed. But here we have a disagreement about card interactions, and the only way to get anywhere is to be technically specific when we
talk about them.
Harbor Village does not say "instruction." It doesn't need to. Harbor Village isn't looking for instructions being followed. It simply doesn't mention it explicitly at all.
Enchantress doesn't say "when you would follow the card's on-play instructions" either, but that's what it means according to the ruling. Cards use colloquial language a lot of the time, not technically accurate language.
If you try to expand what Harbor Village means, in order for it to fall in line with how it's ruled would be. "If the next action and any attributable effects to the action gave you $, +$1" I'll expand it further. "If the player followed an instruction on the next action or an instruction that is attributed to the action and received $ as a result, +$1"
"Attributable" or "attributed to" would not be technically accurate, since they have no defined meaning. As I said, they are not used anywhere. We could use them of course, for talking about this, but then we have to define them. An attribute of a card seems to be a thing like its cost, name, etc., and as I said, you're then doing my
tag model.
You're actually following my tag model exactly: "an instruction on the card or an instruction that is attributed to the card" is the same as "the instructions on the card or the card's Intrusive instructions", since I defined Ways as giving the card Intrusive instructions (in your parlance, "attributing the instructions to the card"). Note that this means that cards can have both instructions and "attributed instructions", so two types of instructions. As I wrote further down in that post, we then have to define a new rule to make it work:
wherever "instructions" are mentioned with no modifier, the normal instructions are meant, not "attributed instructions".Yes, they mean the same thing. "Being made to do something" means that you followed an instruction to do it. Nothing else could make you do it! If you'll read more closely, you'll see that I did not mean "if it(the action) made you trash a card" but rather "if it (playing the Action card) made you trash a card". It's vague because in step 3 we have not yet asked the question of exactly what made you trash a card (which is the same as saying "what instructions you followed to trash a card").
So long as you mean "if it(playing the action card) made you trash a cards" means "if carrying out the action's effects including all effects that are attributed to it made you trash a card." If you are trying to say "if it made you trash a card" to mean "if the card and nothing but its printed text made you trash the card", then I'd disagree.
In step 3, I am actually saying neither, as I have explained. I'm being as vague as Barber Village is. It just asks if playing the card made you trash a card. You are again jumping to the conclusion and reading into it. Again, if you read that post a little closer, you'll see that after the definitions in 3 and 4, THEN I'm addressing which instructions should be included in what Moat and Harbor Village is looking for. Once you've gotten past 3 and 4, you can address that.