In the past, I thought that I would never make my own Dominion cards. I'm sure I could come up with an entire expansion if I tried, but I had no interest, and I would rather work on my own games. Then last year, I had to make a Dominion card as a homework assignment, which was a funny experience. And then over 2022 I randomly came up with 2 more ideas, which are basically 2 existing cards smashed together.
I still have no interest in playtesting / fixing these 3 cards. Which is why I never shared them, because any feedback would be completely useless. Then I thought, maybe someone else would want to work on these, so here you go, feel free to steal these ideas. In fact I would prefer if you don't credit me.
Cathedral Grounds
$6; Action-Attack
+4 Cards
Each other player with 5 or more cards in hand trashes a card from their hand.
+4 Cards is great, but it cleans up their Coppers and Estates. But maybe later they'll have to lose something good.
Mountain Fort
$5; Action
Gain a card costing up to $4. Then look through your discard pile and put a card from it into your hand.
Hill Fort is my least favorite Allies card; this is what I would have preferred instead.
Sailord
$4; Action-Duration-Attack
+1 Action
At the start of your next turn, +$2 and you may trash a card from your hand. Until then, each other player can't trash more than 2 cards each turn.
It's Sailor, but it shuts down Chapel and Donate, and restricts decks that rely on TFB. The wording causes a rules question with Count, but meh that's not my problem.
Feel free to discuss the cards here, but don't expect me to reply. I won't even read the discussion.