This is my attempt to compile a list of all the rules changes.
The goal here was to include all changes that affects rules, no matter how small, and I haven't excluded replaced cards.
General rules:Reshuffle | First shuffle your discard pile and put in under your deck, then do the thing. |
Stop-moving | An effect can't move a card that isn't in or has already been moved from the expected location. |
Get from discard | You may look through your discard pile when you need to get a specific card from it. |
Overpay | Overpay effects happen when the card is gained. |
Coffers | Coffers can be spent at any time during your turn. |
On Buy | On buy effects happens when gaining. |
Added/removed words:+may | Death Cart, Mine, Moneylender, Throne Room |
Trash +to | Death Cart, Embargo (place token), Pillage (gain and attack) |
+non-Duration | Cointerfeit, Crypt, Mint (trashed), Procession (trashed) |
+revealed | Opulent Castle, Village Green |
+non-Command | Captain, Inheritance |
Type +Command | Band of Misfits, Captain, Overlord, Prince |
No separating line | Alchemist, Bridge Troll, Embargo, Herbalist, Hermit, Merchant Guild, Tracker, Treasury |
Replaced phrases:"buy" | Charm, Exploration, Farmland, Forum, Hovel, Mint, Plan, Port => "gain" Basilica, Colonnade, Defiled Shrine, Exploration, Messenger, Tax => "gain in your buy phase" |
"buys" | Haunted Woods, Swamp Hag => "gains a card they bought" |
"when you buy ..." | Haggler, Hoard => "when you gain ..., if you bought it" |
"while this is in play" | Groundskeeper, Haggler, Highway, Hoard, Princess, Quarry, Sauna, Tracker => "this turn" Bridge Troll => "on this turn and your next turn" Lighthouse => "until the start of your next turn" Merchant Guild => "at the end of your Buy phase" |
"when you discard this from play" | Alchemist => "at the start of Clean-up" Herbalist, Scheme => "once this turn" Hermit, Treasury => "at the end of your Buy phase" |
"after that turn" | Donate => "at the start of your next turn, first" Mountain Pass => "now" |
"Directly after resolving an Action" | Coin of the Realm, Royal Carriage => "After you play an Action card" |
"+1 Buy, Once per turn" | Borrow, Save => "Once per turn: +1 Buy" |
Other card changes:Band of Misfits | "Play a non-Command Action card from the Supply that costs less than this, leaving it there." |
Bonfire | "2 cards" => "2 Coppers" |
Envoy | "Draw the rest" => "Put the rest into your hand" |
Farmland | "Gain a card" => "Gain a non-Farmland card" |
Hermit | "trash a non-Treasure", "At the end of your Buy phase this turn, if you didn't gain any cards in it, exchange this for a Madman." |
Inheritance | "(...)" => "(During your turns, Estates are also Command Actions with "Play the card with your Estate token, leaving it there.")" |
Innovation | "Once during each of your turns, when you gain an Action card, you may play it." |
Lantern | "Your Border Guards" => "Border Guards you play" |
Masquerade | "player" => "player with any cards in hand" |
Outpost | "If this is the first time you played an Outpost this turn, and the previous turn wasn't yours, then take an extra turn after this one, and you only draw 3 cards for your next hand." |
Overlord | "Play a non-Command Action card from the Supply costing up to $5, leaving it there." |
Patron | "reveal this" => "reveal this in an action phase" |
Peddler | "you Buy phase" => "a player's Buy phase" |
Possession | "cards" => "cards or DEBT" |
Prince (Duration) | "You may set aside (on this) a non-Duration non-Command Action card from your hand costing up to $4. At the start of each of your turns, play that card, leaving it set aside." |
Storyteller | +1 Card after playing treasures instead of +$1 before. |
Trade Route | Trash before producing coins. |
Trader | "When you gain a card, you may reveal this from your hand, to exchange the card for a Silver." |
Edit 1: Added/Updated Haggler, Hermit, Hoard, Mint, Peddler, and Trader
Edit 2: Reprased general stop-moving rule.