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Author Topic: Hinterlands 2E Preview 2  (Read 8540 times)

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mxdata

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Re: Hinterlands 2E Preview 2
« Reply #25 on: June 28, 2022, 08:01:50 pm »
+5

It's interesting to see what mechanics are being "brought forward."

"When you trash" gets previewed here before Dark Ages (the way Mint previewed when buy/gain).

I think Caravan Guard was the first card to be able to give you irrelevant bonuses outside your turn, and it clarified in the card text that the +Action did nothing. Now Nomads can give you an irrelevant $2 (if Swindler hits it).

Swindler could actually give you +$4, if your Nomads is replaced by another Nomad

Challenge: Find an edge case where you can actually do something with that +$4 on your opponent's turn. One case that comes to mind: Your opponent plays a second Attack card. You react with Caravan Guard, using Way of the Mouse, which is Black Market. Now you can buy a card from your Black Market with $6 (+$2 from Black Market, and +$4 from Swindler trashing and giving you a Nomads)
« Last Edit: June 28, 2022, 09:27:10 pm by mxdata »
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IceHot

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Re: Hinterlands 2E Preview 2
« Reply #26 on: June 29, 2022, 12:45:37 pm »
0

I dont understand getting rid any of these cards and then leaving cards like Possession and Advisor and Haunted Woods and Sauna in the set.  Advisor might be strong but it sucks the life out of the game.  You just make 50 or so meaningless decisions about the player right before you.  I hate that card so much in multiplayer games I deliberately let the player have the best cards.

Instead we get rid of cards that are mostly just Kingdom blanks except when they are great, Might as well just get rid of Gardens and Philsopher's Stone while we are at it.




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Awaclus

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Re: Hinterlands 2E Preview 2
« Reply #27 on: June 29, 2022, 01:31:15 pm »
+6

I dont understand getting rid any of these cards and then leaving cards like Possession and Advisor and Haunted Woods and Sauna in the set.

Possession, Advisor, Haunted Woods and Sauna are not in Hinterlands.
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Gherald

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Re: Hinterlands 2E Preview 2
« Reply #28 on: June 29, 2022, 01:42:55 pm »
+5

Challenge: Find an edge case where you can actually do something with that +$4 on your opponent's turn
You get 2VP from the new Basilica after Swindler replaces your Nomads.
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Honkeyfresh

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Re: Hinterlands 2E Preview 2
« Reply #29 on: June 29, 2022, 06:28:36 pm »
0

If only I could move the +Buy from Margrave onto Cache (and from Wharf onto Merchant Ship). But I can't.

Sorry if you've said this elsewhere, but why can't you do things like this? I was a little surprised not to see the Wharf/Merchant Ship change.
Well it's a line I've drawn myself; I'm not just making changes that meaningfully functionally change the cards. I'm fixing rules bugs and confusion; this can entail a meaningful change but the change is all about the fix. It's confusing to have two versions of a card; I've lived with that to reduce other confusion. I'm not doing it for card-balancing reasons.

Maybe make a small set of these as a promo.  Maybe called them Socialist Margrave or Socialist Wharf (since socialists don't believe in buying) and like Merchant ship market. As a promo people could either play the better version while not being confusing to the common player.

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spineflu

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Re: Hinterlands 2E Preview 2
« Reply #30 on: June 30, 2022, 01:15:50 am »
0

If only I could move the +Buy from Margrave onto Cache (and from Wharf onto Merchant Ship). But I can't.

Sorry if you've said this elsewhere, but why can't you do things like this? I was a little surprised not to see the Wharf/Merchant Ship change.
Well it's a line I've drawn myself; I'm not just making changes that meaningfully functionally change the cards. I'm fixing rules bugs and confusion; this can entail a meaningful change but the change is all about the fix. It's confusing to have two versions of a card; I've lived with that to reduce other confusion. I'm not doing it for card-balancing reasons.

Maybe make a small set of these as a promo.  Maybe called them Socialist Margrave or Socialist Wharf (since socialists don't believe in buying) and like Merchant ship market. As a promo people could either play the better version while not being confusing to the common player.

RSP needs to stay in the RSP forum. especially if you're gonna grossly misrepresent the Politics you're talking about.
« Last Edit: June 30, 2022, 02:13:55 am by spineflu »
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grrgrrgrr

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Re: Hinterlands 2E Preview 2
« Reply #31 on: June 30, 2022, 07:03:04 am »
+2

If only I could move the +Buy from Margrave onto Cache (and from Wharf onto Merchant Ship). But I can't.

Sorry if you've said this elsewhere, but why can't you do things like this? I was a little surprised not to see the Wharf/Merchant Ship change.
Well it's a line I've drawn myself; I'm not just making changes that meaningfully functionally change the cards. I'm fixing rules bugs and confusion; this can entail a meaningful change but the change is all about the fix. It's confusing to have two versions of a card; I've lived with that to reduce other confusion. I'm not doing it for card-balancing reasons.

Maybe make a small set of these as a promo.  Maybe called them Socialist Margrave or Socialist Wharf (since socialists don't believe in buying) and like Merchant ship market. As a promo people could either play the better version while not being confusing to the common player.

RSP needs to stay in the RSP forum. especially if you're gonna grossly misrepresent the Politics you're talking about.

Not only that, but it also introduces the problem of card A being strictly inferior to card B.
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Imrahil3

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Re: Hinterlands 2E Preview 2
« Reply #32 on: June 30, 2022, 10:09:33 am »
+2

Not only that, but it also introduces the problem of card A being strictly inferior to card B.

I think it’s worth an exception to that rule when following it means an entire class of card won’t work. Merchant Ship is too expensive, and any similar card made that tries to be better will be too expensive as well if it tries to respect the existence of Merchant Ship.

The game is certainly far better off for having that rule than not having it, but people would buy Wharf 2 in 100% of the games Wharf 1 doesn’t show up in and would usually buy it once the Wharf 1’s had run out anyways.
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