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Author Topic: Weekly Design Contest #155: Warlord's bane  (Read 5108 times)

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faust

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Weekly Design Contest #155: Warlord's bane
« on: June 17, 2022, 04:32:14 am »
+9

The challenge for this week shall be to design a card that can be played from somewhere other than your hand.

What place it can be played from is up to your choosing - the discard pile, the top of your deck, maybe the Exile mat or the trash? What is important is the card does not explicitly need a different card to play it: So for instance you can play any Action or Treasure from the top of your deck with Gamble, but that doesn't mean that any of these will qualify. Some examples of official cards that would qualify are
  • Village Green - can be played from your discard pile. (note that this only works if other cards discard it, but since those cards don't play Village Green, that is admissible)
  • Herald - a Herald can play other Heralds from the top of your deck
  • Necromancer - technically a Necromancer can play another Necromancer from the trash, though this is rarely useful
If you want, you can also design a split pile where one of the cards can play the other, Saunavanto-style, but from somewhere other than your hand.

Note: Despite the title of this contest, the card you design need not be an Action.
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Dubdubdubdub

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #1 on: June 17, 2022, 05:47:36 am »
+4

I like this prompt. My submission is Enchanted Forest: it's a Village for Mystics!



Quote
Enchanted Forest • $5 • Action - Reaction
+1 Action
+$2

Look at the top 2 cards of your deck. Discard them or put them back in any order.
-
When you discard this other than during Clean-up, you may play it.

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Builder_Roberts

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #2 on: June 17, 2022, 09:26:16 am »
+2

would you consider any cards with text like
"(treasure) Look through your discard pile, you may play a Treasure from it."
or
"(Action) Reveal cards from your deck until you reveal an Action card. Play it."
to be the type of thing you're going for?
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Joxeft

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #3 on: June 17, 2022, 09:40:35 am »
+2

Quote
Alley - Action - Cost: 5

+1 Card
-
When you gain this or discard this from play, set it aside. While set aside, you may play this as if it were in your hand (still spending an action to play).


My previous submission:


Feedback is appreciated.
« Last Edit: June 19, 2022, 03:54:37 pm by Joxeft »
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #4 on: June 17, 2022, 09:51:44 am »
+2

Quote
Acater - Action - Cost: 4

+1 Card
+$1
-
When you play a card and you have actions you may play this from your discard pile.

"When you play a card" - could mean you play a treasure, action, night, what have you. That's alright, but I'd shrink the scope to Actions and Treasures, at least
"and you have actions" - needs to clarify "(Actions, not Action cards)" if that's what you're going for.
"you may play this" - realize that cards that say this sort of thing play the card for free, so you have to add more words to make it spend an action when you play it. But you probably already know that, and just have "need to have an Action (not the card) to play this" as a requirement.
"from your discard pile" - so, anytime a player plays a card they get to go searching through their discard pile for this card? seems a bit tedious. good luck fixing that I have no advice on this front.
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faust

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #5 on: June 17, 2022, 10:46:26 am »
+2

would you consider any cards with text like
"(treasure) Look through your discard pile, you may play a Treasure from it."
or
"(Action) Reveal cards from your deck until you reveal an Action card. Play it."
to be the type of thing you're going for?
Yes, this would be fine. Originally the idea was to just have the card play itself, as with Village Green, but then I thought it's nice to broaden the scope a little, so anything along the lines you described would be fine.
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #6 on: June 17, 2022, 10:57:09 am »
+4



Quote
Kibitzer • $4 • Action
+2 Cards
Discard 2 cards.
The player to your left looks through your discard pile and chooses an Action or Treasure card for you to play. If they can't, +1 Action.

by "if they can't" i mean 'choose an action or treasure card'; open to wording suggestions.
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emtzalex

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #7 on: June 17, 2022, 12:57:18 pm »
+6

My Submission:



Quote
Phoenix • $5 • Action
+4 Cards
Discard a card. Trash a card from your hand.

When you trash this, play it (putting it into play).

My submission is Phoenix. It's actually an updated version of my Week 149 submission, which I still like and which (I think) also qualifies for this contest. Phoenix is a terminal draw/sifter/trasher, which can chain by trashing copies of itself (which then get played from the trash).

Please let me know if it doesn't count (since playing it from the trash is non-optional, or because you don't want resubmissions of old cards).
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Augie279

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #8 on: June 17, 2022, 01:44:26 pm »
+4



A not-quite-Coven that takes something from Patron and allows you to play it on-reveal. Might be a couple other ways to cheat it out before the Buy phase without using its Reaction.

originally had the colors flipped and forgot to give it the Attack type whoops
« Last Edit: June 17, 2022, 01:52:06 pm by Augie279 »
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Gubump

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #9 on: June 17, 2022, 02:07:56 pm »
+5

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #10 on: June 17, 2022, 02:58:08 pm »
+5

So; I know I'm probably not going to get picked, or even considered, but here's my first submission anyway. It's my attempt at another "fixed" venture.

here's the other theme idea I had for it.

either way, they're more akin to Mountain Village, in that they can chain each other that easily. Other comparisons were drawn to Courier.
Thanks for your consideration.
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #11 on: June 17, 2022, 03:05:09 pm »
+2


Quote
Chain reaction - 3$
Action - Duration
Either now or at the start of your next turn, choose 1:
+2 Cards; or +2 Actions.
-
Setup: Put a token on each Action Supply pile (other than chain reaction) per player. When you gain a card from that pile, remove the token, and gain and play this.
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Gubump

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #12 on: June 17, 2022, 03:10:11 pm »
+2



Quote
Kibitzer • $4 • Action
+2 Cards
Discard 2 cards.
The player to your left looks through your discard pile and chooses an Action or Treasure card for you to play. If they can't, +1 Action.

by "if they can't" i mean 'choose an action or treasure card'; open to wording suggestions.

I think this needs to reveal your discard pile if there are no Actions or Treasures, for accountability.

My wording suggestion:
Quote
+2 Cards
Discard 2 cards, then reveal your discard pile. The player to your left chooses an Action or Treasure card from it for you to play. If they couldn't, +1 Action.
« Last Edit: June 17, 2022, 03:12:27 pm by Gubump »
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Meta

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #13 on: June 17, 2022, 06:06:15 pm »
0

My Submission:



Quote
Phoenix • $5 • Action
+4 Cards
Discard a card. Trash a card from your hand.

When you trash this, play it (putting it into play).

My submission is Phoenix. It's actually an updated version of my Week 149 submission, which I still like and which (I think) also qualifies for this contest. Phoenix is a terminal draw/sifter/trasher, which can chain by trashing copies of itself (which then get played from the trash).

Please let me know if it doesn't count (since playing it from the trash is non-optional, or because you don't want resubmissions of old cards).
Wow, I was thinking of rebalancing/reworking my old Phoenix, which plays extremely similarly, for this contest, but it seems you beat me to it, and probably also did a better job than me at it.
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #14 on: June 17, 2022, 07:38:10 pm »
+3

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #15 on: June 17, 2022, 09:06:03 pm »
+2

Beacon
Action/Reaction - $4
Gain a card costing up to $4
_____
In games using this, at the start of your Buy phase, you may  play a Beacon from your discard pile
« Last Edit: June 21, 2022, 07:39:45 am by NoMoreFun »
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Gubump

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #16 on: June 17, 2022, 09:25:13 pm »
+2



I think this should choose between Necropolis and pseudo-KC, instead of giving both effects. As it is, just a single Smithy turning all your Delegates for the rest of the turn into Liches without the drawback is a bit ridiculous imo.
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #17 on: June 17, 2022, 10:18:04 pm »
+2



I'm not sure this would qualify, as this card itself can't be replayed (by itself). At least, as i understand this week's rules.
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #18 on: June 17, 2022, 10:33:06 pm »
+1



Quote
Muse - $3
Night - Duration
If this is the first time you played a Muse this turn, trash another Muse you have in play for +2 Coffers. If you can't, gain a Muse from the trash and play it.
At the start of your next turn, if this is in play, +1 card.

A sometimes Den of Sin, sometimes cheap source of Coffers, and sometimes a delayed cantrip. I had it just playing a Muse from the trash, but wanted to be explicit that you gain the Muse you play from the trash, so I adjusted the wording accordingly. Feedback is appreciated.

Edit: Changed order of operation. Trash for Coffers effect will never leave players with no Muses. Thinking this may need to be priced at $3 now. Changed price to $3.
« Last Edit: June 18, 2022, 12:41:53 am by Xen3k »
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #19 on: June 17, 2022, 11:52:17 pm »
0



I'm not sure this would qualify, as this card itself can't be replayed (by itself). At least, as i understand this week's rules.

@X-tra: If scolapasta is right that this doesn't qualify (which would make sense given his argument), then your Grindstone would make an excellent submission to this contest imo.
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #20 on: June 18, 2022, 01:47:07 am »
0



I'm not sure this would qualify, as this card itself can't be replayed (by itself). At least, as i understand this week's rules.
This is correct, the entry unfortunately doesn't qualify.
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #21 on: June 18, 2022, 02:57:35 am »
+2

It just so happens that I recently created a card that fits this contest.

Quote
Stage Director
$5 - Action
If you didn't spend an Action to play this, discard up to 2 cards.
Draw up to 6 cards in hand. Play the top card of your deck. If it has no play effect, you may take your -$1 coin token to replay this.

FAQ: If you take your -$1 token to replay it, you can discard up to two cards before drawing. Curses and Victory cards (which aren't also Actions or Treasures) have no play effect.

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Re: Weekly Design Contest #155: Warlord's bane
« Reply #22 on: June 18, 2022, 03:02:17 am »
+1

Mined Silver
cost $4 - Treasure - Reaction
+$2
---
In games using this, at the start of your turns, if this is the top card of your deck, play it.


(This card has a different back like Stash.)
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #23 on: June 18, 2022, 11:00:18 am »
0

I have withdrawn my submission for a new one.

I have updated alley.
« Last Edit: June 18, 2022, 11:50:59 am by Joxeft »
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Re: Weekly Design Contest #155: Warlord's bane
« Reply #24 on: June 18, 2022, 11:16:00 am »
+13



Did you hear about the Baker and the Butcher? Town Gossip is like a Doctor that plays the cards you name instead of trashing them. Early game, Copper is pretty safe to name, and then as the game goes on this can become a sort of mini Golem so long as you name the right cards. One Gossip can help you know what to name for your next one, and hey you can always get a bunch of Gossips together for some extra salacious rumors.
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