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Donald X.

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Prosperity 2E Preview 2
« on: May 31, 2022, 03:00:11 am »
+19

Another day, another set of previews. These are the rocks for my Sisyphus.



Venture is more or less a fixed Adventurer. And it's still weak. Casual players must get some fun out of it sometimes, but I could make a better one.

Crystal Ball is like Venture, but it's like Loan too, and also it can trash the Estates that Loan can't, and play the Actions that Venture can't.



Right, Loan, so, Crystal Ball took over for Loan. Loan is a decent card that casual players tend to not like, because it may flip over a good Treasure. And I had a better version to do, hooray.

Investment is another trashing Treasure, this time tying into the VP tokens. You can imagine getting a bunch of VP from one of these, but it's far from trivial. Just remember, it was also a Treasure that trashed stuff for you.



Trade Route is simply a very weak trasher. It also requires coin tokens, which the set would rather not include (or, would like to do a lot with, but it also had VP tokens).

I'd already covered replacing the trashing part; Clerk covers being another interactive card. It's the one-card Ghost Ship; it somehow ended up here instead of in Seaside. It hurts a lot less than Ghost Ship but still hurts plenty.
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dz

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Re: Prosperity 2E Preview 2
« Reply #1 on: May 31, 2022, 03:22:59 am »
+1

These 3 cards are pretty normal in terms of rules, but I'm posting their faqs anyway, in case anyone wants to read them. Really the only question you can ask is, if I Crown an Investments and trash it for VP, can I get VP on the 2nd play? No, you can't.

Actually since this is the last chance I'll have before it's too late, I will make the bold prediction that tomorrow, people will complain about how their favorite card died, and how their least favorite card survived.

Magnate:
• For example, if your hand had two Coppers and a Silver, you'd draw 3 cards.

War Chest:
• The first War Chest you play in a turn can't gain whatever card they name; the second can't gain the card they name, or the card they previously named, and so on.
• The gained card comes from the Supply and is put into your discard pile.
• You can still gain the named cards other ways, just not via War Chests.
• They do not have to name a card in the Supply; however War Chest gains a card from the Supply, and puts it into your discard pile.

Crystal Ball:
• If you don't choose to do any of those things, you leave the card on your deck.
• If this plays an Action during your Buy phase that gives you +Actions, that doesn't let you play more Action cards in your Buy phase; if it draws Treasure cards, you can still play them.

Investment:
• You trash a card no matter what; it's okay if Investment was your last card in hand, you just fail to trash a card then.
• Then you choose either to get +$1 or to trash Investment.
• If you trash it, you reveal your hand and get +1VP per differently named Treasure there; for example if you reveal two Coppers and a Silver, you get +2VP.
• You can still play the revealed Treasures after resolving Investment.

Clerk:
• A player with no cards in their deck will have the card they put on top become the only card in their deck.
• At the start of your turn, you may play any number of Clerk cards from your hand, one at a time, without using up your regular Action play.
« Last Edit: May 31, 2022, 03:51:23 am by dz »
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MrHepp

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Re: Prosperity 2E Preview 2
« Reply #2 on: May 31, 2022, 03:55:19 am »
+3

Will the removal of Trade Route make it possible for you to design cards that add coin tokens (coffers/villagers/favors?) to Supply piles? I think that you mentioned this limitation in the The Secret History of Dominion: Guilds.
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Awaclus

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Re: Prosperity 2E Preview 2
« Reply #3 on: May 31, 2022, 04:26:05 am »
+2

I'm a bit disappointed that the card that secretly has Junk Dealer's stats is now at the same price point as Junk Dealer.
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dirkdebeule

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Re: Prosperity 2E Preview 2
« Reply #4 on: May 31, 2022, 04:59:27 am »
0

I'm a bit disappointed that the card that secretly has Junk Dealer's stats is now at the same price point as Junk Dealer.

Ok but it’s from different expansion so no big deal
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Re: Prosperity 2E Preview 2
« Reply #5 on: May 31, 2022, 05:27:52 am »
+4

I was working in this restaurant, and we'd run out of carrots. This guy comes in and orders carrots. Just carrots. He wouldn't take anything else. So in the kitchen we looked everywhere and managed to find this one gnarly carrot. Cooked it up and, oh no we've no plates either. It's been ages and he's still there waiting. Have to serve it on a tray. This is so embarrassing. Anyway, I'd better get it over with. I presented him with...

a LONE TRAYED ROOT, eVENTUAlly.

Sorry.
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Jeebus

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Re: Prosperity 2E Preview 2
« Reply #6 on: May 31, 2022, 06:24:45 am »
0

Will the removal of Trade Route make it possible for you to design cards that add coin tokens (coffers/villagers/favors?) to Supply piles? I think that you mentioned this limitation in the The Secret History of Dominion: Guilds.

Not a good idea, since all the removed cards are still supported. (It's not supposed to be that you can't play with your purchased cards from first-editions if you buy new expansions.)

majiponi

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Re: Prosperity 2E Preview 2
« Reply #7 on: May 31, 2022, 06:29:20 am »
0

Why is Clerk Reaction? Just saying

+$2, Attack, if there is no different named Action card in play, +1 Action.

isn't enough?
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Meta

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Re: Prosperity 2E Preview 2
« Reply #8 on: May 31, 2022, 06:49:48 am »
+1

Why is Clerk Reaction? Just saying

+$2, Attack, if there is no different named Action card in play, +1 Action.

isn't enough?

That wording would prevent you from playing it non-terminally while having durations in play.
It could be fixed by saying: if you didn't play a differently named Action card this turn: +1 Action.
But this wouldn't be as fun with ways and leads to command cards being able to play it non-terminally.
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Awaclus

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Re: Prosperity 2E Preview 2
« Reply #9 on: May 31, 2022, 07:26:36 am »
+4

A similar effect could easily be implemented without it being a Reaction, and it could be more interesting or less interesting depending on the situation. Actually I don't think there is any reason why you couldn't just remove the Reaction type from the card and leave the card text exactly the way it is now and have it work the same way. But it has to be a Reaction so that it gets to be blue to draw your attention to it.
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Imrahil3

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Re: Prosperity 2E Preview 2
« Reply #10 on: May 31, 2022, 07:38:53 am »
+1

Is there some grand synergy I’m missing for Clerk? Or is it just “neat” to have a way to play multiples of them without needing +Action?

I guess it allows you to play multiple but forces you to do it at the start of your turn as a limiting feature?

Not exactly sure what’s going on there - need to play with it to figure out what it wants to do, which probably means it’s great for the game.
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Re: Prosperity 2E Preview 2
« Reply #11 on: May 31, 2022, 08:07:54 am »
+1

Now that I take a closer look at it, those cards seem to synergize rather well with our beloved Scout.

Crystal ball: After playing a Scout you can put a Scout on top of your deck, so that you play (or trash) your top-decked Scout using your Crystal Ball, so that you have a better next turn.

Investment: Using Scout you can fetch your unwanted starting estates to trash them using Investment. In rare cases, where you have nothing less valuable than a Scout in your hand you can also use Investment to trash the Scout himself.

Clerk: Scout perfectly negates the attack, as you can just topdeck a Victory card, that you can later add to your hand via Scout. And if your Scout is colour-blind he may accidentally also put a revealed Clerk into your hand.
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LastFootnote

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Re: Prosperity 2E Preview 2
« Reply #12 on: May 31, 2022, 08:11:37 am »
+1

Will the removal of Trade Route make it possible for you to design cards that add coin tokens (coffers/villagers/favors?) to Supply piles? I think that you mentioned this limitation in the The Secret History of Dominion: Guilds.

Family of Inventors
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4est

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Re: Prosperity 2E Preview 2
« Reply #13 on: May 31, 2022, 08:27:16 am »
0

Sad to see Loan go, but Crystal Ball and Investment both look cool and more than make up for it. Crystal Ball is Junk Dealer with fewer trash options, but still useful when you flip good cards.

We can finally buy our own Goats! Investment's mini game will be a lot more worthwhile in Prosperity-heavy games, but still fun elsewhere too.

Clerk looks less like mini Ghost Ship and more like a fixed Bureaucrat (who looks sadder than ever).

Nice to see lots of new, more playable Treasures!
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Re: Prosperity 2E Preview 2
« Reply #14 on: May 31, 2022, 08:48:14 am »
+1

I have to say, I'm surprised there aren't more VP token cards. I thought we would be getting at least 6 in these new cards, but now it's a max of 4. Not particularly complaining, but I just know Donald likes to get as much use out of components as possible.

Crystal Ball looks like it'll suffer from the same problem that Sentry and Doctor do, in that in most cases its trashing is random and unreliable, making it really hard to get those last several bad cards out of your deck. It might help to think of it as the playing cards being its main effect and the trashing being a nice bonus if you hit a bad card.

arowdok

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Re: Prosperity 2E Preview 2
« Reply #15 on: May 31, 2022, 10:09:43 am »
+3

Clerk:
• A player with no cards in their deck will have the card they put on top become the only card in their deck.
• At the start of your turn, you may play any number of Clerk cards from your hand, one at a time, without using up your regular Action play.

So if my opening hand for a turn is clerk and 4 copper. I play the clerk using its reaction but use way of the otter to draw two cards and draw two clerks can i play both new clerks using their reaction?
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Awaclus

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Re: Prosperity 2E Preview 2
« Reply #16 on: May 31, 2022, 10:15:05 am »
0

Is there some grand synergy I’m missing for Clerk? Or is it just “neat” to have a way to play multiples of them without needing +Action?

It is neat to have a way to play a different Action in addition to one Clerk without needing +action.
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IceHot

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Re: Prosperity 2E Preview 2
« Reply #17 on: May 31, 2022, 10:19:03 am »
0

So no more Venture /Tunnel...  :-[

I almost always bought Venture and almost always won when I did and my opponent didnt.
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Re: Prosperity 2E Preview 2
« Reply #18 on: May 31, 2022, 10:23:15 am »
+1

Is there some grand synergy I’m missing for Clerk? Or is it just “neat” to have a way to play multiples of them without needing +Action?

I guess it allows you to play multiple but forces you to do it at the start of your turn as a limiting feature?

Not exactly sure what’s going on there - need to play with it to figure out what it wants to do, which probably means it’s great for the game.
What he is saying is the card is a tad too strong in multiples.  Thus you can only play multiples if they start in your hand or you are willing to forgo the extra action.  For example in herald games or even worse governor games 2 coins plus action plus attack is too much value for 4 coins.


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Re: Prosperity 2E Preview 2
« Reply #19 on: May 31, 2022, 10:28:10 am »
0

Now if only they can get rid off...

the aptly named Torturer
the poorly named Advisor
Catapult
Lurker
Sauna
Haunted Woods
Possession
and Tax
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Imrahil3

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Re: Prosperity 2E Preview 2
« Reply #20 on: May 31, 2022, 10:46:05 am »
0

Is there some grand synergy I’m missing for Clerk? Or is it just “neat” to have a way to play multiples of them without needing +Action?

I guess it allows you to play multiple but forces you to do it at the start of your turn as a limiting feature?

Not exactly sure what’s going on there - need to play with it to figure out what it wants to do, which probably means it’s great for the game.
What he is saying is the card is a tad too strong in multiples.  Thus you can only play multiples if they start in your hand or you are willing to forgo the extra action.  For example in herald games or even worse governor games 2 coins plus action plus attack is too much value for 4 coins.

But it will rarely hit more than once - only things like Expedition or Council Room can give you more than 5 cards in hand. Lacking those, Clerk is a Relic ($5) the first time followed by Silver ($3) for all successive plays.
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GendoIkari

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Re: Prosperity 2E Preview 2
« Reply #21 on: May 31, 2022, 10:54:42 am »
+3

I'm a bit disappointed that the card that secretly has Junk Dealer's stats is now at the same price point as Junk Dealer.

Crystal Ball can’t trash any junk that’s in your hand already though.
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Re: Prosperity 2E Preview 2
« Reply #22 on: May 31, 2022, 12:06:53 pm »
+1

I'm a bit disappointed that the card that secretly has Junk Dealer's stats is now at the same price point as Junk Dealer.

Crystal Ball can’t trash any junk that’s in your hand already though.

It's different in all the ways that it's different.
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emtzalex

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Re: Prosperity 2E Preview 2
« Reply #23 on: May 31, 2022, 12:14:21 pm »
+2

I was working in this restaurant, and we'd run out of carrots. This guy comes in and orders carrots. Just carrots. He wouldn't take anything else. So in the kitchen we looked everywhere and managed to find this one gnarly carrot. Cooked it up and, oh no we've no plates either. It's been ages and he's still there waiting. Have to serve it on a tray. This is so embarrassing. Anyway, I'd better get it over with. I presented him with...

a LONE TRAYED ROOT, eVENTUAlly.

Sorry.

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emtzalex

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Re: Prosperity 2E Preview 2
« Reply #24 on: May 31, 2022, 12:26:13 pm »
+4

Clerk:
• A player with no cards in their deck will have the card they put on top become the only card in their deck.
• At the start of your turn, you may play any number of Clerk cards from your hand, one at a time, without using up your regular Action play.

So if my opening hand for a turn is clerk and 4 copper. I play the clerk using its reaction but use way of the otter to draw two cards and draw two clerks can i play both new clerks using their reaction?

Yes. See the FAQ for, e.g., Black Cat and Sheepdog (this would also work using Way of the Chameleon (and you'd also get the Attack).
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mxdata

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Re: Prosperity 2E Preview 2
« Reply #25 on: May 31, 2022, 02:22:37 pm »
0

Appropriate to its name, Investment would potentially be really strong in games with Capitalism. It also has an interesting interaction with Charlatan, in that a Curse in your hand would count towards its +VP
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mxdata

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Re: Prosperity 2E Preview 2
« Reply #26 on: May 31, 2022, 02:24:39 pm »
0

Also, Clerk's reaction reminds me of the Dawn fan mechanism
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mxdata

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Re: Prosperity 2E Preview 2
« Reply #27 on: May 31, 2022, 02:35:56 pm »
0

Appropriate to its name, Investment would potentially be really strong in games with Capitalism. It also has an interesting interaction with Charlatan, in that a Curse in your hand would count towards its +VP

No, wait, that wouldn't work very well at all with Capitalism, since you'll usually have already played those cards
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emtzalex

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Re: Prosperity 2E Preview 2
« Reply #28 on: May 31, 2022, 03:43:15 pm »
+3

Appropriate to its name, Investment would potentially be really strong in games with Capitalism. It also has an interesting interaction with Charlatan, in that a Curse in your hand would count towards its +VP

No, wait, that wouldn't work very well at all with Capitalism, since you'll usually have already played those cards

Not necessarily. The nice part of Capitalism is that you don't have to play them before playing your Treasures (unless you have non-+$1 Action cards that playing your existing Actions would draw), so you could play Investment, cash in on all the different Treasure cards in your hand (including the Actions that are made Treasures by Capitalism), then play those Treasures.
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Re: Prosperity 2E Preview 2
« Reply #29 on: May 31, 2022, 05:10:30 pm »
0

I don't mind the removal of Trade Route and all and can live without Loan, but I actively liked Venture, as it had a unique mechanic, could chain together and was particularly good in games when Copper was easily trashed. It feels very different from the removal of cards from the first two sets where there were many cards that felt very suitable to be removed as they were generally weak, and even from Seaside where several removed cards were powerful but irritating.

Trade Route was in an Allies suggested set, meaning that cards in that set aren't safe.

Surely Royal Seal will be one of the last two cards removed (assuming that the other "removed" one is a blank). The other one would be Talisman or Hoard, or possibly even Mint.

EDIT: I had Goons listed as a possible removal but then noticed a post from yesterday about the cards that give VP chips staying.
« Last Edit: May 31, 2022, 05:27:23 pm by CaptainTheo »
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Elias Z

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Re: Prosperity 2E Preview 2
« Reply #30 on: May 31, 2022, 07:44:59 pm »
0

Overall, I like the new cards.

I have a small suggestion: I think it could be made a bit clearer that playing Clerk at the beginning of your turn does not count as an action.

But other than that, the new Prosperity cards, from this preview and the last preview look awesome.
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Imrahil3

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Re: Prosperity 2E Preview 2
« Reply #31 on: May 31, 2022, 07:51:00 pm »
+1

Venture was just a Treasure-digging Treasure-Peddler and pretty bland. Crystal Ball has far more flavor.

Not to be confused with the 15 other non-action peddlers that dig for good cards.
Wait…
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Re: Prosperity 2E Preview 2
« Reply #32 on: May 31, 2022, 07:53:08 pm »
+6

(assuming that the other "removed" one is a blank)
I think it is confirmed that it is not a blank (as there are not ten blanks in Prosperity to remove); there are still three actual cards left to be removed.

Quote
EDIT: I had Goons listed as a possible removal but then noticed a post from yesterday about the cards that give VP chips staying.
If we're talking posts on this forum, I don't think Donald actually said anything about cards with VP tokens staying; he said that the VP tokens themselves were staying. Someone then misparaphrased him as talking about the cards. So Goons could still be on the chopping block.
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4est

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Re: Prosperity 2E Preview 2
« Reply #33 on: May 31, 2022, 07:53:25 pm »
+6

I've seen multiple people saying that VP token cards are all staying, but did DXV actually confirm that? In the preview yesterday, he said:

And, the set had VP tokens, and I wasn't getting rid of them, so I wanted to get a little more use out of them if possible.

I took "them" to mean VP tokens themselves, not VP token cards, which would mean Goons isn't necessarily safe. That said, given the relative few new VP token cards we've seen so far, Goons may stay after all, but from my reading, it's definitely not a sure thing.

Surprised that the Allies recommended sets ended up including removed 1e cards, but I suppose it's very possible that the sets part was drafted before 2e was finalized.

Edit: haha chipperMDW ninja'd me here.
« Last Edit: May 31, 2022, 07:56:38 pm by 4est »
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Re: Prosperity 2E Preview 2
« Reply #34 on: May 31, 2022, 08:17:51 pm »
0

Love these cards!

So far we've lost two +Buy cards and haven't gotten any. So, I'm assuming we get a +buy in Preview 3.
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Re: Prosperity 2E Preview 2
« Reply #35 on: May 31, 2022, 09:29:16 pm »
+2

Clerk + Way of the Mouse could be quite interesting, depending on what card is set aside by Mouse
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Re: Prosperity 2E Preview 2
« Reply #36 on: May 31, 2022, 11:09:10 pm »
+3

Actually since this is the last chance I'll have before it's too late, I will make the bold prediction that tomorrow, people will complain about how their favorite card died, and how their least favorite card survived.


King's Court leaving and Royal Seal staying.
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