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Author Topic: Weekly Design Contest #153: Prosperity Revised  (Read 5476 times)

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Joxeft

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Weekly Design Contest #153: Prosperity Revised
« on: May 27, 2022, 09:23:35 am »
+11

WDC #153: Prosperity Revised

Thanks to 4est for this idea.

For this weeks contest design a card that fits the theme of Prosperity/Prosperity 2E (you may have it replace a current card from Prosperity).

You may not use mechanics from other expansions so no landscapes, reserves, travelers, split piles, Coffers/Villagers, Exile, Debt, Horses, Night cards, etc.. Your card should be one that could fit in Prosperity 2E.

The contest will end in exactly one week from now.

Judgment
-
Entries will be judged on balance, simplicity, and how appropriate they are for Prosperity 2E.

Expansion Icon.
-
http://wiki.dominionstrategy.com/images/f/fb/Prosperity_icon.png
« Last Edit: May 28, 2022, 09:53:47 am by Joxeft »
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #1 on: May 27, 2022, 10:02:09 am »
+5

Coin Factory
$4 - Action
+2 Cards
You may reveal a Treasure from your hand. If you do, trash it; or discard it to gain a copy of it (your choice).

Comments: Replaces Mint. Similar feel, without Mint's potentially confusing (particularly for Prosperity) on-buy effect that can destroy your deck if you are not careful. Coin Factory is also less dependent on luck to trash your coppers.

It should be strongest when played with heavy Prosperity Kingdoms because you can "coin" Platinum. I presume that Prosperity 2e will also bring better Kingdom-card treasures to replace Contraband, Royal Seal, etc., so you will more often get other Kingdom card treasures that you will want to copy.
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Meta

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #2 on: May 27, 2022, 12:03:17 pm »
+3


Quote from: Translation
Sapphire


If this is the first time you played a Saphhire this turn: +1 Buy

Treasure


It's an older card that I haven't changed much over the years. The only nerf it received was that you could only get the +Buy once per turn.
It's both a treasure card and a card costing so it should fit the theme pretty good.
It can either be viewed as an upgraded Gold or a modified Contraband, but wouldn't necessarily replace it.
Allthough it's a simple card we enjoyed playing with it, and it's a staple if there are no other +buys on the board when choosing the kingdom cards.
Im unsure of the english wording, but it should convey the meaning accurately.

Edit: added 3$ coin
« Last Edit: May 28, 2022, 08:01:17 am by Meta »
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emtzalex

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #3 on: May 27, 2022, 03:23:27 pm »
+4

My Submission:

Quote
Grand Workshop • $7 • Action
Gain a card costing up to $5. If the gained card costs less than $4, +1VP.


My submission is Grand Workshop, a strong gainer (up to $5), which provides a VP token if you gain a card that costs $3 or less. Touches on Prosperity's themes/motifs of $7 cards, much stronger versions of basic cards (Grand Market, Expand, King's Court), and VP tokens.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #4 on: May 27, 2022, 03:37:02 pm »
+4

My Submission:

Quote
Grand Workshop • $7 • Action
Gain a card costing up to $5. If the gained card costs less than $4, +1VP.


My submission is Grand Workshop, a strong gainer (up to $5), which provides a VP token if you gain a card that costs $3 or less. Touches on Prosperity's themes/motifs of $7 cards, much stronger versions of basic cards (Grand Market, Expand, King's Court), and VP tokens.

I think it would be better phrased as "if the gained card costs up to , +1." It means the same thing but is less prone to misreading/misunderstanding.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #5 on: May 27, 2022, 03:43:09 pm »
+9



Pendant is a $5 Copper that gives out VP when you gain expensive cards. You're going to need some way of affording those cards though as Pendants alone won't get you there.

This doesn't replace anything specific, though I suppose it could go in the Royal Seal, Venture, Contraband slot ($5 Treasure) or the Goons slot (VP on-gain).
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #6 on: May 27, 2022, 03:55:16 pm »
+3


Quote
Joint Venture • $5 • Treasure
$2
If your discard pile is empty, put your deck into your discard pile.
You may trash or play a Copper from your discard pile.

Replaces Loan and Venture, freeing up a slot to do something more interesting. Why's it a Joint Venture? well, for one, it can play or trash the copper. two, 'venture' is already a card. and three, it was going to be named "Accountant" but then I remembered that treasures shouldn't be named after people.

It also lowkey replaces Counting House, and is always a Silver at minimum, as opposed to the just-a-copper dud potential of Crystal Ball, Venture's canon replacement.

It only conditionally puts the deck into discard because its good to have minigames.
« Last Edit: June 01, 2022, 07:00:00 am by spineflu »
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #7 on: May 27, 2022, 04:04:18 pm »
+2

My Submission:

Quote
Grand Workshop • $7 • Action
Gain a card costing up to $5. If the gained card costs less than $4, +1VP.


My submission is Grand Workshop, a strong gainer (up to $5), which provides a VP token if you gain a card that costs $3 or less. Touches on Prosperity's themes/motifs of $7 cards, much stronger versions of basic cards (Grand Market, Expand, King's Court), and VP tokens.
Looks weak compared to Artisan. Most Kingdoms don’t have decent cheap cards and even if they do, you want to use your Artisans for $5s.

Wild Hunt is weak compared to Torturer/Margrave/Werewolf/Patrol/Catacombs, except that sometimes it gives you VP.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #8 on: May 27, 2022, 04:41:43 pm »
+3



I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 5, and 4 in the case of a Platinum game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on boards with no treasures of interesting values, but I didn't want to make it too strong, as to incentivize players to use the full boost when able.

Unfortunately I can't properly playtest this as I don't have access to Prosperity, and Platinum games is an important part of the card, so balance might be off. After all, Mine is pretty weak.

Edit notes: (also edited the above text slightly to be more accurate with the updated version of the card)
- Also works well with cost-reducers(turning coppers into gold) now when it's a 5 boost rather than 4.
- The last part is now a pretty significant part of the card, but feels very fitting with the money theme of Prosperity.
- The second gained card goes to you discard pile, should this be written out? If so, is "(to discard)" well formulated enough or do you have to write something longer?
- Could replace Mint if that leaves, both has to do with trashing and gaining treasures.

Old version:
« Last Edit: May 28, 2022, 03:42:47 pm by Galaxi »
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Holger

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #9 on: May 27, 2022, 05:18:20 pm »
+2



I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 2,4,7 and 5 in the case of a Colony game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on a boards with no treasures of these values, but I didn't want to make it too strong, as to incentivize players to use the full 4 boost when able.

Unfortunately I can't playtest this as I don't have access to Prosperity, and Colony games is an important part of the card, so balance might be totally off. After all, Mine is pretty weak.

I think this would be even weaker than Mine due to the higher cost - in most games (especially full random) the full $4 increase is rarely or never usable. (FWIW, Prosperity 1E doesn't have any $2 Treasure, and only one very weak $7 Treasure.) 

I think you could at least allow for a $5 increase, making it a kind of severely restricted Altar that gains to hand (as Altar can also trash estates and curses and gain Actions, it's much more flexible). Turning the occasional $4 treasure into Platinum is strong but hardly overpowered for a $6 card.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #10 on: May 27, 2022, 07:33:04 pm »
+9



Ruby
Treasure - Attack ($5)

$2
Each other player may discard a Treasure. If they don't, they gain a Curse.

Mountebank is one of my least favourite cards in all of Dominion, so I designed a replacement for it. Since Prosperity doesn't have any attacking Treasure cards, and Dominion as a whole only has two, I think it would be really interesting to have another in Prosperity 2E. Its attack portion is obviously a lot weaker than Mountebank, but it's non-terminal. It's also a relatively simplistic card so as not to overwhelm newer players (as Prosperity is an early expansion for many).

I'm excited for the official 2E coming soon! :)
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #11 on: May 27, 2022, 08:54:43 pm »
+6



The fabled +2 Cards and +$2! Gives you a Buy as well but takes a bit from Blockade and Contraband by punishing you if you want to gain a specific card.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #12 on: May 28, 2022, 01:44:26 am »
+3

Entrepot
Action
$5

+2 Actions

Look at the top 4 cards of your deck. Put 2 of them into your hand and discard the rest.
_______________________________________________________________________
The player to your left names a card. You can’t buy that card this turn.


Notes
- A replacement for Contraband.
- Contraband is one of my favourite cards in Dominion. I love the sub-meta game it can introduce about which card to block. The problem is that the card itself isn't very good, so even when the card is in the kingdom you still rarely get the sub game that I really like. I therefore wanted to take the clause about blocking cards from being bought and put it on something else. I would like to see that clause on something you would want to potentially play multiple copies of. It brings a new aspect to the game. How many would you want to play?
- I had a look to see what Prosperity is currently missing. It is light on villages when compared to other sets. It only has two true villages (what I call cards that give 2 actions) and King's Court. Most large sets have three and then possibly another splitter. The Contraband clause on a village, particularly if it is the only village in the game could be very interesting.
- Prosperity also lacks a sifter, so I added a sifting element too.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #13 on: May 28, 2022, 01:49:51 am »
+1

- Prosperity also lacks a sifter, so I added a sifting element too.

Vault doesn't count?

(your card looks good tho, I like it).
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #14 on: May 28, 2022, 07:10:39 am »
+5

Decree
Treasure - $5
Gain a card costing less than this. If it's a Victory card, +1VP. If it's an Action or Treasure, you may play it.


A replacement for Talisman as the set's "gainer". I think revised Prosperity will want more powerful Treasures, and more +VP cards (and I think Goons is a goner). The mechanic of playing Action cards outside the Action phase has been brought into the "early expansions" by Pirate and Sailor so it's fine here.
« Last Edit: May 28, 2022, 07:21:26 am by NoMoreFun »
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #15 on: May 28, 2022, 07:17:01 am »
0



I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 2,4,7 and 5 in the case of a Colony game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on a boards with no treasures of these values, but I didn't want to make it too strong, as to incentivize players to use the full 4 boost when able.

Unfortunately I can't playtest this as I don't have access to Prosperity, and Colony games is an important part of the card, so balance might be totally off. After all, Mine is pretty weak.

One thing I'm hoping for is a rule change that games with any Prosperity cards are guaranteed to be Platinum/Colony games. That would make a revised Mine shine.

This card is not much stronger than the existing card and probably isn't worth $6. Mine is essentially "+$1, gain a Peddler", which compares poorly to Inventor (a $4 card). For a fixed Mine costing $6 you could afford to go much, much stronger.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #16 on: May 28, 2022, 07:58:30 am »
+1



I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 2,4,7 and 5 in the case of a Colony game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on a boards with no treasures of these values, but I didn't want to make it too strong, as to incentivize players to use the full 4 boost when able.

Unfortunately I can't playtest this as I don't have access to Prosperity, and Colony games is an important part of the card, so balance might be totally off. After all, Mine is pretty weak.

I think this would be even weaker than Mine due to the higher cost - in most games (especially full random) the full $4 increase is rarely or never usable. (FWIW, Prosperity 1E doesn't have any $2 Treasure, and only one very weak $7 Treasure.) 

I think you could at least allow for a $5 increase, making it a kind of severely restricted Altar that gains to hand (as Altar can also trash estates and curses and gain Actions, it's much more flexible). Turning the occasional $4 treasure into Platinum is strong but hardly overpowered for a $6 card.

Yeah I were thinking post-posting(sorry) a 5 increase might be more appropriate. Initially I were afraid of something like Throne Room - Central Mine on a plat game, but I mean KC - Mine does the same thing but on more boards. I kinda feel like that's a good, and after considering it more carefully, quite obvious fix. Makes more non-Prospetity treasures interesting with it as many cost 5, and also works interestingly with cost reducers.

The harder part is the -if only up to 3- part. I'm thinking getting +1 action or maybe gaining another copy could be interesting alternatives, but I'll have to playtest it to see how strong that is(without Prosperity unfort). I put this out before having thought it through properly yet cause I were afraid someone else might have the same idea ;D. Thanks for the thoughts on the card though, confirming my suspicions of it being too weak :). I'll get another version up after playtesting a bit.
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Joxeft

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #17 on: May 28, 2022, 09:50:36 am »
0

If you didn't know you can go here to get the expansion icon.
http://wiki.dominionstrategy.com/images/f/fb/Prosperity_icon.png
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #18 on: May 28, 2022, 10:33:11 am »
+1

Updated my submission


I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 5, and 4 in the case of a Platinum game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on boards with no treasures of interesting values, but I didn't want to make it too strong, as to incentivize players to use the full boost when able.

Unfortunately I can't properly playtest this as I don't have access to Prosperity, and Platinum games is an important part of the card, so balance might be off. After all, Mine is pretty weak.

Edit notes: (also edited the above text slightly to be more accurate with the updated version of the card)
- Also works well with cost-reducers(turning coppers into gold) now when it's a 5 boost rather than 4.
- The last part is now a pretty significant part of the card, but feels very fitting with the money theme of Prosperity.
- The second gained card goes to you discard pile, should this be written out? If so, is "(to discard)" well formulated enough or do you have to write something longer?

Old version:

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Erick648

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #19 on: May 28, 2022, 02:37:26 pm »
+5


Bookkeeper
$4 - Action
+1 Buy
Gain a Treasure costing up to $4.  This turn, whenever you discard a copy of that Treasure from play, you may set it aside, putting it into your hand at end of turn.

Replaces Counting House.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #20 on: May 28, 2022, 11:00:19 pm »
+5

How bout a treasure Groundskeeper?

Quote
Huge...tracts of land
$5 - Treasure
+$2.
This turn, when you gain a Victory card, +1 VP.

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #21 on: May 29, 2022, 08:02:16 pm »
+8



Replaces Contraband, naturally.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #22 on: May 30, 2022, 03:46:44 am »
0

My Submission:

Quote
Grand Workshop • $7 • Action
Gain a card costing up to $5. If the gained card costs less than $4, +1VP.


My submission is Grand Workshop, a strong gainer (up to $5), which provides a VP token if you gain a card that costs $3 or less. Touches on Prosperity's themes/motifs of $7 cards, much stronger versions of basic cards (Grand Market, Expand, King's Court), and VP tokens.

I think it would be better phrased as "if the gained card costs up to , +1." It means the same thing but is less prone to misreading/misunderstanding.
I love the idea of piling down and gaining VP while doing it. But why not commit to it, instead this half backed card. An card gainer costing 7 is to late. I would try to get it to work on 5. (and if you wont, I will :P)
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #23 on: May 30, 2022, 04:52:30 am »
+1

Updated my submission


I think a bigger version of Mine is a no-brainer for Prosperity. Works especially well with treasures that cost 5, and 4 in the case of a Platinum game, which thankfully there's plenty of in Prosperity. The last part is mostly to make sure it's better than Mine on boards with no treasures of interesting values, but I didn't want to make it too strong, as to incentivize players to use the full boost when able.

Unfortunately I can't properly playtest this as I don't have access to Prosperity, and Platinum games is an important part of the card, so balance might be off. After all, Mine is pretty weak.

Edit notes: (also edited the above text slightly to be more accurate with the updated version of the card)
- Also works well with cost-reducers(turning coppers into gold) now when it's a 5 boost rather than 4.
- The last part is now a pretty significant part of the card, but feels very fitting with the money theme of Prosperity.
- The second gained card goes to you discard pile, should this be written out? If so, is "(to discard)" well formulated enough or do you have to write something longer?

Old version:


Gaining a second copy of the upgraded card is a great idea. :D It makes Central Mine more interesting and more different from Mine. Now I'm actually surprised Donald hasn't used this idea for a Remodel variant yet (well, there's Develop, but it's rather unfun to gain an additional "downgraded" card).

Turning a Gold into two Platinums is probably the strongest use of this new version, probably better than colliding two Treasure Maps. But then, Central Mine and Gold cost $6 while Treasure Map only costs $4.

For the wording, I would use "gain another copy of the gained Treasure (to your discard pile)". Technically, the bracket is not necessary since gained cards go to discard by default. But since the first gained card does go to hand, I would add it for clarification.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #24 on: May 31, 2022, 12:59:54 am »
+2

This is my first time doing a weekly design contest; Hope I don't bungle it.

Edit: added the "gain a card" effect, so it will actually end the game
Edit 2: Changed to Buying a card because we don't want to have people just keep gaining coppers.
« Last Edit: May 31, 2022, 02:33:54 pm by Builder_Roberts »
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #25 on: May 31, 2022, 04:36:44 am »
+2


Update 1:

Quote
Risky Bet
Action - 3$
You may play a treasure costing up to $5 from your hand twice. For each $1 it would give you, instead get $1, +1 card, +1 action. You cannot play any more copies of it this turn.

A storyteller variant that can turn coppers into a lost city of sorts, and similar for other treasures, but you are barred from playing more copies of the card. limited it to 6$ treasures cause platinums are so expensive and good that the drawback doesn't matter there.

Unsure about the power level of this card: On some boards, it seems super strong, and its drawback doesn't matter really (like if you just got one gold or plunder anyway). On others, especially ones you can't thin and get rid of coppers, it seems weak as you can't play the other coppers you draw. But i like the core concept a lot.

Treasures/combos its busted with potentially:
Capital (12 Cards and actions!!! and gold wtf); Stockpile(?); Some heirlooms like goat; Counterfeit; philosophers stone, but that seems fine tbh cause that card sucks; and of course, capitalism.

Potential ideas to fix it: Remove the money gain, similar to storyteller; Change the "$6" treasure limitation to "treasure that gives $2"

i await feedback.
« Last Edit: May 31, 2022, 12:31:54 pm by fika monster »
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #26 on: May 31, 2022, 09:44:26 am »
+5

1E Prosperity owners, don't throw away your coin tokens and Trade Route mat!

Mule is intended to replace Trade Route, although you could play with both, and have them power up each other.



Quote from: Mule
Treasure - $4
Trash this for $1 per Coin token on the Trade Route mat.
-
In games using this, if you have any unused $ at the end of your Buy phase, gain a Mule. If you did, add a Coin token to the Trade Route mat.

This is probably busted with Cavalry, so maybe it should say "at the end of your turn" instead of "at the end of your Buy phase", but I wanted to allow for some craziness.
« Last Edit: May 31, 2022, 09:48:05 am by Timinou »
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joefarebrother

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #27 on: May 31, 2022, 10:54:40 am »
+2


Quote
Risky Bet
Action - 4$
You may play a treasure costing up to $6 from your hand twice. Get +1 Card and +1 Action per $1 you got from it. You cannot play any more copies of it this turn.

Since "how much" money you got from a treasure is a little hard to define (if I play crown and that plays some actions, does the money from those actions count?); I'd recommend a wording based on chameleon ("for each $1 it would give you, instead get $1, +1card, +1action")

Seems strong with gold that's going to be available in every kingdom. Maybe limit it to treasures up to $5? Getting one lot of 4cards/4actions off a silver each turn is still going to be decent.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #28 on: May 31, 2022, 12:32:24 pm »
0


Update 1:

Quote
Risky Bet
Action - 3$
You may play a treasure costing up to $5 from your hand twice. For each $1 it would give you, instead get $1, +1 card, +1 action. You cannot play any more copies of it this turn.

A storyteller variant that can turn coppers into a lost city of sorts, and similar for other treasures, but you are barred from playing more copies of the card. limited it to 6$ treasures cause platinums are so expensive and good that the drawback doesn't matter there.

Unsure about the power level of this card: On some boards, it seems super strong, and its drawback doesn't matter really (like if you just got one gold or plunder anyway). On others, especially ones you can't thin and get rid of coppers, it seems weak as you can't play the other coppers you draw. But i like the core concept a lot.

Treasures/combos its busted with potentially:
Capital (12 Cards and actions!!! and gold wtf); Stockpile(?); Some heirlooms like goat; Counterfeit; philosophers stone, but that seems fine tbh cause that card sucks; and of course, capitalism.

Potential ideas to fix it: Remove the money gain, similar to storyteller; Change the "$6" treasure limitation to "treasure that gives $2"

i await feedback.[/size]
Updated to V2
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Commodore Chuckles

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #29 on: May 31, 2022, 11:06:18 pm »
+1

Payoff
Treasure - Reaction - $5
+1 Card
+$1
-
When you draw this other than during Clean-up, you may play it.

My attempt to make Venture better. The problem with Venture is that it works so badly with other deck-drawing cards. This fixes it by letting you play it in your Action phase along with your other deck-drawing cards. But if you run out of actions you can still play it in your Buy phase.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #30 on: June 01, 2022, 05:57:05 am »
+8


Quote
Coronet
$6 Treasure

$2
This turn, Duchies are also Treasures worth $2.

FAQ:
  • Playing this turns Duchies into Treasure - Victory cards for the rest of the turn.
  • This applies to Duchies everywhere (in the Supply, in your hand, in other players' decks etc).
  • This makes Duchies worth $2 only when you play them; if you already have a Duchy in your play area (somehow) it does not retrospectively give you $2; but if you subsequently play a Bank, the Bank will give an extra +$1 because at the time of playing Bank, the Duchy is a Treasure in play.
  • If you play another Coronet on the same turn, it does not make any further change to Duchies.

A replacement for Hoard.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #31 on: June 01, 2022, 06:28:41 am »
+8

Yeah, so, we're gonna turn your Duchy into a harem now. Yes, right now. Don't worry, this is perfectly normal. And it's only temporary.

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #32 on: June 01, 2022, 06:46:48 am »
+1

Yeah, so, we're gonna turn your Duchy into a harem now. Yes, right now. Don't worry, this is perfectly normal. And it's only temporary.
But wait! It must be something in the air; several other monarchs have had the exact same idea. Harems everywhere! But now normality has been restored. Except the other monarchs find they're a Duchy down. You suspect your Innovative Bandits. Your parents wouldn’t be proud...
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Joxeft

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #33 on: June 01, 2022, 09:07:14 am »
+2

24 hour warning


I think this is all the entries so far.

Coin Factory by JW
Sapphire by Meta
Grand Workshop by emtzalex
Pendant by 4est
Joint Venture by spineflu
Central Mine by Galaxi
Ruby by AJL828
Firm by Augie279
Entrepot by xyz123
Decree by NoMoreFun
Bookkeeper by Erick648
Huge...tracts of land by LibraryAdventurer
Scroll by Gubump
Contractors by Builder_Roberts
Risky Bet by fika monster
Mule by Timinou
Payoff by Commodore Chuckles
Coronet by infangthief

Wow never thought Id get 18 entries or more.
Let me know if I missed any.
« Last Edit: June 01, 2022, 09:32:08 am by Joxeft »
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #34 on: June 01, 2022, 09:25:34 am »
+5

I think you missed DXV's entry for this week, although it seems like he didn't read the rules as he submitted nine cards instead of just one.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #35 on: June 01, 2022, 09:36:58 am »
+6

Lol he posted them in these other threads for some reason:

Prosperity 2E Previews 1
Prosperity 2E Previews 2
Prosperity 2E Previews 3
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #36 on: June 01, 2022, 09:57:18 am »
+3

@4est, please explain the joke in as much detail as possible.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #37 on: June 01, 2022, 10:21:16 am »
+1

So there's this guy on the forums called Donald X. who sometimes goes by DXV. I guess he made Dominion or something?

Anyway, he posted a bunch of new Dominion cards this week for a revised Prosperity edition, they seem pretty good.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #38 on: June 01, 2022, 10:42:44 am »
+2

It has been a slightly weird contest with the official 2E cards being announced part way through.

The last 2 days I've woken up in the morning thinking "should I get an entry in before DXV does his previews today, just in case it matches one of them...". Such vanity.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #39 on: June 01, 2022, 10:48:36 am »
0

Lol he posted them in these other threads for some reason:

Prosperity 2E Previews 1
Prosperity 2E Previews 2
Prosperity 2E Previews 3
Um I still cant find the cards.
Are DZ and DXZ the same person?

nah, dz is someone with one of the official clients. i think he posts in the fb group from time to time too.
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Holger

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #40 on: June 01, 2022, 12:27:58 pm »
+6


Update 1:

Quote
Risky Bet
Action - 3$
You may play a treasure costing up to $5 from your hand twice. For each $1 it would give you, instead get $1, +1 card, +1 action. You cannot play any more copies of it this turn.

A storyteller variant that can turn coppers into a lost city of sorts, and similar for other treasures, but you are barred from playing more copies of the card. limited it to 6$ treasures cause platinums are so expensive and good that the drawback doesn't matter there.

Unsure about the power level of this card: On some boards, it seems super strong, and its drawback doesn't matter really (like if you just got one gold or plunder anyway). On others, especially ones you can't thin and get rid of coppers, it seems weak as you can't play the other coppers you draw. But i like the core concept a lot.

Treasures/combos its busted with potentially:
Capital (12 Cards and actions!!! and gold wtf); Stockpile(?); Some heirlooms like goat; Counterfeit; philosophers stone, but that seems fine tbh cause that card sucks; and of course, capitalism.

Potential ideas to fix it: Remove the money gain, similar to storyteller; Change the "$6" treasure limitation to "treasure that gives $2"

i await feedback.[/size]
Updated to V2

It's still far too strong IMO: whenever you play it with Silver, RB effectively becomes a card giving +4 cards, +4 actions and +$2, i.e. three Labs, three Villages and two Peddlers put together in one $3 card.  :o The drawback hardly mitigates this, since you don't have to buy many Silvers to reliably draw one in an engine.

Compare with Merchant, which only becomes a single Peddler when colliding with silver.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #41 on: June 02, 2022, 08:01:37 am »
+5

Submissions Closed

I'll get results out in a day or two, maybe today.
« Last Edit: June 02, 2022, 09:48:32 am by Joxeft »
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #42 on: June 02, 2022, 09:52:43 pm »
+6

Judgment
-
Coin Factory
$4 - Action
+2 Cards
You may reveal a Treasure from your hand. If you do, trash it; or discard it to gain a copy of it (your choice).
Coin Factory by JW
I like that it draws then you can trash or gain a copy of a treasure. That looks as good as smithy to me. Coin Factory looks nice and simple, I think that Coin Factory is a good replacement for Mint.


Sapphire by Meta
At first I thought Sapphire was too weak but Sapphire is not too weak. If you buy it instead of gold it is quite good, if you have the money. I think that Sapphire is a bit weak still but in games with no $7s it's a good card.


Grand Workshop by emtzalex
I like the amount of choices added to Grand Workshop with the VP tokens but compared to Artisan, Grand Workshop looks a bit weak. Grand Workshop is a good idea though.

Pendant by 4est
I like the copper idea in the card, and I like the +2VP when you gain cards costing $6 or more too. Nice card, I like the VP tokens and also that Pendant is balanced well. This also adds some interesting strategies.


Ruby by AJL828
Really nice, this is a great balanced card. I really like this card is a curser sometimes making it a familiar but if not it's at least -$1 or better.


Joint Venture by spineflu
Joint Venture is a nice, cheaper, but less useful gold. I like that it has trashing with it and the settlers-type thing unlike most other cheaper golds. Overall I think that this is a good replacement for Venture. I do like DXV's replacement better though.


Central Mine by Galaxi
Central Mine is a good mine variant with a buy benefit. I really like this card because you can gain up to $5 more and if only $3 then you get a buy, this is really nice with platinum. Maybe Central Mine is too powerful with platinum. The buy in big money decks can be powerful and I like that you have a choice with the +1 buy. I think this is way better than mine.


Firm by Augie279
This has some differences from contband but there's a cusreing on buy instead of just you can’t buy whatever you're buying. I like this, Overall I think that this is pretty good.

Entrepot
Action
$5

+2 Actions

Look at the top 4 cards of your deck. Put 2 of them into your hand and discard the rest.
_______________________________________________________________________
The player to your left names a card. You can’t buy that card this turn.
Entrepot by xyz123
Very similar to Augie279 Firm I like the lab pick thing and the contraband balancing effect to it. Good job on this card.

Decree
Treasure - $5
Gain a card costing less than this. If it's a Victory card, +1VP. If it's an Action or Treasure, you may play it.
Decree by NoMoreFun
I really love this card's idea. Decree a good gainer if you gain a victory card you get +1 VP and if you don't then you get a free play. This might be a bit under piced becuses with so many more gaining choices than most 5 hand/play gainers. Also with the vp/the playing this is norlay more powerful than most 5 hand/play gainers.


Bookkeeper by Erick648
This is a bit messed up, like counting house, which has weaknesses in some games. Yes it's better than counting house but in games with no cards like Oasis it is weak and you probably don't want to buy it.

Quote
Huge...tracts of land
$5 - Treasure
+$2.
This turn, when you gain a Victory card, +1 VP.
Huge...tracts of land by LibraryAdventurer
Nice, Huge...tracts of land is pretty similar to groundskeeper though. This is a good balanced card, good job.


Scroll by Gubump
Very nice replacement for contraband. With no actions left
you get some vp card over all this is a great card good job.


Contractors by Builder_Roberts
I really like that with this you can pay coins for vp but this just goes on and on. This simply just doesn't interest me that much. Maybe I'm wrong about this card, I don't know?


Risky Bet by fika monster
Risky Bet is way too powerful. Let's say I play a Royal Seal from my hand twice and I'm probably not going to play another one then I get +2 Cards, +$2, and +2 Actions. This is basically like playing a 6 card and Risky Bet costs $3. This would make almost every game you play with this be a Risky Bet rush.


Mule by Timinou
Mule has a build up giving you massive amounts of money at a time. I think this might be a bit too powerful but I still like Mule. Also I think that it's interesting when you have unused buys at the end of a trun you get a mule.

Payoff
Treasure - Reaction - $5
+1 Card
+$1
-
When you draw this other than during Clean-up, you may play it.
Payoff by Commodore Chuckles
This is a nice and simple card. I like the reaction on draw effect, overall this is a great card.



Coronet by infangthief
I like how it makes duchies silvers, in addition to what they already are. Honestly this is a great card, maybe even better than gold. I like the idea of having your VP cards as treasures too.
« Last Edit: June 02, 2022, 10:45:25 pm by Joxeft »
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Joxeft

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #43 on: June 02, 2022, 09:53:40 pm »
0

Weekly Design Contest #153: Prosperity Revised

The Results

Thanks to everyone who participated.
Here are the results:

Honorary Mentions:

Central Mine by Galaxi

Scroll by Gubump


Runners up:

Ruby by AJL828

Pendant by 4est

Winner:

Coronet by infangthief
« Last Edit: July 12, 2022, 08:54:18 pm by Joxeft »
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LibraryAdventurer

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #44 on: June 02, 2022, 10:30:06 pm »
+1

Ruby is missing from your judgement post despite being a runner up.

Joxeft

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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #45 on: June 02, 2022, 10:40:57 pm »
0

Woops, I fixed it.
« Last Edit: June 02, 2022, 10:44:05 pm by Joxeft »
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #46 on: June 03, 2022, 08:03:12 am »
+1

good judging!
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #47 on: June 03, 2022, 11:52:41 am »
+1

Wow, thank you!

I will get another contest up shortly.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #48 on: June 04, 2022, 12:27:27 pm »
+1

I had a cold the last day of this contest and didnt have the energy to update the card further, but i changed it a bit now


How does this look? Now, if you use it on a silver or other +2$ treasure, you have to choose between +4 Cards, +4 Actions, or +4$.
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Re: Weekly Design Contest #153: Prosperity Revised
« Reply #49 on: June 05, 2022, 11:33:23 am »
+1

I had a cold the last day of this contest and didnt have the energy to update the card further, but i changed it a bit now


How does this look? Now, if you use it on a silver or other +2$ treasure, you have to choose between +4 Cards, +4 Actions, or +4$.


Is this better?
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