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Author Topic: Seaside 2E Preview 2  (Read 10814 times)

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ackmondual

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Re: Seaside 2E Preview 2
« Reply #25 on: May 19, 2022, 12:44:37 am »
0

Heh.. we can also have Young Sea Witch, and Old Sea Witch  8)
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Village, +2 Actions.  Village, +3 Actions.  Village, +4 Actions.  Village, +5 Actions.  Village, +6 Actions.  Village, +7 Actions.  Workers Village, +2 Buys, +8 Actions.  End Action Phase.  No Treasures to play.  No buy.  No Night cards to play

Jeebus

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Re: Seaside 2E Preview 2
« Reply #26 on: May 19, 2022, 03:04:08 am »
0

According to the german promotional photo, Island, Native Village, and its mats are confirmed to stay.
Also one of the replacement cards is going to be an Action-Duration-Reaction, called "Piratin" (female pirate) as seen here.

The mats are also confirmed by Donald's 3rd preview post, as Island and NV still refer to them.

The three mats form a complete image. I wonder if a third of that image is removed or the two remaining mats have new art.

LastFootnote

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Re: Seaside 2E Preview 2
« Reply #27 on: May 19, 2022, 09:27:26 am »
0

According to the german promotional photo, Island, Native Village, and its mats are confirmed to stay.
Also one of the replacement cards is going to be an Action-Duration-Reaction, called "Piratin" (female pirate) as seen here.

The mats are also confirmed by Donald's 3rd preview post, as Island and NV still refer to them.

The three mats form a complete image. I wonder if a third of that image is removed or the two remaining mats have new art.

No new art. The Pirate Ship mat is just missing.
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emtzalex

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Re: Seaside 2E Preview 2
« Reply #28 on: May 20, 2022, 01:21:54 pm »
+4

Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.
So I just realized that there's a problem with this strategy, which is also a problem for the Voyage/Mission/Outpost strategies.  If you play a bunch of tide pools to draw deck, then during cleanup, you shuffle your deck without the tide pools, and draw a new hand.  The next turn, you discard your hand, but you still have the rest of the shuffle to get through before reaching your tide pools again.

Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.

Well, you already need to play 3 TPs in one turn to get an effect comparable to Lich (net +6 cards vs. net +5 cards +1 Action). So your deck needs to be small enough that you can reliably draw >3TPs per non-skipped turn for this to be better than Lich. Probably doable with good trashing available.
To prevent shuffling, you could leave the last 5 cards undrawn in your deck, which however might contain a TP or two... :-\

This is where I think Outpost is the best combo with Tide Pool. If you can play an Outpost, you only need to leave 3 cards on your deck in order to avoid the shuffle, and make sure your TPs end up in your deck (after they take out your hand on your Outpost turn). Other things that can help (and avoid having to leave 5+ cards on your deck) is Borrow (you can take the -1 Card token anyway, even if you don't need the $1) and Royal Seal et al (so you can put the cards you gain during your Buy phase onto your deck).
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Erick648

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Re: Seaside 2E Preview 2
« Reply #29 on: May 21, 2022, 02:04:09 am »
0

Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.
So I just realized that there's a problem with this strategy, which is also a problem for the Voyage/Mission/Outpost strategies.  If you play a bunch of tide pools to draw deck, then during cleanup, you shuffle your deck without the tide pools, and draw a new hand.  The next turn, you discard your hand, but you still have the rest of the shuffle to get through before reaching your tide pools again.

Is there a place for just taking 4-5 Tide pools, and taking half as many turns?  That's a huge penalty, of course, but it seems relatively easy to set up, and if there's no other way to build an engine, it might be competitive with the money deck.  It's definitely more compelling than trying to do the same thing with Lich.

Well, you already need to play 3 TPs in one turn to get an effect comparable to Lich (net +6 cards vs. net +5 cards +1 Action). So your deck needs to be small enough that you can reliably draw >3TPs per non-skipped turn for this to be better than Lich. Probably doable with good trashing available.
To prevent shuffling, you could leave the last 5 cards undrawn in your deck, which however might contain a TP or two... :-\

This is where I think Outpost is the best combo with Tide Pool. If you can play an Outpost, you only need to leave 3 cards on your deck in order to avoid the shuffle, and make sure your TPs end up in your deck (after they take out your hand on your Outpost turn). Other things that can help (and avoid having to leave 5+ cards on your deck) is Borrow (you can take the -1 Card token anyway, even if you don't need the $1) and Royal Seal et al (so you can put the cards you gain during your Buy phase onto your deck).
And Prince of Chancellors.
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4est

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Re: Seaside 2E Preview 2
« Reply #30 on: May 23, 2022, 04:06:21 pm »
+2

Sailor has some nice interactions with Tidal Pools as well. Apart from gain and play stuff since it's a Duration (works best with gainers of course), if you can play your Sailors on the same turn you play your Tidal Pools, you can often still get some benefit out of your "bad" Tidal Pool turn by trashing a junk card or two (pick Sailor's Duration effect first), and then you'll get a chunk of virtual coin to buy something even after Tidal Pools eat your hand.
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