Having another go at the Hopes and Dreams stuff.
Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees.If your parents are not playing, you may add
Hopes and Dreams to the game.
Hopes are extra Action cards added to the game:
- Setup: randomly select 4 different unused Kingdom Action cards costing up to $4. These are the Hopes. Each player takes one copy of each Hope and lays them out face-up on their Hopes mat.
- Hopes are not in the Supply, but they may cause extra Supply piles to be added (eg Bane or Ruins) and they may trigger additional Setup (eg a Black Market deck).
Dreams are landscapes that give you special effects to do with Hopes. There are 4 different Dreams: "Bigger Kingdom", "More Pleasant Kingdom", "More Rivers" and "Wider Variety of Trees":
- Setup: Each player takes a copy of each Dream.
- Each player may activate each Dream once during the game. All Dreams are inactive at the start of the game.
- If you have no active Dreams, you may activate one at the end of your Buy phase by taking a Hope from your Hopes mat and putting it on the Dream.
- Your Dream remains active for as long as the Hope remains on it.
- While your Dream is active, the effect on it applies. When it refers to "your Hope" it means the Hope card that is on it.
- When the Hope is removed (due to the Dream's effect), your Dream becomes inactive and you should turn it face down as a reminder that it may not be used again this game.
- You may not have more than one active Dream at a time.
Here is the Hopes mat, for storing your hopes while you wait for your dreams to start, with a reminder of how to use your Hopes to activate your Dreams.
And here are the Dreams:
Bigger Kingdom
Dream
During your turns, your Hope is a Supply pile.
More Pleasant Kingdom
Dream
The next time you play an Attack card, instead of following its instructions, trash it and play your Hope twice.
More Rivers
Dream
When another player buys a Victory card you may put your Hope into your hand.
Wider Variety of Trees
Dream
When you discard from play two same-named cards, other than Coppers, you may trash one to topdeck your Hope.
"Bigger Kingdom" simply makes the Kingdom bigger. By 1 card - dream big, no? Mostly it just lets you buy/gain the card once and then the Dream is over. But there is some trickery - another player may be able to gain it instead of you. On your turn of course. Or, if you can get someone else's copy of the Hope, then you could start doing wacky things that require you to return a copy to the Supply. Like, who knows, getting a Traveller line going. Anyway, once the Dream is over then it is no longer a Supply pile, so it doesn't help with 3-piling.
"More Pleasant Kingdom" converts one of your Attack cards into a throned Hope card. Maybe you're done with Attacking. Wouldn't it be nice if everyone else was too? Of course it is always possible that your Hope is even meaner than the Attack you trashed. But mostly the idea is to just remove an Attack card and be more pleasant.
"More Rivers" is inspired by Road Network. You are at the mercy of another play buying a Victory card, so you might be stuck dreaming of rivers for a little while.
And "Wider Variety of Trees" just increases your variety a little bit. It doesn't let you trash a Copper or that would too often be a no-brainer in the opening.
So there we go. One Hope per Dream and one Dream per Hope. Match them up how you like, one at a time, any order. Dream on.
EDIT 16th May, rearranged and rewritten some of the comments.