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Author Topic: Mafia 138 - Hungry Hungry Hippo Mafia - Day 1 has Started!  (Read 12090 times)

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Swowl

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Mafia 138 - Hungry Hungry Hippo Mafia - Day 1 has Started!
« on: March 30, 2022, 02:54:53 am »


M138: Hungry Hungry Hippo Mafia


This will be a an open Mafia Game for 12 players based on the Donner Party Set Up.

https://wiki.mafiascum.net/index.php?title=Donner_Party
 
You will find all the given game information in the following post, as well as in the above link.

MOD: Swowl


Sign Up List:
1. faust
2. MiX
3. mathdude
4. EFHW
5. WestCoastDidds
6. UncleEurope (Eddie)
7. Joth
8. gkrieg
9. Jack Rudd
10. Joseph2302
11. Shraeye
12. Jimmmmmm

Tags:

Game Tracker:


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information (including QT opening and closing times) is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 36 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between an exile being reached and a flip being provided is called twilight. All players may continue posting during this time, including the exiled player.
11. Dead players may not post in thread or QT, except their Role QT. An exiled player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may NOT vote: no exile.
5. Exiles occur when a simple majority (rounded up) of living players is reached. Once reached, an exile cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, the player with the most votes will be exiled. In case of a tie, the first player to reach the tied vote count will be exiled.

The Rest:
1. Bold, Brown text are reserved for the MODs. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. Players may request prods on other players if they have not posted in 24 hours. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.
9. If the game goes on for 3 days and 3 nights without a lynch or nightkill, town wins.

Deadlines:
1. Days will last seven IRL days.
2. Nights will last 48 hours.
« Last Edit: July 15, 2022, 03:34:25 pm by Swowl »
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Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #1 on: March 30, 2022, 02:55:00 am »

Donner Party Mafia is an Open Setup that features a unique Cannibal mechanic that temporarily hides the role and alignment of a nightkilled player.

Setup
2 Cannibal Mafia Goons
1 Cannibal Serial Killer
1 Cannibal Vigilante
1 Gunsmith (Dietician)
1 Roleblocker
6 Townies

Mechanics
Daystart
Mafia have daytalk
The Serial Killer has 1-shot NK immunity and a 1-shot roleblocker immunity
Dietician is a flavour cop that produces results of Cannibal/Not Cannibal
The town cannot no-eliminate.

When a Cannibal night-kills someone, they take the body and put it in their larder, resulting in no role/alignment reveal to the town for that kill. The Cannibal who performed the kill learns the role/alignment reveal via their result PM.

If a Cannibal night-kills another Cannibal, they take all of the bodies their target had, learning all the role/alignment information their target knew. This will include their target's night-kill target from that same night, if applicable.

If more than one Cannibal night-kills the same target, they will all learn the target's role/alignment information. They will not learn that their target was killed multiple times.

If two Cannibals night-kill eachother, and are not in turn night-killed by yet another Cannibal, their role/alignment information, and that of all the bodies they possessed, is revealed to the town.

The Cannibal mechanic has no effect on eliminations. The role/alignment of the eliminated is always revealed to the town. If a Cannibal is eliminated, the role/alignment information of all their bodies is also revealed.

Role PM's

Cannibal Mafia Goon
Welcome, [Player Name]. You are a Cannibal Mafia Goon, along with your partner, [Player Name].

Abilities:
Factional communication: At any time in the game, you may talk with your partner here [QuickTopic link].

Cannibal nightkill: Each night phase, one of you or your partner may perform the factional nightkill. You will receive back either a PM indicating that the target did not die, or a PM containing their role/alignment information, and if they were a Cannibal, the role/alignment of all bodies they possessed when they were killed.
The role/alignment of your night-kill targets is not shared with the town

Win condition:
You win when all other killers are dead and you control 50% of the town or nothing can prevent this from occurring.

Cannibal Serial Killer
Welcome, [Player Name]. You are a Cannibal Serial Killer.
Abilities:

Cannibal nightkill: Each night phase, you may perform your nightkill. You will receive back either a PM indicating that the target did not die, or a PM containing their role/alignment information, and if they were a Cannibal, the role/alignment of all bodies they possessed when they were killed.
The role/alignment of your night-kill targets is not shared with the town

One-shot Night-kill Immunity: The first night you are targeted for a night-kill (even if you're targeted more than once), you will not die. You are not notified that this has occurred.

One-shot Roleblocker Immunity: The first night you are targeted by the Roleblocker, the roleblock on you will fail. You are not notified that this has occurred.
Win condition:

You win when you are the last player alive or nothing can prevent this from occurring.

Cannibal Vigilante
Welcome, [Player Name]. You are a Cannibal Vigilante.

Abilities:
Cannibal nightkill: Each night phase, you may perform your nightkill. You will receive back either a PM indicating that the target did not die, or a PM containing their role/alignment information, and if they were a Cannibal, the role/alignment of all bodies they possessed when they were killed.
The role/alignment of your night-kill targets is not shared with the town

Win condition:
You win when all threats to the town are eliminated and there is at least one town-aligned player alive.

Town Dietician
Welcome, [Player Name], you are a Town Dietician.

Abilities:
Each night phase, you may investigate one player by PM'ing the mod. You will receive results in the form of Cannibal, Not Cannibal or No Result.
Win condition:

You win when all threats to the town are eliminated and there is at least one town-aligned player alive.

Town Roleblocker
Welcome, [Player Name], you are a Town Roleblocker.

Abilities:

Each night you may choose to roleblock a player, which will prevent them from using an action. The only exception to this is if you target the Serial Killer - they will bypass your block the first time this happens.
Win condition:

You win when all threats to the town are eliminated and there is at least one town-aligned player alive.

Vanilla Townie

Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

Your weapon is your vote, you have no night actions.
Win condition:

You win when all threats to the town are eliminated and there is at least one town-aligned player alive.
« Last Edit: March 30, 2022, 03:03:08 am by Swowl »
Logged
Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

iguanaiguana

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #2 on: March 30, 2022, 03:49:51 pm »

/in
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

MiX

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #3 on: March 30, 2022, 04:13:27 pm »

/in
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J Reggie

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #4 on: March 30, 2022, 10:42:52 pm »

I gave you the mod robe on discord, so feel free to start adding channels.

Also, the rules post says there is no plurality exile, but the setup post says town cannot no-exile, which seem to be in conflict.

mathdude

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #5 on: March 30, 2022, 11:38:07 pm »

I hope to f/ind enough time to play this round.
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EFHW

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #6 on: March 31, 2022, 03:02:03 pm »

/in
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Swowl

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #7 on: March 31, 2022, 03:38:11 pm »

I gave you the mod robe on discord, so feel free to start adding channels.

Also, the rules post says there is no plurality exile, but the setup post says town cannot no-exile, which seem to be in conflict.

I shall wear the robe with pride!
I have fixed the plurality exile, thanks for that catch. It is updated, and it reads...
6. If a majority lynch is not reached by the Day's deadline, the player with the most votes will be exiled. In case of a tie, the first player to reach the tied vote count will be exiled.
Logged
Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

WestCoastDidds

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #8 on: April 01, 2022, 10:33:38 pm »

Its a very nice robe, indeed.

/in because I appreciate you, Swowl!
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gkrieg13

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #9 on: April 05, 2022, 07:18:33 pm »

I'm going on vacation for a couple weeks, but will join this when I get back.
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mathdude

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #10 on: April 09, 2022, 08:27:54 am »

*yawn*
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Swowl

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #11 on: April 09, 2022, 08:31:48 pm »

right!?
c'mon all! lets get this going!
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Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Uncleeurope

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #12 on: April 10, 2022, 01:18:49 pm »

/in
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Don't worry, no one can read uncle correctly.

Uncleeurope Eddie

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #13 on: April 11, 2022, 09:52:14 am »

/in
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jotheonah

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #14 on: April 11, 2022, 09:52:50 am »

I gave you the mod robe on discord, so feel free to start adding channels.

Also, the rules post says there is no plurality exile, but the setup post says town cannot no-exile, which seem to be in conflict.

I shall wear the robe with pride!
I have fixed the plurality exile, thanks for that catch. It is updated, and it reads...
6. If a majority lynch is not reached by the Day's deadline, the player with the most votes will be exiled. In case of a tie, the first player to reach the tied vote count will be exiled.

What if no one votes at all?
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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Swowl

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #15 on: April 11, 2022, 08:09:03 pm »

I gave you the mod robe on discord, so feel free to start adding channels.

Also, the rules post says there is no plurality exile, but the setup post says town cannot no-exile, which seem to be in conflict.

I shall wear the robe with pride!
I have fixed the plurality exile, thanks for that catch. It is updated, and it reads...
6. If a majority lynch is not reached by the Day's deadline, the player with the most votes will be exiled. In case of a tie, the first player to reach the tied vote count will be exiled.

What if no one votes at all?

Fun question.
In this instance, a player will be chosen at random to be exiled.
Logged
Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

WestCoastDidds

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - SIGN UPS OPEN!!!
« Reply #16 on: April 12, 2022, 05:51:35 pm »

/in

Eddie! I was just thinking about you the other day. I hope that youíre doing well.
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EFHW

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - Only 5 Spots Left!
« Reply #17 on: April 19, 2022, 08:46:46 am »

Big lull happening!
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gkrieg13

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - Only 5 Spots Left!
« Reply #18 on: April 19, 2022, 03:17:22 pm »

\in
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Jack Rudd

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - Only 5 Spots Left!
« Reply #19 on: April 19, 2022, 04:01:03 pm »

Well, why not. Let's try to sharpen up my skills.

/in
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Centuries later, archaeologists discover the remains of your ancient civilization.

Evidence of thriving towns, Pottery, roads, and a centralized government amaze the startled scientists.

Finally, they come upon a stone tablet, which contains but one mysterious phrase!

'ISOTROPIC WILL RETURN!'

Joseph2302

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - 3 Spots Left!
« Reply #20 on: April 24, 2022, 03:13:48 pm »

I would like to /in
I'm VLA next weekend though, so if that's an issue, then let someone else take my spot
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

jotheonah

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - 3 Spots Left!
« Reply #21 on: April 28, 2022, 11:47:06 am »

I think we just need one more?
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mathdude

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - 3 Spots Left!
« Reply #22 on: April 28, 2022, 08:32:48 pm »

I think we just need one more?

Then I guess it's time to
/confirm
Seeing how it's been 4 weeks since we started this process.
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Swowl

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - 3 Spots Left!
« Reply #23 on: April 29, 2022, 01:50:17 am »

confirm list probably a good idea.
Still need 2 more.
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Jesus how did i fuck that up
real good. Thatís how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

WestCoastDidds

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Re: Mafia 138 - Hungry Hungry Hippo Mafia - 3 Spots Left!
« Reply #24 on: April 29, 2022, 11:19:07 am »

confirm list probably a good idea.
Still need 2 more.

Ask the guys in your codenames game.  Between Eevee, Scola, and Jimmmm maybe there will be takers??
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I never got to read what Didds said, but whatever she's saying, she's right.
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