I'm finally working on Enterprise again, gearing up to start playtesting. I have some new card ideas, but I'm going to try to test them a few times before posting them here. I have a few thoughts about the existing cards that I would love feedback on. Here are some card images for reference.
• I am going to test the Reaction version of Auction shown above. The main impetus here is to give you another reason to buy it. The top half is especially bad against discard attacks, and the bottom half is a decent counter there.
• I am considering re-costing Redistrict at $0 for two reasons. First, it means that you will never be able to gain another Redistrict by playing Redistrict just to lower the pile. Second, it would be cool to have a $0 card and Redistrict seems like a pretty OK candidate for that.
• It would be nice to have a different—but still terse—bonus on Bookkeeper in order to jazz it up. Something like "Gain a Conscripts", only not actually that. Bookkeeper is helping to fill the Attack quota in the set, but it's not particularly exciting. Perhaps it would be better to replace the attack portion as well/instead. I have been thinking about co-opting dominator 123's
Inverse Swamp Hag idea.
• People complained about the current version of Convoy looking worse than Smithy at $4, so as you can see I've bumped it down to $3 and will test it there.
• I plan to test Raider at $4, based on
Asper and Co0kieL0rd's playtest. I also plan to rename it "Racketeer".
• I was thinking at one point that perhaps I would turn Conscripts into a Treasure–Attack called "Sword". It would be [Worth $2. When you play this, if you have another Attack card in play, trash this and each other player gains a Curse.] Then Barracks would be Bladesmith (and Profiteer would probably stay Profiteer). I am now leaning away from this, but I wanted to know if anybody had an opinion.
• At least one person in this long thread suggested having a card that gains a Conscripts when you trash it. That's a good idea. I initially didn't want to do it because I didn't want the set to effectively have three Curse-junkers, but as long as the card doesn't trash itself, it should be sufficiently hard to do. If I changed Conscripts to Sword, I would call this card "Martyr", but I don't know what to name a card that gains you a Conscripts when trashed. Ideas?
• Barter is no longer so special now that Transmogrify exists, while at the same time it would be nice if all Trade token cards gained a single token when you gained them (not counting ones that give tokens on-play). Maybe I will try to replace it.
• I have another draw-to-X card idea, so I may replace Wheelwright.
• I am dropping Mill Town from the set (at least for now). The set has too many $3 cards and more than enough villages (Jubilee, Terrace, General). Jubilee and Terrace are on-theme, but Mill Town is not.
• I am dropping Conquest. Man, who thought that card was a good idea, amirite?
• I am dropping Clerk. Don't think twice, it's all right.
• I am dropping Refurbish; again I have too many $3 cards. I guess I could try a $5 version.
• Craftsman is being replaced with Trade Goods; I've talked about that elsewhere.
• I am dropping Barrister/Domain (and probably not pursuing Pickpocket/Lucky Coin). Seemed like a cool idea, but I think it's time to let it die.
• I am dropping Conclave. I've been in denial for a while, but it's just too strong too often. I guess I could try it at $6. Hard to say if it's attractive at that price.
EDIT: I totally just updated these images, and in the process costed Redistrict at $0 and renaming Raider to "Racketeer".