I have admired your enterprise set for a while now and I'm glad that I finally find the time to give you my opinion on it now. I hope it can be of some value to you. I'll start with the card that I find interesting, amazing, and would love to playtest with friends:
Sorry I missed responding to this earlier!
Barrister and Domain: One of the first cards that come to my mind when I think of your set (Domain, specifically), because it shapes the game in a unique way. Games with four or more players would get really crazy and start out as a Barrister-war, similarly to Ambassador-war, and with increasing deck sizes, the attacks become less likely to hit. But you still want all those Domains, so you keep playing those Barristers. That one hit in the endgame could make a huge VP difference, which keeps it exciting. I just love the idea, and I really hope it plays out well.
Thanks! I'm glad you like the idea. So far in testing it's been OK. Maybe not a standout, but not problematic. I think it's really a card where the amount of fun you have with it is proportional to how cool you think the idea is. It's definitely fun when you successfully steal somebody else's Domain(s), especially when you've been trying for a while.
I like most other cards as well, but I also agree with tripwire on most points.
I can see the reason for the complaints about Convocation, but the idea in itself it neat enough. A deck where it might be worse than a Lab would be an engine that does not draw your whole deck - you would often discard a potentially good action card. Otherwise it's just a very good card. Maybe you could nerf the card a little by giving a small boon to your opponents when you play it. Or perhaps make it a "bad Smithy" by strinking the +Action and reducing the cost to 3?
Of those two ideas, I like giving the bonus to your opponent more. However, the card is already pretty wordy. I'll probably test it more as-is and try to think of other fixes/replacements.
Recruiter and Conscripts: First off, Conscripts is a cool one-shot attack, an even meaner Torturer variant for the attacking part. However, I imagine this would make it very frustrating eventually, especially in a multiplayer game where "revenge" becomes the prevailing theme, to the point where everyone is stalling hard with curses. I think Recuiter might be a bit too fast in gaining Conscripts, for it being such a powerful card, even for a one-shot. But I should playtest this first. I might be mistaken.
Recruiter definitely needs much more playtesting. Although some (like you) think it might get too crazy with Curses too quickly, others (like Fragasnap) think it won't hand out Curses well enough. Hopefully it's somewhere in between. I already have Barracks for when you absolutely must play a bunch of Conscripts each turn, so I'd prefer that Recruiter be a scaled-back version of Conscripts gaining in most cases.
I played one 3-player game with both Throne Room and Recruiter. That got insane. Probably General is even worse, although at least that costs $5.
I that it's not ideal that the same card gives Curses and makes you discard, because it makes it harder to trash those Curses from your hand. Torturer also does this, of course, buy it never forces you to discard. For what it's worth, a lot of this set's deck thinning trashes cards that aren't in your hand (Gambler, Committee). But I often think that having two cards that gain Conscripts is too much. Long story short: Recruiter may or may not stick around.
I look forward to playtest some of your cards in the future. Would you like to hear some reports then? Are the black and white stars still up-to-date?
Yes, I try to keep the stars up to date. If you do end up playtesting cards, I always appreciate feedback! I am continually floored that people want to print and play with my cards (cutting and sleeving can be long and dull). The more feedback I get from playtesters, the better I can make this set.
EDIT: Barrister's text is missing the term "in any order" after "and puts the rest on top". I know the card is wordy enough, but it just doesn't feel right without it.
Yeah, I know. I'm hoping I can just add to the rulebook the rule that you can always choose which order to put multiple cards on your deck. Barrister and Dignitary just don't have a lot of extra room for that text, and it consistently works that way for all published cards.