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Author Topic: Rating the Expansions  (Read 4205 times)

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gman314

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Rating the Expansions
« on: March 31, 2012, 06:05:52 pm »
+1

This was inspired by the topic discussing the best expansion for a beginner to get after the base game. So, I think it would be interesting to see what people think about the expansions in each of the following categories on a scale of 1 to 10.

Complexity: (1 simple, 10 complex.) How complicated are the cards and their interactions? Is there a lot to keep track of?

Learning Curve: (1 learns easily, 10 takes several plays to understand cards) Do the cards lend themselves easily to learning? Would you use many of this expansions cards for someone's second game (After the recommended first game)?

Enjoyability: (1 miserable, 10 really fun) Do the cards in this expansion create fun situations or brutal slugfests where someone wants to quit? After playing with a bunch of cards from this expansion, do you want to play the expansion again or stop playing Dominion altogether?

Replay Value: (1 play once, 10 play forever) Do the cards have enough interactions that you can play with them again and again without adding more expansions? How quickly do you get sick of the expansion?

Balance: (1 weak and strong cards, 10 fairly balanced cards) Are there a lot of "power cards" in the game that overshadow the others? Are their some cards which never shine? Do some cards just take over if they're in play? Do some cards add in quite a bit of luck?

Personal preference: (1 I hate it, 10 I love it) Do you like this expansion?

Feel free to add your own categories and post your own ratings!!!


Here are my personal ratings:

Base Game: Complexity 4
Learning Curve 6
Enjoyability 8
Replay Value 7
Balance 9
Personal preference 9

Intrigue: Complexity 7
Learning Curve 8
Enjoyability 7 (Torturer, Saboteur and Swindler can really wreck games)
Replay Value 8
Balance 7
Personal preference 8

Seaside: Complexity 8
Learning Curve 8 (Quite a few new concepts)
Enjoyability 9
Replay Value 10
Balance 8 (A few game defining cards (Wharf, Ambassador, Sea hag, Ghost ship)
Personal preference 10

Alchemy: Complexity 8
Learning Curve 6
Enjoyability 8 (The only things which wreck it are poor luck with Familiar or Possession while your opponent gives you all the curses or takes all your province turns)
Replay Value 7
Balance 4 (Familiar and Possession can really mess stuff up)
Personal preference 7

Prosperity: Complexity 5
Learning Curve 7
Enjoyability 7
Replay Value 8 (lots of interactions between the power cards)
Balance 5 (Lots of power cards: KC, Grand Market, City, Goons, Peddler (if you have the buys). Games are often defined by their prosperity cards)
Personal preference 5 (I don't like all the power cards)

Cornucopia: Complexity 7
Learning Curve 6
Enjoyability 9
Replay Value 6 (Simply because its so small)
Balance 4 (Lots of power cards. I played a game with just Alchemy and Cornucopia. We all drew our entire decks multiple turns in a row.)
Personal preference 8

Hinterlands: Complexity 10
Learning Curve 8
Enjoyability 9
Replay Value 8 (Because of the complexity, it's fun to try cards again and again)
Balance 8 (I haven't played it much, but the only really powerful cards are Jack of All Trades, Highway and Haggler)
Personal preference 5 (I haven't played it enough to really appreciate it)
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Tables

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Re: Rating the Expansions
« Reply #1 on: March 31, 2012, 08:39:23 pm »
+1

A topic based on a topic inspired by a third topic?

Topiception anyone?

Just quickly how I interpreted things:
Complexity: How hard the cards are to figure out in terms of what they do.
Learning Curve: How long it takes to figure out how to play the cards 'well' (as in, understanding the main purpose and niche of the card)
Enjoyability: How fun games with these cards tend to be
Replay Value: How much these cards make me want to play more games
Balance: A slightly more complex one, I did a function which essentially looked at 60% balance with other expansions, 40% balance within the expansion, with being overpowered punished more than being underpowered (as being overpowered dominates games too much, being underpowered often makes the card more fun).
Preference: Just how much I like the set, this number also encodes hidden meaning in terms of 'these numbers might not be entirely accurate' I guess.

Also I spread my numbers to all be from 1 to 10 in each category. Makes things more accurate. So 1 means 'this is the least in this category' and 10 means 'this is the most'.

Base   
Complexity   1
Learning Curve   1
Enjoyability   3
Replay Value   1
Balance   1
Preference   7
   
Intrigue:   
Complexity   3
Learning Curve   3
Enjoyability   1
Replay Value   4
Balance   10
Preference   4
   
Seaside:   
Complexity   6
Learning Curve   3
Enjoyability   8
Replay Value   9
Balance   5
Preference   10
   
Alchemy:   
Complexity   7
Learning Curve   6
Enjoyability   7
Replay Value   3
Balance   9
Preference   9
   
Prosperity:   
Complexity   4
Learning Curve   8
Enjoyability   10
Replay Value   10
Balance   6
Preference   8
   
Cornucopia:   
Complexity   8
Learning Curve   6
Enjoyability   8
Replay Value   3
Balance   2
Preference   1
   
Hinterlands:   
Complexity   10
Learning Curve   10
Enjoyability   6
Replay Value   5
Balance   9
Preference   7
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WanderingWinder

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Re: Rating the Expansions
« Reply #2 on: March 31, 2012, 09:10:58 pm »
+4

A topic based on a topic inspired by a third topic?

Topiception anyone?
Is it rude to comment on a topic being inspired by another topic the idea for which originated from yet a different topic?

gman314

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Re: Rating the Expansions
« Reply #3 on: April 01, 2012, 10:31:50 pm »
0

Tables, I like your thoughts on the ratings. That was a much more objective way than my off the top of my head answers.

WanderingWinder: If no one identified the inspiration for the topic, then you wouldn't know that the topic was based on a topic that had been inspired by a third topic. You'd just see it as a topic.
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Kirian

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Re: Rating the Expansions
« Reply #4 on: April 02, 2012, 11:36:37 pm »
+2

A topic based on a topic inspired by a third topic?

Topiception anyone?
Is it rude to comment on a topic being inspired by another topic the idea for which originated from yet a different topic?

We need to go deeper.
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gman314

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Re: Rating the Expansions
« Reply #5 on: April 03, 2012, 05:17:59 pm »
0

Yeah. Do you have some sort of rating idea, your own opinions or a new category to rate expansions?
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