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Author Topic: Allies is online  (Read 9369 times)

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dz

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Allies is online
« on: March 09, 2022, 03:39:23 am »
+10

All the Allies cards are up on dominion.games! The rulebook will come out uh soon. Anyways, here are all the new cards:

Kingdom cards

Sycophant
$2; Action-Liaison
+1 Action
Discard 3 cards. If you discarded at least one, +$3.
-------
When you gain or trash this, +2 Favors.

Sentinel
$3; Action
Look at the top 5 cards of your deck. You may trash up to 2 of them. Put the rest back in any order.

Carpenter
$4; Action
If no Supply piles are empty, +1 Action and gain a card costing up to $4. Otherwise, trash a card from your hand and gain a card costing up to $2 more than it.

Innkeeper
$4; Action
+1 Action
Choose one: +1 Card; or +3 Cards, then discard 3 cards; or +5 Cards, then discard 6 cards.

Barbarian
$5; Action-Attack
+$2
Each other player trashes the top card of their deck. If it costs $3 or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.

Capital City
$5; Action
+1 Card
+2 Actions
You may discard 2 cards for +$2. You may pay $2 for +2 Cards.

Contract
$5; Treasure-Duration-Liaison
+$2
+1 Favor
You may set aside an Action from your hand to play it at the start of your next turn.

Emissary
$5; Action-Liaison
+3 Cards
If this made you shuffle (at least one card), +1 Action and +2 Favors.

Galleria
$5; Action
+$3
This turn, when you gain a card costing $3 or $4; +1 Buy.

Guildmaster
$5; Action-Liaison
+$3
This turn, when you gain a card, +1 Favor.

Specialist
$5; Action
You may play an Action or Treasure from your hand. Choose one: play it again; or gain a copy of it.

Marquis
$6; Action
+1 Buy
+1 Card per card in your hand. Discard down to 10 cards in hand.

Split piles

Clashes

Battle Plan
$3; Action-Clash
+1 Card
+1 Action
You may reveal an Attack card from your hand for +1 Card. You may rotate any Supply pile.

Archer
$4; Action-Attack-Clash
+$2
Each other player with 5 or more cards in hand reveals all but one, and discards one of those you choose.

Warlord
$5; Action-Duration-Attack-Clash
+1 Action
At the start of your next turn, +2 Cards. Until then, other players can't play an Action from their hand that they have 2 or more copies of in play.

Territory
$6; Victory-Clash
Worth 1VP per differently named Victory card you have.
-------
When you gain this, gain a Gold per empty Supply pile.

Forts

Tent
$3; Action-Fort
+$2
You may rotate the Forts.
-------
When you discard this from play, you may put it onto your deck.

Garrison
$4; Action-Duration-Fort
This turn, when you gain a card, add a token here. At the start of your next turn, remove them for +1 Card each.

Hill Fort
$5; Action-Fort
Gain a card costing up to $4. Choose one: put it into your hand; or +1 Card and +1 Action.

Stronghold
$6; Action-Duration-Victory-Fort
Choose one: +$3; or at the start of your next turn, +3 Cards.
-------
2VP

Allies

Circle of Witches
Ally
After you play a Liaison, you may spend 3 Favors to have each other player gain a Curse.

Desert Guides
Ally
At the start of your turn, you may spend a Favor to discard your hand and draw 5 cards. Repeat as desired.

Fellowship of Scribes
Ally
After playing an Action, if you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.

Forest Dwellers
Ally
At the start of your turn, you may spend a Favor to look at the top 3 cards of your deck, discard any number and put the rest back in any order.

League of Shopkeepers
Ally
After you play a Liaison, if you have 5 or more Favors, +$1, and if you have 10 or more, +1 Action and +1 Buy.

Market Towns
Ally
At the start of your Buy phase, you may spend a Favor to play an Action card from your hand. Repeat as desired.

Mountain Folk
Ally
At the start of your turn, you may spend 5 Favors for +3 Cards.

Order of Astrologers
Ally
When shuffling, you may pick one card per Favor you spend to go on top.

Trappers' Lodge
Ally
When you gain a card, you may spend a Favor to put it onto your deck.

Woodworkers' Guild
At the start of your Buy phase, you may spend a Favor to trash an Action card from your hand. If you did, gain an Action card.
« Last Edit: March 09, 2022, 03:40:26 am by dz »
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emtzalex

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Re: Allies is online
« Reply #1 on: March 09, 2022, 04:24:00 am »
+7

Battle Plan
$3; Action-Clash
+1 Card
+1 Action
You may reveal an Attack card from your hand for +1 Card. You may rotate any Supply pile.

This means any Supply pile (where all the cards aren't the same) (at least at dominion.games). Split piles from Empires. Castles. Knights. Any Supply pile.
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AJD

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Re: Allies is online
« Reply #2 on: March 09, 2022, 04:38:33 am »
0

Rotating the Castles sounds like fun. And I can imagine someone rotating the Ruins, searching desperately for a +Buy.

Is Clash now the first card type that nothing actually refers to or depends on?
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infangthief

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Re: Allies is online
« Reply #3 on: March 09, 2022, 04:45:18 am »
0

Rotating the Castles sounds like fun. And I can imagine someone rotating the Ruins, searching desperately for a +Buy.

Is Clash now the first card type that nothing actually refers to or depends on?
Possibly Curse? When things refer to Curses is it clear whether they are referring to the card name or the card type?
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pst

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Re: Allies is online
« Reply #4 on: March 09, 2022, 05:47:29 am »
+1

Rotating the Castles sounds like fun. And I can imagine someone rotating the Ruins, searching desperately for a +Buy.

First I thought it would be hard to rotate the Ruins since the cards are secret. But of course, you put one card at a time on the bottom when rotating, as long as they are the same. More use of remembering the order afterwards!

That way you might end up trying to rotate a pile where all the remaining cards are the same, even though you didn't know. At least you get to know that all of the remaning Ruins were Ruined Village then!
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Jeebus

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Re: Allies is online
« Reply #5 on: March 09, 2022, 05:54:39 am »
+1

Battle Plan
$3; Action-Clash
+1 Card
+1 Action
You may reveal an Attack card from your hand for +1 Card. You may rotate any Supply pile.

This means any Supply pile (where all the cards aren't the same) (at least at dominion.games). Split piles from Empires. Castles. Knights. Any Supply pile.

That was my number one question from these new cards.

Is Clash now the first card type that nothing actually refers to or depends on?

Yes, if you count setup rules for cards like Looters, Dooms and Fates, but don't count setup rules for how to organize split piles.

Jeebus

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Re: Allies is online
« Reply #6 on: March 09, 2022, 06:01:16 am »
0

I wouldn't have thought that Ruins or Knights were included.
It's a bit weird that you can rotate Ruins. The rule for shuffled piles is that you can only ever gain, buy or choose the top card. So then either "rotate" comes with a special rule for shuffled piles, or it means: "put the top card of the pile at the bottom. If the new top card is identical, put it at the bottom too, etc."

mxdata

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Re: Allies is online
« Reply #7 on: March 09, 2022, 08:58:17 am »
+2

Battle Plan
$3; Action-Clash
+1 Card
+1 Action
You may reveal an Attack card from your hand for +1 Card. You may rotate any Supply pile.

This means any Supply pile (where all the cards aren't the same) (at least at dominion.games). Split piles from Empires. Castles. Knights. Any Supply pile.

That makes sense. Nothing in the definition of "rotate" restricts it to the Allies rotating piles

And it is a bit odd that "Clash" is a type here, given that nothing actually refers to it. But I guess it's for the sake of consistency, since the other rotating piles have a specific type
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J Reggie

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Re: Allies is online
« Reply #8 on: March 09, 2022, 08:59:47 am »
+9

I love that Emissary just stops the "can you shuffle one card" argument in its tracks.

Jeebus

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Re: Allies is online
« Reply #9 on: March 09, 2022, 09:03:20 am »
+1

I love that Emissary just stops the "can you shuffle one card" argument in its tracks.

I saw that! I assume Donald put it in because of the discussion. Of course, the clause is needed because the answer isn't clear.

mxdata

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Re: Allies is online
« Reply #10 on: March 09, 2022, 09:18:23 am »
+3

Barbarian
$5; Action-Attack
+$2
Each other player trashes the top card of their deck. If it costs $3 or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.

Question: Suppose Barbarian hits, say, a Village, but there are no Action cards costing less than $3. Do you get a Curse? I think no, because the "otherwise" would refer back to the "if it costs $3 or more". But it could also mean "if you did not gain a cheaper card"
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silvern

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Re: Allies is online
« Reply #11 on: March 09, 2022, 09:58:11 am »
0

The rotating split piles online (and I assume, in the rules) let you see exactly how many of each card there is in the pile. Now, that has never been the case (by design!) with something like Ruins. But now you can rotate ruins? Someone make this make sense.
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Sparafucile

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Re: Allies is online
« Reply #12 on: March 09, 2022, 10:10:55 am »
0

Barbarian is swindler 2.0 :(
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AJD

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Re: Allies is online
« Reply #13 on: March 09, 2022, 10:14:36 am »
+5

Barbarian is swindler 2.0 :(

 Barbarian is a large locust, free from the swarm and out for a good time.
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spineflu

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Re: Allies is online
« Reply #14 on: March 09, 2022, 10:30:44 am »
0

Barbarian
$5; Action-Attack
+$2
Each other player trashes the top card of their deck. If it costs $3 or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.

Question: Suppose Barbarian hits, say, a Village, but there are no Action cards costing less than $3. Do you get a Curse? I think no, because the "otherwise" would refer back to the "if it costs $3 or more". But it could also mean "if you did not gain a cheaper card"
i also think "no", you just do as much as you can so the gaining fails

GendoIkari

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Re: Allies is online
« Reply #15 on: March 09, 2022, 10:48:04 am »
+1

All new cards added to auto-link. For Chrome you'll need to clear your local cache to see it. And the Wiki pages/images aren't there yet so it just links to nothing, but I'm sure someone will have them added pretty quickly.
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Re: Allies is online
« Reply #16 on: March 09, 2022, 10:54:18 am »
+1

And it is a bit odd that "Clash" is a type here, given that nothing actually refers to it. But I guess it's for the sake of consistency, since the other rotating piles have a specific type
I'm sure there's a setup rule referring to it, as I was saying above.

spineflu

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Re: Allies is online
« Reply #17 on: March 09, 2022, 11:07:45 am »
0

pretty sure i can guess the answer to this, but the Pay keyword on Capital City: You have to have the coin to use it? It's not like the '$1 for each treasure card revealed' on Poor House, where you can really embrace that $0 floor, get stuff for free?

I think the only other instance of Pay is on Storyteller, which just spends all your money regardless.

GendoIkari

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Re: Allies is online
« Reply #18 on: March 09, 2022, 11:08:00 am »
+3

Territory + Castles should be pretty insane.
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dpm

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Re: Allies is online
« Reply #19 on: March 09, 2022, 11:20:07 am »
+4

Barbarian is extra good against Overlords and City Quarters. 
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Re: Allies is online
« Reply #20 on: March 09, 2022, 11:22:58 am »
0

For some reason I really like the "Repeat as desired" wording on Desert Guides. Trying to imagine when else that phrase could possibly be used.
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emtzalex

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Re: Allies is online
« Reply #21 on: March 09, 2022, 11:27:52 am »
0

Territory + Castles should be pretty insane.

It is. I played it (to see if I could rotate the Castles pile) and won despite my opponent getting all 8 Provinces (with the Duchy from Sprawling they were worth 11 VP each)
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Re: Allies is online
« Reply #22 on: March 09, 2022, 11:32:05 am »
+1

why wasn't Research worded like Garrison? like i feel like half the problem with it is it ties up your cards with being set aside.

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Re: Allies is online
« Reply #23 on: March 09, 2022, 11:48:08 am »
0

I've been trying to play it on dominion.games and it is not allowing me to play certain matches because I don't own certain cards.  I don't have the subscription currently, but I used to be able to play new cards with people who did.  Was that changed?
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Re: Allies is online
« Reply #24 on: March 09, 2022, 12:05:14 pm »
+3

The rotating split piles online (and I assume, in the rules) let you see exactly how many of each card there is in the pile. Now, that has never been the case (by design!) with something like Ruins. But now you can rotate ruins? Someone make this make sense.

For Ruins, you take the top card, and reveal the one below. If it's a different card, that means you put just the top card at the bottom, end of rotating. If it is the same card, you put it to the top card, and reveal the one below. If that is a different card, you put the 2 top cards at the bottom, end of rotating. This goes on for as long as the "just uncovered top card" is the same as the previously uncovered cards, until you finally hit a different one, or find that all of your Ruins pile was just one card.
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