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Author Topic: Rabble  (Read 3310 times)

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rogerclee

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Rabble
« on: June 30, 2011, 03:09:23 am »
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I've been thinking a lot about cards I don't really get, and I feel I don't understand Rabble very well. I have some questions for the community.

Exactly how powerful is it on a nontrashing board with +actions?

If I have sufficient +actions, is it typically worth buying in the midgame?

How do you play a rabble deck against another rabble deck?

How good do you think the card is, overall? How often do you buy it when it's available?
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danshep

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Re: Rabble
« Reply #1 on: June 30, 2011, 03:19:32 am »
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Rabble got some coverage here:

http://dominionstrategy.com/2011/04/08/the-five-best-5-attacks/

As the 'honorable mention' of the best $5 attacks.
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Thisisnotasmile

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Re: Rabble
« Reply #2 on: June 30, 2011, 04:12:11 am »
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I usually buy rabble as an expensive smithy in a village-smithy engine that doesn't have any better +3 cards (smithy, torturer) available. I don't care much for the attack part of it, but it's better than getting nothing for my extra $1.
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drg

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Re: Rabble
« Reply #3 on: June 30, 2011, 05:57:04 am »
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It can really hurt when your opponent has some crap in his deck - late game or curses, or even no trashing.  One of them isn't a big deal, it's key is it is potent when played multiple times on the same turn.  So if you can keep playing 3+ rabbles you can make your opponent keep drawing 3 useless cards.  Of course, 1 farming village in his hand negates all your hard work.
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guided

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Re: Rabble
« Reply #4 on: June 30, 2011, 06:56:30 am »
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A Village/Rabble engine, once you get the cards together to run it reliably, will completely freeze an opponent who has very many green cards in their deck (if, say, they've started to buy Provinces or Duchies in the endgame), or Curses of course. It's almost as devastating an endgame engine as Torturer is a devastating midgame engine.
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DG

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Re: Rabble
« Reply #5 on: June 30, 2011, 02:21:43 pm »
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The rabble seems a fairly balanced card. In the right situation the attack is very potent. In isolation it's a distraction. In the wrong decks it is pointless. It can sometimes be good just as an expensive smithy. You can tailor some passive defences to a rabble by good deck construction as well.
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IamOBESE

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Re: Rabble
« Reply #6 on: June 30, 2011, 04:15:52 pm »
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KC-Rabble is pretty fun in a multiplayer game.

Usually I ignore it, since it doesn't seem quite good enough and there are a ton of great 5s
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JokerDoom

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Re: Rabble
« Reply #7 on: July 01, 2011, 10:58:19 am »
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A funny combo I stumbled across accidentally (although I am surely not the first) is Jester + Rabble in a kingdom with no trashers and no other curse givers. Rabble to put curses and victory cards on top of the pile, then play multiple jesters to give a curse each time. Normally a rather feable strategy, but in this specific case pretty strong.
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