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Author Topic: Cardle  (Read 17787 times)

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infangthief

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Re: Cardle
« Reply #125 on: February 28, 2022, 04:23:07 am »

Cool. Yes, I also have missed "discard" being included in that last attribute. Seems strange.

I'm going to go with more thorough descriptions of attributes for this time, wondering if I can come up with something comprehensive enough yet simple enough to work for Quardle.

Also, Cards only, no Landscapes this time.

Attributes:
  • Cost - coins component only (Smithy, Fugitive, Herald, Golem and Wedding are all equal).
  • Expansion - promos lumped together; base cards lumped together (Silver, Curse, Potion, Colony etc); no distinction between 1st/2nd editions.
  • Handsize - maximum possible, after playing the card from a normal starting hand.
  • Coins - maximum possible sum of coins+coffers, after playing the card from a normal starting hand.
  • Purpose - the main purpose(s) of the card (trasher, cycler, junker, drawer, village, VP, gainer etc) as judged by the scorer.

For (3) and (4):
  • ignore possible side effects caused by specific other cards or landscapes (Fortress, Sheepdog, Guildhall etc)
  • assume no further cards are played during the resolution of the card (due to Throne Room, Venture etc)
  • if it is a treasure (or night) card, assume that the action (and buy) phases have been skipped with no cards played or bought
  • special value of 0 for non-playable cards

(1), (2), (3) and (4) are intended to be precise and allow an unambiguous red/green decision (no orange).
(5) is more subjective, totally up to the scorer, and may be scored orange for similar or overlapping purposes.

I have a card (randomly picked this time).
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mathdude

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Re: Cardle
« Reply #126 on: March 01, 2022, 09:56:28 am »

Wharf
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infangthief

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Re: Cardle
« Reply #127 on: March 01, 2022, 10:10:16 am »


Wharf:  Cost Expansion Handsize Coins Purpose

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pacovf

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Re: Cardle
« Reply #128 on: March 02, 2022, 08:14:45 am »

Legionary
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infangthief

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Re: Cardle
« Reply #129 on: March 02, 2022, 08:32:01 am »

Wharf:CostExpansionHandsizeCoinsPurpose
Legionary:CostExpansionHandsizeCoinsPurpose

I'm trying with grey instead of red, because it looks nicer. And it's fewer characters to change between "grey" and "green"
EDIT: Actually green/grey are too similar. Let's try blue / grey / orange for yes / no / almost.
« Last Edit: March 02, 2022, 08:40:51 am by infangthief »
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mathdude

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Re: Cardle
« Reply #130 on: March 03, 2022, 09:51:20 am »

Market... because why not?
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infangthief

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Re: Cardle
« Reply #131 on: March 03, 2022, 09:57:33 am »

Wharf:CostExpansionHandsizeCoinsPurpose
Legionary:CostExpansionHandsizeCoinsPurpose
Market:CostExpansionHandsizeCoinsPurpose
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pacovf

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Re: Cardle
« Reply #132 on: March 03, 2022, 06:19:10 pm »

Mountebank
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infangthief

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Re: Cardle
« Reply #133 on: March 04, 2022, 02:30:44 am »

Wharf:CostExpansionHandsizeCoinsPurpose
Legionary:CostExpansionHandsizeCoinsPurpose
Market:CostExpansionHandsizeCoinsPurpose
Mountebank:CostExpansionHandsizeCoinsPurpose
« Last Edit: March 04, 2022, 02:31:54 am by infangthief »
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pacovf

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Re: Cardle
« Reply #134 on: March 05, 2022, 02:19:20 pm »

Treasure Trove

I think "purpose" is too vague a category, unless you list all possible categories ahead of time.
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infangthief

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Re: Cardle
« Reply #135 on: March 05, 2022, 02:44:58 pm »

Wharf:CostExpansionHandsizeCoinsPurpose
Legionary:CostExpansionHandsizeCoinsPurpose
Market:CostExpansionHandsizeCoinsPurpose
Mountebank:CostExpansionHandsizeCoinsPurpose
Treasure Trove:CostExpansionHandsizeCoinsPurpose
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infangthief

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Re: Cardle
« Reply #136 on: March 05, 2022, 05:09:46 pm »

I think "purpose" is too vague a category, unless you list all possible categories ahead of time.
Perhaps yes.
It is hard to define a category precisely without being complicated, so I was trying an ultra-vague category that really just lets someone say "you're getting close" or not. But probably guesses will always be aimed at trying to solve the better-defined categories first, so the vague one ends up not being useful.
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infangthief

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Re: Cardle
« Reply #137 on: March 05, 2022, 05:23:28 pm »

For this one, Treasure Trove, "Purpose" was something like "buying power". So most treasure cards and gold-gainers would be blue. Mint, Mine, Relic would have scored orange because they have trashing / remodelling / attacking purposes as well as buying power.
Maybe I should have cast the net wider and given orange for action cards which give lots of coins: Legionary, Wine Merchant, Giant etc?
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pacovf

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Re: Cardle
« Reply #138 on: March 06, 2022, 02:29:34 pm »

I feel like splitting between just Support (draw/actions/sifters), deck building (trashers/gainers), payload (coins/+VP/attacks) would be a better split. Some cards would be straddling categories, but that's what orange is for. Not saying these three are the only way to split it (e.g. is Duchy payload? I would argue it isn't, it's a stop card. It doesn't do anything for you once it's in your deck), but your distinctions were too narrow / numerous.

Even then, it can still be redundant depending on the other categories in the round. If you put cards in, and you find out it gives +3 cards, you don't learn anything from also figuring out it's a Support card.
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infangthief

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Re: Cardle
« Reply #139 on: March 07, 2022, 12:14:56 pm »

OK, good idea to have a small number of "purposes". I'm sure there are several cards that are hard to categorise (eg you mentioned Duchy), but that would be true however many "purposes" you use. In the end it is up to the scorer, but a small number of categories is best.
  • Deck building (trashing and gaining)
  • Support (+Actions, +Cards, sifting)
  • Payload (+Coin(s), +Buy(s), VP, attacking)
  • Negative (Coppers, Ruins etc)
And if someone can't assign their card based on those, well nothing to stop them tweaking the categories a bit or adding a 5th category.

Do you want to take a turn? Or we could wait till the Allies excitement dies down a bit.
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mathdude

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Re: Cardle
« Reply #140 on: March 13, 2022, 01:22:05 pm »

Ok, it's been too long, so I'm going to resurrect this thread.

The categories are:

Cost / Expansion / Handsize / Player Interaction / Coins

Cost needs to be exact, and orange may be given if you only get the right number value (could affect Potion, Debt, even * or +).

Expansion is obvious (though specific to 1st or 2nd Ed could result in orange).

Handsize is after play from a normal starting hand of 5 cards.

Player interaction may be slightly subjective, but I'll try to answer as honestly and helpfully as possible.

Coins is how much it produces on the turn it's played (if your guess or the card can produce multiple values like Bank, orange will mean partial match).

I'm thinking of a card. Guess away.
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infangthief

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Re: Cardle
« Reply #141 on: March 13, 2022, 03:31:39 pm »

Shepherd
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mathdude

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Re: Cardle
« Reply #142 on: March 13, 2022, 07:55:56 pm »

Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
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vidicate

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Re: Cardle
« Reply #143 on: March 14, 2022, 04:45:16 am »

Journeyman

Hi, all. This looks fun. :)
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mathdude

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Re: Cardle
« Reply #144 on: March 14, 2022, 08:58:55 am »

Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
Journeyman: Cost / Expansion / Handsize / Player Interaction / Coins
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Jack Rudd

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Re: Cardle
« Reply #145 on: March 14, 2022, 09:40:07 am »

Village
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vidicate

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Re: Cardle
« Reply #146 on: March 14, 2022, 09:49:57 am »

Distant Shore

Only one guess at a time, right? Every 24 hours, or if someone else made their guess.
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WHERE ARE THE TURTLES?!!! …WHERE ARE THEY?!
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mathdude

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Re: Cardle
« Reply #147 on: March 14, 2022, 02:25:00 pm »

Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
Journeyman: Cost / Expansion / Handsize / Player Interaction / Coins
Village: Cost / Expansion / Handsize / Player Interaction / Coins
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vidicate

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Re: Cardle
« Reply #148 on: March 14, 2022, 03:49:45 pm »

Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
Journeyman: Cost / Expansion / Handsize / Player Interaction / Coins
Village: Cost / Expansion / Handsize / Player Interaction / Coins

And Distant Shore?
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WHERE ARE THE TURTLES?!!! …WHERE ARE THEY?!
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Felix: Let's see if you guys are as good as they say.
Grif: Prepare to be sorely disappointed.
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Who da man? I da man. I always suspected. -Dr. House

mathdude

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Re: Cardle
« Reply #149 on: March 14, 2022, 09:25:52 pm »

Sorry, usually the next guess doesn't happen until the previous one is resolved.

Shepherd: Cost / Expansion / Handsize / Player Interaction / Coins
Journeyman: Cost / Expansion / Handsize / Player Interaction / Coins
Village: Cost / Expansion / Handsize / Player Interaction / Coins
Distant Shore: Cost / Expansion / Handsize / Player Interaction / Coins
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