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Author Topic: ⭐Holiday Fan Card Contest: Round Robin⭐  (Read 4188 times)

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Xen3k

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #50 on: January 03, 2022, 12:16:21 pm »
+4

Aww, I was really hoping to see what someone would come up with for my Toolbelt. Anyone want to make a card for it just for fun?



Quote
Handyman - $4
Action - Duration
Now or at the start of your next turn, choose one: Gain a card costing up to $4; or trash a Treasure card from your hand to take the Toolbelt.

Took a crack at making a card to go along with your Toolbelt artifact. Not the most inspired design, but it could be fun to choose to delay the gain to see if you can grab the toolbelt to improve the gain on your next turn.
« Last Edit: January 03, 2022, 05:38:52 pm by Xen3k »
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spineflu

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #51 on: January 06, 2022, 02:08:52 pm »
0

Get those judgements in, waiting on 3 yet.
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spineflu

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #52 on: January 07, 2022, 05:52:30 pm »
+3

alright i'm gonna call it there.
We ended up with a three way tie: congrats emtzalex, Timinou, and me.

Points totals are here
The awards in italic were not submitted (i awarded silvers all around, same as how mathdude's compensation points shook out.)

Here's some individual feedback on cards:
Pirateís Cove and Sunken Treasure
Big fan of the incentive to silver flood, plus the fact that the silvers are exiled meaning that thereís a little more control over how many are in your deck. Feels kind of similar to Upgrade in that most often youíll be turning estates into 3-costs, though obviously worse because you canít trash coppers. Overall probably not the strongest card, but an interesting one.

My only criticism is that Pirate's cove may be too similar to Upgrade. It still looks like a fun card to play. Since it's no good for trashing Coppers, it might be okay at $4 cost.

Pensioner and Cure
Creates some unique decisions in that it gives you the Cure if you trash two cards- which happens most often (after the opening) when you already have the Cure. Most frequently I foresee this being used to trade a Curse for a Copper and a 4-cost while cursing- not bad for its price, but a little bit clunky. I donít love how, like Fool, it becomes both weaker and less interesting if only one player goes for it and gets its artifact permanently; I think a bigger incentive to take the Cure might be interesting. Itís definitely a neat card, though, and I like how (like Old Witch) it bundles junking and trashing into one card.

Pensioner is a valiant attempt at making good use of Cure, but I still don't think Cure is worth having an artifact for. (Arsenic and Old Lace is a fun movie though)

Cure is not the easiest Artifact to design a card for, considering you are swapping out one junk card for two slightly better junk cards.  I think Pensioner does a good job of getting mileage out of the extra Estate and Copper that you would get with Cure, and if you don't trash both an Estate and a Copper with it, you get to Curse your opponents. Pensioner looks better than vanilla Remodel early in the game, although Pensioner will pretty much be a dead card once the Curses run out. 

Construction Site and Concussed
This feels too weak for its price, especially compared to Market, which is not a power card overall. The problem is that peddler variants tend to be cards that you want to stack, and this card kills that function in one way or another. Either youíre not getting the necessary +Action, or it becomes (barring handsize attacks and disappearing coin) a +buy Oasis. I think itís definitely an interesting card, and might be tweaked into something cool if there were a different return condition for Concussed or if it was the +coin rather than the +action that was conditional.

Construction Site looks like a very spammable $4-cost Market, considering that you would only take Concussed once so each subsequent play of Construction Site is as good as a Market.  I don't think the penalty with Concussed is that scary and so I'm not sure it's the best penalty to go with Construction Site.

Troll+Amulet
This seems very situational, requiring you to buy two copies of a $5 (which doesn't do very much for you), and hope you are able to play one copy, then--before the other player plays even one copy--play both copies in one hand. It could do more in games with other cards that distribute hexes, or games with more than two players, but still, that's a big gap.

Architect+Prepared
Probably useful but there's such a maze of text, and numbers, and cards coming and going, that it's hard to get a intuitive feel for when/whether I'd want to play it.

Pioneers+Expansionist
Looks like it should allow for all sorts of fun tricks.

Wraith & Blinded
This looks like it might be fun until you realized probably nothing you want to stay on your Exile mat is going to stay there long. Then sometimes you might not want to play Wraith because the only things on the other players' mats are Actions they will want back, and I don't think that's how the card is intended to play. I like the idea though. It'd probably work better on a card that only did its attack sometimes.

I really like blinded, and Wraith implements this in a fun way

Fixer + Caught in the Act
I don't think Fixer on its own would work as a card as it would be far too monolithic, but Caught in the Act is a good counter-balance.  That said, Fixer is strictly better than Market, considering it can be played as one without any penalty, but gives you plenty of additional options if needed.

Clever Planner + shortsighted
Bit of a flavour mismatch; CP seems like a less stackable Cargo Ship, and while it's a nice answer to shortsighted if you happen to time it, it doesn't honestly feel that impactful.

Industrious Witch + hidden pocket
Nice idea, but the combo doesn't really gel for me; i fear industrious witch might be a little too versatile.


Thank you all for participating. This was a lot of fun and an interesting experiment.

Without further ado, Mahowrath, take it away on fan mechanic contest #25
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Violet CLM

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #53 on: January 07, 2022, 06:47:13 pm »
+1

Points totals are here
(hint: read Sheet 2, not Sheet 1.)

Good work and congratulations to all!
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scolapasta

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #54 on: January 07, 2022, 07:06:02 pm »
+2

Fixer + Caught in the Act
I don't think Fixer on its own would work as a card as it would be far too monolithic, but Caught in the Act is a good counter-balance.  That said, Fixer is strictly better than Market, considering it can be played as one without any penalty, but gives you plenty of additional options if needed.

I think you're misreading Fixer here; if it's a Market, then you get the penalty. You only don't get it if you take 3 (or fewer) different options.



also, any comments on Philanthropist / Generous?

« Last Edit: January 07, 2022, 11:47:12 pm by scolapasta »
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Mahowrath

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #55 on: January 07, 2022, 09:39:04 pm »
+1

Thanks Spineflu for running this, and to emtzalex for the idea, and congrats Spineflu, emtzalex and Timinou on the result!

Next Fan Card Mechanics contest: Enter the Dragon (Duration Attacks)
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spineflu

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #56 on: January 07, 2022, 09:49:16 pm »
0

Fixer + Caught in the Act
I don't think Fixer on its own would work as a card as it would be far too monolithic, but Caught in the Act is a good counter-balance.  That said, Fixer is strictly better than Market, considering it can be played as one without any penalty, but gives you plenty of additional options if needed.

I think you're misreading Fixer here; if it's a Market, then you get the penalty. You only don't get it if you take 3 (or less) different options.



also, any comments on Philanthropist / Generous?

not my commentary, just a compendium of everyone who submitted a judgment's - this is just a copypaste of what they said.

no commentary other than two gold awards and a copper on philanthropist v0v.
« Last Edit: January 07, 2022, 09:50:35 pm by spineflu »
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Xen3k

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #57 on: January 07, 2022, 10:39:22 pm »
+3

also, any comments on Philanthropist / Generous?

Feedback for Philanthropist / Generous
Philanthropist is a really cool mix of Gold gainer and copper trasher. Without playtesting it, it is difficult to fully predict how it will play and feel, but the way that Generous is beneficial early game and detrimental late game makes me think it would be very interesting to interact with. Philanthropist being costed at $4 seems right as an early Philanthropist is certainly going to trash coppers most efficiently via Generous. The Gold gain makes getting rid of Generous a top priority, but you can always just treat the gained Golds as Spoils. The only danger would be running out of treasures completely. Additionally I like the interaction this would have with Trade Routes and cards that interact with the trash. Over all a design I would want to play with.

I did judge this combo, so apologies for not including feedback.
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scolapasta

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #58 on: January 08, 2022, 11:36:10 am »
+2

also, any comments on Philanthropist / Generous?

Feedback for Philanthropist / Generous
Philanthropist is a really cool mix of Gold gainer and copper trasher. Without playtesting it, it is difficult to fully predict how it will play and feel, but the way that Generous is beneficial early game and detrimental late game makes me think it would be very interesting to interact with. Philanthropist being costed at $4 seems right as an early Philanthropist is certainly going to trash coppers most efficiently via Generous. The Gold gain makes getting rid of Generous a top priority, but you can always just treat the gained Golds as Spoils. The only danger would be running out of treasures completely. Additionally I like the interaction this would have with Trade Routes and cards that interact with the trash. Over all a design I would want to play with.

I did judge this combo, so apologies for not including feedback.

No problem - I actually didn't have time to include feedback either. So I appreciate you writing this up.

Good point about treating the gained Gold as a Spoils - I didn't think of that. If you just do that, then this card is worse than Marauder, since that also hands out Ruins for $4. Which I think is good, since this does more (and if gain and then play 3+ Golds, the third+ is not like a Spoils).

I do think later in a game, it would be interesting to see how this plays - if you get rid of Generous, then a) you gain 2 Coppers and also, how do you play future Philanthropists? Not play (or try to trash)? Keep gaining coppers? Go back to gaining gold, and kinda alternate back and forth?
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Timinou

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Re: ⭐Holiday Fan Card Contest: Round Robin⭐
« Reply #59 on: January 08, 2022, 12:19:30 pm »
0

Fixer + Caught in the Act
I don't think Fixer on its own would work as a card as it would be far too monolithic, but Caught in the Act is a good counter-balance.  That said, Fixer is strictly better than Market, considering it can be played as one without any penalty, but gives you plenty of additional options if needed.

I think you're misreading Fixer here; if it's a Market, then you get the penalty. You only don't get it if you take 3 (or fewer) different options.

Oops - that was my comment.  Youíre right, I did misread it.
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