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Author Topic: Weekly Design Contest #135: Go Big or Go Home!  (Read 5825 times)

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mandioca15

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Weekly Design Contest #135: Go Big or Go Home!
« on: November 22, 2021, 01:41:13 pm »
+6

Design a card(-shaped thing) that costs $7 or more.

It can be a normal Kingdom card, an Event or a Project.

I will judge based on how well it merits its high price tag, its simplicity and how fun it looks to play.

For simplicity's sake, I will disallow split piles, or anything that requires an additional card in order to gain it.
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JW

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #1 on: November 22, 2021, 02:05:49 pm »
0

Revitalize
$7 - Project
At the start of your turn, you may trash a card from your hand. If you do, you may gain a differently-named card to your hand that costs equal to or less than it.

Edit: changed name from Decorate to Revitalize.
« Last Edit: November 22, 2021, 03:41:58 pm by JW »
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mxdata

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #2 on: November 22, 2021, 04:14:10 pm »
+1

Design a card(-shaped thing) that costs $7 or more.

It can be a normal Kingdom card, an Event or a Project.

I will judge based on how well it merits its high price tag, its simplicity and how fun it looks to play.

For simplicity's sake, I will disallow split piles, or anything that requires an additional card in order to gain it.

I like how this is basically the opposite of the previous contest!

Would something that includes debt or potion qualify? E.g., would Fortune qualify, if it weren't a split pile?

What about cards like Peddler or Animal Fair which nominally cost $7 or more, but can often be gained for cheaper without standard price-reduction?
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Mahowrath

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #3 on: November 22, 2021, 04:58:36 pm »
+2

Quote
Process
$8 - Action
+1 Action
Trash a non-duration card you have in play. Gain a card with the same cost.
---
On your turns, this costs $1 less per Action you have in play

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kru5h

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #4 on: November 22, 2021, 10:11:43 pm »
+4


Financier

NoMoreFun

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #5 on: November 23, 2021, 01:01:08 am »
+1

Bureaucracy
Project - $8
When you gain a card that isn't a Silver, gain a Silver onto your deck
« Last Edit: November 26, 2021, 09:56:58 am by NoMoreFun »
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Aquila

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #6 on: November 23, 2021, 07:25:40 am »
0

I've also gone down a tfb route:

Quote
Regenerate - Event, $7 cost.
Set aside any number of cards from your hand. For each one, trash it, then gain a card costing up to $2 more than it.
Assess how much you want to play during the turn, and you much you want to remodel.

Edit: changed from Remodel any number of times because Fortress, thanks silverspawn and emtzalex below.
« Last Edit: November 24, 2021, 04:10:13 am by Aquila »
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silverspawn

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #7 on: November 23, 2021, 07:31:45 am »
+3

First to play this on Fortress wins the game by piling Duchess+Estate+Copper.

Timinou

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #8 on: November 23, 2021, 09:22:37 am »
+3



Thanks to Xen3k and emtzalex for pointing out the issues with the wording; I've edited the text as per emtzalex's suggestion

Original:


There's probably some crazy combo with Sceptre, but you said to go big.
« Last Edit: November 23, 2021, 04:39:16 pm by Timinou »
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majiponi

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #9 on: November 23, 2021, 09:42:48 am »
0

Queen's Park
cost $7 - Action
Gain a card costing up to $7 to your hand.
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Xen3k

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #10 on: November 23, 2021, 10:12:51 am »
+1



There's probably some crazy combo with Sceptre, but you said to go big.

Quick question: who chooses whether the other players receive the next hex or discard a copy of the card gained? The wording is ambiguous currently.
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Timinou

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #11 on: November 23, 2021, 11:49:40 am »
+1



There's probably some crazy combo with Sceptre, but you said to go big.

Quick question: who chooses whether the other players receive the next hex or discard a copy of the card gained? The wording is ambiguous currently.

It should be the opponent - thanks for pointing out the ambiguity.  I will add “their choice” similar to how Torturer is worded.
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emtzalex

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #12 on: November 23, 2021, 12:08:58 pm »
+1

I've also gone down a tfb route:

Quote
Regenerate - Event, $7 cost.
Do this any number of times: trash a card from your hand. Gain a differently named card costing up to $2 more than it.
Differently named because Villa and Cavalry. If both cards are in the game, then... well it's a 3 card combo, so I'd let it pass.

Assess how much you want to play during the turn, and you much you want to remodel.
First to play this on Fortress wins the game by piling Duchess+Estate+Copper.

I presume silverspawn meant Duchy, but either way their point still stands. Firing this with a single Fortress in hand allows a player to pile the Duchies and Estates--likely netting 32VP/48VP--as well as any Alt-VP card (except the last 4 Castles), and then pile at least one Kingdom card pile (only $7 or $8 cards are out of reach, and there are not enough of those to fill a kingdom).

A solution would be for the player to set aside as many cards as they want, then to remodel those cards. This loses some synergies with certain on-trash abilities (e.g. Rats, Cultists), but I think the Fortress issue is worth that cost.




There's probably some crazy combo with Sceptre, but you said to go big.
Quick question: who chooses whether the other players receive the next hex or discard a copy of the card gained? The wording is ambiguous currently.
It should be the opponent - thanks for pointing out the ambiguity.  I will add “their choice” similar to how Torturer is worded.

If you do this, you should technically add "(or reveals they can't)" after "discards a copy of it" to deal with accountability issues (see Villain).

When I first saw the card I presumed they had to discard the copy to avoid the Hex (akin to Mountebank). In that case the language should be: "Each other player may discard a copy of it. If they don’t, they receive the next Hex."
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Thanks to Shard of Honor for his Extended Version of the Dominion Card Image Generator, which I use to mock up my fan cards, and to Violet CLM, who made the original.

grep

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #13 on: November 23, 2021, 04:08:04 pm »
+4

Armada
$7 - Action - Attack - Duration
Each other player with 4 or more cards in hand discards a card. If any Victory card discarded this way, +2VP.
At start of your next turn: +4 Cards.
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Timinou

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #14 on: November 23, 2021, 04:17:23 pm »
0


There's probably some crazy combo with Sceptre, but you said to go big.
Quick question: who chooses whether the other players receive the next hex or discard a copy of the card gained? The wording is ambiguous currently.
It should be the opponent - thanks for pointing out the ambiguity.  I will add “their choice” similar to how Torturer is worded.

If you do this, you should technically add "(or reveals they can't)" after "discards a copy of it" to deal with accountability issues (see Villain).

When I first saw the card I presumed they had to discard the copy to avoid the Hex (akin to Mountebank). In that case the language should be: "Each other player may discard a copy of it. If they don’t, they receive the next Hex."

Thanks - you're right.  The Torturer wording wouldn't work in this case, since the intention is that the opponent gets hexed if they choose not to or can't discard a copy of the gained card.
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AJL828

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #15 on: November 23, 2021, 05:12:32 pm »
+4



Colosseum
Project ($7)

Whenever you gain a card other than with this, you may gain a cheaper card that shares a type with it.

Another idea I got from mish-mashing some existing cards (this time Haggler and Sewers). I made the extra gaining optional to keep you from possibly getting junked up, and blocked it from its own gains to make sure things don't accelerate too quickly. Unlike Haggler it can gain you some extra Victory cards near the end of the game, and it also doesn't require any terminal or stop card space.
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4est

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #16 on: November 23, 2021, 09:07:13 pm »
+9



Here's my entry this week. King's Isle is Victory card that let's you Exile as many cards as you like from your hand when you gain it. $7 is a lot to pay for just a Duchy but throw in the ability to remove bunch of stuff from your deck at once and it's well worth the price of admission, provided you actually have things left in your hand to Exile. On boards with weak trashing, this can be your midgame thinner like Forge. And in the endgame, a well-timed King's Isle or two can run clean-up duty to help your greening deck get across the finish line.
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LibraryAdventurer

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #17 on: November 24, 2021, 12:37:45 am »
0

Quote
Landscaper
$7  Action - Reserve
+1 Action.
+$1.
Put this on your tavern mat.
-
When you gain a victory card, you may call this for +1 VP and +1 Coffers. If it cost at least $5, +2 VP and +1 Coffers instead.

A reserve Groundskeeper variant. I tried to think of a name similar to Groundskeeper that was more appropriate for the setting, but I couldn't think of one.

The Alchemist

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #18 on: November 24, 2021, 05:17:26 am »
+1

I made an entire half-expansion with basically this premise here haha: http://forum.dominionstrategy.com/index.php?topic=20619.0

If you will permit me to use a card from it, I choose this:


Here's the flavor text:
"Are all your action cards too complicated with all their "mechanics" and "words" and what not? Well refine them down into plain ol' vanilla! Turn your 10 native villages into regular, normal, not-a-novel-of-a-description villages! Or peddler variants, or even labs! This card is unique in giving a choice that doesn't need to be unique. Choose +3 cards, or $3, or +1 action and +2 buys if that's your thing. The new bonuses are considered instructions, so playing a second refinery and naming the same card again overrides the effect of the first refinery, so they don’t stack."
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spineflu

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #19 on: November 24, 2021, 06:45:29 am »
+4


Quote
Border Wall • $7 • Project
When you gain a card, you may immediately Exile it by discarding cards from your hand equal to the number of copies of it on your Exile mat.

Updated. Now it still has the same functionality as the former version, but some expanded functionality too. The first copy is free to exile, the second costs a card, etc. While there are "better" exilers (sanctuary, bounty hunter maybe, kinda sorta Displace, debatably way of the worm), there's only a few cards that can do arbitrary exiling for you, and they almost unilaterally either omit victory cards (invest, transport) or rely on collision (any card-based ones). This one is quasi automatic.


old version:


Quote
Border Wall - $7 - Project
When you gain a card, if you do not have a copy of it in Exile, you may Exile it.
« Last Edit: November 28, 2021, 01:37:54 pm by spineflu »
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arowdok

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #20 on: November 24, 2021, 12:49:54 pm »
0



Quote
Border Wall - $7 - Project
When you gain a card, if you do not have a copy of it in Exile, you may Exile it.

Is this suppose to work with green cards because that feels insane right? Gain a Province gain another for free and the 2nd one does not clutter the deck.
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spineflu

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #21 on: November 24, 2021, 01:02:13 pm »
0



Quote
Border Wall - $7 - Project
When you gain a card, if you do not have a copy of it in Exile, you may Exile it.

Is this suppose to work with green cards because that feels insane right? Gain a Province gain another for free and the 2nd one does not clutter the deck.

nah, you exile the one you gain. its just the decluttering.
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Gubump

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #22 on: November 24, 2021, 03:03:19 pm »
+4

You might wanna word it as something like "Exile it instead".

Replacing the gaining instead of adding something to it opens up a new can of worms. Trader was changed to avoid that for a reason.
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xyz123

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Re: Weekly Design Contest #135: Go Big or Go Home!
« Reply #23 on: November 26, 2021, 12:14:50 pm »
0

Master
Action $7

Choose 2: +2 Cards; +2 Actions; +2 Buys; +$2; gain 2 Silvers or trash 2 cards from your hand.
The choices must be different.



I found this challenge harder than it first appears. It seems high powered concepts are more likely to have issues when you start thinking through the implications of them. I had a few ideas that I scrapped when trying to think them through. As a result I decided to go back to basics and go for a high powered member of the Pawn/Steward family.
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spineflu

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Re: Weekly Design Contest #135: Go Big or Go Home
« Reply #24 on: November 26, 2021, 01:17:39 pm »
+2

( ... )

i mean theres a middle ground too - "exile the gained card". no verbswapping, no ambiguity.
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