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Author Topic: Borrowing concepts from Magic  (Read 472 times)

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RobinHoodjr

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Borrowing concepts from Magic
« on: October 28, 2021, 01:21:02 am »
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So it looks to me like the latest release of Magic the Gathering: Midnight Hunt has "borrowed" the idea of a Day vs Night phase from Dominion Nocturne.  I got to admit,  it's pretty cool. The previous Magic release borrowed ideas from Dungeons and Dragons.

In another post, I analyzed in detail one of my favorite concepts in Magic, that of cards which "flip" (typically werewolves but there are a few other kinds.)

Another one of my favorite concepts is that of the alt win, which in Magic exists in cards like "Near Death Experience", "Revel in Riches", etc. We see this in Dominion as "Gardens", "Duke", the victory tokens in Prosperity,  etc.

What are some of your favorite concepts in Magic, which have no clear resemblance in Dominion as of yet? (Note: Mr. Donald X has greatly contributed to the design of Magic also.)

Nate
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