This was a tough one! I'll post the results now, as I'm feeling sleepy now...
I'll post detailed feedbacks later...zzz.
WINNER:xyz123's Shaman
Congraturations!
2nd place:Mahowrath's Altruist
3rd place:Boomyday's Orchestra&Instruments
Thank you for all your works, everyone!
Foraging Village
$3 - Action
+1 Card and +1 Action. Trash a card from your hand. If it is a Victory card, trash this and +1 Card. Otherwise, +1 Action per differently named Action card in the trash.
This is similar to Hideout. Instead of gaining Curse, this is one-shot and $3-cost. Interesting, but +1 Action per a trashed Action card won't work well in most games; who wants to trash their precious Action card to help their opponents?
COMMODITY
$5 - Treasure
+1 Buy
Choose one: +$2; or +$1 per copy of Commodity in the trash; or trash this for +2 Coffers.
+2 Coffers is nice, but we usually don't like sacrificing $5-cost card. I think the second option rarely works.
Mausoleum
Landmark
When scoring, 1 VP per Action card you have that has a copy in the trash.
Good.
Shovel
$5 - Treasure
Cards in the trash cost $2 less this turn. You may buy a card from the trash.
-
Setup: add to the trash a random unused Supply pile costing $5, and one Gold per player.
Sounds nice. Maybe you should imply that you can play Treasures before buying.
Junk Shop
$4 - Action
Choose one: Trash 2 cards from your hand, or gain a card costing up to $1 per differently named card in the trash. If it costs more than this, trash this.
Fair.
Tannery
$4 - Action
You may trash a card from your hand for +1 Card per differently named non-Zombie Action card in the trash. If it was an Action, +1 Action.
-
The first time you buy this in a game, trash an Action card from the Supply.
Maybe you should say "differently named Action card trashed in this game in the trash" to go crazy with Shovel and Knights..., but not bad.
Altruist - $5
Action - Duration
Trash any number of Treasures from your hand for +$1 each.
At the start of each of your Buy phases for the rest of the game, you may gain a Treasure from the trash to your hand.
(This stays in play.)
Excellent! This works very well with other trashers like Remodel or Salvager!
Relic Excavators
$4 - Action
Exile a non-Victory card from the Trash. If it is an...
Action card, play it twice from Exile, leaving it there.
Treasure card, +2 Coffers.
Copper, discard all Action cards from your Exile.
(Heirloom: Worn Shovel)
Worn Shovel
$4 - Treasure - Heirloom
Trash a card from your hand. If it is an...
Action card, gain 2 Horses.
Treasure card, +$2, +1 Buy.
Victory card, gain an Action card costing $4 or less.
Too nice for $4. +2 Coffers is a $5-cost effect.
Foundry
$4 - Action
+1 Action
Trash a card from your hand.
Choose one: +1 Card; or draw until you have 2 cards in hand for each differently named Treasure in the trash.
Good.
Carpenter
$5 - Action
Trash a card from your hand. Gain a card costing up to $2 more than it.
Choose a non-Victory card from the trash. You may Exile it's copy from the Supply.
Good, but I don't see why you gain from the Supply. Just saying "You may Exile a non-Victory card from the trash." isn't simpler?
Shaman
$4 - Action
Choose one: trash 2 cards from your hand; or look at one card from the top of your deck per card type in the trash. Trash or discard any number of them. Put the rest back in any order.
Wow! Strong Lookout or Doctor! It kills Looters almost completely! Very nice!
Way of the Vulture
Play a non-Command Action or Treasure card from Trash costing less than this, leaving it there.
Fine, but it'll be dead without a trasher.
Book of the Dead
$4 - Project
When you play an Action, if you have no other copies in play and at least one in the trash, play it twice instead.
Zzz...will it work often?
Ritual Tithe
$2P - Victory
Worth 1vp per differently named Treasure in the trash.
-
When you gain this, you may trash a card from your hand. Gain a Spoils per $1 it costs. Gain a Spoils onto your deck if it has P in its cost.
Heirloom: Chalice
Chalice
$3P - Treasure - Heirloom
+P
-
When you discard this from play, +1 Coffers.
Seems interesting, but as other players suggests, Chalice sometimes makes games too swingy.
Orchestra
$4 - Action
Trash a card from your hand, and gain a card costing exactly $1 more from the trash.
-
Setup: Put the instruments in the trash.
I don't fully understand Orchestra and its Instruments, but they "sound" nice. Great work!
Tomb Defiler
$5 - Action - Attack - Command
Choose 1: Play an non-command Action card in the trash twice; Or Trash a card from your hand. Each other player discards a copy of it, or reveals a hand with no copy of the card.
Fmm... I don't think the first option will be used so often.
Chain Reaction
$2 - Action - Reaction
+1 Card
Trash a card from your hand.
-
When one of your cards is trashed, you may play this from your hand. If you do, +2 Cards and gain a non-Victory card from the trash.
Fair.
Invention
$5 - Action
+$2
Trash this or a card from your hand. If there are no cards in the trash which cost more $ than it, gain a Wish from its pile. Otherwise, gain a card costing exactly $1 more than it.
Nice work.