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Author Topic: Solo Challenge 9 - Build Your Own Kingdom  (Read 7370 times)

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Ozle

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Solo Challenge 9 - Build Your Own Kingdom
« on: March 28, 2012, 03:39:28 am »
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Todays title isn't quite what it seems, as it was a games night one week where everybody handpicked one set of kingdom cards and we played them.

This one was mine! I put in a few 'other' cards to try and disguise it a little bit, but its fairly obvious where I was going with this, I obviously won with it, having practised to death, which you now get to repeat.

Victory: Win the game in the fewest turns.
Conditions: You must have 6 provinces in your deck at the end and the Province pile must be empty (as this was how our game ended)
Kingdom Cards: Chapel, Scrying Poolm University, Conspirator, Festival, Market, Village, Transmute, Adventurer, Duke
Colony and Platinum: No
Bonus Point: If you finish the game in the same amount of turns I did in my final practice game (Hint: im not brilliant, but I did practice a lot at this)
Time Limit: You have ages! Till 11pm Friday

How to Enter: Send me a PM with the heading Solo Challenge 9 -  XX Turns. And put your username, number of turns took, and link to the game log on the inside to make it easier for me to sort. You are only allowed ONE entry per Challenge, any further PMs will be ignored (This is to stop me getting spammed with better results)
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Rabid

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #1 on: March 28, 2012, 12:42:19 pm »
+1


For easy Copy / Paste

Chapel, Scrying Pool, University, Conspirator, Festival, Market, Village, Transmute, Adventurer, Duke, !Colony
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Ozle

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #2 on: March 29, 2012, 11:52:58 am »
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Judging by the view numbers and the comments I get on first timers, I get the impression loads more people play these than officially submit results!

If that's you.......say hello!
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Deadlock39

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #3 on: March 29, 2012, 11:55:34 am »
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Hello!

...I have really enjoyed following these, but haven't actually tried playing the challenges. 

Thisisnotasmile

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #4 on: March 29, 2012, 12:25:42 pm »
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I haven't entered since the first few, but I'm always watching  ;)
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Ozle

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #5 on: March 30, 2012, 01:17:08 pm »
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Few hours left to enter!
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GigaKnight

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #6 on: March 30, 2012, 05:29:52 pm »
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Ozle, what time zone are the deadlines in?  I'm assuming US east since your profile says that's your local time, but just want to be sure.
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Ozle

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #7 on: March 30, 2012, 05:35:44 pm »
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Does it? It finishes in 25 minutes as im on GMT, usually I put that somewhere, but seem to have just assumed it by now. Another thing to add to the list!

(Didn't even know I could change it on profile must be on the default, had location as UK though)
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Ozle

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #8 on: March 30, 2012, 06:09:12 pm »
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And with that this round is now closed!

LOADS of points to give out this time round! And nice to see a lot of new people coming in and trying thier hand! Hopefully this was a fun set!

So, with 14 turns
Dagenais   14   http://dominion.isotropic.org/gamelog/201203/28/game-20120328-122111-2f6d517b.html
empra   14   http://dominion.isotropic.org/gamelog/201203/28/game-20120328-203936-c99547a0.html
Tmoiy   14   http://dominion.isotropic.org/gamelog/201203/29/game-20120329-141214-6342eb5d.html


Only 2 people on 13 turns
Green Opal   13   http://dominion.isotropic.org/gamelog/201203/28/game-20120328-023530-158f2a07.html
chwhite   13   http://dominion.isotropic.org/gamelog/201203/30/game-20120330-014605-f53e8712.html
RisingJaguar    13   http://dominion.isotropic.org/gamelog/201203/30/game-20120330-103751-f0c3a93b.html

and then, to borrow a quote from an unamed source "I would be surprised if 12 is even possible."
followed by these fne people....

Galzria    12   http://dominion.isotropic.org/gamelog/201203/28/game-20120328-093559-defd4ae1.html
Fate   12   http://dominion.isotropic.org/gamelog/201203/28/game-20120328-070813-f34446c7.html
magnetar   12   http://dominion.isotropic.org/gamelog/201203/29/game-20120329-032013-09328c01.html
DG   12   http://dominion.isotropic.org/gamelog/201203/29/game-20120329-065442-9024cc31.html
jonts26    12   http://dominion.isotropic.org/gamelog/201203/29/game-20120329-145415-0090aa4c.html
Gigaknight   12   http://dominion.isotropic.org/gamelog/201203/29/game-20120329-191903-eaa106bb.html
Mazwa   12   http://dominion.isotropic.org/gamelog/201203/28/game-20120328-111856-62e72a10.html


Wow, it does seem to imply that 12 is possibly the theoretical low point, however someone does tell me that they reckon 10 is possible!

And so, the leaderboard is...

Fate   17
jonts26    16
DG   14
chwhite   12
magnetar   11
RisingJaguar    9
Gigaknight   7
RisingJaguar: 7   
Thisisnotasmile: 6   
Rabid: 5   
Razzishi 4   
Mazwa   4
Wandering Winder 3   
Galzria    3
Tmoiy   3
Green Opal   2
jtotheonah 2   
TitanDrake 2   
Voltaire: 1   
Lespute: 1   
kn1tt3r 1   
Tossk 1   
philosophyguy 1   
Stompy 1   
Dagenais   1
empra   1



Round 10 will hopefully be up before I leave tomorrow morning and will last till late Sunday and will be called : tellaB uadnapS
« Last Edit: March 31, 2012, 04:03:15 am by Ozle »
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dondon151

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #9 on: March 30, 2012, 06:55:34 pm »
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I wasn't planning on submitting a result, but three times I narrowly missed a 12 turn completion by exactly $2 =(
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Fate

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #10 on: March 30, 2012, 07:23:25 pm »
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Couple notes reading through the logs

Rising Jaguar's log shows 13 turns, so not sure if he submitted the wrong one?

I thought the challenge was that we needed to have exactly 6 provinces in our deck at the end of the game.  This was strategic in that you couldn't do everything in one big turn as you needed to be able to chapel some provinces the following turn. I noticed that Galzria had 8 provinces and jonts26 had 7 at the end of the game, though it looks like jonts26 had a chapel and province in hand on turn 12 so he could have easily trashed it.  But maybe I just misunderstood the rules.
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Tmoiy

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #11 on: March 30, 2012, 07:59:19 pm »
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I was also not sure whether the goal was exactly 6 or at least 6. Also, no bonus points this time?
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Dagenais

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #12 on: March 30, 2012, 08:51:48 pm »
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Logic dictates that if I have 8 Provinces, then I have 6 Provinces  ;D Oh, the limitations of natural language.

I see that people bought Provinces on turns 10, 11, and 12, trashing 2 Provinces on turn 11 and using Scrying Pools to draw their whole deck. If 10 turns is indeed possible, the Province-buying has to start on turn 8 or earlier!

EDIT: confirmed for myself that 12 turns works. Using Universities to get a minimum of $18+P on turn 10 to start the Province-buying.

http://dominion.isotropic.org/gamelog/201203/30/game-20120330-180424-0d25a82b.html
« Last Edit: March 30, 2012, 09:08:28 pm by Dagenais »
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jonts26

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #13 on: March 30, 2012, 08:52:53 pm »
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I understood it to be at least 6 provinces. But yeah, I could have trashed another one if I needed. In general though, I wouldn't expect it to be much of a strategic decision to have exactly 6, since it's going to be hard to buy 7 or 8 provinces int he last turn given the kingdom, you'll likely have the provinces lying around to trash.
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Galzria

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #14 on: March 30, 2012, 09:15:12 pm »
+1

I do believe that I've gotten down to 10 turns on paper, however I don't feel like retrying a million times to come up with the log, so, I'll post it here, and try to keep it as clear as I can. Please feel MORE than free to point out anything that I've missed:

Turn 1:
     Cards in Deck: 3x Estate, 2x Copper
     Cards in Hand: 5x Copper
     Cards in Discard: -----
     -- Buy Potion

Turn 2:
     Cards in Deck: -----
     Cards in Hand: 3x Estate, 2x Copper
     Cards in Discard: 5x Copper, Potion
     -- Buy Chapel

Turn 3:
     Cards in Deck: 3x Copper, 3x Estate, Chapel
     Cards in Hand: Potion, 4x Copper
     Cards in Discard: -----
     -- Buy University

Turn 4:
     Cards in Deck: 2x Copper
     Cards in Hand: Copper, 3x Estate, Chapel
     Cards in Discard: 4x Copper, Potion, University
     -- Chapel All

Turn 5:
     Cards in Deck: 3x Copper, Chapel,
     Cards in Hand: 3x Copper, Potion, University
     Cards in Discard: -----
     -- Play University, Gain Conspirator, Buy Scrying Pool

Turn 6:
     Cards in Deck: 3x Copper, Potion, University, Conspirator
     Cards in Hand: 3x Copper, Chapel, Scrying Pool
     Cards in Discard: -----
     -- Play Scrying Pool, Drawing University, Conspirator, and Potion. Play University, gaining a Festival, play Conspirator, drawing a Copper. Chapel away 4x Copper, buy a University.

Turn 7:
     Cards in Deck: Chapel, Conspirator, Festival, Potion
     Cards in Hand: 2x Copper, 2x University, Scrying Pool
     Cards in Discard: -----
     -- Play 2x University, gaining 1 Festival, 1 Conspirator. Play Scrying Pool, discarding Potion, and drawing everything (including potion, which was shuffled to the bottom). Play 2x Conspirator, 2x Festival, AND 2x Copper with Potion: Buy Conspirator, Conspirator, University

Turn 8:
     Cards in Deck: Chapel, 4x Conspirator, 2x Festival, University, Potion
     Cards in Hand: 2x Copper, 2x University, Scrying Pool
     Cards in Discard: -----
     -- Play 2x University, gaining 2x Conspirator. Play Scrying Pool, discarding Potion, and drawing everything (including potion, which was shuffled to the bottom). Play 3rd University, gaining a Conspirator, and play 2x Festival, and 7x Conspirator. I Chapel away my Potion, and 2x Copper. I buy 2x Province.

Turn 9:
     Cards in Deck: Chapel, 7x Conspirator, 2x Festival, University
     Cards in Hand: 2x Province, 2x University, Scrying Pool
     Cards in Discard: -----
     -- Play 2x University, gaining 2x Conspirator. Play Scrying pool to draw deck. Play 3rd University, gaining final Conspirator. Play out 2x Festival, and 10x Conspirator. Chapel 2x Province. Purchase 3x Province

Turn 10:
     Cards in Deck: Chapel, 10x Conspirator, 2x Festival 2x University
     Cards in Hand: 3x Province, University, Scrying Pool
     Cards in Discard: -----
     -- Play Scrying Pool, drawing entire deck. Play 2x Festival, and 10x Conspirator. Buy remaining 3 Provinces, and End turn.

Well, I think that does it. The odds of getting your Scrying Pool into every hand, along with the only non-actions in your deck for 5 turns in a row... whew. BUT, if anybody pulls it off, major props.

Cheers,
Galzria

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

GigaKnight

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #15 on: March 30, 2012, 09:40:31 pm »
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I thought the challenge was that we needed to have exactly 6 provinces in our deck at the end of the game.  This was strategic in that you couldn't do everything in one big turn as you needed to be able to chapel some provinces the following turn.

Heh, that's what I thought, too.  But, in retrospect, "at least" does make a bit more sense...
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GigaKnight

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #16 on: March 30, 2012, 09:49:34 pm »
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I do believe that I've gotten down to 10 turns on paper, however I don't feel like retrying a million times to come up with the log, so, I'll post it here, and try to keep it as clear as I can. Please feel MORE than free to point out anything that I've missed:

...

Cheers,
Galzria

Looked good to me with quick glance.  Given that the theoretical max appears to be 10, I'm glad I didn't spend more time than I did chasing 11... it just felt so close that I was sure somebody would get it.
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Ozle

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #17 on: March 31, 2012, 03:46:56 am »
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If you have 8 provinces in your deck you also have 6 ( and 1,2,3,4 etc...)

Risingjag did say 13 on his mail, will update

Bonus point was for 15 turns, which was pretty much the only nUmber nobody submitted!
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chwhite

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Re: Solo Challenge 9 - Build Your Own Kingdom
« Reply #18 on: March 31, 2012, 04:15:42 pm »
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and then, to borrow a quote from an unamed source "I would be surprised if 12 is even possible."

That was me.  It certainly felt like my draws were quite lucky to even hit 13, so I'm duly impressed.
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