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Author Topic: Fika monsters Crappy Card Ideas  (Read 1218 times)

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fika monster

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Fika monsters Crappy Card Ideas
« on: June 10, 2021, 05:24:12 pm »
+3

I tend to make a lot of, ahem, crappy cards before I decide upon one that I like and submit to WDC. To avoid cluttering the WDC threads, I'm making this instead, and posting some ideas here. This will be a pretty messy thread probably


Anyways....

WDC 117: In the Wrong place in the Wrong time.


An idea I had, but it never really got anywhere. not too exciting. should also be called Inflation i guess.
Rating: Bad
« Last Edit: June 10, 2021, 05:31:02 pm by fika monster »
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gambit05

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Re: Fika monsters Crappy Card Ideas
« Reply #1 on: June 11, 2021, 03:37:18 am »
+1

This looks quite good. The attack part is interesting. Other players have to decide whether they block it with a Moat (if available of course) before the player plays the Treasure. So, they don't know beforehand whether they miss to gain a Gold.

It is difficult to say whether it is balanced as is, but I would start testing it with exactly this version.

Wording: "...from your hand..."

Name: What about Prospector?

Rating: Interesting.
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fika monster

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Re: Fika monsters Crappy Card Ideas
« Reply #2 on: June 11, 2021, 08:56:57 am »
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Wip idea: Dont have time to finish this right now, ill look on it later

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fika monster

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Re: Fika monsters Crappy Card Ideas
« Reply #3 on: June 11, 2021, 12:05:28 pm »
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Updated version of burglar: Thanks gambit for the name suggestion:
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fika monster

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Re: Fika monsters Crappy Card Ideas
« Reply #4 on: June 11, 2021, 02:04:53 pm »
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for the "Supplier" fan card contest

Suppliers give you an the option of buying an event once per supplier card in play. You can play supplier cards even after you buy a card in buy phase. In my implementation, buying a supplier effect does not cost an action
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fika monster

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Re: Fika monsters Crappy Card Ideas
« Reply #5 on: June 11, 2021, 02:06:12 pm »
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probably too good.
potential issues with livery.
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kru5h

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Re: Fika monsters Crappy Card Ideas
« Reply #6 on: June 12, 2021, 02:21:29 am »
+1

This looks quite good. The attack part is interesting. Other players have to decide whether they block it with a Moat (if available of course) before the player plays the Treasure. So, they don't know beforehand whether they miss to gain a Gold.

This could potentially make it political, though.

If you have both a Gold and Copper in your hand, you could choose what to give to certain players based on who blocks it in multiplayer, especially in three players.

Personally, I'd get rid of the attack completely and just have, "each other player may gain a copy of it."
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