Ambush/Purse by gambit05
Purse is a sweet design, and I like the idea of gaining and attacking the purses of others, but it's too swingy in the current form. If someone kills your Purse early, you're losing $2 and a trash that turn. That's too devastating for something out of your control.
Unfortunately my cards do not get much love anyway, but could you explain me what you would consider "early" in this context?
As far as I can see it, at least 2 players have to hit $5 to gain an Ambush (despite the fact that early on, other $5 cost cards easily have a higher priority), then at least the player who will be at the receiving end later, had to play their Ambush in order to gain a Purse, and that Purse has to cycle through the deck to be in that players hand, and at the same time another player has to play an Ambush. In the mean time, quite a lot has happened to the players decks. To me that looks like most official Attack cards are too swingy and devastating then.