Links to the first post of each contest in the Big WDC thread.
Contest 100: Design a card that interacts with an existing official non-Supply card.http://forum.dominionstrategy.com/index.php?topic=18987.msg860193#msg860193Judge: spheremonk
Contest 99: Design a card with no fan mechanics (Free For All)http://forum.dominionstrategy.com/index.php?topic=18987.msg859565#msg859565Judge: Aquila
Contest 98: Design an Event, Landmark, State, Project, Artifact, or Way for an existing expansion that does not currently have that type of sideways card in it.http://forum.dominionstrategy.com/index.php?topic=18987.msg859023#msg859023Judge: anordinaryman
Contest 97: Create a card that allows you to trade one variety of tokens for anotherhttp://forum.dominionstrategy.com/index.php?topic=18987.msg858481#msg858481Judge: faust
Contest 96: Design a card that can trash Action cards (other than itself) for benefit.http://forum.dominionstrategy.com/index.php?topic=18987.msg857601#msg857601Judge: silverspawn
Contest 95: Design a card that meaningfully contains "the player to your (left/right)"http://forum.dominionstrategy.com/index.php?topic=18987.msg857185#msg857185Judge: scott_pilgrim
Contest 94: Design a pure Victory cardhttp://forum.dominionstrategy.com/index.php?topic=18987.msg856908#msg856908Judge: segura
Contest 93: Design a card that can return itself to the Supply/to its pile. http://forum.dominionstrategy.com/index.php?topic=18987.msg856621#msg856621Judge: mandioca15
Contest 92: Design a State and a card that uses it.http://forum.dominionstrategy.com/index.php?topic=18987.msg856099#msg856099Judge: D782802859
Contest 91: Design a card that has the number 2 on it.http://forum.dominionstrategy.com/index.php?topic=18987.msg855634#msg855634Judge: alion8me
Contest 90: Design a card that uses a fan mechanic that you haven't made yourself.http://forum.dominionstrategy.com/index.php?topic=18987.msg855165#msg855165Judge: Jonatan Djurachkovitch
Contest 89: Design a card that incentivizes a diverse strategyhttp://forum.dominionstrategy.com/index.php?topic=18987.msg854489#msg854489Judge: infangthief
Contest 88: Design a card/landscape with a non-standard back http://forum.dominionstrategy.com/index.php?topic=18987.msg853804#msg853804Judge: faust
Contest 87: Design a card that confers a benefit when trashed (no self-trashing)http://forum.dominionstrategy.com/index.php?topic=18987.msg853439#msg853439Judge: chronostrike
Contest 86: Design a card/landscape that affects the opening splits.http://forum.dominionstrategy.com/index.php?topic=18987.msg852773#msg852773Judge: Something_Smart
Contest 85: Design an Heirloom for an official cardhttp://forum.dominionstrategy.com/index.php?topic=18987.msg851941#msg851941Judge: grrgrrgrr
Contest 84: Design a card or landscape that has the text "any number" in it.http://forum.dominionstrategy.com/index.php?topic=18987.msg850755#msg850755Judge: pubby
Contest 83: Design a card or landscape that has a big number in it.http://forum.dominionstrategy.com/index.php?topic=18987.msg849808#msg849808Judge: Something_Smart
Contest 82: Create a card with exactly 2 Vanilla Effectshttp://forum.dominionstrategy.com/index.php?topic=18987.msg848687#msg848687Judge: X-tra
Contest 81: Create a card with a unique below-the-line effecthttp://forum.dominionstrategy.com/index.php?topic=18987.msg847621#msg847621Judge: alion8me
Contest 80: Create a card which can be played in more than one phase of the game, or Create a card which enables other cards to be played in more than one phase of the gamehttp://forum.dominionstrategy.com/index.php?topic=18987.msg846506#msg846506Judge: Carline
Contest 79: Design a card that encourages players to pursue different strategieshttp://forum.dominionstrategy.com/index.php?topic=18987.msg845029#msg845029Judge: NoMoreFun
Contest 78: Design a card that uses Trinketshttp://forum.dominionstrategy.com/index.php?topic=18987.msg844299#msg844299Judge: spineflu
Contest 77: Design a card that interacts with card typeshttp://forum.dominionstrategy.com/index.php?topic=18987.msg842608#msg842608Judge: Marpharos
Contest 76: Design a Gold-Gainerhttp://forum.dominionstrategy.com/index.php?topic=18987.msg841219#msg841219Judge: mail-mi
Contest 75: Design a card that uses a Menagerie-exclusive mechanic as well as a set-exclusive mechanic from a different sethttp://forum.dominionstrategy.com/index.php?topic=18987.msg840750#msg840750Judge: D782802859
Contest 74: Design an exotic treasure http://forum.dominionstrategy.com/index.php?topic=18987.msg839701#msg839701[/url]
Judge: somekindoftony
Contest 73: Design two cards that either provide a powerful synergy or a strong counter to each other.http://forum.dominionstrategy.com/index.php?topic=18987.msg838518#msg838518Judge: Something_Smart
Contest 72: Design a card that uses the Exile mechanichttp://forum.dominionstrategy.com/index.php?topic=18987.msg836741#msg836741Judge: X-tra
Contest 71: Design a card making use of the Horses pilehttp://forum.dominionstrategy.com/index.php?topic=18987.msg834868#msg834868Judge: grep
Contest 70: Design a card with a Variable Cost*http://forum.dominionstrategy.com/index.php?topic=18987.msg833155#msg833155Judge: Rhodos; Repeat of contest #4
Contest 69: Design a Pseudo-terminal Actionhttp://forum.dominionstrategy.com/index.php?topic=18987.msg831553#msg831553Judge: Fragasnap
Contest 68: Create a card, event, or project costing $2http://forum.dominionstrategy.com/index.php?topic=18987.msg830136#msg830136Judge: pubby
Contest 67: Design a card/card-shaped-thing that uses the Exchange mechanic.http://forum.dominionstrategy.com/index.php?topic=18987.msg829012#msg829012Judge: spineflu
Contest 66: Design a Split Pile that uses an Official Cardhttp://forum.dominionstrategy.com/index.php?topic=18987.msg826958#msg826958Judge: grrgrrgrr
Contest 65: Design a card that gives a chance to gain a Province at turn 3http://forum.dominionstrategy.com/index.php?topic=18987.msg826119#msg826119Judge: grep
Contest 64: Design a card with a one-per-turn effect.http://forum.dominionstrategy.com/index.php?topic=18987.msg825181#msg825181Judge: Kudasai
Contest 63: Design a card that costs $6http://forum.dominionstrategy.com/index.php?topic=18987.msg824794#msg824794Judge: X-tra
Contest 62: Design a card that has +1 Buy and uses it wellhttp://forum.dominionstrategy.com/index.php?topic=18987.msg824282#msg824282Judge: Aquila
Contest 61: Design a New Simple Mechanic that uses no extra bits/cardshttp://forum.dominionstrategy.com/index.php?topic=18987.msg823297#msg823297Judge: naitchman
Contest 60: Design a card named "Judge"http://forum.dominionstrategy.com/index.php?topic=18987.msg822893#msg822893Judge: spineflu
Contest 59: Design a card that may cause playing a card that the player cannot predict or preventhttp://forum.dominionstrategy.com/index.php?topic=18987.msg822268#msg822268Judge: grep
Contest 58: Design a card that doubles or duplicates somethinghttp://forum.dominionstrategy.com/index.php?topic=18987.msg821574#msg821574Judge: Snowyowl
Contest 57: Design a card that involves paying or overpayinghttp://forum.dominionstrategy.com/index.php?topic=18987.msg820571#msg820571Judge: NoMoreFun
Contest 56: Design a card that uses one or more of the Adventures tokenshttp://forum.dominionstrategy.com/index.php?topic=18987.msg820025#msg820025Judge: grrgrrgrr
Contest 55: Design a card that does something nice for other playershttp://forum.dominionstrategy.com/index.php?topic=18987.msg819030#msg819030Judge: NoMoreFun
Contest 54: Design a card that refers to itselfhttp://forum.dominionstrategy.com/index.php?topic=18987.msg818159#msg818159Judge: anordinaryman
Contest 53: Design a card/card like thing suitable for an expansion that specifically deals with 3- and 4- player gameshttp://forum.dominionstrategy.com/index.php?topic=18987.msg817518#msg817518Judge: pst
Contest 52: Design a card whose effect differs per gamehttp://forum.dominionstrategy.com/index.php?topic=18987.msg816491#msg816491Judge: grrgrrgrr
Contest 51: Design a card with the type Cursehttp://forum.dominionstrategy.com/index.php?topic=18987.msg815580#msg815580Judge: [TP] Inferno
Contest 50: Design a card that reveals one or more cards from the top of your deckhttp://forum.dominionstrategy.com/index.php?topic=18987.msg814913#msg814913Judge: Something_Smart
Contest 49: Design a Card with a Custom Heirloomhttp://forum.dominionstrategy.com/index.php?topic=18987.msg813955#msg813955Judge: Commodore Chuckles
Contest 48: Design a Commandhttp://forum.dominionstrategy.com/index.php?topic=18987.msg813045#msg813045Judge: majiponi
Contest 47: Design an Event that uses an Artifacthttp://forum.dominionstrategy.com/index.php?topic=18987.msg812327#msg812327Judge: Aquila
Contest 46: Design a card/card like thing that gets you closer to winning on someone else's turnhttp://forum.dominionstrategy.com/index.php?topic=18987.msg811748#msg811748Judge: NoMoreFun
Contest 45: Design a terminal card that gives +1 Cardhttp://forum.dominionstrategy.com/index.php?topic=18987.msg811110#msg811110Judge: Commodore Chuckles
Contest 44: Design a card/card like thing that gives an extra turn.http://forum.dominionstrategy.com/index.php?topic=18987.msg810643#msg810643Judge: naitchman
Contest 43: Design a card/card like thing that involves revealing your handhttp://forum.dominionstrategy.com/index.php?topic=18987.msg810091#msg810091Judge: 4est
Contest 42: Design a card that gains cards from exactly one named pile.http://forum.dominionstrategy.com/index.php?topic=18987.msg809071#msg809071Judge: pubby
Contest 41: Design a card/card-like-thing that has non-attack player interactionhttp://forum.dominionstrategy.com/index.php?topic=18987.msg809071#msg809071Judge: anordinaryman
Contest 40: Design a Prize-gainer and a Prizehttp://forum.dominionstrategy.com/index.php?topic=18987.msg808531#msg808531Judge: Kudasai
Contest 39: Design a Duration card that could convincingly be a promohttp://forum.dominionstrategy.com/index.php?topic=18987.msg807327#msg807327Judge: Aquila
Contest 38: Design a Villagehttp://forum.dominionstrategy.com/index.php?topic=18987.msg806146#msg806146Judge: mail-mi
Contest 37: Design a card/card like thing that comes with an existing Heirloomhttp://forum.dominionstrategy.com/index.php?topic=18987.msg805660#msg805660Judge: faust
Contest 36: Design a non-conventional Junkerhttp://forum.dominionstrategy.com/index.php?topic=18987.msg805356#msg805356Judge: segura
Contest 35: Design a Thematic Curserhttp://forum.dominionstrategy.com/index.php?topic=18987.msg804941#msg804941Judge: anordinaryman
Contest 34: Design an Action, Treasure, Reaction, or Night with no fixed or conditional Vanilla effectshttp://forum.dominionstrategy.com/index.php?topic=18987.msg804421#msg804421Judge: Fragasnap
Contest 33: Design a pure Reactionhttp://forum.dominionstrategy.com/index.php?topic=18987.msg803376#msg803376Judge: King Leon
Contest 32: Design a card/card like thing that makes skipping Chapel viablehttp://forum.dominionstrategy.com/index.php?topic=18987.msg802872#msg802872Judge: MeNowDealWithIt
Contest 31: Design a Duration card that creates some sort of vulnerability to you while it is in playhttp://forum.dominionstrategy.com/index.php?topic=18987.msg802254#msg802254Judge: Kudasai
Contest 30: Design a Debt cardhttp://forum.dominionstrategy.com/index.php?topic=18987.msg801481#msg801481Judge: 4est
Contest 29: Design a Traveller linehttp://forum.dominionstrategy.com/index.php?topic=18987.msg800396#msg800396Judge: Commodore_Chuckles
Contest 28: Design a card with a new typehttp://forum.dominionstrategy.com/index.php?topic=18987.msg798683#msg798683Judge: belugawhale
Contest 27: Design a $1 cardhttp://forum.dominionstrategy.com/index.php?topic=18987.msg798105#msg798105Judge: Tejayes
Contest 26: Design a One-Shot on play abilityhttp://forum.dominionstrategy.com/index.php?topic=18987.msg797736#msg797736Judge: Chappy7
Contest 25: Design a card-shaped object that uses Silvershttp://forum.dominionstrategy.com/index.php?topic=18987.msg797016#msg797016Judge: Tejayes
Contest 24: Create an Event or Project with a special cost.http://forum.dominionstrategy.com/index.php?topic=18987.msg795682#msg795682Judge: faust
Contest 23: Design a Kingdom card that gives Curseshttp://forum.dominionstrategy.com/index.php?topic=18987.msg794705#msg794705Judge: Fragasnap
Contest 22: Design a set of 3 Sheltershttp://forum.dominionstrategy.com/index.php?topic=18987.msg793871#msg793871Judge: Aquila
Contest 21: Design a Gathering card or something similarhttp://forum.dominionstrategy.com/index.php?topic=18987.msg792974#msg792974Judge: segura
Contest 20: Design a card with two types that have never appeared together on an official cardhttp://forum.dominionstrategy.com/index.php?topic=18987.msg789870#msg789870Judge: Commodore Chuckles
Contest 19: Design a Throne Room varianthttp://forum.dominionstrategy.com/index.php?topic=18987.msg788396#msg788396Judge: Gubump
Contest 18: Design a card for a Second Edition non-Base/Intrigue expansionhttp://forum.dominionstrategy.com/index.php?topic=18987.msg786789#msg786789Judge: Gazbag
Contest 17: Split pile with a pure Action and a pure Nighthttp://forum.dominionstrategy.com/index.php?topic=18987.msg785116#msg785116Judge: Aquila
Contest 16: New Basic Card
Design a new Basic card, which can be added to the game independently of any expansions. This may be a new Supply pile, a card for the player’s starting deck or even a totally new mechanic.http://forum.dominionstrategy.com/index.php?topic=18987.msg783823#msg783823Judge: King Leon
Contest 15: Design a card invlolving Duchieshttp://forum.dominionstrategy.com/index.php?topic=18987.msg782773#msg782773Judge: Aquila
Contest 14: Design an Attack that has a meaningful chance of helping the opponent rather than hurting them.http://forum.dominionstrategy.com/index.php?topic=18987.msg782129#msg782129Judge: Dsell
Contest 13: Design a card that uses set-exclusive mechanics from two expansionshttp://forum.dominionstrategy.com/index.php?topic=18987.msg781493#msg781493Judge: Asper
Contest 12: Create a card that uses an existing State or Artifacthttp://forum.dominionstrategy.com/index.php?topic=18987.msg780227#msg780227Judge: faust
Contest 11: "Each player (including you)"http://forum.dominionstrategy.com/index.php?topic=18987.msg779497#msg779497Judge: NoMoreFun
Contest 10: Design a Victory card, bonus points for Renaissance themehttp://forum.dominionstrategy.com/index.php?topic=18987.msg778803#msg778803Judge: hypercube
Contest 9: Split Pile with cheaper treasure, more expensive actionhttp://forum.dominionstrategy.com/index.php?topic=18987.msg778171#msg778171Judge: Aquila
Contest 8: Design a new non-supply card and a card/cards that showcases the non-supply card. (no travellers, no heirloom/shelters)http://forum.dominionstrategy.com/index.php?topic=18987.msg777602#msg777602Judge: Gazbag
Contest 7: Design an Action - Attackhttp://forum.dominionstrategy.com/index.php?topic=18987.msg776560#msg776560Judge: Asper
Contest 6: Design a card/card-like thing Inspired by Another Board Gamehttp://forum.dominionstrategy.com/index.php?topic=18987.msg775236#msg775236Judge: Violet CLM
Contest 5: Design New Type of Spendable Tokenhttp://forum.dominionstrategy.com/index.php?topic=18987.msg774448#msg774448Judge: Tejayes
Contest 4: Design a card with variable costhttp://forum.dominionstrategy.com/index.php?topic=18987.msg773648#msg773648Judge: ConMan
Contest 3: Design a Reserve with a Call Trigger that is distinct from any existing onehttp://forum.dominionstrategy.com/index.php?topic=18987.msg772694#msg772694Judge: faust
Contest 2: Design a card with 12 words or less on ithttp://forum.dominionstrategy.com/index.php?topic=18987.msg771679#msg771679Judge: LostPhoenix
Contest 1: Design a Treasure - Reactionhttp://forum.dominionstrategy.com/index.php?topic=18987.msg769810#msg769810Judge: Doom_Shark