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Author Topic: RMM59: Battlestar Galactica Legacy - Season 1 (Game concluded)  (Read 199034 times)

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ashersky

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1750 on: April 27, 2021, 07:11:19 am »

I'm 100% sure you are playing for your own personal gains here -- legacy, meta, etc.  If losing this game put you in a better position for future games, I'm sure you would do it.

And yes, I definitely would too.  I'm not "blaming" you, I'm pointing out what I think is going on.  There's a difference.  You aren't doing anything wrong or breaking any rules.  I would, in fact, fall on the side of arguing that you are doing exactly what you should be doing.  It's just frustrating for those of us who are not gaining from it.

Saw two typos.  My bad.  Fixed above.
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f.ds Mafia Board Moderator

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ashersky

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1751 on: April 27, 2021, 07:13:16 am »

Also, definitely switching characters.  Need a more clearly good or bad person for sure.
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MiX

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1752 on: April 27, 2021, 07:14:20 am »

Jack did well to use newbie status to survive.  I would definitely have coached him to do the same.  That was just smart play.

Yes. This. I want to see town!Jack so much right now.

Also, ash, I can't see your profile pic anymore. Is it just me?
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ashersky

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1753 on: April 27, 2021, 07:15:35 am »

No, I see that as well.  Maybe whatever photo I was linked to went down.

I'll find something else.
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f.ds Mafia Board Moderator

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ashersky

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1754 on: April 27, 2021, 07:18:16 am »

It was a Dune photo forever as I prepared for Dune mafia, so makes sense to switch it up to my next project...
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WestCoastDidds

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1755 on: April 27, 2021, 07:56:14 am »

I'm curious how mafia got 3 NKs in one night.  Seems...hard to defeat.

Scola played the best of the mafia-aligned players, in my opinion, although MiX definitely should be MVP for ensuring their win.

I was a body guard and was guarding Space. :/ so, that is at least one more than normal.
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faust

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1756 on: April 27, 2021, 08:09:59 am »

I'm curious how mafia got 3 NKs in one night.  Seems...hard to defeat.
Only one of the deaths was directly caused by scum actually.
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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1757 on: April 27, 2021, 08:47:59 am »

scolapasta

Man, now I'm even more frustrated with how D2 played out.
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EFHW

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1758 on: April 27, 2021, 10:31:34 am »

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EFHW

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1759 on: April 27, 2021, 10:33:54 am »

How come ADK got exiled with only 3 votes, when it took 5 to exile?
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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1760 on: April 27, 2021, 10:36:23 am »

How come ADK got exiled with only 3 votes, when it took 5 to exile?

Curfew - doublehated

also, million sorries to you, WCD.
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MiX

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1761 on: April 27, 2021, 10:37:10 am »

How come ADK got exiled with only 3 votes, when it took 5 to exile?

They were double-hated: once from blocking the Viper QT, and another for redirecting from me.

I knew this, and I was also double-hated (cylon tester and pick VP) which is why I was in a hurry. Saying it publicly meant scum could quickhammer.
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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1762 on: April 27, 2021, 10:37:34 am »

oh, sorry, got you mixed up.

WCD, million sorries to you. EFHW, a bit less sorries. I was sure you both were scum with MiX and this just proves me unable to read people again :(
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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1763 on: April 27, 2021, 10:38:58 am »

MiX, I'm sorry, but once again I think your playstyle hurt town. This happened before, this happens again. You dominate the conversation and behave in a way that no one wants to follow you and has any strength to argue with you.
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EFHW

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1764 on: April 27, 2021, 10:41:11 am »

I'm looking at Day 1 plurality exile and the admiral role as changes

Agree on both.

I like the admiral change, but not plurality exile. I never see that as good for town. How about adding another player?
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A Drowned Kernel

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1765 on: April 27, 2021, 10:42:47 am »

I'm looking at Day 1 plurality exile and the admiral role as changes

Agree on both.

I like the admiral change, but not plurality exile. I never see that as good for town. How about adding another player?

I tend not to like larger games and would rather not make this one any larger than it is
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EFHW

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1766 on: April 27, 2021, 10:44:37 am »

Then I suggest removing a card from the E.O. deck. Special counsel also looks interesting.
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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1767 on: April 27, 2021, 10:45:07 am »

I love the idea of 28 days D1 just because it's really fun, but I know no one will support me.

other than that Admiral, Course for Cobol and Special Counsel all sound good to me
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A Drowned Kernel

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1768 on: April 27, 2021, 10:46:34 am »

I wouldn't mind getting rid of civilian jurisdiction :P
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LaLight

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1769 on: April 27, 2021, 10:48:52 am »

I wouldn't mind getting rid of civilian jurisdiction :P

I'd get rid of Isolate a Colonial One :P
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EFHW

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1770 on: April 27, 2021, 10:52:41 am »

I wouldn't mind getting rid of civilian jurisdiction :P

I was thinking of curfew. Civilian Jurisdiction caused us trouble but we got information, too.
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MiX

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1771 on: April 27, 2021, 11:01:53 am »

I wouldn't mind getting rid of civilian jurisdiction :P

I was thinking of curfew. Civilian Jurisdiction caused us trouble but we got information, too.

Now that we know what it does, it might not backfire!

I wouldn't mind getting rid of civilian jurisdiction :P

I'd get rid of Isolate a Colonial One :P

Boo. It does help town! Reducing the number of people that can be picked with night actions overall helps town.

I think Admiral's not a good pick: it removes a QT (Colonial One). And who doesn't like QTs? I'm biased, but I really just want to give mathdude president again.
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scolapasta

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1772 on: April 27, 2021, 11:04:54 am »

WOOOOOOHOOOOOOO!!

Will catch up on everything posted later. A few quick questions:

Will scum QT be made public or kept private until alter?
Will individual QTs be made public or kept private until alter?

I assume later, at least for the individuals.

Is there a deadline for this vote of game change? I don't have a lot of time today.

Also, did I say WOOHOO!!!!! yet? :)
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MiX

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1773 on: April 27, 2021, 11:07:44 am »

Woo.

I asked that during the game, only Speccy will be made public. I guess faust can answer here too.

Oh, I guess since scum talked, my top 3 scum reads were actually scum. But they were individual scumreads, and honestly didn't matter as I would've died if the game kept going, probably.
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faust

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Re: RMM59: Battlestar Galactica Legacy - Season 1 (Postgame)
« Reply #1774 on: April 27, 2021, 11:12:10 am »

I wouldn't mind getting rid of civilian jurisdiction :P

I'd get rid of Isolate a Colonial One :P
I meant to rebalance that card, so it will likely change. But the basic functionality will of course still be there.
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