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Author Topic: M134: Conference Call Mafia V 2.0 - Game Over - Skum Wins!  (Read 116498 times)

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Swowl

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M134: Conference Call Mafia V 2.0 - Game Over - Skum Wins!
« on: February 18, 2021, 04:55:01 pm »


M134: Conference Call Mafia Version 2.0

*This is the reboot thread*


This will be a Stack the Deck game for 12 Players.
You will find all the given game information in the following post.

MOD: Swowl


Sign Up List:
1. WCD
2. MiX - Killed Night 2 - Town Vig
3. faust - Exiled Day 3 - Town Tracker
4. EFHW - Exiled Day 5 - Vanilla Townie
5. gkreig - Exiled Day 2 - Vanilla Townie
6. Dylan
7. Robz - Killed Night 1 - Town Bodyguard
8. Space
9. mathdude - exiled Day 1 - Town Roleblocker
10. MCMC - Killed Night 1 - Mafia JOAT
11. Joth
12. Ashersky - Killed Night 4 - Vanilla Townie

Tags:

Game Tracker:


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information (including QT opening and closing times) is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 36 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between an exile being reached and a flip being provided is called twilight. All players may continue posting during this time, including the exiled player.
11. Dead players may not post in thread or QT, except their Role QT. An exiled player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable, or any string that uniquely identifies a user. Note that the point of voting is, in fact, unambiguity, and attempting to make it unclear to other players (or, of course, mods) which user you are voting for is very ill-advised.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no exile.
5. Exiles occur when a simple majority (rounded up) of living players is reached. Once reached, an exile cannot be undone.
6. If a majority lynch is not reached by the Day's deadline, no lynch occurs.

The Rest:
1. Bold, Brown text are reserved for the MODs. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. Players may request prods on other players if they have not posted in 24 hours. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mod.
8. Each player will receive their own QT, regardless of role. Don't quote from it.
9. If the game goes on for 3 days and 3 nights without a lynch or nightkill, town wins.

Deadlines:
1. Days will last seven IRL days.
2. Nights will last 48 hours.
« Last Edit: April 02, 2021, 06:02:50 pm by Swowl »
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M134: Conference Call Mafia V 2.0
« Reply #1 on: February 18, 2021, 04:55:30 pm »

Stack the Deck setup is an open standard setup.

There will be a total of twelve players, consisting of:
2 Mafia
1 1-shot Bulletproof Traitor (Mafia Aligned)
9 Town

Mechanics:
- Daystart
- Role Modification
During pre-game, mafia have 24 hours to select which (if any) of the modifications they want to their team. A maximum of three modifications may be selected.

- Bulletproof
 - Role Cop - The Role Cop can both perform the kill and perform the role copping in the same night.
 - JOAT (1 shot Strongman, 1 shot Ninja)
 - Daytalk (passive ability)
 - Recruit Traitor as Mafia Goon


For each modification that is selected by the mafia, town gains an additional role as well. The town has two roles to start, resulting in a maximum of five town roles randomly selected from the following:

 - Goon Cop - returns results of Goon, Not Goon or no result regardless of alignment.
 - Roleblocker
 - Tracker
 - Bodyguard
 - Vigilante
 - Innocent Child (reveal at start of day one)


- At the beginning of the game all town aligned players receive a "Vanilla Town" role. Once mafia has selected their abilities all town roles go out. This prevents claims of "received roles before/after mafia modifications".
- No player may receive more than one role/modification.
- The mafia traitor may not receive any abilities if not recruited as well.
- If the mafia traitor is the last mafia player alive, he will still be a "traitor" and retain possession of the 1-shot bulletproof if it has not been used up.
- Bulletproofs are passive abilities and as such are only used up when the player is targeted for a night kill. The player will not be told if their bulletproofs have been used up. Bulletproofness cannot be roleblocked.
- Trackers tracking someone who has been roleblocked will return the result of the intended target as if it had not been roleblocked.
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M134: Conference Call Mafia V 2.0
« Reply #2 on: February 18, 2021, 04:56:41 pm »

This thread is LOCKED until start of Day 1.

Please check your inbox for new QTs. Please trash your old QTs to avoid potential confusion.
Please make sure to confirm new roles when you get them.

Sorry again all!
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M134: Conference Call Mafia V 2.0
« Reply #3 on: February 18, 2021, 05:57:30 pm »

All PMs have been sent. Please check and confirm.
Please hide/delete your old one's to avoid potential confusion.
Game is set to start tomorrow at 3pm FT.
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Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Robz888

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Re: M134: Conference Call Mafia V 2.0
« Reply #4 on: February 18, 2021, 07:01:34 pm »

/tag
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SpaceAnemone

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Re: M134: Conference Call Mafia V 2.0
« Reply #5 on: February 18, 2021, 07:06:14 pm »

/tag :-)
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

mcmcsalot

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Re: M134: Conference Call Mafia V 2.0
« Reply #6 on: February 18, 2021, 07:07:55 pm »

/tag
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

jotheonah

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Re: M134: Conference Call Mafia V 2.0
« Reply #7 on: February 18, 2021, 07:36:26 pm »

/tag
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ashersky

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Re: M134: Conference Call Mafia V 2.0
« Reply #8 on: February 18, 2021, 11:23:26 pm »

/tag
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

gkrieg13

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Re: M134: Conference Call Mafia V 2.0
« Reply #9 on: February 19, 2021, 12:33:44 am »

/tag
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Swowl

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Re: M134: Conference Call Mafia V 2.0
« Reply #10 on: February 19, 2021, 06:03:07 pm »

cool cool cool. everything is set. Game will open in a few hours.
check your QTs again before posting in the game.
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M134: Conference Call Mafia V 2.0
« Reply #11 on: February 19, 2021, 10:38:38 pm »

Attention everyone! Are we all here? I would like to again apologize for our previous uhm... technical difficulties...
Ahem*

Welcome to the first socially distanced FDS Conference Call of 2021! I see there are 12 of you that were able to make it... which is great! There is one issue I would like to bring to everyone's attention though...

As soon as this call started, some among us started hacking into our personal information. Something about the combination of knowing who would be here combined with access to their IP is allowing them to steal all of our private info. So, while I was hoping this call would consist of socially distanced drinking games and some good old fun... instead we gotta figure out who these people are. Good Luck!
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M134: Conference Call Mafia V 2.0
« Reply #12 on: February 19, 2021, 10:39:18 pm »

Vote Count 1.0:

Not Voting (12): WestCoastDidds, MiX, EFHW, faust, gkrieg, Robz888, SpaceAnenome, mathdude, mcmcsalot, Joth, Ashersky, Dylan32


With 12 alive, it takes 7 to Exile.
Day 1 ends February 26th at 10:40pm Forum Time.

THREAD UNLOCKED!
Logged
Jesus how did i fuck that up
real good. That’s how
Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

WestCoastDidds

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #13 on: February 19, 2021, 10:41:58 pm »

Hi hi hi hi hi hi hi hi!

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classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.

WestCoastDidds

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #14 on: February 19, 2021, 10:43:33 pm »

Here’s a question....what does the /tag mean?
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classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.

mathdude

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #15 on: February 20, 2021, 12:08:42 am »

Hello all.

Welcome mathdude!  Where are you located?

Woodstock, Ontario, Canada

Also, since I'm new here, I'm not exactly sure what the accepted practices are for starting these games.  So until I learn them, I'll just do as I see fit.  Day 1 is a shot in the dark. So unless there's a common consensus not to lynch...

FoS: Dylan32
Reason: no longer Innocent Child... also, RVS.
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he/him

jotheonah

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #16 on: February 20, 2021, 12:16:28 am »

Here’s a question....what does the /tag mean?

Just a way to get updates when the thread is posted in.
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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jotheonah

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #17 on: February 20, 2021, 12:19:03 am »

Hello all.

Welcome mathdude!  Where are you located?

Woodstock, Ontario, Canada

Also, since I'm new here, I'm not exactly sure what the accepted practices are for starting these games.  So until I learn them, I'll just do as I see fit.  Day 1 is a shot in the dark. So unless there's a common consensus not to lynch...

FoS: Dylan32
Reason: no longer Innocent Child... also, RVS.

Here at F.DS we always exile on day 1.

Also we started saying exile instead of lynch for cultural sensitivity reasons.

Also we like to start with RVS.

Vote: Didds for not knowing what a tag is for.
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ashersky

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #18 on: February 20, 2021, 12:41:11 am »

vote: WCD

Does someone still always claim SK?
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

faust

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #19 on: February 20, 2021, 02:37:36 am »

Weeeeee I'm in a game!

Robz, were you scum in the first iteration of this?
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You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

faust

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #20 on: February 20, 2021, 02:40:01 am »

vote: WCD

Does someone still always claim SK?
That was Joseph's thing; they are not here. But I can claim SK if it makes you happy.
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You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

Dylan32

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #21 on: February 20, 2021, 03:19:55 am »

It's been so long I almost forgot to open the game correctly. Vote: LL

*proceeds to double check to see if he's actually in this game*
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #22 on: February 20, 2021, 03:27:59 am »

*is now sad that LL isn't*

Hello all.

Welcome mathdude!  Where are you located?

Woodstock, Ontario, Canada

Also, since I'm new here, I'm not exactly sure what the accepted practices are for starting these games.  So until I learn them, I'll just do as I see fit.  Day 1 is a shot in the dark. So unless there's a common consensus not to lynch...

FoS: Dylan32
Reason: no longer Innocent Child... also, RVS.

You're doing it wrong, this is how you do RVS...

Vote: mathdude

See? No reason, no suspicion, just a vote for the sake of voting.
Logged
Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

jotheonah

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #23 on: February 20, 2021, 07:29:21 am »

True, but given he FoS’d you your vote has an implied OMGUS.

Vote: Dylan32
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"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

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WestCoastDidds

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Re: M134: Conference Call Mafia V 2.0 - Day 1 HAS BEGUN! AGAIN!
« Reply #24 on: February 20, 2021, 08:37:51 am »


Here at F.DS we always exile on day 1.

Also we started saying exile instead of lynch for cultural sensitivity reasons.

Also we like to start with RVS.

Vote: Didds for not knowing what a tag is for.

I still can’t say that I understand it. I mean, I get why you’d want to know when things start.... but then why not just click the notify tab?

Of course the litany of things I don’t quite understand is legion, so I’ll just add it to the heap. (Conjures up image of the All-Knowing Trash Heap from Fraggle Rock)

Also, hi Joth! Missed you!
Logged
classic Diddsian meddling
I never got to read what Didds said, but whatever she's saying, she's right.
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