Designed with unlimited Dawn cards per Dawn phaseProvincial House of Pancakes • $3 • Dawn - Reaction
If you played this from your hand, +1 Card and +1 Buy
When you play an Action card that gives +$, +$1
-
When you discard this other than from play, you may set it aside; at the start of your next turn, play it.
aka PHOP
Fuel up your Woodcutters before a long day lumberjacking.
Has the "played from hand" condition to make it less painful for opening with a hand full of these
Has the reaction to make it less terrible to draw into - simply discard it during clean up and you'll get it next turn.
Some miscellaneous notes from re-reading the current contest:
1:
P.S. How amazing would it be to have sort of index for that WDC 1-100 thread??
Definitely exists - it's the link to "List of WDC contests" in my signature - each post where a contest starts is linked. EDIT: I moved it over to the forum itself, from the trello.
2:
- bonus points may be given if you help sway my decision to either have Dawn cards be 1-per-turn, or unlimited-per-turn (if I really like your card, but it would only work 1 of these ways).
Let me make the argument in favor of unlimited, like Night cards; this is also the argument behind my card in general.
You've got a pile of Dawn cards, 10 deep, and they're good. You want the entire pile in your hand. Hands are only 5 cards; if that Dawn card doesn't at the very least replace itself, you're in trouble.
If you can only play one of them AND they don't replace themselves (+1 Card when played from the hand), collision of 3+ Dawn cards is the equivalent of getting hit with a Militia (you're down two cards for that turn).
It needs to replace itself when played from the hand, and to justify them being a pile, they need to be non-terminal.
On top of this, if there's no "set aside-to-play-next-turn" mechanism, running into them midway through your Action phase means you've junked yourself, which either means the effect of them needs to be minimal (to not give lucky draws the game), or Big (to risk junking yourself). The former, why would you buy it? The latter, I don't know that that amount of variance is conducive to Dominion as a game - if you want a random winner, play the coin flip game.
The only way this card type justifies its existence is as minigames - if it just gives vanilla bonuses unconditionally, why isn't it an action card? or treasure? or whatever. It should give a small task you need to complete to get a reward.
Outtakes from last contest: