Jonatan Djurachkovitch
Homunculus
$3P - Action
+1 Action
+3 Cards
+1 Buy
Choose one: Trash a Treasure card from your hand, or trash this.
Three cards and an action is a very powerful ability, and +Buy is also super useful on an engine piece. It even trashes Coppers and eventually your Potion!
I imagine that in practice, this is a bit overpowered. I don't think you could ever really skip this on a board - it feels like Sauna/Avanto as a single card with +Buy.
Perhaps it could trash itself or a Potion instead of any treasure. I think that would make for some very interesting decision-making.
gambit05
Astrologer
$3P – Action
+1 Action
Choose one: Return a Potion from your hand to the Supply, for +3 Cards; or +1 Buy and gain a Potion to your hand.
Here is another $3P for three cards and an action, but with the Potion "trashing." Also has the option of +Buy, but at the cost of possibly junking yourself - though maybe it wins you the Vineyard split. I really like this, and would definitely like to playtest it. Seems both balanced and fun.
spineflu
Aonbarr • $4P • Action
+4 Cards
You may trash a card from your hand.
You may return this to its pile for +2 Actions.
-
Instead of paying this card's cost, you may pay PP; if you do, +1 Buy and +$2
The top part of this card seems certainly overpowered. I love the idea of returning a drawer for +Action, but even without that, +4 Cards and trashing is super strong. I think you'd probably need to bring that down to +2 Cards or up the cost by at least P.
The bottom part of this card is absolutely wild. And I love it. Gaining a card for two potions and then getting another buy and money is fantastic. Makes those double Potion hands something to actually shoot for. I really enjoy the creativity here.
Aquila
Catalyst - Action, PP cost.
+1 Action
+1 Buy
Play any number of Treasures from your hand. + $1 per Potion you played.
Draw until you have 6 cards in hand.
This is a very interesting. Double Potion cost is super tricky to pull off, but that is a very powerful ability, and it rewards you for having those extra Potions in your deck. I feel like you want multiple of these for sure, but you also want lots of Treasures. And, of course, it plays Treasures during your action phase, so shenanigans will occur from time to time (Capitalism loves this!) You could actually forgo the Treasures and just use this as a Lab, which gives the card versatility.
The only thing I might change is to remove the +Buy. A Lab with upside already seems powerful enough, though never having played a card costing PP, that +Buy might be fully warranted.
Xen3k
School Courier - $5
Action
+1 Action
Trash a card from your hand. Choose one: gain a Card costing up to $2 more; or gain a card costing up to (P) more; or gain to your hand a Potion and a Copper.
For someone who doesn't play with Alchemy, you've made a very fine card! It is a little clunky that it gains Potion - maybe change that bit to "Treasure costing $4 or less?" Allows it to grab potions, but also Silver, Talisman, Quarry, etc. Makes it into a slightly different Mine effect if you trash Copper, but I think that's fine for a 5-cost.
The gaining of a Potion card is fantastic. I can already feel the excitement I would have when this and a Potion-cost card showed up together.
grep
Distillery
P - Action
+1 Buy
Trash a card from hand. Gain a Potion or a card costing up to $2 more than the trashed card.
Another interesting card, which also remodels. I like that it gets you to Province from Copper faster than a traditional Remodel. However, it isn't as good at trashing copies of itself, so there's balance there. The +Buy could be deceptively useful if you have enough other things going on.
D782802859
Alkahest - Action - $5
+3 Cards
The first time you play a Treasure costing $4 or more this turn, +$2.
A very interesting spin on making Potions worth $. The only downside is that you don't really want a lot of these, and it doesn't specifically tie into potions. It doesn't really fit into Alchemy in general, although I would love for this to be a real card. It makes a lot of expensive Treasures better, which I really like.
majiponi
Humanoid
cost $6P - Action - Duration
Set aside a non-Duration, non-Command Action card from the Supply costing up to $4. At the start of each of your turns, play that Action, leaving there.
This is very cool, and certainly worth the 6P. I've always had a soft spot for Prince, so this is just the sort of card I'd love to have in a set. It's also a slightly better Captain, but it cost P more, so it should be. A simple and useful design. Nice!
herw
Alchemist's Laboratory $1P Action
+1 Card
+1 Action
+1 Buy
You may play a Potion or a Silver for +1 Card.
I appreciate all the work and thought you've put into this! However, I think your earlier version might have been more balanced. I am comparing this to Alchemist, which is a Lab with upside if you have a Potion. This is Lab with upside if you have a Potion or a Silver, and it costs $2 less. I understand what you mean about not wanting it to be a fairly useless card without a specific Treasure in hand, but I think the upside is certainly worth the gamble.
Alchemist's Laboratory $2P Action
+1 Card
+1 Action
You may play a Potion or a Silver for +1 Card and +1 Buy.
This is the version I most prefer, and I think it would be a very fun card to play.
I am so glad that I can say with absolutely sincerity that you guys made some amazing cards here, and I am finding it difficult to choose a winner.
However, a decision must be made, so I'm going with:
Astrologer
by
gambit05 Runners-up:I could probably just put "everyone" here, and it would be accurate.
But, concessions must be made for contests, so I will name the following:
Catalyst, Aqulia (I very much want to play this card.)
School Courier, Xen3k (Turning non-Potion cards into Potion cards is absolutely something I want to do now.)
Alchemist's Laboratory (version 2), herw (Not your official entry, but you posted it, and I really liked it.)
Thank you to everyone for submitting!!!!!