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Author Topic: M132: Cats and Dogs Mafia - Game Over! Skum Wins!  (Read 120193 times)

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Robz888

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #425 on: September 30, 2020, 05:55:16 pm »

Vote: Joseph
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MiX

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #426 on: September 30, 2020, 05:55:45 pm »

I think the Glooble wagon is going to be interesting for PoE later after a few people have flipped, but I'm not really feeling that vote any more.

Vote: Joseph

Pretty sure I've given Joseph the benefit of the doubt before in justifying something he'd done that would have been a mistake as town as just careless play, only to have had it turn out that he was scum, so maybe I should learn to put less of a "careless town" prior on him sometime. At the very least, it's a vote against people retconning their narratives about voting reasoning.

PPE 2.

I mean, yes, but also, it's Joseph.

Can you give a Space Count?
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EFHW

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #427 on: September 30, 2020, 05:57:29 pm »

I was just about to put Joseph at X-1, see Robz beat me to it. At this point, it's better to know his alignment even if he is town, given that he has claimed VT.

vote: Joseph
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MiX

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #428 on: September 30, 2020, 05:59:39 pm »

Vote: Joseph

I was just about to put Joseph at X-1, see Robz beat me to it. At this point, it's better to know his alignment even if he is town, given that he has claimed VT.

vote: Joseph

Given you're probably going to die, Robz, this is a good example of why you should only hammer as the IC, and never put anyone at X-1.

Good night everyone!
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Swowl

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #429 on: September 30, 2020, 06:04:21 pm »

THREAD LOCKED
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #430 on: September 30, 2020, 06:08:14 pm »

Vote Count 1.Final:

Joseph (7): Galzria, Dylan, Eevee, Glooble, Space, Robz888, EFHW
EFHW (3): Joseph, MiX, WCD
Glooble (2): ADK, faust,
ADK (1): chairs

Not Voting (0):


With 13 alive, it took 7 to lynch.
Night 1 starts now and ends October 2nd at 6:10pm Forum Time.

Night actions are due in 36 hours.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #431 on: September 30, 2020, 06:28:06 pm »



Joseph has been lynched.

He was an Adorable Mutt.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #432 on: October 02, 2020, 06:15:24 pm »






MiX has been killed! They were the Town Rottweiler!
« Last Edit: October 03, 2020, 07:22:21 pm by Swowl »
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #433 on: October 02, 2020, 06:15:52 pm »

Vote Count 2.0:

Not Voting (11): Dylan, WCD, EFHW, ADK, Galz, faust, chairs, Eevee, Space, Robz, Glooble


With 11 alive, it takes 6 to lynch.
Day 1 starts now and ends on October 9th at 6:15PM Forum Time.


THREAD UNLOCKED!
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

chairs

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #434 on: October 02, 2020, 06:55:42 pm »

Well that happened. Phone posting again but what's that mean Mafia has?

A Drowned Kernel

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #435 on: October 02, 2020, 07:12:23 pm »

Well that happened. Phone posting again but what's that mean Mafia has?

Encryptor, so scum has daychat
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A Drowned Kernel

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #436 on: October 02, 2020, 07:16:20 pm »

vote: space

I think the Glooble wagon is going to be interesting for PoE later after a few people have flipped, but I'm not really feeling that vote any more.

Vote: Joseph

Pretty sure I've given Joseph the benefit of the doubt before in justifying something he'd done that would have been a mistake as town as just careless play, only to have had it turn out that he was scum, so maybe I should learn to put less of a "careless town" prior on him sometime. At the very least, it's a vote against people retconning their narratives about voting reasoning.

PPE 2.

This is scummy as hell. Space abandons one wagon with next to no reasoning and joins another with reasoning that's largely based on meta. It's a weak vote, and at the point it happens it heavily shifts the exile onto be joseph
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EFHW

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #437 on: October 02, 2020, 08:18:52 pm »

Well that happened. Phone posting again but what's that mean Mafia has?

Encryptor, so scum has daychat
Well so do we, so take that!
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chairs

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #438 on: October 02, 2020, 09:02:29 pm »

Well that happened. Phone posting again but what's that mean Mafia has?

Encryptor, so scum has daychat
Well so do we, so take that!

YEAH BUDDY

WestCoastDidds

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #439 on: October 02, 2020, 09:46:25 pm »

Oh, MiXy! no! That sucks.

But I’m super glad that Robz is still here.
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EFHW

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #440 on: October 02, 2020, 11:09:15 pm »

I'm thinking the choice of MiX over Robz means we have a doctor.
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faust

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #441 on: October 03, 2020, 02:02:25 am »

vote: space

I think the Glooble wagon is going to be interesting for PoE later after a few people have flipped, but I'm not really feeling that vote any more.

Vote: Joseph

Pretty sure I've given Joseph the benefit of the doubt before in justifying something he'd done that would have been a mistake as town as just careless play, only to have had it turn out that he was scum, so maybe I should learn to put less of a "careless town" prior on him sometime. At the very least, it's a vote against people retconning their narratives about voting reasoning.

PPE 2.

This is scummy as hell. Space abandons one wagon with next to no reasoning and joins another with reasoning that's largely based on meta. It's a weak vote, and at the point it happens it heavily shifts the exile onto be joseph
That's only scummy if Glooble is scum. And if you think that, you should probably vote for Glooble.
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faust

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #442 on: October 03, 2020, 02:03:07 am »

(or EFHW I guess, that wagon was also kind of viable at the time)
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Eevee

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #443 on: October 03, 2020, 04:40:18 am »

Oh we're back! Just in time for me to miss the first IRL day, I wont be able to get to this before sunday.
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SpaceAnemone

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #444 on: October 03, 2020, 08:00:51 am »

vote: space

I think the Glooble wagon is going to be interesting for PoE later after a few people have flipped, but I'm not really feeling that vote any more.

Vote: Joseph

Pretty sure I've given Joseph the benefit of the doubt before in justifying something he'd done that would have been a mistake as town as just careless play, only to have had it turn out that he was scum, so maybe I should learn to put less of a "careless town" prior on him sometime. At the very least, it's a vote against people retconning their narratives about voting reasoning.

PPE 2.

This is scummy as hell. Space abandons one wagon with next to no reasoning and joins another with reasoning that's largely based on meta. It's a weak vote, and at the point it happens it heavily shifts the exile onto be joseph

May I remind you of my carefully-presented logic for being on the Glooble wagon to begin with? Here's the case I posted when  I voted:

I'm finding that I really like this compelling argument from Glooble himself:

Wagons are good. So huzzah!

Vote: Glooble

Basically, it was a wagon with the IC and a townread on it, and I wanted to see who else would hitch themselves on if it looked like it had even a smidge of support, since that would be great PoE for me.

As for Joseph, there was a non-negligible case. I stand by my belief that scum!Joseph has previously used the fact he's occasionally prone to not thinking things through as a cover for scummy actions, though my memory is holey enough that I can't give you specific game references.
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SpaceAnemone

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Re: M132: Cats and Dogs Mafia - Day 1!!!!
« Reply #445 on: October 03, 2020, 08:05:34 am »

That's only scummy if Glooble is scum. And if you think that, you should probably vote for Glooble.

Weirdly, all this does for me is make me mildly worried about the possibility Glooble is scum and I'll look bad if he flips as such :-P

As I said to ADK, my Glooble vote was based on wanting to see how the wagon fared, rather than me finding him scummy, but at the same time, that doesn't mean I have a particular townread on him. Though probably he's someone I should form an opinion on if I'm going to have people trying to tie my alignment to his.

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SpaceAnemone

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #446 on: October 03, 2020, 08:09:12 am »

At the moment, I still have a residual townread on ADK. I had been worried about the amount of weird direct Eevee interactions, but that has faded now. I'm glad we still have an IC, and I agree with EFHW that it may mean we have an active Doctor, which scum would know about if they have a two-shot roleblocker.

Oh, and to save anyone else having to look it up, MiX's Rotweiller role means that he was the town roleblocker. I don't think he'd crumb ahead of time whom he was going to block, would he? Also, if we have a scum roleblocker, there's a chance his target could have NKd after all, if MiX himself was roleblocked, though the more layers there are, the less likely everything gets.
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faust

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #447 on: October 03, 2020, 08:14:07 am »

Oh, and to save anyone else having to look it up, MiX's Rotweiller role means that he was the town roleblocker. I don't think he'd crumb ahead of time whom he was going to block, would he? Also, if we have a scum roleblocker, there's a chance his target could have NKd after all, if MiX himself was roleblocked, though the more layers there are, the less likely everything gets.
It makes very little sense for scum to be blocking the player they're killing.
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A Drowned Kernel

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #448 on: October 03, 2020, 08:34:00 am »

(or EFHW I guess, that wagon was also kind of viable at the time)

This. There's two possible partners for space to be deflecting from
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EFHW

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Re: M132: Cats and Dogs Mafia - Day 2 Has Begun!
« Reply #449 on: October 03, 2020, 09:38:17 am »

I don't think they were, though.  The votes simply weren't there for me or Glooble.  If they were partners with Glooble, they should have stayed on him. My wagon was never strong enough to surpass Glooble's or Joseph's, so again, better not to deflect.
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