Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Help me understand missing the shuffle  (Read 1243 times)

0 Members and 1 Guest are viewing this topic.

tdellaringa

  • Pawn
  • **
  • Offline Offline
  • Posts: 3
  • Shuffle iT Username: tdellaringa
  • Respect: +13
    • View Profile
Help me understand missing the shuffle
« on: September 14, 2020, 12:23:20 pm »
+2

I pulled this quote from an old thread on deck control, because I never fully understood this until just now:

"Cards that are in your hand or in play when you trigger a reshuffle mid-turn are omitted from that reshuffle, and will be lost for the next trip through the deck."

Trying to get better, and I have just realized this after playing for a couple years. So for the cards that are omitted from the shuffle, they just go to the discard? There was some talk of how Minion can end up giving you a whole deck of junk like this, because you drop all the bad cards, keeping the good stuff. I think the idea there is you then trigger the shuffle, and all the good stuff in play/hand misses the shuffle, so you only draw the junk - is that correct?
Logged

jonaskoelker

  • Explorer
  • *****
  • Offline Offline
  • Posts: 348
  • Grand Market = cantrip Woodcutter
  • Respect: +397
    • View Profile
Re: Help me understand missing the shuffle
« Reply #1 on: September 14, 2020, 01:20:04 pm »
+1

TL;DR: yes, it sounds like you've understood the idea.

The long version, just to be on the safe side:

The basic idea of "missing the reshuffle" is that you'll be able to play the cards at the bottom of your deck less often than the rest.

Let's go over an example. Let's saying you're playing the "first game" recommended kingdom from the base set, and your first two buys are Workshop and Remodel. At the end of turn 2, you shuffle.

Scenario 1: your cards, in order, are ccceW cceeR cc (c=Copper, e=Estate, W=Workshop, R=Remodel). You play Workshop on turn 3, you play Remodel on turn 4, then you shuffle again. Let's say you gained a Village, bought a Village, remodeled Estate into Smithy and bought a Cellar. You shuffle again. The cards in your deck, in order, are cc-eeW ccccR and more stuff. The two coppers before the dash are the ones that were at the bottom of your deck after your turn-2 shuffle, the rest are the cards that go below them after shuffling. On turns 5 and 6 you can play your Workshop and Remodel again.

Scenario 2: your cards after the turn 2 shuffle are ccceW cccee cR. You gain a Village and buy a Village on turn 3, buy a Village on turn 4 (perhaps not the best idea), then reshuffle. Your cards at the start of turn 5 are, in order, cR-cce, cccWe and then some more. On turn 5 you play Remodel, on turn 6 you play Workshop, and so on.

Note that in scenario 2, by turn 6 you had played Workshop twice and Remodel only once. Compare this to scenario 1 where you played both of them twice. That's the essence of missing the shuffle.

If you like, you can think of "a shuffle" as a set of cards: the cards you will have in hand and be able to draw before the next time you shuffle. In scenario 1 those are 5xc, 3xe, W, R. In scenario 2, they are 6xc, 3xe, W (but not R). In scenario 1 you have 2xc miss the shuffle; in scenario 2, cR miss the shuffle: you won't get to play them before you reshuffle (which is usually a while if you don't see all your cards every turn).

Let me work over an example with Minion.

Let's say your starting hand is Minion and 4xEstate and you have an empty discard pile. You play Minion for cards and draw Minion with 3xEstate; now 4xEstate are in your discard pile. You play Minion for cards again, you get Minion with 3xEstate again, you Minion for cards again (10 Estates in the discard), you 4xMinion and your deck is now empty. You play 3xMinion for money. If you play the last Minion for cards, you'll shuffle your 10 Estates and draw 4, leaving 6 on the deck. Then, after having bought something, you discard your 7 Minions and draw a hand for next turn. That hand will be 5xEstate. You'll have one Estate on your deck, and your discard pile will be 7xMinion plus the card you bought ("and for $6... the last estate"). You'll have made all your Minions miss the shuffle.

Obviously a hand with 5xEstate is super duper bad; you'll do nothing for that turn.

Okay, so that's a highly contrived example: misplaying the last Minion set you up for the worst turn possible. If instead of discarding Estate you had discarded, I dunno, Steward and a Silver and some other cards which are fine and decent cards but which won't help you find your Minions, you won't be seeing all your cards on the next turn, and thus you'll (most likely) have a less powerful turn than if you had more Minions in your draw pile.

I hope this helped.
Logged

jomini

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1060
  • Respect: +768
    • View Profile
Re: Help me understand missing the shuffle
« Reply #2 on: September 15, 2020, 01:35:31 am »
+1

Missing the shuffle may also mean that your cards collide (e.g. two terminals) or are useless in hand (e.g. Moneylender with no coppers in hand). You buy cards to have some effect and the vast majority of the time you want that effect as frequently as possible. Openers typically hit abut once every other hand for something simple like Silver/Militia, if you miss the shuffle they hit once every four turns.

Cards missing the shuffle also depends on how long before you shuffle again. For instance a T4 Witch misses the shuffle (she draws your 11th card and then shuffles for the next card to draw). However instead of seeing her once every 4 turns, you will see her ~2/5 because the shuffle is short (only 5 cards on deck top if you bought on T3).

If you are trashing down or otherwise drawing deck, missing the shuffle becomes less important. If you have 6 cards, missing the shuffle drops you from 5/6 to something like 2/3 (or 4/5).

Some cards are much more important for missing the shuffle. For instance villages. If you have no draw deck, you want to think very hard about playing a village for just +1 card. Odds are you get a copper and the difference between $3 and $4 is not worth all that much, but stranding a village in the discard means your terminals are more likely to collide and you are less likely to kick off an engine. On the flip side, some cards are great to miss shuffles. Secret passage, for instance, can bottom deck green so instead of seeing it once every four turns, you see it once every eight. Even something like Iw can benefit from missing the shuffle (e.g. the villages are empty but Fisherman is out so getting Fisherman in half your shuffles is better than getting nothing or Silver in all your shuffles).
Logged
Pages: [1]
 

Page created in 0.044 seconds with 20 queries.