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Author Topic: weekly fan card contest ideas (for future contests)  (Read 10007 times)

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LibraryAdventurer

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weekly fan card contest ideas (for future contests)
« on: September 03, 2020, 05:11:51 am »
+2

It seems possible that someone who wins the weekly fan card contest may not have a good idea for what the next weekly contest should be, so they can look here for ideas. Post your suggestions below.

my ideas / requests(?) for future weekly card contests:
- a kingdom treasure card that doesn't cost $5 (because the majority of kingdom treasure cards cost $5, and it seems to be easiest to make them balanced for that price point).
- an attack card whose attack part cannot be exactly the same as the attack part in any official card. (new junk cards are allowed)
- a card using mechanics from two different expansions (like VP tokens and Horses or Coffers and Ruins or a Night/Reserve card)

(I'm posting this because I haven't won any of the weekly contests and am honestly not sure if I want to, because then I'd have the responsibility of judging the next one. I aim to get 2nd place...)

LordBaphomet

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Re: weekly fan card contest ideas (for future contests)
« Reply #1 on: September 03, 2020, 10:13:11 am »
+3

If I may add some:
- Either a spirit, or a card that gains spirits, or both
- An action that will play itself (Black cat, falconer, village green, noble brigand, not cultist since cultist doesn't play itself, but another copy)
- A card with an heirloom that isn't a treasure

Of course I am saving my best idea if I win (might be a while)
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LittleFish

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Re: weekly fan card contest ideas (for future contests)
« Reply #2 on: September 03, 2020, 11:47:07 am »
+1

- a heirloom for an existing card
- a card that uses an existing card as a heirloom
- a treasure that costs
- a card that thematically fits it's name
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Re: weekly fan card contest ideas (for future contests)
« Reply #3 on: September 03, 2020, 12:03:10 pm »
0

- a heirloom for an existing card
- a card that uses an existing card as a heirloom
- a treasure that costs
- a card that thematically fits it's name
An heirloom for an existing card was literally last week's contest...
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Re: weekly fan card contest ideas (for future contests)
« Reply #4 on: September 03, 2020, 12:35:03 pm »
0

 - A combination of two types or a type and a cost that doesn't exist on any official cards (Examples: Night-Reserve, Reserve-Reaction, 6-cost Reaction, 1-cost anything except pure action or shelters, 2-cost projects, debt-cost projects and so on)
 - A card that lets you do something several times. (Examples: Throne Room, Remake, Scepter)
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Re: weekly fan card contest ideas (for future contests)
« Reply #5 on: September 04, 2020, 10:27:39 am »
+4

- a heirloom for an existing card
- a card that uses an existing card as a heirloom
- a treasure that costs
- a card that thematically fits it's name
An heirloom for an existing card was literally last week's contest...

and "existing card as heirloom" was contest 37.

- A card that lets you do something several times. (Examples: Throne Room, Remake, Scepter)
this was contest 58

- a card using mechanics from two different expansions (like VP tokens and Horses or Coffers and Ruins or a Night/Reserve card)

This was contest 13


incidentally, the list of existing contests can be found here.


I personally would like to see the following:
• Design a Potion-cost card (taking into account the existing literature on Potion-costs) (side note: how has this not been a contest yet?)
• Design a card that is modified by a central / non-player-owned resource
• Design a Duration that stays in play
• Design a card with the Pass mechanic
• Design a card with a choice
• Design a Thief variant
• Design a Cost reducer
• Design a card that uses the Journey token


in general, I think it's probably fine to repeat a contest provided it was at least like, 40 contests (~ a year) ago. Different people on the board, different perspectives, older people on the board getting more experience designing, etc.
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Re: weekly fan card contest ideas (for future contests)
« Reply #6 on: September 04, 2020, 11:28:38 am »
+4

- A Night card that lets your return to your buy phase
- A card that plays in it's own phase, and the phase to play that card in
- A vanilla card that is different from any existing card (and named thematically)
- A card that has a * cost
- A card that uses one of the Seaside mats
- A card with choices
- A card that changes depending on cards in the supply
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Re: weekly fan card contest ideas (for future contests)
« Reply #7 on: September 04, 2020, 12:21:03 pm »
+3

A Victory card that would fit thematically in Menagerie
A Reaction with a new trigger, like Patron
A Way that uses another set's mechanics
A Landmark/Event/Project that would fit in a set without them.
A non-attack Curser/Hexer
A Reaction-Attack
A Victory card split pile
A Castle-like split pile where every card is different, but not VP
A short traveler line (to be simpler)
A Night card that has to do with Potions
A way of playing a Horse without returning it
A Gathering-type card
A card that gathers tokens but functions differently than normal gathering cards
This is simply too much fun
A thanksgiving/fall themed card
A thematic card
A card that would belong in the Base set
A card that would belong in the Cornucopia/Guilds mixed box if it was a single set
A lab variant for $2 (somehow)
A card using Spoils
A village that you don't want to spam
A $7 or more cost card
An overpay card
Somebody make me stop
A weird debt cost card
A spirit and a card to get it
A Victory-Attack
A discard your hand card like Minion or Scholar
Weird cost cards like Animal Fair
A card that combos with Capitalism in a way that breaks the game completely
A card or card-shaped thing that gives a reason to trash Provinces/Colonies
An Attack that hands out Gold to each player
« Last Edit: September 04, 2020, 02:13:57 pm by Fly-Eagles-Fly »
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Re: weekly fan card contest ideas (for future contests)
« Reply #8 on: September 04, 2020, 12:58:23 pm »
+6

A non-Action, non-Treasure, non-Night card, i.e. a pure Reaction, a Reaction-Reserve, or something like that
contest 33

A Landmark/Event/Project that uses an Artifact
Anything that uses an Artifact
contests 12, 47
A card that utilizes gathering style mechanics, like Sinister Plot
sinister plot has unique token piles for everyone, how's that a gathering-style mechanic?

A christmas themed card
Contest 55 was like this

A one-shot like Pillage or Experiment
Contest 26

A $1 cost card
Contest 27
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Re: weekly fan card contest ideas (for future contests)
« Reply #9 on: September 04, 2020, 02:11:12 pm »
+2

A card that utilizes gathering style mechanics, like Sinister Plot
sinister plot has unique token piles for everyone, how's that a gathering-style mechanic?
I guess I just mean any card that gathers tokens into a pile or piles.
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Re: weekly fan card contest ideas (for future contests)
« Reply #10 on: September 04, 2020, 02:43:35 pm »
+3

A Duration card that can stay in play for more than two turns, but isn't guaranteed to stay out forever.
A Treasure - Action.
A card that uses both Villagers and Coffers.
A card with a while-this-is-in-play effect.
A Militia variant.
A card that gives you at least +2 Buys and makes you want to use all of them.
Make me skip King's Court.
« Last Edit: September 04, 2020, 02:58:59 pm by Gubump »
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Re: weekly fan card contest ideas (for future contests)
« Reply #11 on: September 04, 2020, 03:13:40 pm »
+2

incidentally, the list of existing contests can be found here.
thanks for reminding me. I had completely forgotten about that page.

• Design a Potion-cost card (taking into account the existing literature on Potion-costs) (side note: how has this not been a contest yet?)
I think the majority view is that potions costs are not a fun mechanic. (I happen to agree with this view)

Marpharos

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Re: weekly fan card contest ideas (for future contests)
« Reply #12 on: September 04, 2020, 05:37:18 pm »
+3

For what my penny is worth, my ideas have included:

Create a new token
Something that changes card types
Something that lets you play a card in another phase
A card that costs more than $8
Create a (lab) variant
Create a card with x theme
Create a card that alters the use of a resource (like diadem or spend coffers for something else, etc)
A card that changes how another card is played (like enchantress)

I also enjoy coming second!
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Re: weekly fan card contest ideas (for future contests)
« Reply #13 on: September 04, 2020, 07:57:16 pm »
+1

incidentally, the list of existing contests can be found here.
thanks for reminding me. I had completely forgotten about that page.

• Design a Potion-cost card (taking into account the existing literature on Potion-costs) (side note: how has this not been a contest yet?)
I think the majority view is that potions costs are not a fun mechanic. (I happen to agree with this view)
that may be, but designing potion-cost cards lets you break the rules in fun ways; there's a ton of design space there, you can really just, go wild.
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xyz123

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Re: weekly fan card contest ideas (for future contests)
« Reply #14 on: September 06, 2020, 07:12:31 am »
+3

Some ideas I have had.

- A card that has a different cost to all official cards. Costs can be in coins, potions, debt or any combination of them.
- A card that cares about empty piles, i.e. Poacher, City, Tower, Paddock, etc.
- A card that does something different the second time you play it a turn. Cards that use the journey token are an example, but so are Crossroads and Bank, etc.
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Re: weekly fan card contest ideas (for future contests)
« Reply #15 on: January 13, 2021, 11:22:01 am »
0

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Re: weekly fan card contest ideas (for future contests)
« Reply #16 on: January 13, 2021, 01:13:49 pm »
+1

Create a new token
Contest 5

Depends on what you mean by "new token." Contest 5 was to make a new consumable token type that uses the coin tokens a la Coffers and Villagers. But I think what Marpharos meant by "create a new token" was create a new token that gets placed on piles or can be given out by attacks a la the Adventures tokens.
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Re: weekly fan card contest ideas (for future contests)
« Reply #17 on: January 29, 2021, 06:39:47 am »
+1

Great thread here! lots of nice ideas
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spineflu

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Re: weekly fan card contest ideas (for future contests)
« Reply #18 on: February 03, 2021, 01:40:48 pm »
+4

a card that cares about evens & odds (like Idol)
a victory card with an <8>-debt cost
a card that rewards either total diversity or total homogeneity, ("reveal your hand; if all the cards have the same name..." or similar), but not in-between cases
an Iron-* card (cares about Action, Treasure, and Victory card types)
design an Action-Attack-Duration card that does a "until your next turn" unique effect (see Swamp Hag, Enchantress, Gatekeeper, Haunted Woods, etc)
« Last Edit: February 05, 2021, 01:46:32 pm by spineflu »
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Re: weekly fan card contest ideas (for future contests)
« Reply #19 on: February 11, 2021, 08:42:53 am »
+3

How about
- a card that makes an oblique cultural reference (eg "Noble Brigand" emulating Robin Hood)
- a card that requires a different version / behaves differently depending on the number of players in the game (credit: spineflu for suggesting this on one of my cards).
- a card that requires an unusual pile size (eg: "Rats" having 20 cards in the supply), or interacts with a non-supply pile or deck of unusual size (Tournament, Black Market) (wdc #108)
« Last Edit: March 13, 2021, 07:37:41 pm by Mahowrath »
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Re: weekly fan card contest ideas (for future contests)
« Reply #20 on: February 12, 2021, 04:53:23 pm »
+2

A card shaped thing that interacts with one of these Horse variants:


Quote
Donkey - $3*
Action
+1 Card
+1 Action
+$1
Return this to its pile.

(This is not in the Supply.)

Donkey is to peddlers what Horse is to Laboratory. Perhaps more interesting is Mule:


Quote
Mule - $0*
Action
+1 Action
+$1
Return this to its pile.

(This is not in the Supply.)

(Talk about disappearing money). Halfway between Donkey and Snow. Is it junk, taken as a penalty? Can it useful?
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Re: weekly fan card contest ideas (for future contests)
« Reply #21 on: April 16, 2021, 11:11:28 am »
+2

I don't know if it will fit for a contest, but how about online only cards? like a card that takes a card from your deck without looking at it or a card with limited number of uses for example
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Re: weekly fan card contest ideas (for future contests)
« Reply #22 on: April 16, 2021, 07:54:41 pm »
0

I don't know if it will fit for a contest, but how about online only cards? like a card that takes a card from your deck without looking at it or a card with limited number of uses for example

For the first one, it doesn't seem to me like there's any reason that could only be online.  You could have something like "Shuffle your deck, then take the top card ..." There's already precedent for cards that cause you to shuffle your deck without the discard pile

The second one I definitely agree wouldn't work very well IRL (I can think of a few ways to do it, but all of them would be rather inconvenient)
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Freddy10

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Re: weekly fan card contest ideas (for future contests)
« Reply #23 on: April 16, 2021, 10:23:15 pm »
0

For the first one, it doesn't seem to me like there's any reason that could only be online.  You could have something like "Shuffle your deck, then take the top card ..." There's already precedent for cards that cause you to shuffle your deck without the discard pile
I was thinking in something like draw an action from your deck, or some specific card like silver.
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emtzalex

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Re: weekly fan card contest ideas (for future contests)
« Reply #24 on: April 20, 2021, 10:31:19 am »
0

I don't know if it will fit for a contest, but how about online only cards? like a card that takes a card from your deck without looking at it or a card with limited number of uses for example

This is a potentially interesting idea. Every 6-8 months or so I forget why I stopped playing Hearthstone the last time and go back to it for a day or two, and I'm always a little surprised when one of my cards changes in my hand or my deck; and not just the cost, but the cards' strength/abilities can change. That game has other mechanics that are seemingly impossible to do with physical cards.

Some of those mechanics like "discover" (which gives you three choices from a larger pool of potential cards, and "creates" a copy of the one you choose) actually have pretty effective equivalents the game (see Black Market). Similarly, the pile Tokens from Adventures has the effect of making cards in your deck/hand stronger.

For the first one, it doesn't seem to me like there's any reason that could only be online.  You could have something like "Shuffle your deck, then take the top card ..." There's already precedent for cards that cause you to shuffle your deck without the discard pile
I was thinking in something like draw an action from your deck, or some specific card like silver.

While "draw your next Action card" could be simulated with a mechanic like the ones in Venture/Golem (digging through your deck until you find one), there could a couple of reasons you wouldn't want to do it that way: (1) if you had a strong reason not to be churning through the deck (I'm not sure what it is, but it is at least possible), and (2) if you didn't want to know what the Action card was. You could imagine a card that pulled the top 3 Treasures from your deck, and set them aside to give you next turn. Not knowing what they were could be a way to balance such a card (since it would prevent you from knowing what you got, and whether, for example, you should play a Bridge Troll to maximize the following turn). However, I'm not sure either of those are going to be compelling enough reasons to make a card online only.

I see two clear ways online only would be substantially justified. Freddy10 mentioned one of them:

or a card with limited number of uses for example

As mxdata said, a card that has more than one and fewer than unlimited uses (e.g. something between a Horse and a Lab) would be extremely easy to do with an online-only card, and fairly onerous (though not technically impossible) IRL.

The other obvious reason to make a card online only is to avoid the problems that can arise around issues accountability. This is discussed in Item 15 of the "Fan Card Creation Guide" and makes, for example, a card that you would be required to play if it were in your hand not feasible, because there is no way for other players to hold you accountable if you don't. Online, the server knows all, and can force you to follow a card's rules without the other players knowing.

Similarly, you could have cards that, for example, change their position in your deck without anyone knowing exactly where they are, or which replace themselves while in your deck with a random card without you knowing. You could have a junker which puts a random $2 or $3 Action card on top of your opponent's deck, which might screw them up or which might be a harmless (or even helpful) Pawn/Villager.
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Re: weekly fan card contest ideas (for future contests)
« Reply #25 on: April 23, 2021, 04:00:05 pm »
+1

"If you have this at the end of the game, you lose."
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Re: weekly fan card contest ideas (for future contests)
« Reply #26 on: May 21, 2021, 03:05:59 am »
+2

Design a way that Flips
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Re: weekly fan card contest ideas (for future contests)
« Reply #27 on: May 24, 2021, 04:39:59 am »
+5

Silver with a bonus for $4, now that's not a rule any more

Beyond Tomorrow Design a duration card with effects beyond "now and the start of your next turn" (Official cards: Hireling, Archive, Crypt)

Starting inventory: Your design must include a card that starts in your discard pile at the start of the game (i.e. an additional card that usually won't impact the opening)
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Re: weekly fan card contest ideas (for future contests)
« Reply #28 on: June 22, 2021, 03:04:00 pm »
+1

Discard for benefit, there is only a few official cards
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Re: weekly fan card contest ideas (for future contests)
« Reply #29 on: July 03, 2021, 04:06:46 am »
+1

Create a card that combos with the last card posted here (the contest runner for the week starts). People can post multiple times, but must make it clear which post is their real submission; if it is unclear, it will be their latest post.
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Re: weekly fan card contest ideas (for future contests)
« Reply #30 on: July 29, 2021, 03:35:29 pm »
+1

 "Pile driver": Two player game barely end in 3 piles out. Design a card shaped object that helps driving piles down (plus point if you manage to effect 2 player games more then 3+ player games)

"Sheltered Heirlooms":  Create an card and an card that replaces 1 of the staring estates, attached to that pile (like an heirloom)

"Bake him up": Desing an card shaped object that changes the setup or game rules other then Heirlooms and Shelters. Like the Baker
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Re: weekly fan card contest ideas (for future contests)
« Reply #31 on: July 29, 2021, 03:49:49 pm »
+2

  • An Attack that encourages variety, whether by rewarding it or punishing a lack of it.
  • A Village that doesn't cost .
  • A card that uses "in games using this."
  • A Reaction card that can play itself (examples: Sheepdog, Falconer).
  • A terminal Action that gives + and no other vanilla bonuses (Coffers, Villagers, and + count as vanilla).
  • A card with an unused combination of vanilla bonuses (so as to not be trivial, Coffers, Villagers, and + don't count).
  • A card that qualifies for at least two past contests.
« Last Edit: July 29, 2021, 04:27:45 pm by Gubump »
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Re: weekly fan card contest ideas (for future contests)
« Reply #32 on: August 05, 2021, 09:59:20 am »
+1

And ofcourse: "GROUPHUG!" Design an card that has an benefit for all players when played
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Re: weekly fan card contest ideas (for future contests)
« Reply #33 on: August 05, 2021, 01:02:02 pm »
+1

And ofcourse: "GROUPHUG!" Design an card that has an benefit for all players when played
I think we did this for the holiday contest in 2019, it was a good theme.
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Re: weekly fan card contest ideas (for future contests)
« Reply #34 on: August 05, 2021, 01:13:56 pm »
+5

And ofcourse: "GROUPHUG!" Design an card that has an benefit for all players when played
I think we did this for the holiday contest in 2019, it was a good theme.

I had an idea for a holiday contest (maybe not WDC, as it would probably take longer that a week). It would be a Secret Santa/Gift Exchange, where everyone participating creates and privately submits an Artifact or State (i.e. a gift), and then whoever is running the contest randomly assigns the gift to another participant (I would suggest putting everyone's name into the list randomizer at Random.org, and having each person's gift go to the next person on the list, with the first person receiving the last person's gift). Each participant is sent their "gift" and then has to design a card (or WELP) using that unique Artifact or State.
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Re: weekly fan card contest ideas (for future contests)
« Reply #35 on: August 07, 2021, 12:04:29 pm »
+2

  • Design an Heirloom for a Kingdom card created by the judge.
  • Design a Kingdom card for an Heirloom created by the judge.
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Re: weekly fan card contest ideas (for future contests)
« Reply #36 on: August 08, 2021, 05:10:33 pm »
+3

And ofcourse: "GROUPHUG!" Design an card that has an benefit for all players when played
I think we did this for the holiday contest in 2019, it was a good theme.

I had an idea for a holiday contest (maybe not WDC, as it would probably take longer that a week). It would be a Secret Santa/Gift Exchange, where everyone participating creates and privately submits an Artifact or State (i.e. a gift), and then whoever is running the contest randomly assigns the gift to another participant (I would suggest putting everyone's name into the list randomizer at Random.org, and having each person's gift go to the next person on the list, with the first person receiving the last person's gift). Each participant is sent their "gift" and then has to design a card (or WELP) using that unique Artifact or State.
we should do this as a one-off contest in december.
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Re: weekly fan card contest ideas (for future contests)
« Reply #37 on: August 09, 2021, 05:53:51 am »
0

And ofcourse: "GROUPHUG!" Design an card that has an benefit for all players when played
I think we did this for the holiday contest in 2019, it was a good theme.
Wich number was that? I looked at all the chalanges, didn't notice this one
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Re: weekly fan card contest ideas (for future contests)
« Reply #38 on: August 09, 2021, 06:18:45 am »
0

And ofcourse: "GROUPHUG!" Design an card that has an benefit for all players when played
I think we did this for the holiday contest in 2019, it was a good theme.
Wich number was that? I looked at all the chalanges, didn't notice this one
Contest 55: For You and Your Kin; in the index as "Design a card that does something nice for other players" since I used descriptive titles there rather than the judge-assigned ones.
« Last Edit: August 09, 2021, 08:13:57 am by spineflu »
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Re: weekly fan card contest ideas (for future contests)
« Reply #39 on: August 11, 2021, 02:08:58 pm »
+1

  • Design a card, other than draw-to-X, that draws a variable number of cards (official cards that would qualify include Crossroads, City Quarter, and Madman)
  • Design an Attack card that is neither a handsize attack, junker, nor a deck-order attack (official cards that would qualify include Enchantress, Bridge Troll, Relic, and Gatekeeper)
  • Design a card-shaped thing that contains "return this" in its text (official cards that would qualify include Experiment, Madman, Horse Traders, Horse, Wish, Way of the Butterfly, and Way of the Horse)
« Last Edit: August 11, 2021, 02:16:56 pm by Timinou »
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Re: weekly fan card contest ideas (for future contests)
« Reply #40 on: August 18, 2021, 12:08:30 pm »
+1

Design an independent landscape (i.e. one that is added via a randomizer, and not one like an Artifact or State that is in the game because of the presence of a card) that has two types (e.g. Event-Landmark, Project-Way).
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Re: weekly fan card contest ideas (for future contests)
« Reply #41 on: September 17, 2021, 03:21:55 pm »
0

Design a card that uses the Black Market deck.
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Re: weekly fan card contest ideas (for future contests)
« Reply #42 on: September 22, 2021, 11:49:32 pm »
+3

Turn an existing $2 Supply card into a split pile (I.e. design a bottom card for it).
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Re: weekly fan card contest ideas (for future contests)
« Reply #43 on: October 04, 2021, 08:01:45 pm »
0

Design a card that can let you know what the 2nd card from the top of your deck is (i.e. it actually combos with Wishing Well, Herald etc.)

Design a card that interacts with the top card of your deck (e.g. Vassal, Mystic) so that it does actually combo with top decking cards.
« Last Edit: October 04, 2021, 08:08:23 pm by NoMoreFun »
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Re: weekly fan card contest ideas (for future contests)
« Reply #44 on: October 04, 2021, 11:42:03 pm »
+1

Speculate on what a Dominion:Allies mechanic might be, then design a card with it.
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Re: weekly fan card contest ideas (for future contests)
« Reply #45 on: May 02, 2022, 06:43:20 pm »
0


- A one of a kind (or one-per-player) card that gets shuffled in your deck (not a landscape) that isn't a heirloom or heritage card.
- A reaction that hasn't been done on any official card (again).
- new now and/or later durations. (Must have either "Now and at the start of your next turn:" or "Either now or at the start of next turn:")
- a 4x4 split pile (like Wizards, Forts, etc)

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Re: weekly fan card contest ideas (for future contests)
« Reply #46 on: May 07, 2022, 05:48:23 pm »
+1

"Snow Warning" - create a snowy or chameleon-esque variant of a classic card archetype
Really Revised Card Ideas - revise an entry from the RBCI thread
« Last Edit: May 08, 2022, 08:17:04 pm by spineflu »
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Re: weekly fan card contest ideas (for future contests)
« Reply #47 on: May 09, 2022, 04:58:58 am »
+6

  • A card that messes with the opening (so not the standard 5/2 or 4/3)
  • A card that interacts with a unique subset of cards (e.g. Patron, Elder)
  • A card that's name is the adjective "Young" or "Old", followed by the name of an official card
  • A card that changes the composition of your deck without other players knowing what the cards are
  • A card that can changes the way you read another card's instructions (Snowy Village, Elder)
  • A card that seems "better" or "worse" than an existing card, except in games with both it and that card, both cards are relevant
  • A terminal draw card costing less than $5
  • A self referential card ("this", or the name of the card)
  • A card that makes reference to any base card (or a specific one)
  • A card that encourages early greening
  • A card called "Iron Maiden", "Village Idiot" or other common fan card names
  • A card that teaches you an aspect of the game's strategy (e.g. Emissary's mechanic encourages you to think about shuffles, which you should be doing anyway)
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Re: weekly fan card contest ideas (for future contests)
« Reply #48 on: May 18, 2022, 08:42:17 pm »
+2

A card (shaped thing) that includes one of the kingdom cards from the Base Set in its setup rules, preferably one of the ones that's in both editions.

(Although players may have just bought 1E intrigue or a base cards set, so they could be unusable after all)
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Re: weekly fan card contest ideas (for future contests)
« Reply #49 on: June 23, 2022, 06:29:01 pm »
+3

A 1-cost +buy Event, or a regular 1-cost card.
A card with Lich's Skip a Turn.
A card with Conjurer's At the ___ of next turn, put this ____
A 9 or greater cost Action card.
A Treasure that "draws" or at least puts cards into hand via it's effect.
A Card that starts in the trash, like Zombies, with the type "Undead"
A Pure Reaction card, no second type.
A Card with Type combinations not present in the official game, like night-treasure, or Duration-Reaction. Bonus points for excluding the Action type.

« Last Edit: June 28, 2022, 04:04:44 pm by Builder_Roberts »
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Re: weekly fan card contest ideas (for future contests)
« Reply #50 on: July 15, 2022, 04:04:30 pm »
+3

Contest 60 was to design a card named "Judge". That seems like fertile ground for another contest, using a different card name. Some suggestions:
  • Diamond
  • Elephant
  • MacGuffin
  • Mask
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Re: weekly fan card contest ideas (for future contests)
« Reply #51 on: March 17, 2023, 03:47:37 pm »
+1

How about:

* Design a card around this mat:
Geyser: If there are are any cards on this mat, at the start of your Buy phase, reveal your Deck's top card, if it is a Victory, take Blast.

Quote
Blast
State
At the start of your Action phase, place all cards from Geyser into your Hand. Return Blast.


* Design a card around this mat:
Tiny Island: At the start of your turn, when there are more than five cards on this, move cards from this into your Hand until this only has five cards.

* Design two Non-supply cards that interact. Example:

Quote
Zebra
$3* Action
+2 Cards
+1 Action
Gain a Donkey. Return this to its pile. (Not in the Supply).
Quote
Donkey
$3* Action
+1 Card
+2 Actions
$1
Return this to its pile. (Not in the Supply).
Use the top winning entries for future contests to design Kingdom cards around.

* Design two Horizontals that interact

*Design a 4x4 split pile that would be mixed, contain very basic functions needed for almost every game, costing either from $1 to $3 or from $2 to $4, and not contain Victory type.

* Design either a Split pile to accompany or revise a Kingdom card from Dark Ages, Adventures, Empires, Nocturne, Renaissance, Menagerie, or Allies that is in the bottom five of the most recent rank here, except Raider since it was part of winning Weekly Design Contest 130.
« Last Edit: June 23, 2023, 11:14:36 pm by BryGuy »
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Re: weekly fan card contest ideas (for future contests)
« Reply #52 on: April 27, 2023, 08:23:52 am »
+2

One I've wanted to host for a good bit now, but haven't gotten the chance to.

Go Junk Yourself - Design a card that adds junk to the user's deck. (e.g. Death Cart, Baron, Beggar, Ritual)
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Re: weekly fan card contest ideas (for future contests)
« Reply #53 on: April 29, 2023, 09:53:23 am »
+4

Noticing some design trends from new cards.

Modern Curser - Design a junking attack which is unlikely to put Curses into other players decks before the "mid game" - Idol, Black Cat, Sorcerer/ess, Coven, Cauldron, Witch's Hut, Siren, Trickster, Circle of Witches

Shuffle manager - Design a card that (explicitly or otherwise) is built around impacting your next shuffle (e.g. Avoid, Order of Masons, Prepare, Deliver, Coastal Haven, Grotto, Journey)

Innovation style - Design a card that can be played in reaction to a Gain (e.g. Sheepdog, Stowaway, Pirate, Trail) or allows other cards to be (e.g. Innovation, Sailor, Mining Road)

Power $4s/Timmy $4s - Design a card that is potentially very strong, but not a particularly good opener (e.g. Tools, Swamp Shacks, I guess Throne Room also counts) and so costs less than $5

Bend the Rulebook - Design a card that encourages players to better understand more obscure rules (e.g. Siren and the stop moving rule)
« Last Edit: April 29, 2023, 08:16:54 pm by NoMoreFun »
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Re: weekly fan card contest ideas (for future contests)
« Reply #54 on: June 15, 2023, 01:07:39 pm »
0

Landscape with an heirloom!(traits in particular could be interesting)
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