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Author Topic: Tales & Stories: Rumpelstiltskin  (Read 1160 times)

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gambit05

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Tales & Stories: Rumpelstiltskin
« on: August 31, 2020, 05:03:31 pm »
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Rumpelstiltskin. This is based on a German fairy tale in which a King forces a Miller’s daughter to spin straw into Gold overnight. In this hopeless situation, she gets unexpected help from the gnome Rumpelstiltskin, who does the job for her for a favor. After doing this twice, he is only willing to do it in the next night again if she will give him her child once it is born. When that eventually happens, the gnome claims her child if she cannot correctly guess his name. After a few unsuccessful attempts, she finds out his name, which leads to his immediate disappearance.




Rumpelstiltskin
$3 Night
Quote
Name a card, then reveal the top
card of your deck. If it’s the named
card, +1 Coffer and +1 Villager
and trash this.
--------------------------------
When you gain this, you may trash
a Copper from your hand. If you
do, gain a Gold.
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Fly-Eagles-Fly

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Re: Tales & Stories: Rumpelstiltskin
« Reply #1 on: September 01, 2020, 07:59:55 am »
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If you play multiple you already know the top card, is that intentional?
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gambit05

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Re: Tales & Stories: Rumpelstiltskin
« Reply #2 on: September 01, 2020, 01:35:34 pm »
0

If you play multiple you already know the top card, is that intentional?

Yes, do you think it is too strong?
If you want the Gold, you can't buy two of them in the opening turns.
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segura

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Re: Tales & Stories: Rumpelstiltskin
« Reply #3 on: September 01, 2020, 02:02:52 pm »
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It looks quite strong, especially if you compare it with Skulk and Bonfire which do similar things, but that stop card which you might not immediately get rid off could hurt.
My hunch is that it is unlikely to be overpowered or too centralizing.
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gambit05

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Re: Tales & Stories: Rumpelstiltskin
« Reply #4 on: September 01, 2020, 02:28:35 pm »
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It looks quite strong, especially if you compare it with Skulk and Bonfire which do similar things, but that stop card which you might not immediately get rid off could hurt.
My hunch is that it is unlikely to be overpowered or too centralizing.

Well, thanks. That would be exactly what I wanted; a cheap Gold-gainer that maybe useful in a lot of decks and strategies, but not too centralizing.
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