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Author Topic: RMM 58: Memento Mafia - Game Over! Town Wins!  (Read 37439 times)

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Uncleeurope

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #375 on: May 09, 2021, 04:25:06 pm »

Vote Count 1.Final:

mathdude (5): Glooble, Awaclus, MiX, hypercube, mathdude
MiX (1): PPS
Eddie (1): chairs
PPS (1): Eddie

Not Voting (8): EFHW, WCD, scolapasta, Joth, Galzria, Ashersky, gkrieg, Dylan


With 8 alive on the ACTIVE TIMELINE, it took 5 to Exile.

There is a Twilight period starting now, and ending in 24 hours - That is Sunday, May 9th at 4:05pm Forum Time.
No votes may be changed during the Twilight Period.

On wagon - Glooble, Awaclus, MiX, hypercube
Off wagon - pps, chairs, Eddie

My guess for scum-to-chum:
Eddie (scummiest)
MiX
hyper
(chairs and pps - no idea!)
Awaclus
Glooble (towniest)

I hope what I've posted is helpful.  Best of luck town.  I'll watch from speccy!  Here's hoping for a "yes", but even if it's "no", I hope you can figure out which of the other numbers it is quickly enough!

Guess: 2

/mathdude out

Well that was underwhelming.

And also counter-intuitive.

If Iím bad, why did you say 2 people on the wagon are bad?
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Swowl

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #376 on: May 09, 2021, 04:32:59 pm »

THREAD LOCKED!
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #377 on: May 09, 2021, 04:51:15 pm »

Vote Count 1.Final.Final:

mathdude (5): Glooble, Awaclus, MiX, hypercube, mathdude
MiX (1): PPS
Eddie (1): chairs
PPS (1): Eddie

Not Voting (8): EFHW, WCD, scolapasta, Joth, Galzria, Ashersky, gkrieg, Dylan

With 8 alive on the ACTIVE TIMELINE, it took 5 to Exile.

Night 1 begins now and ends on Tuesday, May 11th at 4:55pm Forum Time. Please submit night actions within 36 hours from now.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #378 on: May 09, 2021, 04:51:41 pm »

mathdude has been exiled! They were Dodd, the Town Aligned Modified Vengeful Cop. They belonged to the REVERSE TIMELINE.

Guess: 2

MOD Response: NO
« Last Edit: May 11, 2021, 04:08:19 pm by Swowl »
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: RMM 58: Memento Mafia - Night 1
« Reply #379 on: May 11, 2021, 04:34:13 pm »

All around the town, people start to wake from a slumber... while others fall into one.
The one's awakening look around at their colorful surroundings, confused about where they are, how they got there, and what in the hell is going on.
The townspeople converge in the middle of a hotel lobby where there lays a dead body...
"What the hell is going on here?"
   "I don't know! But we need to find out who is responsible for this!"
"You think it is one of us??"
   "I don't know! I don't even know how I got here! What the hell is going on...."



gkreig has been killed! They were Burt, the Town Aligned Tracker. They belonged to the FORWARD TIMELINE
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: RMM 58: Memento Mafia - Night 1
« Reply #380 on: May 11, 2021, 04:34:21 pm »

Vote Count 2.0:

Not Voting (14):EFHW, WCD, Joth, Ashersky, Dylan, Galzria, scolapasta, MiX, Eddie, chairs, hypercube, Glooble, PPS, Awaclus


With 7 alive on the ACTIVE TIMELINE, it takes 4 to Exile.
Day 2 starts now and ends Tuesday, May 18th at 4:55pm Forum Time.

Today the active timeline is the FORWARD TIMELINE We will remain in the FORWARD TIMELINE until the start of Day 3.
Only players from the currently active timeline may vote, or be voted for.

*MOD has to go to work. Game is opening slightly early so it is not very late. Please note the deadline is still 7 IRL days from what should of been the start of Day 2.*

THREAD UNLOCKED!
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

WestCoastDidds

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Re: RMM 58: Memento Mafia - Day 2
« Reply #381 on: May 11, 2021, 04:44:03 pm »

Dude! I didnít quite realize gkrieg was even in this game.

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Glooble

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Re: RMM 58: Memento Mafia - Day 2
« Reply #382 on: May 11, 2021, 05:11:59 pm »

So this is sorta day 2, but sorta day 1 part 2, which is sorta awkward. Should we talk about mathdude's result, or focus on people we can actually exile today?

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Re: RMM 58: Memento Mafia - Day 2
« Reply #383 on: May 11, 2021, 05:14:17 pm »

Then of course there's the obligatory "Only one nightkill, guess it isn't multiball" "unless someone got doctored or both scum targeted the same person" 'Okay, the doctoring I'll give you but two scums independently targeting gkrieg seems like a huge stretch given that he didn't do all that much day one" conversation.
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MiX

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Re: RMM 58: Memento Mafia - Day 2
« Reply #384 on: May 11, 2021, 05:17:04 pm »

So this is sorta day 2, but sorta day 1 part 2, which is sorta awkward. Should we talk about mathdude's result, or focus on people we can actually exile today?

The result is about as worse as you could get, at least without any flips.

Hmm...I remember gkrieg talking about faust's plan, but nothing else. And barely anyone in active timeline did anything, in fact most of the italic voters were reverse anyway.

So, how are we going to vote now? I mean, active timeline barely got to do anything yesterday because math took over, and timelines being revealed means italic voting doesn't matter...so what do reverse people do?

Then of course there's the obligatory "Only one nightkill, guess it isn't multiball" "unless someone got doctored or both scum targeted the same person" 'Okay, the doctoring I'll give you but two scums independently targeting gkrieg seems like a huge stretch given that he didn't do all that much day one" conversation.

I'm glad you can do all that in 1 post. Usually it takes 2 people to get that through.

Dude! I didnít quite realize gkrieg was even in this game.

Townslip? I'll take it.
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chairs

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Re: RMM 58: Memento Mafia - Day 2
« Reply #385 on: May 11, 2021, 06:33:47 pm »

Then of course there's the obligatory "Only one nightkill, guess it isn't multiball" "unless someone got doctored or both scum targeted the same person" 'Okay, the doctoring I'll give you but two scums independently targeting gkrieg seems like a huge stretch given that he didn't do all that much day one" conversation.

Alternately, only one scum (team) per timeline, and only scum on the active timeline can kill.

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Re: RMM 58: Memento Mafia - Day 2
« Reply #386 on: May 11, 2021, 07:16:24 pm »

Then of course there's the obligatory "Only one nightkill, guess it isn't multiball" "unless someone got doctored or both scum targeted the same person" 'Okay, the doctoring I'll give you but two scums independently targeting gkrieg seems like a huge stretch given that he didn't do all that much day one" conversation.

Alternately, only one scum (team) per timeline, and only scum on the active timeline can kill.

Iím not sure how it would be possible for either team to win in that scenario. Timeline switching shenanigans I guess.
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ashersky

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Re: RMM 58: Memento Mafia - Day 2
« Reply #387 on: May 11, 2021, 07:43:32 pm »

I'll put it down officially: that was definitely a terrible use of mathdude's power and it was a complete waste of time.

We know that exactly 0, 1, 3, or 4 of the following set of players is non-town: Glooble, Awaclus, MiX, hypercube, mathdude

We got a mathdude, flip, so now we know that exactly 0, 1, 3, or 4 of the following set of players is non-town: Glooble, Awaclus, MiX, hypercube

I mean...how is that useful in any meaningful way?

The argument for 0 was that we at least removed the single option that was different, in that it assured us of something, a guarantee that mafia was in the set.  We don't even have that.

I guess the argument was betting on 2 was the best chance at a big payout?  Like various odds at the craps table?  Man, that didn't work out.
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Re: RMM 58: Memento Mafia - Day 2
« Reply #388 on: May 11, 2021, 07:44:23 pm »

Does someone want to update the list of timeline players?

I guess we could vote them all to ensure switching shenanigans didn't occur.  Or better yet, vote for all the opposite timeline players to ensure no switching occurred.
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Uncleeurope

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Re: RMM 58: Memento Mafia - Day 2
« Reply #389 on: May 11, 2021, 07:59:07 pm »

Yeah, 2 was a bit... Optimistic.

I think the goal was that now we "know" (by attempting to Meta a set-up, which is terrifying) that PPS/Me/Chairs has a bad guy in it.

Which is great for me.

Not so much for anyone else.
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Uncleeurope

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Re: RMM 58: Memento Mafia - Day 2
« Reply #390 on: May 11, 2021, 08:03:47 pm »

I'm mainly just upset that I had put M.D. into the MiC category, and now I can't use that.
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Re: RMM 58: Memento Mafia - Day 2
« Reply #391 on: May 11, 2021, 09:14:28 pm »

So, how are we going to vote now? I mean, active timeline barely got to do anything yesterday because math took over, and timelines being revealed means italic voting doesn't matter...so what do reverse people do?

We're going to play mafia. Re-read, look at mathdude and gkrieg's interactions with people in this timeline, etc. Hope we find something.
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Re: RMM 58: Memento Mafia - Day 2
« Reply #392 on: May 11, 2021, 09:32:35 pm »

I was developing the opinion late yesterday that proponents of voting 2 were scummy. I was just flabbergasted that mathdude was already the biggest proponent without much encouraging towards it.
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pingpongsam

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Re: RMM 58: Memento Mafia - Day 2
« Reply #393 on: May 11, 2021, 09:37:56 pm »

Right, so after a quick rad o o even thought 2 was a good idea besides mathdude
Vote: Galzria
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Re: RMM 58: Memento Mafia - Day 2
« Reply #394 on: May 11, 2021, 09:39:14 pm »

Right, so after a quick reread of who even thought 2 was a good idea besides mathdude
Vote: Galzria
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Re: RMM 58: Memento Mafia - Day 2
« Reply #395 on: May 11, 2021, 10:08:02 pm »

Does someone want to update the list of timeline players?

I guess we could vote them all to ensure switching shenanigans didn't occur.  Or better yet, vote for all the opposite timeline players to ensure no switching occurred.

I was thinking about this as well, and think it's seems more likely that scum would want to hide timeline shifting.

So I'll willing to start with:

Vote: pingpongsam

Vote: galzria

Assuming I'm not listed as voting next count, that should clear any switching of those two.
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Re: RMM 58: Memento Mafia - Day 2
« Reply #396 on: May 11, 2021, 10:10:06 pm »

I was developing the opinion late yesterday that proponents of voting 2 were scummy. I was just flabbergasted that mathdude was already the biggest proponent without much encouraging towards it.

While I was on the ZERO crew, I do think that 2 was better than 1 (Because 3 and 4 or scum on the math wagon was unlikely enough that it'll be worth starting with off wagon as suspects).

But's that a tomorrow problem. Let's solve D2 first.
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Re: RMM 58: Memento Mafia - Day 2
« Reply #397 on: May 11, 2021, 10:38:12 pm »

We should exile off-wagon.

Yeah, 2 was a bit... Optimistic.

I think the goal was that now we "know" (by attempting to Meta a set-up, which is terrifying) that PPS/Me/Chairs has a bad guy in it.

Which is great for me.

Not so much for anyone else.

Great for you how?
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Re: RMM 58: Memento Mafia - Day 2
« Reply #398 on: May 11, 2021, 10:57:34 pm »

We should exile off-wagon.

Isn't this the only option?  All the on-wagon players are in the wrong timeline...

Unless you know something I don't?  Mafiaslip?
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Re: RMM 58: Memento Mafia - Day 2
« Reply #399 on: May 11, 2021, 10:58:49 pm »

Yeah, 2 was a bit... Optimistic.

I think the goal was that now we "know" (by attempting to Meta a set-up, which is terrifying) that PPS/Me/Chairs has a bad guy in it.

Which is great for me.

Not so much for anyone else.

How?  None of you is in the set of five.  The question/answer gave us zero actual information about off-wagon players, or about other timeline players.

It's a big diversion, basically.
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