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Author Topic: RMM 58: Memento Mafia - Game Over! Town Wins!  (Read 130575 times)

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mathdude

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #225 on: May 06, 2021, 08:12:54 pm »

Whoops, quote fail:

I'm at least 90% sure this is accounted for. I asked a question in QT and the response wasn't indicative but basically gives me confidence in saying we won't lose automatically if scum takes majority in one timeline.

Why ask in QT vs main thread?

Good question. I just did. You want me to ask here too?

No, I want to know why you asked in the QT vs main thread.

There is a reason. And I won't share it.
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WestCoastDidds

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #226 on: May 06, 2021, 08:13:37 pm »

It's occurred to me that timelines merging matches the narrative structure of the movie, so that's a minor point suggesting that that will happen at some point.

EFHW, Dylan, ashersky all have said that the advantage of the italic voting plan is in concealing people's timelines - these are first of all not really possible to conceal as has been pointed out already, and also there seems to be obvious advantages to letting everyone vote. I'm not sure if not picking up on that is scummy or towny though.
No, you have that backwards. The advantage of concealing timelines is that the italics plan could preserve some agency for the forward timeline folks. There are probably too many known timelines at this point for it to work, though.

It sure feels like we're not going to get anywhere if we don't even know who we can exile.

On that note, people who have claimed/are confirmed Reverse: MiX, Glooble, mathdude, faust, hypercube
Forward: Dylan, scolapasta, Galzria, EFHW, Didds
Unknown: chairs, joth, ashersky, PPS, Awaclus, gkreig

So out of Reverse/Unknown, I think I like vote: joth

And now we can add:
MiX (2): PPS, Awaclus
hypercube (1): mathdude
faust (1): MiX

So, now we have confirmed Reverse: MiX, Glooble, mathdude, faust, hypercube, Awaclus, PPS 
That means that we are only missing one. Chairs has since voted, but we don't know yet if it counted.  If it did, then hes's the eighth.
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mathdude

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #227 on: May 06, 2021, 09:12:11 pm »

And now we can add:
MiX (2): PPS, Awaclus
hypercube (1): mathdude
faust (1): MiX

So, now we have confirmed Reverse: MiX, Glooble, mathdude, faust, hypercube, Awaclus, PPS 
That means that we are only missing one. Chairs has since voted, but we don't know yet if it counted.  If it did, then hes's the eighth.

I believe Glooble is just claimed, not confirmed. So we might as well confirm it, then we can move on away from this italic vote thing once we either get chairs confirmed or find the 8th.

 vote: Glooble
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pingpongsam

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #228 on: May 06, 2021, 09:39:13 pm »

Well, I see chairs hasn’t changed!
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pingpongsam

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #229 on: May 06, 2021, 09:39:32 pm »

ashersky not rolling out a plan is different.
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Glooble

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #230 on: May 06, 2021, 09:44:00 pm »

ashersky not rolling out a plan is different.

He was late to the party and there were already a couple of plans.
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Dylan32

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #231 on: May 06, 2021, 11:46:49 pm »

ashersky not rolling out a plan is different.

ashersky not rolling out a plan is different.

He was late to the party and there were already a couple of plans.

He's also not been as quick to do that the last couple games, so that's more normal recently, but yeah definitely different than back when you were playing here last.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

Dylan32

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #232 on: May 06, 2021, 11:49:38 pm »

Yeah, just reread and one of (if not his first) post was a joke, but then it's all been either game related or drawing from the movie itself in serious ways.

Vote: Glooble for jumping on someone else's scumread for a fake reason that isn't even remotely true.

So voting for one of the people who has actually been helpful in pointing out reasons faust is likely scum? Are you defending faust or just misreading Glooble?

I think you're misreading, because I was "voting" for Glooble for jumping in and agreeing with someone else that joth was scummy and giving a reason for it that was easily proven wrong.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #233 on: May 06, 2021, 11:52:10 pm »

vote: joth. Feels very much like his last scum game.

vote: joth

Been feeling this too. Town joth tends to be a mix of useful posts and irreverent/jokey posts, all jokes joth is often scum!joth. But I think he's forward timeline (at least he implied as much.)
He hasn't been all jokes.

Maybe not all jokes, but very little substance compared to his normal games. Everything he's said has looked to me like stuff you say just to avoid looking like a lurker.

--snip--

I mean, that might be valid, but it's very much not the same as "all jokes" like you originally said. I guess this wasn't super scummy for you, but it's enough to be scum side of null for now.
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Forum Mafia Record - Wins: 14 - NM9, M97, RMM41, M99, M102, M104, M119, M126, RMM56, M133, M134, RMM58, RMM59, RMM61, RMM60; Losses 15 - RMM37, M89, M94, M95, M96, M100, RMM47 M109, M110, M120, M127, M129, M131, M132, M136; MVPs: 1 - NM9

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #234 on: May 07, 2021, 04:23:59 am »

Vote Count 1.2:

MiX (2): PPS, Awaclus
Eddie (2): MiX, chairs
mathdude (1): Glooble
Glooble (1): mathdude

Not Voting (10): EFHW, WCD, scolapasta, Eddie, hypercube, Joth, Galzria, Ashersky, gkrieg, Dylan


With 8 alive on the ACTIVE TIMELINE, it takes 5 to Exile.
Day 1 starts now and ends Tuesday, May 11th at 3:25pm Forum Time.


*faust has subbed out. UncleEurope (Eddie) is now faust. This will be shown from starting with this vote count and forward.*
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Uncleeurope

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #235 on: May 07, 2021, 05:07:10 am »

I've read most of everything, I forgot to actually read it from the perspective of someone who cares about the outcome of the game, so that's a bit of an oops on my part.

I was able to escape the other side of the thread with a singular town read.

As well as a fuzzy reason to vote for Glooble, although who knows how accurate that fuzzy feeling is, I am pretty rusty after all.

Did we decide to just vote for people for funsies? Or are people still wanting to contemplate hiding votes? I feel obligatorily compelled to like the not-voting plan, which is counter to my very nature.
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MiX

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #236 on: May 07, 2021, 05:50:06 am »

What??

Unvote

Okay wait that might actually make faust town by necessity.

I've read most of everything, I forgot to actually read it from the perspective of someone who cares about the outcome of the game, so that's a bit of an oops on my part.

I was able to escape the other side of the thread with a singular town read.

As well as a fuzzy reason to vote for Glooble, although who knows how accurate that fuzzy feeling is, I am pretty rusty after all.

Did we decide to just vote for people for funsies? Or are people still wanting to contemplate hiding votes? I feel obligatorily compelled to like the not-voting plan, which is counter to my very nature.

I...don't know. You were the one pushing for it. Uuuuuh.

Honestly there's so many timelines known already that it probably doesn't matter anymore.
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mathdude

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #237 on: May 07, 2021, 07:56:21 am »

There is absolutely no purpose now for the hidden votes. With Glooble and chairs now registering on the vote count, we know all 8 players on the Active Reverse timeline.

And now with faust replaced, I don't know what to do with that.

unvote
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hypercube

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #238 on: May 07, 2021, 08:42:12 am »

Hi Eddie!

Even though we know all the timelines now, I still think people on the inactive timeline should vote (or actually probably vote is better so we'll know if someone's timeline changes) so that the active timeline people can at the very least take their opinions into account, even though it looks like we're not getting consensus on binding the exile to the overall majority.

Glooble voting for joth seems more like lazy town than lazy scum tbqh. On the other side of that coin, vote: chairs.
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Glooble

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #239 on: May 07, 2021, 08:52:03 am »

I think it's interesting how there seemed to be a lot of enthusiasm for a faust exile and then it just kind of evaporated.

Not sure what it means, but it seems like something worth examining.
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jotheonah

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #240 on: May 07, 2021, 09:14:18 am »

Hi! So I was out yesterday cause I was getting my second shot and then recovering from side effects. So what I did with myself was, I re-watched Memento.

This is what occurred to me.

- As a mod, I would have a darn hard time. finding 16 characters at all. Actually appearing in the main timelines there's just Leonard, Teddy, Natalie, Jimmy G, Dobb, the hotel clerk, and the escort. Oh and I guess the tattoo parlor lady. And then if you add the flashbacks you can add Sammi Jankins, Sammi''s wife, Lenny's wife, maybe the actual John G and his accomplice? And then we're still short three characters. And the characters don't neatly split up among timelines. In particular, Leonard and Teddy feature heavily in both. So I wonder if multiple players can be assigned the same character. Or if there are two players who are in both timelines somehow.

- There isn't an obvious single group of people to be a scum team. The bad guys are either outright shown or implied to be allied against one another. I wouldn't be surprised if we were looking at multi-ball. And it's a movie where even the hero ends up being an anti-hero and everyone Leonard meets mistreats or takes advantage of him. So maybe the scum team is not associated with flavor at all, since all the characters are scummy to some degree.

- It's been said, but the two timelines DO converge and interact, but only at the end, and when they do it's sort of pivotal to the film. So, if I were designing the game, I would probably create a mechanism for the timelines to come together at MiLo or ExLo, or possibly when an event triggers it.

- In terms of PRs, I'm pretty darn sure we have investigative PRs because investigating/mystery solving is such an important part of the film. Other than that nothing obvious pops up.

Addressing the case on me: I've struggled to engage with this game as much as I'd like to so far. But I'm a bad exile for today. Mainly because it's not my timeline.

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WestCoastDidds

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #241 on: May 07, 2021, 09:30:14 am »

Eddie!! We have missed you so! It’s good to have you back.

faust, I hope everything is okay. Joth, hooray in shot #2!

Vote: MiX or maybe vote: chairs

Italics voting is fun!
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MiX

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #242 on: May 07, 2021, 09:49:37 am »

Hey joth...what are the chances there's multiple versions of the same character? Like a forward and reverse timeline version?
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mathdude

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #243 on: May 07, 2021, 09:58:18 am »

I watched the movie a long time ago, and so I only remember the general concept. But as people talk about it, it's starting to come back.

The idea of timelines merging makes sense from a game design perspective and obviously thematically as well. I could think of a few possible triggers if I were designing the game:
- once we get to a certain number of people (probably 7-9), similar to Survivor merging their tribes
- once scum has control over one timeline
- when a certain number of nights has passed
- if someone has a role that can trigger it (though it would have to be something they can't do night 1 or probably even 2 or it makes the timelines almost pointless)

Based on joth's counting of characters, I even wonder if pairs of people actually have the same character in opposite timelines. Maybe this isn't true for everyone, but just for some? Maybe the original game design of 18 characters was just 9 of them doubled up? So based on this possibility, there are 2 other possible mechanisms at play:
- when one of each double-character dies, the timelines may merge
- anyone with doubles may be unknowingly connected to their other half and if one dies, then the other dies too!
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jotheonah

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #244 on: May 07, 2021, 10:17:41 am »

Hey joth...what are the chances there's multiple versions of the same character? Like a forward and reverse timeline version?

I think it's very possible there's two versions of Leonard and Teddy. Probably not anyone else?
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pingpongsam

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #245 on: May 07, 2021, 10:45:11 am »

What I remember most about the movie was the realization that it’s effectively scenes played in reverse order. In fact, there’s an internet version that does just this and that movie is much more coherent and the protagonist is clearly a lunatic asshole.
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Re: RMM 58: Memento Mafia - Day 1!
« Reply #246 on: May 07, 2021, 11:00:10 am »

Yeah. The protagonist can't form new longterm memories, so he's basically living moment to moment. The film presents the scenes backwards to put you in his headspace -- always starting the scene with no idea what's going on.
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mathdude

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #247 on: May 07, 2021, 11:46:44 am »

I think it's interesting how there seemed to be a lot of enthusiasm for a faust exile and then it just kind of evaporated.

Not sure what it means, but it seems like something worth examining.

So you're saying I should be voting for Eddie now, since I thought faust was scum?  I'd consider it.  But until then...

Vote: Glooble
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chairs

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #248 on: May 07, 2021, 12:33:09 pm »

I support the two players one character theory.

Uncleeurope

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Re: RMM 58: Memento Mafia - Day 1!
« Reply #249 on: May 07, 2021, 12:39:59 pm »

I support the two players one character theory.

It kind of makes me mildly curious about a day one flavor name claim.

But I doubt it’s that important or helpful.

I guess I’ll Vote: Glooble


Another meta-y thing to think about is QT partners, the likelihood that two scum are paired together is low, so everyone claiming their partners is good.

This is countered by previous me’s (quite solid) point that investigative roles can leak their results out through partners without putting.

Well... except to their partner... Who could easily be scum...
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